dolphin/Languages/de.po
gnick79 253fc3a16e Ops I had forgotten...
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7067 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-05 00:07:27 +00:00

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# Translation of dolphin-emu.pot to German
# Copyright (C) 2003-2011
# This file is distributed under the same license as the dolphin-emu package.
# JackyCola <jackycola@gmail.com>, LucasX <lucasx790@gmail.com>, 2011
#
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emu\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2011-02-05 00:50-0600\n"
"PO-Revision-Date: 2011-01-15 21:11+0100\n"
"Last-Translator: LucasX <lucasx790@gmail.com>\n"
"Language-Team: \n"
"Language: German\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:494
msgid " (too many to display)"
msgstr " (zu viele zum anzeigen)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:252
#: Source/Core/DolphinWX/Src/NetWindow.cpp:434
#: Source/Core/DolphinWX/Src/NetWindow.cpp:473
msgid " Game : "
msgstr "Spiel: "
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:525
msgid "! NOT"
msgstr "! NICHT"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:71
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" existiert nicht.\n"
"Eine neue 16MB Memcard erstellen?"
#: Source/Core/Core/Src/CoreParameter.cpp:141
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" ist ein ungültiges GC/Wii-Image, oder kein GC/Wii-Image."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:197
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$sKopie%1$s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:770
#, c-format
msgid "%d Free Blocks; %d Free Dir Entries"
msgstr "%d freie Blöcke; %d freie Verzeichniseinträge"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:401
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:721
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:722
#, c-format
msgid "%d Hz"
msgstr ""
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:129
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:321
#, c-format
msgid "%s already exists, overwrite?"
msgstr ""
"%s existiert bereits.\n"
"Soll diese Datei überschrieben werden?"
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:169
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "%s konnte nicht komprimiert werden, weil das Image fehlerhaft ist"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:402
#, c-format
msgid "%s failed to open"
msgstr "%s konnte nicht geöffnet werden."
#: Source/Core/Core/Src/DSP/DSPCore.cpp:79
#, c-format
msgid ""
"%s has an incorrect hash.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio will be garbled."
msgstr ""
"%s besitzt einen fehlerhaften Hash.\n"
"Möchten Sie jetzt abbrechen, um das Problem zu beheben?\n"
"Wenn Sie \"Nein\" wählen, wird der Ton verzerrt."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:395
#, c-format
msgid "%s is a 0 byte file"
msgstr "Die Datei %s beinhaltet 0 Byte."
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:161
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr ""
"%s ist bereits komprimiert! Und kann nicht nocheinmal komprimiert werden."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:378
#, c-format
msgid "%s is too long for the filename, max chars is 45"
msgstr "Der Dateiname %s ist zu lang (maximal 45 Zeichen)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:203
#, c-format
msgid "%sDelete%s"
msgstr "%sLöschen%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:201
#, c-format
msgid "%sExport GCI%s"
msgstr "%sGCI exportieren%s"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:199
#, c-format
msgid "%sImport GCI%s"
msgstr "%sGCI importieren%s"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:524
msgid "&& AND"
msgstr "&& UND"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:308
msgid "&About..."
msgstr "&Über Dolphin"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:116
msgid "&Boot from DVD Drive..."
msgstr "&Von DVD-Laufwerk starten..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:245
msgid "&Breakpoints"
msgstr "&Haltepunkte"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:127
msgid "&Browse for ISOs..."
msgstr "Nach ISOs &suchen..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:201
msgid "&Cheats Manager"
msgstr "&Cheat Manager"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:187
msgid "&DSP Settings"
msgstr "&DSP Einstellungen"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:992
msgid "&Delete ISO..."
msgstr "ISO &löschen"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1009
msgid "&Delete selected ISOs..."
msgstr "Ausgewählte ISOs &löschen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:180
msgid "&Emulation"
msgstr "&Emulation"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:130
msgid "&File"
msgstr "&Datei"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:145
#, fuzzy
msgid "&Frame Advance"
msgstr "Erweitert"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:326
msgid "&Fullscreen"
msgstr "&Vollbild"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:188
msgid "&Gamecube Pad Settings"
msgstr "Gamecube-&Pad Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:186
msgid "&Graphics Settings"
msgstr "&Grafik Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:309
msgid "&Help"
msgstr "&Hilfe"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:247
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:158
msgid "&Load State"
msgstr "Status &laden"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:199
msgid "&Memcard Manager (GC)"
msgstr "&Memory Card Manager (GC)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:246
msgid "&Memory"
msgstr "&Arbeitsspeicher"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:112
msgid "&Open..."
msgstr "Ö&ffnen..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:195
msgid "&Options"
msgstr "&Optionen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:330
msgid "&Pause"
msgstr "&Pause"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:332
msgid "&Play"
msgstr "&Start"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:975
msgid "&Properties"
msgstr "&Eigenschaften"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:125
msgid "&Refresh List"
msgstr "&Liste aktualisieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:244
msgid "&Registers"
msgstr "&Register"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:136
msgid "&Reset"
msgstr "&Reset"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:248
msgid "&Sound"
msgstr "&Sound"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:335
msgid "&Stop"
msgstr "Sto&pp"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:222
msgid "&Tools"
msgstr "&Werkzeuge"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:249
msgid "&Video"
msgstr "&Video"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:297
msgid "&View"
msgstr "&Ansicht"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:189
msgid "&Wiimote Settings"
msgstr "&Wiimote Einstellungen"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:59
msgid "(-)+zFar"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:54
msgid "(-)+zNear"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:105
#, fuzzy
msgid "(UNKNOWN)"
msgstr "UNBEKANNT"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:426
msgid "(off)"
msgstr "(aus)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:159
msgid "16 bit"
msgstr "16 Bit"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:160
msgid "32 bit"
msgstr "32 Bit"
#: Source/Core/Core/Src/Core.cpp:257
#, fuzzy
msgid "32-bit platforms do not support fastmem yet. Report this bug."
msgstr ""
"32-Bit Platformen unterstüzen fastmem momentan nicht. Berichte diesen Bug."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:215
msgid "3D Vision (Requires Fullscreen)"
msgstr "3D Vision [Benötigt Vollbild]"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:158
msgid "8 bit"
msgstr "8 Bit"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:43
msgid "<Insert name here>"
msgstr "<Namen hier eingeben>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:281
msgid "<No resolutions found>"
msgstr "<keine Auflösungen gefunden>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:76
msgid "<Nothing>"
msgstr "<Nichts>"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:183
msgid "<Press Key>"
msgstr "<Taste drücken>"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:317
msgid "<System>"
msgstr "<Systemsprache>"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:177
#: Source/Core/DolphinWX/Src/NetWindow.cpp:213
msgid "A NetPlay window is already open!!"
msgstr "Ein NetPlay Fenster ist bereits geöffnet!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:348
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:379
msgid "A game is not currently running."
msgstr "Es wird derzeit kein Spiel ausgeführt."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:118
msgid ""
"A supported bluetooth device was not found!\n"
"(Only the Microsoft bluetooth stack is supported.)"
msgstr ""
"Konnte kein unterstütztes Bluetooth-Gerät finden!(Nur der Microsoft "
"Bluetooth-Stack wird unterstüzt.)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:85
msgid ""
"ALERT:\n"
"\n"
"NetPlay will currently only work properly when using the following "
"settings:\n"
" - Dual Core [OFF]\n"
" - Audio Throttle [OFF]\n"
" - DSP-HLE with \"Null Audio\" or DSP-LLE\n"
" - Manually set the exact number of controllers that will be used to "
"[Standard Controller]\n"
"\n"
"All players should try to use the same Dolphin version and settings.\n"
"Disable all memory cards or send them to all players before starting.\n"
"Wiimote support has not been implemented.\n"
"\n"
"You must forward TCP port to host!!"
msgstr ""
"ACHTUNG:\n"
"\n"
"NetPlay funktioniert derzeit nur mit den folgenden Einstellungen:\n"
" - Dual Core [Aus]\n"
" - Audio Throttle [Aus]\n"
" - DSP-HLE mit \"Null Audio\" oder DSP-LLE\n"
" - Genaue Anzahl der als [Standard Controller] benutzten Eingabegeräte muss "
"manuell festgelegt werden.\n"
"\n"
"Alle Spieler sollten die gleiche Dolphin Version und Einstellungen "
"verwenden.\n"
"Deaktiviere die Memory-Cards, oder sende sie vor dem Spielen an alle anderen "
"Spieler.\n"
"Wiimote Unterstützung wurde für NetPlay noch nicht implementiert.\n"
"\n"
"TCP Port zum Hoster muss geöffnet sein!!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:81
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:86
msgid "AM-Baseboard"
msgstr ""
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:120
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:294
msgid "AR Codes"
msgstr "AR Codes"
#: Source/Core/DolphinWX/Src/AboutDolphin.h:33
msgid "About Dolphin"
msgstr "Über Dolphin"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:24
msgid "Acceleration"
msgstr "Beschleunigung"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:335
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:317
msgid "Accurate Texture Cache"
msgstr "Genauer Texture Cache"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:320
msgid "Accurate VBeam emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:210
msgid "Action"
msgstr "Aktion"
#: Source/Core/Core/Src/ARDecrypt.cpp:481
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay Code Entschlüsselungfehler:\n"
"Übereinstimmungs Check fehlgeschlagenFehlerhafter Code:\n"
"%s"
#: Source/Core/Core/Src/ActionReplay.cpp:669
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im folgendem "
"Code (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:756
#, fuzzy, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) in Fill und "
"Slide (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:549
#, fuzzy, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay Fehler: Ungültige Größe (%08x : address = %08x) in Ram "
"schreiben und Fill (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:609
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Action Replay Fehler: Fehlerhafte Größe (%08x : address = %08x) im "
"geschriebennen Pointer (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:803
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr ""
"Action Replay Fehler: Fehlerhafte Größe (%08x) im kopierten Speicher (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:684
#, fuzzy, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)"
msgstr ""
"Action Replay Fehler: Master-Code und schreiben in CCXXXXXX nicht umgesetzt "
"in (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:196
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay Fehler: Fehlerhafter AR-Code in Zeile: %s"
#: Source/Core/Core/Src/ActionReplay.cpp:873
#, fuzzy, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Bedingungs-Code: Fehlerhafte Größe %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:946
#, fuzzy, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Ungültiger Normal-Code-Type %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:897
#, fuzzy, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal-Code %i: Fehlerhafte subtype %08x (%s)"
#: Source/Core/Core/Src/ActionReplay.cpp:839
#, fuzzy, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal-Code 0: Fehlerhafte subtype %08x (%s)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:146
msgid "Adapter:"
msgstr "Grafikkarte:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:76
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:73
msgid "Add"
msgstr "Hinzufügen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1283
msgid "Add ActionReplay Code"
msgstr "ActionReplay Code hinzufügen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1212
msgid "Add Patch"
msgstr "Patch hinzufügen"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:465
msgid "Add new pane"
msgstr "Neue Palette hinzufügen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:868
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:422
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:444
msgid "Add..."
msgstr "Hinzufügen..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:68
msgid "Address :"
msgstr "Adresse: "
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:53
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:777
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "Einstellung des benötigten Drucks um Analoge Tasten zu aktivieren."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:332
msgid "Advanced"
msgstr "Erweitert"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:616
msgid "Advanced Settings"
msgstr "Erweiterte Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:608
msgid "All GC/Wii files (elf, dol, gcm, iso, ciso, wad)"
msgstr "Alle GC/Wii Dateien (elf, dol, gcm, iso, ciso, wad)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:873
msgid "All GC/Wii images (gcm, iso, ciso, gcz)"
msgstr "Alle GC/Wii Images (gcm, iso, ciso, gcz)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1298
msgid "All Gamecube GCM files (gcm)"
msgstr "Alle Gamecube GCM Dateien (gcm)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1290
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1304
msgid "All Save States (sav, s##)"
msgstr "Alle Speicherstände (sav, s##)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1296
msgid "All Wii ISO files (iso)"
msgstr "Alle Wii ISO Dateien (iso)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1316
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "Alle komprimierten GC/Wii ISO Dateien (gcz)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:95
msgid "All files (*.*)|*.*"
msgstr "Alle Dateien (*.*)|*.*"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:79
msgid ""
"Allows the CPU to read or write to the EFB (render buffer).\n"
"This is needed for certain gameplay functionality (e.g. star pointer in "
"Super Mario Galaxy) as well as for certain visual effects (e.g. Monster "
"Hunter Tri),\n"
"but enabling this option can also have a huge negative impact on performance "
"if the game uses this functionality heavily."
msgstr ""
"Erlaubt der CPU in den EFB (Render Buffer) zu schreiben und aus ihm zu "
"lesen.\n"
"Dies wird für einige Gameplay-Funktionen benötigt (z.B. Stern-Zeiger in "
"Super Mario Galaxy) und auch für einige Visuelle Effekte (z.B. Monster "
"Hunter Tri).\n"
"Aber aktivieren dieser Option kann auch große negative Auswirkungen auf die "
"Performance haben, wenn das Spiel diese stark nutzt."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:182
msgid "Anisotropic Filtering:"
msgstr "Anisotropische Filterung:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:187
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:317
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr ""
"Der Apploader hat eine falsche Größe... ist dies wirklich ein AppLoader?"
