mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
88 lines
3.0 KiB
C++
88 lines
3.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include <memory>
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoCommon/AbstractFramebuffer.h"
|
|
#include "VideoCommon/AbstractStagingTexture.h"
|
|
#include "VideoCommon/AbstractTexture.h"
|
|
|
|
class D3DTexture2D;
|
|
|
|
namespace DX11
|
|
{
|
|
class DXTexture final : public AbstractTexture
|
|
{
|
|
public:
|
|
explicit DXTexture(const TextureConfig& tex_config);
|
|
~DXTexture();
|
|
|
|
void CopyRectangleFromTexture(const AbstractTexture* src,
|
|
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
|
|
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
|
|
u32 dst_layer, u32 dst_level) override;
|
|
void ScaleRectangleFromTexture(const AbstractTexture* source,
|
|
const MathUtil::Rectangle<int>& srcrect,
|
|
const MathUtil::Rectangle<int>& dstrect) override;
|
|
void ResolveFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& rect,
|
|
u32 layer, u32 level) override;
|
|
void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
|
|
size_t buffer_size) override;
|
|
|
|
D3DTexture2D* GetRawTexIdentifier() const;
|
|
|
|
private:
|
|
D3DTexture2D* m_texture;
|
|
};
|
|
|
|
class DXStagingTexture final : public AbstractStagingTexture
|
|
{
|
|
public:
|
|
DXStagingTexture() = delete;
|
|
~DXStagingTexture();
|
|
|
|
void CopyFromTexture(const AbstractTexture* src, const MathUtil::Rectangle<int>& src_rect,
|
|
u32 src_layer, u32 src_level,
|
|
const MathUtil::Rectangle<int>& dst_rect) override;
|
|
void CopyToTexture(const MathUtil::Rectangle<int>& src_rect, AbstractTexture* dst,
|
|
const MathUtil::Rectangle<int>& dst_rect, u32 dst_layer,
|
|
u32 dst_level) override;
|
|
|
|
bool Map() override;
|
|
void Unmap() override;
|
|
void Flush() override;
|
|
|
|
static std::unique_ptr<DXStagingTexture> Create(StagingTextureType type,
|
|
const TextureConfig& config);
|
|
|
|
private:
|
|
DXStagingTexture(StagingTextureType type, const TextureConfig& config, ID3D11Texture2D* tex);
|
|
|
|
ID3D11Texture2D* m_tex = nullptr;
|
|
};
|
|
|
|
class DXFramebuffer final : public AbstractFramebuffer
|
|
{
|
|
public:
|
|
DXFramebuffer(AbstractTextureFormat color_format, AbstractTextureFormat depth_format, u32 width,
|
|
u32 height, u32 layers, u32 samples, ID3D11RenderTargetView* rtv,
|
|
ID3D11DepthStencilView* dsv);
|
|
~DXFramebuffer() override;
|
|
|
|
ID3D11RenderTargetView* const* GetRTVArray() const { return &m_rtv; }
|
|
UINT GetNumRTVs() const { return m_rtv ? 1 : 0; }
|
|
ID3D11DepthStencilView* GetDSV() const { return m_dsv; }
|
|
static std::unique_ptr<DXFramebuffer> Create(const DXTexture* color_attachment,
|
|
const DXTexture* depth_attachment);
|
|
|
|
protected:
|
|
ID3D11RenderTargetView* m_rtv;
|
|
ID3D11DepthStencilView* m_dsv;
|
|
};
|
|
|
|
} // namespace DX11
|