#: Source/Core/DiscIO/Src/VolumeDirectory.cpp:311
msgid "Apploader unable to load from file"
msgstr "Kann Apploader aus dieser Datei nicht laden."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:897
msgid "Apploader:"
msgstr "Apploader:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:127
msgid "Apply"
msgstr "Übernehmen"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:634
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "Sind Sie sicher, dass Sie \"%s\" löschen möchten?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1118
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"Sollen diese Dateien wirklich gelöscht werden?\n"
"Löschen kann nicht rückgängig gemacht werden!"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1109
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr ""
"Soll die Datei gelöscht werden? Löschen kann nicht Rückgängig gemacht werden."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:845
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:165
msgid "Aspect Ratio:"
msgstr "Seitenverhältnis:"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:79
msgid "At least one pane must remain open."
msgstr "Mindestens eine Palette muss geöffnet bleiben."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:586
#, fuzzy
msgid "Audio"
msgstr "XAudio2"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:736
#, fuzzy
msgid "Audio Backend:"
msgstr "Audio Backend"
#: Source/Core/AudioCommon/Src/AOSoundStream.cpp:39
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: Fehler beim öffnen des AO-Gerätes.\n"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:263
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:633
msgid "Auto"
msgstr "Automatisch"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:162
msgid "Auto [recommended]"
msgstr "Automatisch [empfohlen]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:539
#, fuzzy
msgid ""
"Auto size the window to match the game's output resolution adjusted by the "
"EFB scale.\n"
"It is best to set the aspect ratio to stretch when using this."
msgstr ""
"Die Fenstergröße passend einstellen für die Spiel-Ausgabeauflösung bei "
"Verwendung des EFB-Scale.\n"
"Dies ist am besten, um das Seitenverhältnis zu strecken, bei Verwendung "
"dieser Funktion."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:27
msgid "Back"
msgstr "Zurück"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:740
#, fuzzy
msgid "Backend Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:280
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:92
msgid "Background Input"
msgstr "Hintergrund-Eingabe"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:279
msgid "Backward"
msgstr "Rückwärts"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:289
msgid "Bad File Header"
msgstr "Ungültige Header-Datei"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:632
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:254
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:523
msgid "Banner Details"
msgstr "Banner Details"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:489
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:57
msgid "Bar"
msgstr "Leiste"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:303
msgid "Basic"
msgstr "Standard"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:610
msgid "Basic Settings"
msgstr "Grundeinstellungen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Bass"
msgstr "Bass"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:169
msgid "Block Allocation Table checksum failed"
msgstr "Blockzuteilungs-Tabellen-Prüfsumme fehlerhaft."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:636
msgid "Blocks"
msgstr "Blöcke"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Blue"
msgstr "Blau"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Blue Left"
msgstr "Blau links"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Blue Right"
msgstr "Blau rechts"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:301
msgid "Bottom"
msgstr "Unten"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:243
#, c-format
msgid "Bound Controls: %lu"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:352
msgid "Broken"
msgstr "Defekt"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse"
msgstr "Durchsuchen"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:205
msgid "Browse for a directory to add"
msgstr "Ordner suchen und hinzufügen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:377
msgid "Browse for an ISO directory..."
msgstr "ISO-Verzeichnis hinzufügen..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1191
msgid "Browse for output directory"
msgstr "Ausgabeverzeichnis auswählen"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:309
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:23
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:68
msgid "Buttons"
msgstr "Tasten"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:74
msgid "C-Stick"
msgstr "C-Stick"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:601
msgid "CPU Emulator Engine"
msgstr "CPU Emulator Engine"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:74
msgid ""
"Calculates lighting of 3D graphics on a per-pixel basis rather than per "
"vertex.\n"
"This is the more accurate behavior but reduces performance."
msgstr ""
"Berechnet Beleuchtung von 3D-Grafiken eher per Pixel als Per Vertex.\n"
"Dies ist die genauere Methode, reduziert jedoch die Performance."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:103
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:41
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:569
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:69
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:77
msgid "Cancel"
msgstr "Abbrechen"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:92
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:189
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:263
#, c-format
msgid "Cannot open %s"
msgstr "Kann %s nicht öffnen"
#: Source/Core/Core/Src/CoreTiming.cpp:122
#, fuzzy
msgid "Cannot unregister events with events pending"
msgstr "Kann Ereignisse mit Ereignis-Pending nicht unregistrieren."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1177
#, fuzzy
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"Diese Datei kann nicht als Memorycard verwendet werden.\n"
"Versuchen Sie die gleiche Datei zugleich in Slots zu verwenden?"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1827
#, c-format
msgid "Cant find WiiMote by bd: %02x:%02x:%02x:%02x:%02x:%02x"
msgstr "Kann WiiMote bei BD: %02x:%02x:%02x:%02x:%02x:%02x nicht finden."
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1841
#, fuzzy, c-format
msgid "Cant find WiiMote by connection handle %02x"
msgstr "Kann WiiMote bei Verbindungs-Handle %02x nicht finden."
#: Source/Core/Core/Src/HW/DVDInterface.cpp:644
#: Source/Core/Core/Src/HW/DVDInterface.cpp:654
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:240
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:335
msgid "Cant read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "Kann von DVD_Plugin/DVD-Schnittstelle nicht lesen: Fataler Fehler"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:49
msgid "Caps Lock"
msgstr "Feststellen"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:310
msgid "Center"
msgstr "Mitte"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:514
msgid "Change"
msgstr "Wechseln"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:113
msgid "Change &Disc..."
msgstr "Disc &wechseln..."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:500
msgid "Change Game"
msgstr "Spiel wechseln"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:556
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"Sprache der Benutzeroberfläche ändern.\n"
"Dolphin muss neu gestartet werden, damit die Änderung wirksam wird."
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:60
msgid "Changes sign to zFar Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:55
msgid "Changes sign to zNear Parameter (after correction)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:561
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:562
msgid "Changing this will have no effect while the emulator is running!"
msgstr ""
"Änderung dieser Option zeigt keine Auswirkung, solange die Emulation läuft."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:276
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "Cheat Code"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:123
msgid "Cheat Search"
msgstr "Cheat Suche"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:37
msgid "Cheats Manager"
msgstr "Cheat Manager"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:318
msgid "Chinese (Simplified)"
msgstr "Chinesisch (Vereinfacht)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:319
msgid "Chinese (Traditional)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:875
msgid "Choose a DVD root directory:"
msgstr "Wähle ein Standard DVD-Verzeichnis:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:872
msgid "Choose a default ISO:"
msgstr "Standard ISO auswählen:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1302
msgid "Choose a directory to add"
msgstr "Ordner zum Hinzufügen auswählen."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1152
msgid "Choose a file to open"
msgstr "Datei zum Öffnen auswählen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:218
msgid "Choose a memory card:"
msgstr "Wähle eine Memory Card:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:876
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr ""
"Wähle eine Datei als Apploader aus: (Gilt nur für Discs aus Verzeichnissen)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:765
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:804
msgid "Choose the folder to extract to"
msgstr "Ordner zum Extrahieren auswählen"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:297
msgid "Circle Stick"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:52
msgid "Classic"
msgstr "Klassik"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:505
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:935
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:43
#: Source/Core/DolphinWX/Src/LogWindow.cpp:140
msgid "Clear"
msgstr "Löschen"
#: Source/Core/Core/Src/CoreTiming.cpp:174
msgid "Clear failed."
msgstr "Löschen fehlgeschlagen."
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:259
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr ""
"Client kann während ein Spiel emmuliert wird, nicht verbunden werden! "
"NetPlay ist deaktiviert. Sie müssen zuerst manuell das Spiel beenden."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:129
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:237
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:283
#: Source/Core/DolphinWX/Src/AboutDolphin.cpp:42
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:452
msgid "Close"
msgstr "Schließen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:184
msgid "Co&nfigure..."
msgstr "&Konfiguration"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:78
msgid "Code Info"
msgstr "Code Info"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:553
msgid "Code: "
msgstr "Code: "
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:134
msgid "Command"
msgstr "Befehl"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:634
msgid "Comment"
msgstr "Kommentar"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:487
msgid "Comment:"
msgstr "Kommentar:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:999
msgid "Compress ISO..."
msgstr "ISO komprimieren..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1011
msgid "Compress selected ISOs..."
msgstr "Ausgewählte ISOs komprimieren..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Compressing ISO"
msgstr "Komprimiere ISO"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Config"
msgstr "Konfiguration"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:32
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:135
#: Source/Core/DolphinWX/Src/InputConfigDiag.h:154
msgid "Configure"
msgstr "Konfigurieren"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:117
msgid "Configure Control"
msgstr "Steuerung bearbeiten"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:287
#: Source/Core/DolphinWX/Src/NetWindow.cpp:536
msgid "Configure Pads"
msgstr "Pads konfigurieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:384
msgid "Configure..."
msgstr "Konfigurieren..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1233
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1261
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1326
msgid "Confirm File Overwrite"
msgstr "Überschreiben Bestätigen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:652
msgid "Confirm On Stop"
msgstr "Bestätigung beim Beenden"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:61
#: Source/Core/DolphinWX/Src/NetWindow.cpp:81
msgid "Connect"
msgstr "Verbinden"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:828
msgid "Connect USB Keyboard"
msgstr "USB-Keyboard anschließen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:344
#, c-format
msgid "Connect Wiimote %i"
msgstr "Wiimote %i verbinden"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:195
msgid "Connect Wiimote 1"
msgstr "Wiimote 1 verbinden"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:196
msgid "Connect Wiimote 2"
msgstr "Wiimote 2 verbinden"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:197
msgid "Connect Wiimote 3"
msgstr "Wiimote 3 verbinden"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:198
msgid "Connect Wiimote 4"
msgstr "Wiimote 4 verbinden"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:11
#, c-format
msgid "Connected to %i Wiimotes"
msgstr "Verbunden mit %i Wiimotes"
#: Source/Core/DolphinWX/Src/Main.cpp:625
msgid "Connecting..."
msgstr "Verbinden..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:137
msgid "Console"
msgstr "Konsole"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:46
msgid "Control"
msgstr "Strg"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:192
msgid "Convert to GCI"
msgstr "Zu GCI konvertieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:248
msgid "Copy"
msgstr "Kopie"
#: Source/Core/Core/Src/CoreParameter.cpp:356
msgid "Copy failed"
msgstr "Kopieren fehlgeschlagen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:793
#, c-format
msgid "Copy to Memcard %c"
msgstr "Auf Memcard %c kopieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:362
msgid "Core"
msgstr "Kern"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE.cpp:216
#, c-format
msgid "Could not copy %s to %s"
msgstr "Konnte %s nicht nach %s kopieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
#, c-format
msgid "Could not create %s"
msgstr "%s konnte nicht erstellt werden"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:68
#, c-format
msgid "Could not initialize backend %s."
msgstr "Konnte Backend %s nicht initialisieren."
#: Source/Core/Core/Src/CoreParameter.cpp:136
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"Konnte \"%s\" nicht lesen. Es befindet sich keine Disc im Laufwerk, oder "
"dies ist kein GC/Wii Backup. Bitte beachten Sie, dass die ursprünglichen GC/"
"Wii-Discs von den meisten PC-DVD-Laufwerken nicht gelesen werden können."
#: Source/Core/Core/Src/CoreParameter.cpp:273
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "Konnte ISO-Datei %s nicht erkennen."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:577
#, c-format
msgid "Could not save %s"
msgstr "Konnte %s nicht speichern."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:495
#, fuzzy
msgid ""
"Could not set pads. The player left or the game is currently running!\n"
"(setting pads while the game is running is not yet supported)"
msgstr ""
"Konnte Pads nicht zuweisen. Der Spieler _verlässt_ oder das Spiel läuft "
"derzeit!\n"
"(Pads während der Emulation einzustellen, wird noch nicht unterstützt.)"
#: Source/Core/Core/Src/HW/EXI_DeviceMemoryCard.cpp:121
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?"
msgstr ""
"Konnte die Memorycard-Datei %s nicht schreiben.\n"
"\n"
"Führen Sie Dolphin von einer CD/DVD aus, oder ist die Speicherdatei "
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1115
msgid "Couldn't find open command for extension 'ini'!"
msgstr "Konnte denn Befehl zum öffnen der Dateierweiterung 'ini' nicht finden!"
#: Source/Core/DolphinWX/Src/BootManager.cpp:158
#, fuzzy
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"Konnte denn Core nicht init.\n"
"Kontrolliere deine Konfiguartion."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:171
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:491
msgid "Count:"
msgstr "Anzahl:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:465
msgid "Country:"
msgstr "Land:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:174
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:545
msgid "Create AR Code"
msgstr "AR-Code erstellen"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:501
#: Source/Core/DolphinWX/Src/FrameAui.cpp:566
msgid "Create new perspective"
msgstr "Neue Perspektive erstellen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:554
msgid "Created by KDE-Look.org"
msgstr "Erstellt von KDE-Look.org"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:551
msgid ""
"Created by Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
msgstr ""
"Erstellt von Milosz Wlazlo [miloszwl@miloszwl.com, miloszwl.deviantart.com]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:552
msgid "Created by VistaIcons.com"
msgstr "Erstellt von VistaIcons.com"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:553
msgid "Created by black_rider and published on ForumW.org > Web Developments"
msgstr ""
"Erstellt von black_rider und veröffentlicht auf ForumW.org > Web Developments"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:15
msgid "Creator: "
msgstr "Ersteller: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:414
msgid "Crop"
msgstr "Abschneiden"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Crossfade"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:617
#, c-format
msgid "Current dir changed from %s to %s after wxFileSelector!"
msgstr ""
"Aktuelles Verzeichnis wird gemäß wxFileSelector von %s nach %s geändert!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:344
#, fuzzy
msgid "Custom Projection Hack"
msgstr "Projection-Hack für: "
#: Source/Core/DolphinWX/Src/PHackSettings.h:30
#, fuzzy
msgid "Custom Projection Hack Settings"
msgstr "Projection-Hack für: "
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:347
msgid "Customize some Orthographic Projection parameters."
msgstr ""
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:86
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:340
msgid "DList Cache"
msgstr "DList Cache"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP"
msgstr "DSP"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:708
#, fuzzy
msgid "DSP Emulator Engine"
msgstr "CPU Emulator Engine"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:273
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:325
msgid "DSP HLE emulation (fast)"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:275
#, fuzzy
msgid "DSP LLE interpreter (slow)"
msgstr "Interpreter (SEHR langsam)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:274
#, fuzzy
msgid "DSP LLE recompiler"
msgstr "DSP LLE Debugger"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:386
msgid "DSP settings"
msgstr "DSP Einstellungen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:603
msgid "DSP LLE on thread"
msgstr "DSP-LLE in eigenem Thread ausführen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:894
msgid "DVD Root:"
msgstr "DVD Laufwerk:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:320
msgid "Danish"
msgstr "Spanisch"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:164
msgid "Data Size"
msgstr "Datengröße"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:469
msgid "Date:"
msgstr "Datum:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:535
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:569
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro Dateien(*.sav)"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:242
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:259
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:267
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:281
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:296
msgid "Dead Zone"
msgstr ""
#: Source/Core/DolphinWX/Src/LogWindow.cpp:90
msgid "Debug"
msgstr "Debug"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:76
msgid "Decimal"
msgstr "Dezimal"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:997
msgid "Decompress ISO..."
msgstr "ISO dekomprimieren..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1012
msgid "Decompress selected ISOs..."
msgstr "Ausgewählte ISOs dekomprimieren..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1197
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1330
msgid "Decompressing ISO"
msgstr "Dekomprimiere ISO"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:934
msgid "Default"
msgstr "Standard"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:891
msgid "Default ISO:"
msgstr "Standard ISO:"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:103
msgid "Default font"
msgstr "Standard Schriftart"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:948
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:32
msgid "Delete"
msgstr "Löschen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:794
msgid "Delete Save"
msgstr "Spielstand löschen"
#: Source/Core/VideoCommon/Src/AVIDump.cpp:71
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Wollen Sie die vorhandende Datei '%s' löschen?"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Detect"
msgstr "Erkenne"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:234
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:329
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:133
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:920
msgid "Device"
msgstr "Gerät"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:791
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:854
msgid "Device Settings"
msgstr "Geräteeinstellungen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:45
msgid "Dial"
msgstr ""
#: Source/Plugins/Plugin_VideoDX11/Src/main.cpp:161
msgid "Direct3D11"
msgstr "Direct3D11"
#: Source/Plugins/Plugin_VideoDX9/Src/main.cpp:143
msgid "Direct3D9"
msgstr "Direct3D9"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:149
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"Die Verzeichnis-Prüfsumme ist fehlerhaft, und ebenfalls die Backup-"
"Verzeichnis-Prüfsumme."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:343
msgid "Disable Dest. Alpha Pass"
msgstr "Dest. Alpha Pass ausschalten"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:342
msgid "Disable Fog"
msgstr "kein Nebel"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:340
msgid "Disable Lighting"
msgstr "kein Lighting"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:341
msgid "Disable Textures"
msgstr "keine Texturen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:89
msgid ""
"Disable fog. Improves performance but causes glitches in games which rely on "
"proper fog emulation."
msgstr ""
"Nebel Deaktivieren. Verbessert die Performance aber verursacht Fehler in "
"Spielen, die richtige Nebel-Emulation benötigen."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:87
msgid ""
"Disable lighting. Improves performance but causes lighting to disappear in "
"games which use it."
msgstr ""
"Beleuchtung Deaktivieren. Verbessert die Performance, aber schaltet "
"Beleuchtung in Spielen ab, die sie benutzen."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:88
msgid ""
"Disable texturing.\n"
"This is only useful for debugging purposes."
msgstr ""
"Textur-Darstellung deaktivieren.\n"
"Dies ist nur für Debugging nützlich."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:90
msgid ""
"Disables an alpha-setting pass.\n"
"Breaks certain effects but might help performance."
msgstr ""
"Deaktiviert Alpha-Settings Pass.\n"
"Schaltet einige Effekte ab, aber könnte helfen die Performance zu verbessern."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:541
msgid "Disc"
msgstr "Disc"
#: Source/Core/DiscIO/Src/DriveBlob.cpp:111
#: Source/Core/DiscIO/Src/DriveBlob.cpp:130
msgid "Disc Read Error"
msgstr "Disc Lesefehler"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:585
msgid "Display"
msgstr "Anzeige"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:336
msgid "Distance Alpha Pass"
msgstr "Strecke Alpha Pass"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:77
msgid "Divide"
msgstr "Dividieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:966
msgid "Do you want to stop the current emulation?"
msgstr "Laufende Emulation stoppen?"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:845
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:111
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s Grafik Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:305
msgid "Dolphin &Web Site"
msgstr "Dolphin &Webseite"
#: Source/Core/DolphinWX/Src/ConfigMain.h:37
msgid "Dolphin Configuration"
msgstr "Dolphin Konfiguration"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:93
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin Emulierte-Wiimote Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1122
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GCPad Konfiguration"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:668
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1061
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS Filme (*.dtm)"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wiimote Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:306
msgid "Dolphin at &Google Code"
msgstr "Dolphin auf &Google Code"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:302
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr ""
"Dolphin konnte keine GC oder Wii ISOs finden. Hier doppelklicken um nach "
"ISOs zu suchen..."
#: Source/Core/DolphinWX/Src/Main.cpp:206
msgid ""
"Dolphin has not been configured with an install location,\n"
"Keep Dolphin portable?"
msgstr ""
"Dolphin wurde kein Installation-Verzeichnis zugeordnet,\n"
"Dolphin im portablen Modus belassen?"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:306
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr ""
"Dolphin ist so eingestellt, dass alle Spiele versteckt werden. Hier "
"doppelklicken um alle Spiele anzuzeigen..."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:55
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:275
msgid "Down"
msgstr "Runter"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:42
msgid "Download Codes (WiiRD Database)"
msgstr "Codes Herunterladen (WiiRD Database)"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:276
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "%lu Codes heruntergeladen. (%lu hinzugefügt)"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:31
msgid "Drums"
msgstr "Trommeln"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:77
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:401
msgid "Dump EFB Target"
msgstr "EFB-Target dumpen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:402
msgid "Dump Frames"
msgstr "Frames dumpen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:399
msgid "Dump Textures"
msgstr "Texturen dumpen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:97
msgid "Dump game textures to User/Dump/Textures/<game id>/"
msgstr "Angezeigte Spieltexturen nach User/Dump/Textures/<game id>/ dumpen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:296
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:321
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:480
msgid "Dutch"
msgstr "Holländisch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:129
msgid "E&xit"
msgstr "&Beenden"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:310
msgid "EFB"
msgstr "EFB"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:358
msgid "EFB Copy Regions"
msgstr "EFB Kopie-Regionen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:208
msgid "EFB Scaled Copy"
msgstr "EFB Scaled Copy"
#: Source/Core/Core/Src/HW/BBA-TAP/TAP_Win32.cpp:249
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"Fehler: Diese Dolphin-Version benötigt einen TAP-Win32 Treiber, das heißt "
"mindestens die Version %d.%d -- Wenn Sie kürzlich ihr Betriebssystem "
"aktualisiert haben, wird jezt wahrscheinlich ein Neustart benötigt, damit "
"Windows denn neuen Treiber ladet."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:161
msgid "EUROPE"
msgstr "EUROPA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit"
msgstr "Bearbeiten"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.h:30
msgid "Edit ActionReplay Code"
msgstr "ActionReplay Code bearbeiten"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:284
msgid "Edit Config"
msgstr "Einstellungen bearbeiten"
#: Source/Core/DolphinWX/Src/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "Patch bearbeiten"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:402
msgid "Edit current perspective"
msgstr "Aktuelle Ansicht ändern"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:421
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:443
msgid "Edit..."
msgstr "Bearbeiten..."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:44
msgid "Effect"
msgstr "Effekt"
#: Source/Core/Core/Src/Core.cpp:167
msgid "Emu Thread already running"
msgstr "Emu-Thread läuft bereits."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:232
msgid "Emulate format changes"
msgstr "Formatänderungen emulieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:82
msgid ""
"Emulate frame buffer copies directly to textures.\n"
"This is not so accurate, but it's good enough for the way many games use "
"framebuffer copies."
msgstr ""
"Emuliert Framebuffer-Kopien direkt als Texturen.\n"
"Dies ist nicht so präzise, aber reicht für die Art, wie viele Spiele "
"Framebuffer-Kopien verwenden."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:33
msgid "Emulated Wiimote"
msgstr "Emulierte Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:350
msgid "Emulation State: "
msgstr "Emulierbarkeit:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:680
msgid "Emulator Display Settings"
msgstr "Anzeige Einstellungen"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:22
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:241
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:271
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:368
msgid "Enable"
msgstr "Aktivieren"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:103
msgid "Enable AR Logging"
msgstr "AR Logging aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:712
msgid "Enable Audio Throttle"
msgstr "Audio-Throttle aktivieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:316
msgid "Enable BAT"
msgstr "BAT aktivieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:324
msgid "Enable Block Merging"
msgstr "Blockvereinigung aktivieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:333
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:313
msgid "Enable CPU Access"
msgstr "CPU-Zugriff aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:595
msgid "Enable Cheats"
msgstr "Cheats aktivieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:332
msgid "Enable Copy to EFB"
msgstr "Copy to EFB aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:710
msgid "Enable DTK Music"
msgstr "DTK Musik aktivieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:416
msgid "Enable Display List Caching"
msgstr "Anzeigeliste zwischenspeichern"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:312
msgid "Enable Dual Core"
msgstr "Dual Core aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:593
msgid "Enable Dual Core (speedup)"
msgstr "Dual Core aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:334
msgid "Enable EFB To Texture"
msgstr "EFB to Texture aktivieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:417
msgid "Enable Hotkeys"
msgstr "Tastenkürzel aktivieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:313
msgid "Enable Idle Skipping"
msgstr "Idle-Skipping aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:594
msgid "Enable Idle Skipping (speedup)"
msgstr "Idle-Skipping aktivieren (Beschleunigung)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:314
msgid "Enable MMU"
msgstr "MMU aktivieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:415
msgid "Enable OpenCL"
msgstr "OpenCL aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:637
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:328
msgid "Enable Progressive Scan"
msgstr "Vollbildverfahren aktivieren"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:821
msgid "Enable Screen Saver (burn-in reduction)"
msgstr "Bildschirmschoner erlauben"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:329
msgid "Enable WideScreen"
msgstr "Breitbildmodus"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:339
msgid "Enable Wireframe"
msgstr "Drahtgitter aktivieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:247
msgid "Enable cache"
msgstr "Cache verwenden"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:323
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr ""
"Aktiviert schnellen Zugriff auf die Disc. Wird für einige Spiele benötigt. "
"(ON = Schnell, OFF = Kompatibel)"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:807
msgid "Enable pages"
msgstr "Blättern verwenden"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:339
msgid ""
"Enable this to speed up The Legend of Zelda: Twilight Princess. Disable for "
"ANY other game."
msgstr ""
"Dies aktivieren, um \"The Legend of Zelda: Twilight Princess\" zu "
"beschleunigen. Dies für JEDES andere Spiel deaktivieren."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:317
msgid ""
"Enables Block Address Translation (BAT); a function of the Memory Management "
"Unit. Accurate to the hardware, but slow to emulate. (ON = Compatible, OFF = "
"Fast)"
msgstr ""
"Ermöglicht Übersetzung von Blockadressen (BAT), eine Funktion der "
"Speicherverwaltungs-Einheit. Präzise für die Hardware, aber langsamer zu "
"Emulieren. (ON = Kompatibel, OFF = Schnell)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:345
#, fuzzy
msgid "Enables Custom Projection Hack"
msgstr "Projection-Hack für: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:70
msgid ""
"Enables anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles."
msgstr ""
"Anisotropische Filterung aktivieren.\n"
"Verbessert die Grafikqualität bei schrägen Blickwinkeln."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:81
msgid ""
"Enables emulation of Embedded Frame Buffer copies, if the game uses them.\n"
"Games often need this for post-processing or other things, but if you can "
"live without it, you can sometimes get a big speedup."
msgstr ""
"Aktiviert die Emulation von eingebetteten Frame Buffer Kopien, wenn das "
"Spiel diese benutzt.\n"
"Spiele brauchen dies oft für die Nachbearbeitung oder andere Dinge, aber "
"wenn man ohne es leben kann führt dies oft zu großer Beschleunigung."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:80
msgid ""
"Enables reinterpreting the data inside the EFB when the pixel format "
"changes.\n"
"Some games depend on this function for certain effects, so enable it if "
"you're having glitches.\n"
"Depending on how the game uses this function, the speed hits caused by this "
"option range from none to critical."
msgstr ""
"Aktiviert das Uminterpretieren der Daten innerhalb des EFB, wenn das "
"Pixelformat geändert wird.\n"
"Bestimmte Effekte in einigen Spielen sind abhängig von dieser Funktion, "
"deshalb sollte sie Aktiviert werden, wenn Fehler auftreten.\n"
"Je nachdem wie ein Spiel diese Funktion benutzt, verändert sich die "
"Geschwindigkeit von normalen bis zu kritischen Werten."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:315
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungs-Einheit, die für einige Spiele gebraucht "
"wird. (ON = Kompatibel, OFF = Schnell)"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:50
msgid "End"
msgstr "Ende"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:291
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:322
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:475
msgid "English"
msgstr "Englisch"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:306
msgid "Enhancements"
msgstr "Erweiterungen"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:565
msgid "Enter a name for the new perspective:"
msgstr "Namen für die neue Ansicht eingeben:"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:198
#, c-format
msgid "Entry %d/%d"
msgstr "Eintrag %d/%d"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:85
#, c-format
msgid "Entry 1/%d"
msgstr "Eintrag 1/%d"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:205
msgid "Equal"
msgstr "Gleich"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1308
#: Source/Core/DolphinWX/Src/LogWindow.cpp:87
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:152
msgid "Error"
msgstr "Fehler"
#: Source/Core/Core/Src/State.cpp:334 Source/Core/Core/Src/State.cpp:437
msgid "Error allocating buffer"
msgstr "Fehler beim Zuweisen des Puffer"
#: Source/Core/DolphinWX/Src/Main.cpp:406
msgid "Error loading selected language. Falling back to system default."
msgstr ""
"Fehler beim Laden der ausgewählten Sprache. Kehre nun zu dem Systemstandart "
"zurück."
#: Source/Core/Core/Src/OnFrame.cpp:167
#, c-format
msgid "Error opening file %s for recording"
msgstr "Fehler beim Öffnen der Datei %s für die Aufnahme."
#: Source/Core/Core/Src/HW/EXI_DeviceIPL.cpp:278
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"Fehler: Versuche auf Schriftart %s zuzugreifen, aber sie wurde nicht "
"geladen. Das Spiel wird die Schriftart nicht anzeigen, oder Abstürzen."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:30
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:26
msgid "Euphoria"
msgstr "Euphorie"
#: Source/Core/Core/Src/MemTools.cpp:214
#, fuzzy, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr ""
"Exception-Handler - Zugriff auf folgenden Arbeitsspeicherplatz: %08llx%08llx"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:58
msgid "Execute"
msgstr "Ausführen"
#: Source/Core/DolphinWX/Src/Main.cpp:130
msgid "Exit Dolphin with emulator"
msgstr "Dolphin mit Emulator beenden."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:469
msgid "Export Failed"
msgstr "Exportieren fehlgeschlagen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:640
msgid "Export File"
msgstr "Datei exportieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:142
msgid "Export Recording..."
msgstr "Aufnahme exportieren..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:796
msgid "Export Save"
msgstr "Spielstand exportieren"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:981
msgid "Export Wii save (Experimental)"
msgstr "Wii Spielstand exportieren (Experimentell)..."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:797
msgid "Export all saves"
msgstr "Alle Spielstände exportieren"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:81
msgid "Export failed, try again?"
msgstr "Exportieren fehlgeschlagen, ein weiteres mal versuchen?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:564
msgid "Export save as..."
msgstr "Spielstand exportieren als..."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:259
msgid "Extension"
msgstr "Erweiterung"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:61
msgid "Extra Parameter"
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:62
msgid "Extra Parameter useful in ''Metroid: Other M'' only."
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:622
msgid "Extract All Files..."
msgstr "Alle Dateien extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:624
msgid "Extract Apploader..."
msgstr "Apploader extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:625
msgid "Extract DOL..."
msgstr "DOL extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:618
msgid "Extract Directory..."
msgstr "Ordner extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:620
msgid "Extract File..."
msgstr "Datei extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:616
msgid "Extract Partition..."
msgstr "Partition extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:725
#, c-format
msgid "Extracting %s"
msgstr "Extrahiere %s"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting All Files"
msgstr "Alle Dateien extrahieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:709
msgid "Extracting Directory"
msgstr "Ordner extrahieren"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:711
msgid "Extracting..."
msgstr "Extrahieren..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:164
msgid "FRANCE"
msgstr "FRANKREICH"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:471
msgid "FST Size:"
msgstr "FST Größe:"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:79
msgid "Failed to Connect!"
msgstr "Verbindungsaufbau fehlgeschlagen!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:202
#, fuzzy
msgid "Failed to Listen!!"
msgstr "Listen Fehlgeschlagen!"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:286
msgid "Failed to download codes."
msgstr "Download von Codes ist Fehlgeschlagen."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:825
#, c-format
msgid "Failed to extract to %s!"
msgstr "Entpacken nach %s ist Fehlgeschlagen!"
#: Source/Core/Core/Src/DSP/DSPCore.cpp:64
#, c-format
msgid "Failed to load DSP ROM: %s"
msgstr "Fehler beim Laden von DSP-ROM: %s"
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:62
#: Source/Core/Core/Src/HW/WiimoteReal/IOWin.cpp:71
msgid "Failed to load hid.dll"
msgstr "Fehler beim Laden von hid.dll"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:157
msgid "Failed to read banner.bin"
msgstr "Fehler beim Lesen von banner.bin"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:128
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"Konnte das Blockzuteilungtabellen-Backup nicht richtig lesen\n"
"(0x8000-0x9FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:122
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"Konnte die Blockzuteilungtabellen nicht richtig lesen\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:311
#, c-format
msgid "Failed to read data from file %d"
msgstr "Fehler beim Lesen von Daten aus Datei %d"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:116
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"Konnte das Backup-Verzeichnis nicht richtig lesen\n"
"(0x4000-0x5FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:110
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"Konnte das Verzeichnis nicht richtig lesen\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:104
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"Konnte den Header nicht richtig lesen\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:211
msgid ""
"Failed to read save data\n"
"(0xA000-)\n"
"Memcard may be truncated"
msgstr ""
"Fehler beim Lesen der Speicherdaten\n"
"(0xA000-)\n"
"Memorycard könnte abgeschnitten sein."
#: Source/Core/DiscIO/Src/VolumeGC.cpp:61
msgid "Failed to read unique ID from disc image"
msgstr "Fehler beim Lesen einer eindeutigen ID des Disc-Images."
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:83
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:249
msgid "Failed to write bkhdr"
msgstr "Fehler beim Schreiben von bkhdr"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:173
#, c-format
msgid "Failed to write header for %s"
msgstr "Fehler beim Schreiben eines Header für %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:282
#, c-format
msgid "Failed to write header for file %d"
msgstr "Fehler beim Schreiben eines Header für Datei %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:283
msgid "Fast"
msgstr "Schnell"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:319
msgid "Fast version of the MMU. Does not work for every game."
msgstr "Schnellere Version der MMU. Funktioniert nicht mit allen Spielen."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:85
msgid ""
"Faster variants look at fewer pixels and thus have more potential for "
"errors.\n"
"Slower variants look at more pixels and thus are safer."
msgstr ""
"Die schnelleren Varianten überprüfen weniger Pixel und die "
"Wahrscheinlichkeit für Fehler steigt. \n"
"Die langsameren Varianten überprüfen mehr Pixel und sind somit genauer."
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:283
msgid "File contained no codes."
msgstr "Datei enthielt keine Codes."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:423
msgid "File converted to .gci"
msgstr "Datei zu .gci konvertiert."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:438
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"Datei konnte nicht geöffnet werden\n"
"oder hat keine gültige Erweiterung"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:95
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"Die Datei besitzt die Erweiterung \"%s\",\n"
"gültige Erweiterungen sind (.raw/.gcp)."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:435
msgid "File is not recognized as a memcard"
msgstr "Diese Datei wird nicht als Memorycard anerkannt."
#: Source/Core/DiscIO/Src/CompressedBlob.cpp:302
msgid "File not compressed"
msgstr "Datei nicht komprimiert"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:120
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: Unbekanter Open-Modus : 0x%02x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:300
msgid "Filesystem"
msgstr "Dateisystem"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1108
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "Der Datentyp 'ini' ist unbekannt! Wird nicht geöffnet!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:637
msgid "First Block"
msgstr "Erster Block"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:803
msgid "Fix Checksums"
msgstr "Prüfsummen korrigieren"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 16:9"
msgstr "16:9 erzwingen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Force 4:3"
msgstr "4:3 erzwingen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:211
msgid "Force Bi/Trilinear Filtering"
msgstr "Erzwinge Bi/Trilineare Filterung"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:331
msgid "Force Filtering"
msgstr "Filterung erzwingen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:68
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Note that this might cause graphical glitches"
msgstr ""
"Zwingt das Spiel, Grafiken für Breitbild-Auflösungen auszugeben.\n"
"Dies kann Grafikfehler verursachen!"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:76
msgid ""
"Forces bilinear texture filtering even if the game explicitly disabled it.\n"
"Improves texture quality (especially when using a high internal resolution) "
"but causes glitches in some games."
msgstr ""
"Erzwingt bilinearen Textur-Filter, auch wenn das Spiel dies explizit "
"deaktiviert.\n"
"Verbessert Textur-Qualität (besonders bei hoher interner Auflösung) aber "
"verursacht Fehler in einigen Spielen."
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:83
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"Das Format ähnelt dem ASCII-Zeichensatz (NTSC\\PAL)?\n"
"Wähle 'Nein' für SJIS (NTSC-J)."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:278
msgid "Forward"
msgstr "Vorwärts"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:222
msgid "Fractional"
msgstr "Fractional"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:148
msgid "Frame S&kipping"
msgstr "Frames ü&berspringen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:607
msgid "Framelimit:"
msgstr "Framelimit:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:403
msgid "Free Look"
msgstr "Frei Umsehen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:293
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:323
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:477
msgid "French"
msgstr "Französisch"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Frets"
msgstr ""
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "FullScr"
msgstr "Vollbild"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:659
msgid "Fullscreen Display Resolution:"
msgstr "Vollbildauflösung:"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:83
msgid ""
"Fully emulate embedded frame buffer copies.\n"
"This is more accurate than EFB Copy to Texture, and some games need this to "
"work properly, but it can also be very slow."
msgstr ""
"Emuliert eingebettete Framebuffer-Kopien komplett.\n"
"Dies ist genauer als 'EFB Copy to Texture', und einige Spiele benötigen es "
"um einwandfrei zu funktionieren. Dies kann aber auch sehr langsam sein."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:541
msgid "GCI File(*.gci)"
msgstr "GCI Datei(*.gci)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "GCPad"
msgstr "GC-Pad"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:669
#, fuzzy
msgid "GFX Config"
msgstr "Konfiguration"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:463
msgid "Game ID:"
msgstr "Spiel ID:"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:255
msgid "Game is already running!"
msgstr "Spiel wird bereits emuliert!"
#: Source/Core/DolphinWX/Src/NetPlay.cpp:285
msgid "Game isn't running!"
msgstr "Spiel wird nicht emuliert!"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:376
msgid "Game not found!!"
msgstr "Spiel nicht gefunden!"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:404
msgid "Game-Specific Settings"
msgstr "Spiel-Spezifische Einstellungen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:290
msgid "GameConfig"
msgstr "Spieleinstellungen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:587
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1156
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:219
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube Memory Cards (*.raw,*.gcp)"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:387
msgid "Gamecube Pad settings"
msgstr "Gamecube Pad Einstellungen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:122
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:296
msgid "Gecko Codes"
msgstr "Gecko Codes"
#: Source/Core/Core/Src/GeckoCode.cpp:142
#, c-format
msgid ""
"GeckoCode failed to run (CT%i CST%i) (%s)\n"
"(either a bad code or the code type is not yet supported.)"
msgstr ""
"Fehler beim Starten des GeckoCode (CT%i CST%i) (%s)\n"
"(Entweder ist der Code Fehlerhafter oder der Code-Typ wird noch nicht "
"unterstützt.)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:584
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:124
msgid "General"
msgstr "Allgemein"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:324
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:476
msgid "German"
msgstr "Deutsch"
#: Source/Core/Core/Src/ActionReplay.cpp:451
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: Der Index ist größer als AR-Codelisten-Größe %lu"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics"
msgstr "Grafik"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:385
msgid "Graphics settings"
msgstr "Grafik Einstellungen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:206
msgid "Greater Than"
msgstr "Größer als"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:325
msgid "Greek"
msgstr "Griechisch"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Green"
msgstr "Grün"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Green Left"
msgstr "Grün links"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Green Right"
msgstr "Grün rechts"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:35
msgid "Guitar"
msgstr "Gitarre"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1221
msgid "HCI_CMD_INQUIRY is called, please report!"
msgstr "HCI_CMD_INQUIRY wurde aufgerufen, bitte berichten!"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:139
msgid "Header checksum failed"
msgstr "Header-Prüfsumme fehlerhaft"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:326
msgid "Hebrew"
msgstr "Hebräisch"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:312
msgid "Height"
msgstr "Höhe"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:61
msgid "Help"
msgstr "Hilfe"
#: Source/Core/DolphinWX/Src/Main.cpp:186
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"Hi,\n"
"\n"
"Dolphin benötigt einen CPU der SSE2 unterstützt.\n"
"Leider unterstützt Ihr CPU dies nicht, deshalb wird Dolphin nicht "
"ausgeführt.\n"
"\n"
"Sayonara!\n"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:308
msgid "Hide"
msgstr "Verbergen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:635
msgid "Hide Mouse Cursor"
msgstr "Mauszeiger verstecken"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:541
#, fuzzy
msgid ""
"Hide the cursor when it is over the rendering window and the rendering "
"window has focus."
msgstr ""
"Mauszeiger verstecken, wenn er über dem Emulations-Fenster ist,\n"
"und das Fenster aktiv ist."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:51
msgid "Home"
msgstr "Pos1"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:63
#: Source/Core/DolphinWX/Src/NetWindow.cpp:113
msgid "Host"
msgstr "Host"
#: Source/Core/DolphinWX/Src/HotkeyDlg.h:44
msgid "Hotkey Configuration"
msgstr "Tastenkürzel Einstellungen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:646
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:206
msgid "Hotkeys"
msgstr "Tastenkürzel"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:327
msgid "Hungarian"
msgstr "Ungarisch"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
msgid "Hybrid Wiimote"
msgstr "Hybrid Wiimote"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:503
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr ""
"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: "
"%08x/%08x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:717
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload ios or a title that is not available "
"in your nand dump\n"
"TitleID %016llx.\n"
" Dolphin will likely hang now"
msgstr ""
"IOCTL_ES_LAUNCH: Das Spiel versucht ein IOS oder ein Titel, der nicht in "
"Ihrer NAND-Dump verfügbar ist, neu zu laden.\n"
"TitleID %016llx.\n"
" Dolphin wird wahrscheinlich jetzt hängen bleiben."
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:302
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - Fehlerhafte Beschreibung"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:788
msgid "IPL Settings"
msgstr "IPL Einstellungen"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:241
msgid "IR"
msgstr "IR"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:25
msgid "IR Pointer"
msgstr "IR-Zeiger"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:835
msgid "IR Sensitivity:"
msgstr "IR-Empfindlichkeit"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:507
msgid "ISO Details"
msgstr "ISO Details"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:886
msgid "ISO Directories"
msgstr "ISO Verzeichnisse"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:167
msgid "ITALY"
msgstr "ITALIEN"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:635
msgid "Icon"
msgstr "Symbol"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:321
#, fuzzy
msgid ""
"If the FPS is erratic, this option may help. (ON = Compatible, OFF = Fast)"
msgstr ""
"Aktiviert die Speicher-Verwaltungs-Einheit, die für einige Spiele gebraucht "
"wird. (ON = Kompatibel, OFF = Schnell)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:530
#, fuzzy
msgid ""
"If you set Framelimit higher than game full speed (NTSC:60, PAL:50), you "
"also have to disable Audio Throttle in DSP to make it effective."
msgstr ""
"Wenn das Framelimit höher als die Maximalgeschwindigkeit des Spiels "
"(NTSC:60, PAL:50) eingestellt ist,\n"
"muss Audio Throttle in den DSP-Einstellungen deaktiviert werden, damit dies "
"wirksam wird."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:795
msgid "Import Save"
msgstr "Spielstand importieren"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:60
msgid "Import failed, try again?"
msgstr "Importieren fehlgeschlagen, noch einmal versuchen?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:464
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"Importierte Datei hat die Erweiterung gsc,aber besitzt keinen korrekten "
"Header."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:452
msgid "Imported file has invalid length"
msgstr "Importierte Datei hat eine ungültige Länge"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:461
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"Importierte Datei hat die Erweiterung sav,\n"
"aber besitzt keinen korrekten Header."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:354
msgid "In Game"
msgstr "Ingame"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:549
msgid "In-Game"
msgstr "In-Game"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:89
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:298
msgid "Info"
msgstr "Info"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:361
#: Source/Core/Common/Src/MsgHandler.cpp:65
msgid "Information"
msgstr "Informationen"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Input"
msgstr "Eingabe"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:28
msgid "Input Source"
msgstr "Eingabequelle"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:60
msgid "Insert"
msgstr "Einfügen"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:168
msgid "Insert Encrypted or Decrypted code here..."
msgstr "Verschlüsselten oder unverschlüsselten Code hier eingeben..."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:827
msgid "Insert SD Card"
msgstr "SD-Karte einlegen"
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:43
msgid "Insert name here.."
msgstr "Namen hier eingeben.."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:214
msgid "Install Wii Menu"
msgstr "Wii-Menü installieren"
#: Source/Core/DolphinWX/Src/Main.cpp:226
msgid "Install directory could not be saved"
msgstr "Installations-Verzeichnis konnte nicht gespeichert werden."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1001
msgid "Install to Wii Menu"
msgstr "Zum Wii-Menü hinzufügen"
#: Source/Core/Core/Src/MemTools.cpp:248
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr ""
"InstallExceptionHandler aufgerufen, aber diese Platform unterstüzt diesn "
"noch nicht."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1150
msgid "Installing WAD to Wii Menu..."
msgstr "WAD ins Wii-Menü installieren..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:222
msgid "Integral [recommended]"
msgstr "Integral [empfohlen]"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:695
msgid "Interface Settings"
msgstr "Interface Einstellungen"
#: Source/Core/Core/Src/State.cpp:212
msgid "Internal LZO Error - compression failed"
msgstr "Internationaler LZO-Fehler - Komprimierung fehlgeschlagen"
#: Source/Core/Core/Src/State.cpp:453
#, fuzzy, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%ld, %ld) \n"
"Try verifying the state again"
msgstr ""
"Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%ld, "
"%ld) \n"
"Versuche diesen Zustand nocheinmal zu überprüfen."
#: Source/Core/Core/Src/State.cpp:352
#, fuzzy, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Internationaler LZO-Fehler - Dekomprimierung fehlgeschlagen (%d) (%li, "
"%li) \n"
"Versuche diesen Zustand nochmal zu laden."
#: Source/Core/Core/Src/State.cpp:497
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Internationaler LZO-Fehler - lzo_init() fehlerhaft"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:268
msgid "Interpreter (VERY slow)"
msgstr "Interpreter (SEHR langsam)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:353
msgid "Intro"
msgstr "Intro"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:205
#, fuzzy, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "Ungültige Größe (%x) oder Zauberwort (%x)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:608
msgid "Invalid Value!"
msgstr "Ungültigen Wert!"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:472
msgid "Invalid bat.map or dir entry"
msgstr "Ungültige bat.map oder Verzeichnis-Eintrag"
#: Source/Core/Core/Src/CoreTiming.cpp:544
#, fuzzy, c-format
msgid "Invalid event type %i"
msgstr "Ungültiger Ereignis-Typ %i"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:314
msgid "Invalid file"
msgstr "Ungültige Datei"
#: Source/Core/DiscIO/Src/BannerLoaderGC.cpp:40
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"Ungültige opening.bnr gefunden in gcm:\n"
"%s\n"
" Möglicherweise müssen Sie dieses Spiel neu dumpen."
#: Source/Core/Core/Src/OnFrame.cpp:233
msgid "Invalid recording file"
msgstr "Ungültige Aufnahmedatei"
#: Source/Core/Core/Src/Core.cpp:454
msgid "Invalid state"
msgstr "Ungültiger Status"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:295
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:328
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:479
msgid "Italian"
msgstr "Italienisch"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:178
msgid "JAPAN"
msgstr "JAPAN"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:269
msgid "JIT Recompiler (recommended)"
msgstr "JIT Recompiler (empfohlen)"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:270
msgid "JITIL experimental recompiler"
msgstr "JITIL experimenteller Recompiler"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:310
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:329
msgid "Japanese"
msgstr "Japanisch"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:183
msgid "KOREA"
msgstr "KOREA"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:84
msgid ""
"Keeps track of textures based on looking at the actual pixels in the "
"texture.\n"
"Can cause slowdown, but some games need this option enabled to work properly."
msgstr ""
"Behält die Übersicht über Texturen durch überprüfung der Pixel in der "
"Textur.\n"
"Kann zu Verlangsamungen führen, aber einige Spiele brauchen diese Option um "
"richtig zu Funktionieren."
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:213
msgid "Key"
msgstr "Taste"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:313
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:330
msgid "Korean"
msgstr "Koreanisch"
#. i18n: Left
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:55
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:39
msgid "L Button"
msgstr "L Taste"
#. i18n: Left-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:59
msgid "L-Analog"
msgstr "L-Analog"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:691
msgid "Language:"
msgstr "Sprache:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:162
msgid "Last Overwritten State"
msgstr "Letzter überschriebener Status"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:169
#: Source/Core/DolphinWX/Src/FrameTools.cpp:171
msgid "Last Saved State"
msgstr "Letzter gespeicherter Status"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:52
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:276
msgid "Left"
msgstr "Links"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:60
msgid "Left Stick"
msgstr "Stick links"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:711
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Linksklick um Eingabe zu erkennen.\n"
"Mittlere Maustaste zum Löschen.\n"
"Rechtsklick für weitere Optionen."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:716
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"Links/Rechts-Klick für mehr Optionen.\n"
"Mittlere Maustaste zum Löschen."
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:207
msgid "Less Than"
msgstr "Kleiner als"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:946
msgid "Load"
msgstr "Laden"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:400
msgid "Load Hi-Res Textures"
msgstr "Hochauflösende Texturen laden"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:207
msgid "Load Native Mipmaps"
msgstr "Native Mipmaps laden"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:165
msgid "Load State..."
msgstr "Status laden..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:210
#, c-format
msgid "Load Wii System Menu (%d %c)"
msgstr "Wii-Menü laden (%d %c)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:98
msgid "Load high-resolution textures from User/Load/Textures/<game id>/"
msgstr "Hochauflösende Texturen aus User/Load/Textures/<game id>/ laden"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:50
msgid "Load preset values from hack patterns available."
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:72
msgid ""
"Loads native mipmaps instead of generating them.\n"
"Loading native mipmaps is the more accurate behavior, but might also "
"decrease performance (your mileage might vary though)."
msgstr ""
"Lade native Mipmaps anstatt sie zu generieren.\n"
"Native Mipmaps zu laden ist genauer, aber könnte auch die Performance "
"verschlechtern (Leistung kann dennoch variieren)"
#: Source/Core/DolphinWX/Src/Main.cpp:125
msgid "Loads the specified file (DOL, ELF, WAD, GCM, ISO)"
msgstr "Lade die ausgewählte Datei (DOL, ELF, WAD, GCM, ISO)"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:547
msgid "Local"
msgstr "Lokal"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:602
msgid "Lock threads to cores"
msgstr "Threads an Cores binden"
#: Source/Core/DolphinWX/Src/LogWindow.h:57
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinWX/Src/Frame.cpp:420
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:124
msgid "Logging"
msgstr "Logging"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:258
msgid "Lost connection to server!"
msgstr "Die Verbindung zum Server wurde getrennt!"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:42
msgid "M Button"
msgstr "Mittlere Taste"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:120
#, c-format
msgid ""
"MD5 mismatch\n"
" %016llx%016llx != %016llx%016llx"
msgstr ""
"MD5 Konflikt\n"
" %016llx%016llx != %016llx%016llx"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:318
msgid "MMU Speed Hack"
msgstr "MMU Speed Hack"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:534
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:568
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark Dateien(*.gcs)"
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:73
msgid "Main Stick"
msgstr "Main Stick"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:467
msgid "Maker ID:"
msgstr "Hersteller ID"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:485
msgid "Maker:"
msgstr "Hersteller:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:458
msgid "Memcard already has a save for this title"
msgstr "Memorycard hat bereits eine Spielstand für diesen Tittel"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:297
msgid "Memcard already opened"
msgstr "Memorycard ist bereits geöffnet"
#: Source/Core/DolphinWX/Src/MemoryCards/GCMemcard.cpp:217
#, c-format
msgid ""
"Memcard failed to load\n"
" Card size is invalid (%04X)"
msgstr ""
"Memorycard konnte nicht geladen werden,\n"
" Die Card-Größe (%04X) ist ungültig."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:83
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:226
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/DolphinWX/Src/MemcardManager.h:36
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr ""
#: Source/Core/Core/Src/CoreParameter.cpp:348
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"Der Memory Card Dateiname in Slot %c is ungültig,\n"
"die Region ist nicht festgelegt.\n"
"\n"
"Slot %c Path wurde geändert zu:\n"
"%s\n"
"Möchten Sie die alte Datei, zu diesem neuen Speicherort kopieren?\n"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:47
msgid "Menu"
msgstr "Menü"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:84
msgid "Mic"
msgstr "Mikrofon"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:444
msgid "Misc"
msgstr "Sonstiges"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:851
msgid "Misc Settings"
msgstr "Sonstige Einstellungen"
#: Source/Core/AudioCommon/Src/Mixer.cpp:186
msgid "Mixer: Unsupported sample rate."
msgstr "Mixer: Nicht unterstüzte Samplerate."
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:240
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:294
msgid "Modifier"
msgstr "Modifikator"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:94
msgid ""
"Modify textures to show the format they're using.\n"
"This is only useful for debugging purposes."
msgstr ""
"Verändere Texturen um das von ihnen benutzte Format anzuzeigen.\n"
"Dies ist nur fürs Debugging nützlich."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:104
msgid "Monospaced font"
msgstr "Monospaced Schriftart"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Motion Plus"
msgstr "Motion Plus"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:83
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:72
msgid "Multiply"
msgstr "Stern"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:126
msgid "NP Add"
msgstr "NP Plus"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:121
msgid "NP Begin"
msgstr "NP Start"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:129
msgid "NP Decimal"
msgstr "NP Komma"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:123
msgid "NP Delete"
msgstr "NP Entf"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:130
msgid "NP Divide"
msgstr "NP Geteilt"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:117
msgid "NP Down"
msgstr "NP Runter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:120
msgid "NP End"
msgstr "NP Ende"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:108
msgid "NP Enter"
msgstr "NP Eingabe"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:124
msgid "NP Equal"
msgstr "NP Gleich"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:113
msgid "NP Home"
msgstr "NP Pos1"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:122
msgid "NP Insert"
msgstr "NP Einfg"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:114
msgid "NP Left"
msgstr "NP Links"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:125
msgid "NP Multiply"
msgstr "NP Stern"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:119
msgid "NP Page Down"
msgstr "NP Bild Runter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:118
msgid "NP Page Up"
msgstr "NP Bild Hoch"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:116
msgid "NP Right"
msgstr "NP Rechts"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:127
#, fuzzy
msgid "NP Separator"
msgstr "NP Trennzeichen"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:106
msgid "NP Space"
msgstr "NP Leertaste"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:128
msgid "NP Subtract"
msgstr "NP Minus"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:107
msgid "NP Tab"
msgstr "NP Tab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:115
msgid "NP Up"
msgstr "NP Hoch"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:59
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:60
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:461
msgid "Name:"
msgstr "Name:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:77
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:278
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:550
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:13
msgid "Name: "
msgstr "Name: "
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:533
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:567
msgid "Native GCI files(*.gci)"
msgstr "Native GCI Dateien(*.gci)"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:149
msgid "New Scan"
msgstr "Neuer Scan"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:207
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:805
msgid "Next Page"
msgstr "Nächste Seite"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:153
msgid "Next Scan"
msgstr "Nächster Scan"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:47
msgid "Nickname :"
msgstr "Nickname :"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:191
msgid "No Country (SDK)"
msgstr "Kein Land (SDK)"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:308
msgid "No ISOs or WADS found"
msgstr "Keine ISOs oder WADs gefunden"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:540
#, c-format
msgid "No banner file found for title %s"
msgstr "Keine Banner-Datei für Tittel %s gefunden."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:472
msgid "No docking"
msgstr "Nicht Andocken"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:449
msgid "No free dir index entries"
msgstr "Keine freien Verzeichnis-Indexeinträge."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:533
#, c-format
msgid "No save folder found for title %s"
msgstr "Keinen Spielstand-Ordner für Tittel %s gefunden."
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:20
#: Source/Core/DolphinWX/Src/NetWindow.cpp:555
msgid "None"
msgstr "Keine"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:279
msgid "Normal"
msgstr "Normal"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:331
msgid "Norwegian Bokmaal"
msgstr "Norwegisch"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:204
msgid "Not Equal"
msgstr "Ungleich"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:351
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:924
msgid "Not Set"
msgstr "Nicht Festgelegt"
#: Source/Core/DolphinWX/Src/Main.cpp:624
msgid "Not connected"
msgstr "Nicht Verbunden"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:260
msgid "Notes"
msgstr "Notizen"
#: Source/Core/DolphinWX/Src/GeckoCodeDiag.cpp:14
msgid "Notes: "
msgstr "Notizen: "
#: Source/Core/DolphinWX/Src/FrameAui.cpp:80
#: Source/Core/DolphinWX/Src/FrameAui.cpp:83
#: Source/Core/DolphinWX/Src/FrameAui.cpp:538
#: Source/Core/DolphinWX/Src/FrameAui.cpp:579
#: Source/Core/DolphinWX/Src/FrameAui.cpp:587
#: Source/Core/DolphinWX/Src/LogWindow.cpp:86
msgid "Notice"
msgstr "Notizen"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:102
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:80
msgid "Number Of Codes: "
msgstr "Anzahl von Codes: "
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:26
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Nunchuk.cpp:30
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:27
msgid "Nunchuk Acceleration"
msgstr "Nunchuck Beschleunigung"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:102
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:567
#: Source/Core/DolphinWX/Src/ARCodeAddEdit.cpp:68
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:76
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:29
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:79
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:262
msgid "Off"
msgstr "Aus"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:62
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:446
#, c-format
msgid "Only %d blocks available"
msgstr "Nur %d Blöcke verfügbar"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open"
msgstr "Öffnen"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:983
msgid "Open &containing folder"
msgstr "Beinhaltenden &Ordner öffnen..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:980
msgid "Open Wii &save folder"
msgstr "&Wii Spielstand-Ordner öffnen..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:375
msgid "Open file..."
msgstr "Datei öffnen"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:55
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: Kann Kontext für Gerät %s nicht erstellen"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:67
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: Kann kein Sound-Gerät finden"
#: Source/Core/AudioCommon/Src/OpenALStream.cpp:61
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: Kann Gerät %s nicht öffnen"
#: Source/Core/DolphinWX/Src/Main.cpp:117
msgid "Opens the debugger"
msgstr "Öffnet den Debugger"
#: Source/Core/DolphinWX/Src/Main.cpp:121
msgid "Opens the logger"
msgstr "Öffnet den Logger"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:135
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:279
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:91
msgid "Options"
msgstr "Optionen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:22
msgid "Orange"
msgstr "Orange"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:478
#, fuzzy
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the the saves to a new memcard\n"
msgstr ""
"Die Reihenfolge der Dateien im Datei-Verzeichnis übereinstimmen nicht mit "
"der Block-Reihenfolge,\n"
"klicke Rechts und exportiere alle Spielstände,\n"
"und importiere die Spielstände auf eine neue Memorycard."
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:209
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr ""
"Der andere Client wurde, während das Spiel läuft, getrennt! Nun ist NetPlay "
"inaktiv. Beenden Sie nun manuell das Spiel."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:499
msgid "Output"
msgstr "Ausgabe"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:141
msgid "P&lay Recording..."
msgstr "Au&fnahme abspielen..."
#: Source/Core/Core/Src/HW/GCPad.cpp:29
msgid "Pad"
msgstr "Pad"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:557
msgid "Pad "
msgstr "Pad "
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:105
msgid "Page Down"
msgstr "Bild Ab"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:104
msgid "Page Up"
msgstr "Bild Hoch"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:47
msgid "Pair Up"
msgstr "Verbinden"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:35
msgid "Paragraph"
msgstr "Paragraph"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:64
msgid "Parameters"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:214
#, c-format
msgid "Partition %i"
msgstr "Partition %i"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:292
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:589
msgid "Paths"
msgstr "Pfade"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:48
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1433
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1434
msgid "Pause"
msgstr "Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:356
msgid "Perfect"
msgstr "Perfekt"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:567
#, c-format
msgid "Perspective %d"
msgstr "Perspektive %d"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:210
msgid "Pixel Depth"
msgstr "Farbtiefe"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:209
msgid "Pixel Lighting"
msgstr "Pixel Lighting"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:379
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1442
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1443
msgid "Play"
msgstr "Start"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:192
msgid "Play/Pause"
msgstr "Start/Pause"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:355
msgid "Playable"
msgstr "Spielbar"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:282
msgid "Players"
msgstr "Spieler"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:967
msgid "Please confirm..."
msgstr "Bitte Bestätigen..."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:537
msgid "Please create a perspective before saving"
msgstr "Bitte legen Sie vor dem Speichern eine Perspektive fest"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:36
msgid "Plus-Minus"
msgstr "Plus-Minus"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:332
msgid "Polish"
msgstr "Polnisch"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:774
#, fuzzy
msgid "Port 1"
msgstr "Port:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:775
#, fuzzy
msgid "Port 2"
msgstr "Port:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:776
#, fuzzy
msgid "Port 3"
msgstr "Port:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:777
#, fuzzy
msgid "Port 4"
msgstr "Port:"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:74
#: Source/Core/DolphinWX/Src/NetWindow.cpp:106
msgid "Port :"
msgstr "Port:"
#: Source/Core/DolphinWX/Src/Main.cpp:211
msgid ""
"Portable Setting could not be saved\n"
" Are you running Dolphin from read only media or from a directory that "
"dolphin is not located in?"
msgstr ""
"Die portable Einstellung konnte nicht gespeichert werden.\n"
" Führen Sie Dolphin von einem nur lesbarem Medien oder aus einem Verzeichnis "
"aus, indem sich Dolphin nicht befindet?"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:333
msgid "Portuguese (Brazilian)"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:422
msgid "Post-Processing Shader:"
msgstr "Post-Processing Shader:"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:48
#, fuzzy
msgid "Presets: "
msgstr "<Taste drücken>"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:206
msgid "Prev Page"
msgstr "Vorh. Seite"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:804
msgid "Previous Page"
msgstr "Vorherige Seite"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:184
msgid "Previous Value"
msgstr "Vorheriger Wert"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:57
msgid "Print"
msgstr "Druck"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:916
msgid "Profile"
msgstr "Profil"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:356
msgid "Projection Stats"
msgstr "Projection Statistiken"
#: Source/Core/DolphinWX/Src/ISOProperties.h:56
msgid "Properties"
msgstr "Eigenschaften"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:296
msgid "Purge Cache"
msgstr "Cache löschen"
#: Source/Core/Common/Src/MsgHandler.cpp:66
msgid "Question"
msgstr "Frage"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:137
#: Source/Core/DolphinWX/Src/NetWindow.cpp:297
msgid "Quit"
msgstr "Beenden"
#. i18n: Right
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:57
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:40
msgid "R Button"
msgstr "R Taste"
#. i18n: Right-Analog
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:61
msgid "R-Analog"
msgstr "R-Analog"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:245
msgid "RAM"
msgstr "RAM"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:170
msgid "RUSSIA"
msgstr "RUSSLAND"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:546
msgid "Range"
msgstr "Weite"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:371
msgid "Real"
msgstr "Echt"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:21
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:43
msgid "Real Wiimote"
msgstr "Echte Wiimote"
#: Source/Core/DolphinWX/Src/Frame.cpp:175
msgid "Reconnect Wiimote Confirm"
msgstr "Wiimote Wiederverbindung Bestätigen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Red"
msgstr "Rot"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:24
msgid "Red Left"
msgstr "Rot links"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:25
msgid "Red Right"
msgstr "Rot rechts"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:71
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky but also heavily decreases "
"performance."
msgstr ""
"Verringert den durch Rasterisierung von 3D Grafik entstandenen "
"Treppeneffekt.\n"
"Lässt das gerenderte Bild feiner aussehen, aber führt auch zu starkem Abfall "
"der Performance."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:925
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:40
msgid "Refresh"
msgstr "Aktualisieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:376
msgid "Refresh game list"
msgstr "Spieleliste aktualisieren."
#: Source/Core/DolphinWX/Src/Main.cpp:235
msgid "Relaunch Dolphin from the install directory and save from there"
msgstr ""
"Starte Dolphin aus dem Installationsverzeichnis neu und speichere von dort "
"ab."
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:77
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:869
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:423
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:445
msgid "Remove"
msgstr "Entfernen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:86
msgid ""
"Render the scene as a wireframe.\n"
"This is only useful for debugging purposes."
msgstr ""
"Szene als Drahtgittermodell rendern.\n"
"Dies ist nur für Debugging nützlich."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:636
msgid "Render to Main Window"
msgstr "Im Hauptfenster Rendern"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:542
msgid "Render to main window."
msgstr "Im Hauptfenster Rendern."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:345
msgid "Rendering"
msgstr "Rendern"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:544
msgid "Required for using the Japanese ROM font."
msgstr "Wird für die Japanische ROM Schriftart benötigt."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:937
msgid "Reset"
msgstr "Zurücksetzen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:178
msgid "Results"
msgstr "Ergebnisse"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:29
msgid "Return"
msgstr "Enter"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:54
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:277
msgid "Right"
msgstr "Rechts"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Classic.cpp:61
msgid "Right Stick"
msgstr "Stick rechts"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:270
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:82
msgid "Rumble"
msgstr "Rumble"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:533
msgid "Run DSP LLE on a dedicated thread (not recommended)."
msgstr "Führt DSP-LLE in einem eigenen Thread aus (nicht empfohlen)."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:334
msgid "Russian"
msgstr "Russisch"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:159
msgid "Sa&ve State"
msgstr "Status s&peichern"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:274
msgid "Safe"
msgstr "Sicher"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:738
#, fuzzy
msgid "Sample Rate:"
msgstr "Abtastrate"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:947
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:993
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save"
msgstr "Speichern"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:539
msgid "Save GCI as..."
msgstr "CGI speichern unter..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:161
msgid "Save State..."
msgstr "S&tatus speichern..."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:590
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:600
msgid "Save as..."
msgstr "Speichern unter..."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1312
msgid "Save compressed GCM/ISO"
msgstr "Komprimierte GCM/ISO speichern"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:401
msgid "Save current perspective"
msgstr "Aktuelle Perspektive speichern"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1301
msgid "Save decompressed GCM/ISO"
msgstr "Dekomprimierte GCM/ISO speichern"
#: Source/Core/Core/Src/OnFrame.cpp:280
#, fuzzy, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "Movie Status %s ist fehlerhaft, breche nun Movie aufnahme ab..."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:228
msgid "Scale:"
msgstr "Skalierung:"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:589
msgid "Scanning for ISOs"
msgstr "Suche nach ISOs"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:590
msgid "Scanning..."
msgstr "Suche..."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "ScrShot"
msgstr "ScrShot"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:103
msgid "Scroll Lock"
msgstr "Rollen Feststell"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:215
msgid "Search Filter"
msgstr "Suchfilter"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:867
msgid "Search Subfolders"
msgstr "Unterordner durchsuchen"
#: Source/Core/Common/Src/SysConf.h:110 Source/Core/Common/Src/SysConf.h:133
#: Source/Core/Common/Src/SysConf.h:153 Source/Core/Common/Src/SysConf.h:174
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "Ausgewähltes %s nicht gefunden in SYSCONF"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:508
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:56
msgid "Select"
msgstr "Auswählen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:666
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1059
msgid "Select The Recording File"
msgstr "Aufnahmedatei auswählen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:66
msgid ""
"Select a hardware adapter to use.\n"
"When in doubt, use the first one"
msgstr ""
"Auswahl des Anzeigegerätes. \n"
"Im Zweifel den ersten Eintrag auswählen."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:528
msgid "Select a save file to import"
msgstr "Speicherdatei zum Importieren auswählen"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:336
msgid "Select floating windows"
msgstr "Wähle unverankerte Fenster"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:536
msgid "Select resolution for fullscreen mode"
msgstr "Einstellung der Auflösung im Vollbildmodus"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1237
msgid ""
"Select the System Menu wad extracted from the update partition of a disc"
msgstr ""
"Wähle ein System-Menü, das von der Update-Partition einer Disc extrahiert "
"wurde."
#: Source/Core/DolphinWX/Src/FrameTools.cpp:606
msgid "Select the file to load"
msgstr "Datei zum Laden auswählen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1209
msgid "Select the save file"
msgstr "Wii-Spielstand auswählen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1288
msgid "Select the state to load"
msgstr "Status zum Laden auswählen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1302
msgid "Select the state to save"
msgstr "Status zum Speichern auswählen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:67
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio (4:3)\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to window: Stretch the picture to the window size."
msgstr ""
"Seitenverhältnis beim Rendern auswählen:\n"
"Auto: Natives Seitenverhältnis benutzen (4:3)\n"
"Erzwinge 16:9: Bild auf das Verhältnis 16:9 strecken\n"
"Erzwinge 4:3: Bild auf das Verhältnis 4:3 strecken.\n"
"An Fenster anpassen: Bild auf Fenstergröße strecken. "
#: Source/Core/DolphinWX/Src/LogWindow.cpp:105
msgid "Selected font"
msgstr "Ausgewählte Schriftart"
#: Source/Core/DolphinWX/Src/NetWindow.cpp:269
msgid "Send"
msgstr "Senden"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:832
msgid "Sensor Bar Position:"
msgstr "Position der Sensorleiste:"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:74
msgid "Separator"
msgstr "Trennzeichen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:565
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr ""
"Serieller Port 1 - Dies ist der Port, den Geräte, wie der Net-Adapter, "
"benutzen."
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:506
msgid "Set"
msgstr "Zuweisen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:638
msgid "Set Console as NTSC-J"
msgstr "Konsole auf NTSC-J umschalten"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:984
msgid "Set as &default ISO"
msgstr "Als &Standard-ISO festlegen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:806
#, c-format
msgid "Set as default Memcard %c"
msgstr "Als Standard-Speicherkarte %c auswählen"
#: Source/Core/DolphinWX/Src/Main.cpp:222
#, c-format
msgid ""
"Set install location to:\n"
" %s ?"
msgstr ""
"Hier das Installationsverzeichnis setzen:\n"
" %s ?"
#: Source/Core/Core/Src/ActionReplay.cpp:462
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr ""
"SetARCode_IsActive: Der Index ist größer als die AR-Code-Listengröße %lu"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:346
#, fuzzy
msgid "Settings..."
msgstr "IPL Einstellungen"
#: Source/Core/Core/Src/Boot/Boot_BS2Emu.cpp:210
msgid "SetupWiiMem: Cant find setting file"
msgstr "SetupWiiMem: Kann die Einstellungsdatei nicht finden"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:253
msgid "Shake"
msgstr "Schütteln"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:483
msgid "Short Name:"
msgstr "Kurzer Name:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:231
msgid "Show &Console"
msgstr "&Konsole anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:230
#, fuzzy
msgid "Show &Log"
msgstr "&Logfenster anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:227
msgid "Show &Statusbar"
msgstr "&Statusleiste anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:225
msgid "Show &Toolbar"
msgstr "&Werkzeugleiste anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:294
msgid "Show Drives"
msgstr "Laufwerke anzeigen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:354
msgid "Show FPS"
msgstr "FPS anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:284
msgid "Show France"
msgstr "Frankreich anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:270
msgid "Show GameCube"
msgstr "GameCube anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:286
msgid "Show Italy"
msgstr "Italien anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:277
msgid "Show JAP"
msgstr "JAP anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:288
msgid "Show Korea"
msgstr "Korea anzeigen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:474
msgid "Show Language:"
msgstr "Sprache anzeigen:"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:279
msgid "Show PAL"
msgstr "PAL anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:267
msgid "Show Platforms"
msgstr "Plattformen anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:276
msgid "Show Regions"
msgstr "Regionen anzeigen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:359
msgid "Show Shader Errors"
msgstr "Shaderfehler anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:290
msgid "Show Taiwan"
msgstr "Taiwan anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:281
msgid "Show USA"
msgstr "USA anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:272
msgid "Show Wad"
msgstr "Wad anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:268
msgid "Show Wii"
msgstr "Wii anzeigen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:547
msgid "Show a confirmation box before stopping a game."
msgstr "Hinweisfenster anzeigen, bevor die Emulation beendet wird."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:548
#, fuzzy
msgid ""
"Show a message box when a potentially serious error has occured.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"Zeigt eine Hinweisfenster, wenn ein potentiell schwerwiegender Fehler "
"auftritt.\n"
"Deaktivieren kann störende und weniger kritische Nachrichten abschalten, "
"aber es kann dann vorkommen,\n"
"dass Dolphin plötzlich ohne eine Warnung abstürzt."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:93
msgid ""
"Show projection statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Projektionsstatistiken anzeigen.\n"
"Dies ist nur für Debugging nützlich."
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:815
msgid "Show save banner"
msgstr "Banner anzeigen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:819
msgid "Show save blocks"
msgstr "Blöcke anzeigen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:817
msgid "Show save comment"
msgstr "Kommentar anzeigen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:818
msgid "Show save icon"
msgstr "Symbol anzeigen"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:816
msgid "Show save title"
msgstr "Namen anzeigen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:91
msgid "Show the number of frames rendered per second."
msgstr "Zeigt die Anzahl der Bilder, die pro Sekunde gerendert werden."
#: Source/Core/DolphinWX/Src/Main.cpp:112
msgid "Show this help message"
msgstr "Diese Hilfetexte anzeigen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:292
msgid "Show unknown"
msgstr "Unbekannte Anzeigen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:92
msgid ""
"Show various statistics.\n"
"This is only useful for debugging purposes."
msgstr ""
"Zeige verschiedene Statistiken.\n"
"Dies ist nur fürs Debugging nützlich."
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:281
#, fuzzy
msgid "Sideways Wiimote"
msgstr "Seitwärts Wiimote"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:311
msgid "Simplified Chinese"
msgstr "Vereinfachtes Chinesisch"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:262
msgid "Size"
msgstr "Größe"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:600
msgid "Skip GC BIOS"
msgstr "GC-BIOS überspringen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:177
#: Source/Core/DolphinWX/Src/FrameTools.cpp:178
msgid "Slot"
msgstr "Speicherplatz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:761
#, fuzzy
msgid "Slot A"
msgstr "Speicherplatz"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:762
#, fuzzy
msgid "Slot B"
msgstr "Speicherplatz"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:59
msgid "Snapshot"
msgstr "Snapshot"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:725
msgid "Sound Settings"
msgstr "Sound Einstelungen"
#: Source/Core/AudioCommon/Src/AudioCommon.cpp:70
#, c-format
msgid "Sound backend %s is not valid."
msgstr "Sound-Backend %s ist ungültig."
#: Source/Core/AudioCommon/Src/DSoundStream.cpp:59
#, c-format
msgid "Sound buffer creation failed: %s"
msgstr "Erstellen des Sound-Buffer fehlgeschlagen: %s"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:31
msgid "Space"
msgstr "Leertaste"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:294
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:335
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:478
msgid "Spanish"
msgstr "Spanisch"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:78
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"Fractional: Uses your display resolution directly instead of the native "
"resolution. The quality scales with your display/window size, as does the "
"performance impact.\n"
"Integral: This is like Fractional, but rounds up to an integer multiple of "
"the native resolution. Should give a more accurate look but is usually "
"slower.\n"
"The other options are fixed resolutions for choosing a visual quality "
"independent of your display size."
msgstr ""
"Legt die Auflösung fest, die zum Rendern benutzt wird. Eine hohe Auflösung "
"verbessert die Qualität aber wirkt sich negativ auf die Performance aus und "
"kann Fehler in einigen Spielen verursachen.\n"
"Fractional: Verwendet direkt die Bildschirmauflösung anstatt der Nativen "
"Auflösung. Die Qualität verändert sich mit der Anzeige/Fenstergröße, so wie "
"die Auswirkung auf die Performance..\n"
"Integral: Wie Fractional, aber rundet auf einen Integer-Multiplikator der "
"nativen Auflösung auf. Sollte akkurater aussehn, wirkt sich aber auf die "
"Leistung aus.\n"
"Die anderen Optionen sind feste Auflösungen um Qualität unabhängig der "
"Displaygröße zu wählen."
#: Source/Core/DolphinWX/Src/Main.cpp:134
#, fuzzy
msgid "Specify a video backend"
msgstr "Wähle ein Video-Plugin"
#: Source/Core/DolphinWX/Src/Main.cpp:139
msgid "Specify low level (LLE) or high level (HLE) audio emulation"
msgstr ""
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:322
msgid "Speed up Disc Transfer Rate"
msgstr "Disc-Übertragungsrate beschleunigen"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:243
msgid "Square Stick"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:79
msgid "Standard Controller"
msgstr "Standard-Controller"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:38
#: Source/Core/DolphinWX/Src/NetWindow.cpp:303
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:49
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:203
msgid "Start &NetPlay"
msgstr "Starte &NetPlay"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:140
msgid "Start Re&cording"
msgstr "Aufnahme sta&rten"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:634
msgid "Start Renderer in Fullscreen"
msgstr "Emulation im Vollbildmodus starten"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:540
msgid "Start the rendering window in fullscreen mode."
msgstr "Emulation im Vollbildmodus starten."
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:263
msgid "State"
msgstr "Status"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:53
msgid "Stick"
msgstr "Stick"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:193
#: Source/Core/DolphinWX/Src/FrameTools.cpp:380
#: Source/Core/DolphinWX/Src/NetWindow.cpp:306
msgid "Stop"
msgstr "Stopp"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:163
msgid "Stretch to Window"
msgstr "An Fenstergröße anpassen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:43
msgid "Strum"
msgstr "Klimpern"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:75
msgid "Subtract"
msgstr "Subtrahieren"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:78
#, c-format
msgid "Successfully exported file to %s"
msgstr "Die Datei wurde erfolgreich nach %s exportiert"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:57
msgid "Successfully imported save files"
msgstr "Die gespeicherte Datei wurde erfolgreich importiert"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:244
msgid "Swing"
msgstr "Schwenken"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:785
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:848
msgid "System Language:"
msgstr "Systemsprache:"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:186
msgid "TAIWAN"
msgstr "TAIWAN"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:28
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:468
msgid "Tab split"
msgstr "Nebeneinander öffnen"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:37
msgid "Table Left"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:38
msgid "Table Right"
msgstr ""
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:194
#: Source/Core/DolphinWX/Src/FrameTools.cpp:338
#: Source/Core/DolphinWX/Src/FrameTools.cpp:382
msgid "Take Screenshot"
msgstr "Screenshot erstellen"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:503
msgid "Test"
msgstr "Testen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:243
msgid "Texture"
msgstr "Textur"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:357
msgid "Texture Format"
msgstr "Texturformat"
#: Source/Core/Core/Src/CoreParameter.cpp:210
msgid "The WAD has been installed successfully"
msgstr "Die WAD-Datei wurde erfolgreich installiert"
#: Source/Core/Core/Src/ActionReplay.cpp:197
msgid "The address is invalid"
msgstr "Die Adresse ist ungültig"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:517
msgid "The checksum was successfully fixed"
msgstr "Die Prüfsumme wurde erfolgreich korrigiert"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1308
msgid "The chosen directory is already in the list"
msgstr "Der ausgewählte Ordner befindet sich bereits in der Liste"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1231
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1259
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1325
#, fuzzy, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
" existiert bereits.\n"
"Soll diese Datei ersetzt werden?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:51
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"Konnte die Datei %s nicht zum Schreiben öffnen. Bitte überprüfe ob sie "
"bereits in einem anderen Programm geöffnet ist."
#: Source/Core/AudioCommon/Src/WaveFile.cpp:44
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr ""
"Die Datei %s wurde bereits geöffnet, der Header für die Datei wird nicht "
"geschrieben."
#: Source/Core/Core/Src/Boot/Boot.cpp:279
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "Die angegebene Datei (%s) existiert nicht"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:586
msgid "The name can not be empty"
msgstr "Der Name kann nicht leer bleiben."
#: Source/Core/DolphinWX/Src/FrameAui.cpp:578
msgid "The name can not contain the character ','"
msgstr "Der Name darf nicht das Zeichen \",\" enthalten"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:455
msgid "The save you are trying to copy has an invalid file size"
msgstr ""
"Der Spielstand, denn Sie versuchen zu kopieren, hat eine ungültige "
"Dateigröße."
#: Source/Core/DolphinWX/Src/Main.cpp:413
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr ""
"Die ausgewählte Sprache wird von Ihrem System nicht unterstützt. Kehre nun "
"zum Systemstandart zurück."
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:45
msgid "The server and client's NetPlay versions are incompatible!"
msgstr ""
"Die Version von dem Server und Client´s NetPlay sind zueinander inkompatibel!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:42
msgid "The server is full!"
msgstr "Der Server ist voll!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:48
msgid "The server responded: the game is currently running!"
msgstr "Der Server meldet: Das Spiel läuft derzeit!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:51
msgid "The server sent an unknown error message!"
msgstr "Der Server sendete einen unbekannten Fehler!"
#: Source/Core/Core/Src/CoreParameter.cpp:119
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "Die ausgewählte Datei \"%s\" existiert nicht"
#: Source/Core/Core/Src/ActionReplay.cpp:198
msgid "The value is invalid"
msgstr "Dieser Wert ist ungültig"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:649
msgid "Theme"
msgstr "Theme"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:544
msgid "Theme selection went wrong"
msgstr "Theme-Auswahl schiefgelaufen"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_es.cpp:462
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr ""
"Es müsste ein Ticket für 00000001/00000002 vorhanden sein. Ihr NAND-Dump ist "
"wahrscheinlich unvollständig."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:310
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Diese Einstellungen überschreiben die Dolphin-Einstellungen.\n"
"Grau hinterlegte Kästchen bedeuten, dass die globalen Einstellungen benutzt "
"werden."
#: Source/Core/Core/Src/ActionReplay.cpp:356
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Dieser Action-Replay-Simulator unterstützt keine Codes, die sich selber "
"verändern können."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:568
msgid "This could cause slow down in Wii Menu and some games."
msgstr "Dies könnte zu Verlangsamung im Wii-Menü und einigen Spielen führen."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:560
msgid ""
"This is used to control game speed by sound throttle.\n"
"Disabling this could cause abnormal game speed, such as too fast.\n"
"But sometimes enabling this could cause constant noise.\n"
"\n"
"Keyboard Shortcut <TAB>: Hold down to instantly disable Throttle."
msgstr ""
"Wird verwendet, um die Spielgeschwindigkeit anhand der Audio-Drossel zu "
"steuern.\n"
"Deaktivieren kann zu unnormaler (z.B. zu schneller) Spielgeschwindigkeit "
"führen. \n"
"Aber manchmal kann das Aktivieren dauerhafte Störgeräusche verursachen.\n"
"\n"
"Tastaturkürzel <TAB>: Zur Deaktivierung der Drossel gedrückt halten."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:559
msgid "This is used to play music tracks, like BGM."
msgstr "Wird zur Wiedergabe von Musik (z.B. Hintergrundmusik) benutzt"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:529
#, fuzzy
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"Teilt die Video und CPU Threads, damit diese auf unterschiedlichen Kernen "
"laufen können.\n"
"Bewirkt eine wesentliche Verbesserung der Geschwindigkeit auf PCs mit mehr "
"als einem Kern,\n"
"kann aber gelegentlich Abstürze/Fehler verursachen."
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:285
msgid "This will let you Manually Edit the INI config file"
msgstr "Erlaubt manuelles editieren der INI Konfigurationsdatei"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:249
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:254
msgid "Threshold"
msgstr "Schwelle"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:247
msgid "Tilt"
msgstr "Neigung"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:633
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:255
msgid "Title"
msgstr "Titel"
#: Source/Core/DolphinWX/Src/HotkeyDlg.cpp:191
#: Source/Core/DolphinWX/Src/FrameTools.cpp:381
msgid "Toggle Fullscreen"
msgstr "Vollbildmodus wechseln"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:138
msgid "Toggle all"
msgstr "Alle umschalten"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:302
msgid "Top"
msgstr "Oben"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:312
msgid "Traditional Chinese"
msgstr "Traditionelles Chinesisch"
#: Source/Core/Core/Src/Boot/Boot.cpp:369
msgid "Tried to load an unknown file type."
msgstr "Versuche gerade einen unbekannten Dateityp zu Laden."
#: Source/Core/Core/Src/HW/GCPadEmu.cpp:77
msgid "Triggers"
msgstr "Schultertasten"
#: Source/Core/Common/Src/SysConf.h:98 Source/Core/Common/Src/SysConf.h:121
msgid "Trying to read from invalid SYSCONF"
msgstr "Versuche gerade eine ungültige SYSCONF zu Lesen"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:43
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"Versuche gerade eine ungültige SYSCONF zu Lesen\n"
"Wiimote BT-IDs sind nicht verfügbar"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:336
msgid "Turkish"
msgstr ""
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Turntable"
msgstr ""
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:71
msgid "Type"
msgstr "Typ"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:32
msgid "UDP Port:"
msgstr "UDP Port:"
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:12
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "UDP Wiimote"
msgstr "UDP Wiimote"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:194
msgid "UNKNOWN"
msgstr "UNBEKANNT"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:173
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:173
msgid "Undo Load State"
msgstr "Status laden rückgängig machen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:203
msgid "Unknown"
msgstr "Unbekannt"
#: Source/Core/Core/Src/HW/DVDInterface.cpp:895
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Unbekannter DVD-Befehl %08x - fataler Fehler"
#: Source/Core/Common/Src/SysConf.cpp:120
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "Unbekannter Eintrag-Typ %i in SYSCONF (%s@%x)!"
#: Source/Core/DolphinWX/Src/NetPlayClient.cpp:231
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Unbekannte Meldung mit ID: %d"
#: Source/Core/DolphinWX/Src/NetPlayServer.cpp:503
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Unbekannte Meldung mit ID %d erhalten von Spieler %d, Spieler herausgeworfen!"
#: Source/Core/Core/Src/HW/Memmap.cpp:636
#, c-format
msgid ""
"Unknown pointer %#08x\n"
"Continue?"
msgstr ""
"Unbekanter Pointer %#08x\n"
"Fortfahren?"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:53
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:274
msgid "Up"
msgstr "Hoch"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:100
#: Source/Core/DolphinWX/Src/UDPConfigDiag.cpp:17
msgid "Update"
msgstr "Update"
#: Source/Core/Core/Src/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Upright Wiimote"
msgstr ""
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:822
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "EuRGB60 Modus (PAL60) verwenden"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:598
#, fuzzy
msgid "Use FPS For Limiting"
msgstr "Durch FPS begrenzen"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:560
msgid "Use Hex"
msgstr "Hex verwenden"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:655
msgid "Use Panic Handlers"
msgstr "Warnmeldungen anzeigen"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:337
msgid "Use XFB"
msgstr "XFB benutzen"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:73
msgid ""
"Uses the high-resolution render buffer for EFB copies instead of scaling "
"them down to native resolution.\n"
"Vastly improves visual quality in games which use EFB copies but might cause "
"glitches in some games."
msgstr ""
"Benutzt den Hochauflösenden Render-Buffer für EFB-Kopien, anstatt sie auf "
"native Auflösung zu skalieren.\n"
"Verbessert erheblich die optische Qualität in Spielen, die EFB-Kopien "
"benutzen. Kann in einigen Spielen aber zu Fehlern führen."
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:405
msgid "Utility"
msgstr "Hilfsmittel"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:176
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:197
msgid "Value"
msgstr "Wert"
#: Source/Core/DolphinWX/Src/PatchAddEdit.cpp:73
msgid "Value:"
msgstr "Wert:"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:557
msgid "Value: "
msgstr "Wert: "
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:355
msgid "Various Statistics"
msgstr "Diverse Statistiken"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:93
msgid "Verbosity"
msgstr "Ausführung"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:390
msgid "Video"
msgstr "Video"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:665
#, fuzzy
msgid "Video Backend:"
msgstr "Audio Backend"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:370
msgid "Virtual"
msgstr "Virtuell"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:730
msgid "Volume"
msgstr "Lautstärke"
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:111
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:140
#: Source/Core/Core/Src/Boot/Boot_WiiWAD.cpp:166
#, fuzzy, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD-Installation fehlgeschlagen: Fehler erstellt %S"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:69
msgid ""
"Wait for vertical blanks.\n"
"Reduces tearing but might also decrease performance"
msgstr ""
"Auf Vertical-Blanks warten.\n"
"Reduziert Tearing aber kann die Performance verschlechtern."
#: Source/Core/DolphinWX/Src/Frame.cpp:670
#: Source/Core/DolphinWX/Src/LogWindow.cpp:88
#: Source/Core/Common/Src/MsgHandler.cpp:67
msgid "Warning"
msgstr "Warnungen"
#: Source/Core/Core/Src/Boot/Boot.cpp:238
msgid "Warning - starting DOL in wrong console mode!"
msgstr "Warnung - Starte DOL im falschen Consolen-Modus!"
#: Source/Core/Core/Src/Boot/Boot.cpp:288
msgid "Warning - starting ELF in wrong console mode!"
msgstr "Warnung - Starte ELF im falschen Consolen-Modus!"
#: Source/Core/Core/Src/Boot/Boot.cpp:185
msgid "Warning - starting ISO in wrong console mode!"
msgstr "Warnung - Starte ISO im falschen Consolen-Modus!"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:551
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"Warnung! Empfehle ein Backup aller Dateien im Ordner:\n"
"%s\n"
"Wollen Sie fortfahren?"
#: Source/Core/DolphinWX/Src/MemcardManager.cpp:590
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"Warnung: Dies überschreibt alle vorhandenen Spielstände im Ordner:\n"
"%s\n"
"und hat den gleichen Namen wie die Datei auf Ihrer Memory-Card\n"
"Fortfahren?"
#: Source/Core/AudioCommon/Src/WaveFile.cpp:111
#: Source/Core/AudioCommon/Src/WaveFile.cpp:125
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - Konnte Datei nicht öffnen."
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Whammy"
msgstr ""
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:107
#, fuzzy
msgid ""
"When using EFB to RAM we very often need to decode RAM data to a VRAM "
"texture, which is a very time-consuming task.\n"
"With this option enabled, we'll skip decoding a texture if it didn't "
"change.\n"
"This results in a nice speedup, but possibly causes glitches.\n"
"If you have any problems with this option enabled you should either try "
"increasing the safety of the texture cache or disable this option.\n"
"(NOTE: The safer the texture cache is adjusted the lower the speedup will "
"be; accurate texture cache set to \"safe\" might actually be slower!)"
msgstr ""
"Wenn der EFB in den RAM kopiert wird, müssen oft RAM-Daten zu einer VRAM "
"Textur decodiert werden, was sehr zeitaufwändig ist.\n"
"Mit dieser Option überspringen wir das Decodieren einer Textur, wenn diese "
"nicht verändert wurde.\n"
"Daraus resultiert eine gute Beschleunigung, aber es können eventuell Fehler "
"entstehen.\n"
"Wenn diese Option Probleme verursacht, sollte der 'genaue Texture Cache' "
"verwendet, bzw. sicherer eingestellt, oder diese Option deaktiviert werden.\n"
"(NOTIZ: Je sicherer der Textur-Cache eingestellt wird, desto geringer wird "
"die Beschleunigung; Texture Cache auf \"sicher\" könnte sogar langsamer "
"sein als den Cache ganz zu deaktivieren!)"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:174
msgid "Widescreen Hack"
msgstr "Breitbild Hack"
#: Source/Core/InputCommon/Src/ControllerEmu.cpp:311
msgid "Width"
msgstr "Weite"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:588
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:373
msgid "Wii Console"
msgstr "Wii Konsole"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:200
msgid "Wii Save Import"
msgstr "Wii Spielstand importieren"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:1211
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii Speicherdateien (*.bin)|*.bin"
#: Source/Core/DiscIO/Src/WiiWad.cpp:81
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: Konnte die Datei nicht lesen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
#: Source/Core/Core/Src/HW/Wiimote.cpp:15
msgid "Wiimote"
msgstr "Wiimote"
#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:76
msgid "Wiimote "
msgstr "Wiimote "
#: Source/Core/DolphinWX/Src/Frame.cpp:174
#, c-format
msgid ""
"Wiimote %i has been disconnected by system.\n"
"Maybe this game doesn't support multi-wiimote,\n"
"or maybe it is due to idle time out or other reason.\n"
"Do you want to reconnect immediately?"
msgstr ""
"Verbindung zu Wiimote %i wurde vom System unterbrochen.\n"
"Vielleicht unterstützt das Spiel nicht mehrere Wiimotes,\n"
"oder die Wiimote war zulange inaktiv oder andere Ursachen.\n"
"Soll die Wiimote jetzt wieder verbunden werden?"
#: Source/Core/DolphinWX/Src/Main.cpp:626
msgid "Wiimote Connected"
msgstr "Wiimote Verbunden"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:818
msgid "Wiimote Motor"
msgstr "Wiimote Motor"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:839
msgid "Wiimote Settings"
msgstr "Wiimote Einstellungen"
#: Source/Core/DolphinWX/Src/FrameTools.cpp:388
msgid "Wiimote settings"
msgstr "Wiimote Einstellungen"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:543
msgid "Will enable progressive scan option if supported by software."
msgstr ""
"Aktiviert das Vollbildverfahren, wenn dies von der Software unterstüzt wird."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:674
msgid "Window Size:"
msgstr "Fenstergröße:"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:538
msgid "Window height for windowed mode"
msgstr "Höhe des Fensters im Fenstermodus."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:537
msgid "Window width for windowed mode"
msgstr "Breite des Fensters im Fenstermodus."
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:131
msgid "Windows Left"
msgstr "Windows Links"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:133
msgid "Windows Menu"
msgstr "Windows"
#: Source/Core/DolphinWX/Src/WXInputBase.cpp:132
msgid "Windows Right"
msgstr "Windows Rechts"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:114
msgid "Word Wrap"
msgstr "Zeilenumbruch"
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1151
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1198
#: Source/Core/DolphinWX/Src/GameListCtrl.cpp:1331
msgid "Working..."
msgstr "Arbeite..."
#: Source/Core/DolphinWX/Src/LogWindow.cpp:118
msgid "Write to Console"
msgstr "In Konsole ausgeben"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:116
msgid "Write to File"
msgstr "In Datei ausgeben"
#: Source/Core/DolphinWX/Src/LogWindow.cpp:120
msgid "Write to Window ->"
msgstr "In Fenster zeigen ->"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:51
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice fehlgeschlagen: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:133
#, fuzzy, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 init fehlgeschlagen: %#X"
#: Source/Core/AudioCommon/Src/XAudio2Stream.cpp:142
#, fuzzy, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 Master-Stimmenerstellung fehlgeschlagen: %#X"
#: Source/Core/VideoUICommon/Src/VideoConfigDiag.cpp:373
msgid "XFB"
msgstr "XFB"
#: Source/Core/Core/Src/HW/WiimoteEmu/Attachment/Drums.cpp:21
msgid "Yellow"
msgstr "Gelb"
#: Source/Core/DolphinWX/Src/FrameAui.cpp:82
msgid "You can't close panes that have pages in them."
msgstr "Es können keine Paletten geschlossen werden, die Seiten behinhalten."
#: Source/Core/DolphinWX/Src/NetWindow.cpp:183
msgid "You must choose a game!!"
msgstr "Sie müssen ein Spiel auswählen!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:601
msgid "You must enter a name!"
msgstr "Sie müssen einen Namen eingeben!"
#: Source/Core/DolphinWX/Src/CheatsWindow.cpp:434
msgid "You must enter a valid decimal or hex value."
msgstr "Sie müssen eine gültige Dezimalzahl oder gültigen Hex-Wert eingeben!"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:623
msgid "You must enter a valid profile name."
msgstr "Sie müssen einen gültigen Profilamen eingeben!"
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:1038
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Sie müssen Dolphin neu starten, damit die Änderungen wirksam werden."
#: Source/Core/Core/Src/CoreParameter.cpp:174
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"Ihre GCM/ISO-Datei scheint ungültig zu sein (Land ungültig).\n"
"Mit PAL-Region fortfahren?"
#: Source/Core/Common/Src/SysConf.cpp:50
#, c-format
msgid ""
"Your SYSCONF file is the wrong size - should be 0x%04x (but is 0x%04llx)"
msgstr ""
"Ihre SYSCONF-Datei hat eine falsche Größe - Sollte 0x%04x (Aber ist 0x%04llx)"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:338
msgid "ZTP hack"
msgstr "ZTP Hack"
#: Source/Core/Core/Src/ActionReplay.cpp:388
msgid "Zero 3 code not supported"
msgstr "Zero 3 Code wird nicht unterstüzt"
#: Source/Core/Core/Src/ActionReplay.cpp:410
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Der Zero Code ist in Dolphin unbekannt: %08x"
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:451
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:476
msgid "[ waiting ]"
msgstr "[ warte ]"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:97
msgid "[Custom]"
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:526
msgid "^ ADD"
msgstr "^ HINZUF."
#: Source/Core/DolphinWX/Src/ConfigMain.cpp:877
msgid "apploader (.img)"
msgstr "Apploader (.img)"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:196
msgid "failed to read bk header"
msgstr "Lesen des BK-Header fehlgeschlagen"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:410
#, c-format
msgid "failed to read data from file: %s"
msgstr "Fehler beim Lesen von Daten aus der Datei: %s"
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:98
msgid "failed to read header"
msgstr "Fehler beim Lesen des Header"
#: Source/Core/Core/Src/HW/Memmap.cpp:450
#, c-format
msgid "iCacheJIT: Reading Opcode from %x. Please report."
msgstr "iCacheJIT: Lesen des Opcode aus %x. Bitte berichten."
#: Source/Core/DolphinWX/Src/MemoryCards/WiiSaveCrypted.cpp:109
#, c-format
msgid "not a wii save or read failure for file header size %x"
msgstr "Dies ist kein Wii-Spielstand oder Lesefehler in Datei-Header-Größe %x"
#: Source/Core/Core/Src/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:447
#, c-format
msgid "unknown cmd 0x%08x"
msgstr "Unbekanter CMD 0x%08x"
#: Source/Core/DolphinWX/Src/ISOProperties.cpp:1118
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute meldet -1 beim Start der Anwendung!"
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:56
msgid "zFar Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/PHackSettings.cpp:51
msgid "zNear Correction: "
msgstr ""
#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:511
msgid "| OR"
msgstr "| ODER"
#~ msgid " Play "
#~ msgstr "Start"
#~ msgid "%d %%"
#~ msgstr "%d %%"
#~ msgid "&Add function"
#~ msgstr "&Funktion hinzufügen"
#~ msgid "&Automatic start"
#~ msgstr "&Automatischer Start"
#~ msgid "&Font..."
#~ msgstr "&Schriftart..."
#~ msgid "&Frame Stepping"
#~ msgstr "&Frame Stepping"
#~ msgid "&Open...\tCtrl+O"
#~ msgstr "Öf&fnen...\tStrg+O"
#~ msgid "&Symbols"
#~ msgstr "&Symbole"
#~ msgid "*.*"
#~ msgstr "*.*"
#~ msgid "32,000 Hz"
#~ msgstr "32.000 Hz"
#~ msgid "48,000 Hz"
#~ msgstr "48.000 Hz"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "ALSA"
#~ msgstr "ALSA"
#~ msgid "AOSound"
#~ msgstr "AOSound"
#~ msgid "Accurate texture cache"
#~ msgstr "Genauer Texture Cache"
#~ msgid "Active"
#~ msgstr "Aktiv"
#~ msgid "Add BP..."
#~ msgstr "BP hinzufügen..."
#~ msgid "Add BPs..."
#~ msgstr "BPs hinzufügen..."
#~ msgid "Add MC..."
#~ msgstr "MC hinzufügen..."
#~ msgid "Add MCs..."
#~ msgstr "MCs hinzufügen..."
#~ msgid "Address"
#~ msgstr "Adresse"
#~ msgid "Address Range"
#~ msgstr "Addressbereich"
#~ msgid "Adjust window size"
#~ msgstr "Anpassung der Fenstergröße"
#~ msgid "Alternate RFI"
#~ msgstr "Alternative RFI"
#~ msgid "Aspect ratio:"
#~ msgstr "Seitenverhältnis:"
#~ msgid "Bad gameini filename"
#~ msgstr "Ungültiger Gameini Dateiname"
#~ msgid "Bleach Versus Crusade"
#~ msgstr "Bleach Versus Crusade"
#~ msgid "Break On"
#~ msgstr "Halte bei"
#~ msgid "Can't find plugin %s"
#~ msgstr "Kann Plugin %s nicht finden."
#, fuzzy
#~ msgid "Can't init DSP Plugin"
#~ msgstr "Kann nicht init DSP Plugin"
#, fuzzy
#~ msgid "Can't init Video Plugin"
#~ msgstr "Kann nicht init Video Plugin"
#~ msgid "Can't open %s, it has a missing function"
#~ msgstr "Kann %s nicht öffnen, da es eine fehlende Funktion besitzt."
#~ msgid "Choose the folder where to extract to"
#~ msgstr "Ordner auswählen, in den Extrahiert wird"
#~ msgid "Code"
#~ msgstr "Code"
#~ msgid "Config..."
#~ msgstr "Einstellungen"
#~ msgid "Connected"
#~ msgstr "Verbunden"
#~ msgid "Continue"
#~ msgstr "Fortsetzen"
#~ msgid "CoreAudio"
#~ msgstr "CoreAudio"
#~ msgid "Could not get info about plugin %s"
#~ msgstr "Konnte keine Informationen über Plugin %s bekommen."
#~ msgid "Couldn't find GameConfig/BreakPoints.ini file"
#~ msgstr "GameConfig/BreakPoints.ini Datei konnte nicht gefunden werden"
#~ msgid "Count: %i"
#~ msgstr "Anzahl: %i"
#~ msgid "DSound"
#~ msgstr "DSound"
#~ msgid "Data Type"
#~ msgstr "Datentyp"
#~ msgid "Disconnected"
#~ msgstr "Nicht Verbunden"
#, fuzzy
#~ msgid "Dolphin DSP-HLE Plugin"
#~ msgstr "Kann nicht init DSP Plugin"
#~ msgid "Dolphin DSP-HLE Plugin Settings"
#~ msgstr "Dolphin DSP-HLE Plugin Einstellungen"
#, fuzzy
#~ msgid "Dolphin DSP-LLE Plugin"
#~ msgstr "Kann nicht init DSP Plugin"
#~ msgid "Dolphin DSP-LLE Plugin Settings"
#~ msgstr "Dolphin DSP-LLE Plugin Einstellungen"
#~ msgid "Dolphin Direct3D11"
#~ msgstr "Dolphin Direct3D11"
#~ msgid "Dolphin Direct3D9"
#~ msgstr "Dolphin Direct3D9"
#~ msgid "Dolphin OpenGL"
#~ msgstr "Dolphin OpenGL"
#~ msgid "E&xit\tAlt+F4"
#~ msgstr "&Beenden\tAlt+F4"
#~ msgid "Enable HLE Audio"
#~ msgstr "HLE Audio aktivieren"
#~ msgid "Enable JIT Dynarec"
#~ msgstr "JIT Dynarec aktivieren"
#~ msgid ""
#~ "Enables dynamic recompilation of DSP code.\n"
#~ "Changing this will have no effect while the emulator is running!"
#~ msgstr ""
#~ "Aktiviert die dynamische Rekompilierung des DSP-Codes.\n"
#~ "Änderung dieser Option hat keinen Effekt, solange die Emulation läuft."
#~ msgid "Error loading %s: can't read info"
#~ msgstr "Fehler beim Laden von %s: Kann keine Informationen lesen."
#~ msgid ""
#~ "Error loading plugin %s: can't find file. Please re-select your plugins."
#~ msgstr ""
#~ "Fehler beim Laden des Plugin %s: Kann Datei nicht finden. Bitte wähle "
#~ "deine Plugins neu."
#~ msgid "Flags"
#~ msgstr "Flags"
#~ msgid "Geometry data"
#~ msgstr "Geometriedaten"
#, fuzzy
#~ msgid "Graphics Plugin"
#~ msgstr "Grafik"
#~ msgid ""
#~ "If a game hangs, works only in the Interpreter or Dolphin crashes, this "
#~ "option may fix the game."
#~ msgstr ""
#~ "Wenn ein Spiel einfriert, nur im Interpreter funktioniert, oder Dolphin "
#~ "Abstürzt, könnte diese Option das beheben."
#~ msgid "Last Saved State\tF11"
#~ msgstr "Letzter Status\tF11"
#~ msgid "Load Script..."
#~ msgstr "Script laden..."
#~ msgid "Lua Script Console"
#~ msgstr "Lua Script Konsole"
#~ msgid "Memory"
#~ msgstr "Speicher"
#~ msgid "Memory Check"
#~ msgstr "Speichertest"
#~ msgid "MemoryChecks.ini file"
#~ msgstr "MemoryChecks.ini Datei"
#~ msgid "Metroid Other M"
#~ msgstr "Metroid Other M"
#~ msgid "New &Lua Console"
#~ msgstr "Neue &Lua Konsole"
#~ msgid "New Texture"
#~ msgstr "Neue Textur"
#~ msgid "Next Frame"
#~ msgstr "Nächster Frame"
#~ msgid "No audio output"
#~ msgstr "Keine Audioausgabe"
#~ msgid "No match was found."
#~ msgstr "Keine Übereinstimmung gefunden."
#~ msgid "OpenAL"
#~ msgstr "OpenAL"
#~ msgid "OpenGL"
#~ msgstr "OpenGL"
#~ msgid "Plugins"
#~ msgstr "Plugins"
#~ msgid "Pulse"
#~ msgstr "Impuls"
#~ msgid "Registers"
#~ msgstr "Register"
#~ msgid "Run"
#~ msgstr "Start"
#~ msgid "Running script...\n"
#~ msgstr "Script ausführen...\n"
#~ msgid "Save code"
#~ msgstr "Code speichern"
#~ msgid "Search"
#~ msgstr "Suche"
#~ msgid "Select the script to load"
#~ msgstr "Script zum Laden auswählen"
#~ msgid "Set &Value"
#~ msgstr "&Wert setzen"
#~ msgid "Skies of Arcadia"
#~ msgstr "Skies of Arcadia"
#~ msgid "Skip"
#~ msgstr "Überspringen"
#~ msgid "Sonic and the Black Knight"
#~ msgstr "Sonic und der Schwarze Ritter"
#~ msgid "Specify an audio plugin"
#~ msgstr "Audio-Plugin auswählen"
#~ msgid "Statistics"
#~ msgstr "Statistiken"
#~ msgid "Step"
#~ msgstr "Schritt"
#~ msgid "Symbol"
#~ msgstr "Symbol"
#~ msgid "Take Screenshot\t"
#~ msgstr "Screenshot speichern\t"
#~ msgid "Textures"
#~ msgstr "Texturen"
#~ msgid "The file "
#~ msgstr "Die Datei "
#~ msgid "This is usually used to play voice and sound effects."
#~ msgstr "Wird zur Wiedergabe für Sprach- und Soundeffekten verwendet"
#~ msgid "Trying to load unsupported type %d"
#~ msgstr "Versuche gerade denn nicht unterstüzten Typ %d zu Laden."
#~ msgid "Type %d config not supported in plugin %s"
#~ msgstr "Typ %d Konfiguartion wird im Plugin %s nicht unterstüzt"
#~ msgid "Wiimote %i %s"
#~ msgstr "Wiimote %i %s"
#~ msgid "Zelda Twilight Princess Bloom hack"
#~ msgstr "Zelda Twilight Princess Bloom Hack"
#, fuzzy
#~ msgid "audio_plugin"
#~ msgstr "Audio-Plugin auswählen"
#, fuzzy
#~ msgid "batch"
#~ msgstr "Patches"
#, fuzzy
#~ msgid "debugger"
#~ msgstr "GFX Debugger"
#, fuzzy
#~ msgid "video_plugin"
#~ msgstr "Wähle ein Video-Plugin"