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https://github.com/dolphin-emu/dolphin.git
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63ad74f9e8
1. Avoided LoadLibrary() and FreeLibrary() in favor of using an existing LoadLibrary() because of an unresolved crash related to LoadLibrary() and nJoy. After several times of LoadLibrary() and FreeLibrary() of nJoy these seems to be some kind of memory corruption that brings up several error boxes from different places (not just nJoy) and then cause a crash. 2. Slowed down the moving of the pad initialization to InputCommon. I'm not against InputCommon at all, but I have to spend some more time with it before it works on Windows 3. Partly fixed a somewhat frequent failure of nJoy with SDL 1.3 that would give a strange DirectInput error message and cause the pads to not function. It's still present before the nJoy config windows is opened. It's only fixed on booting a game. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1991 8ced0084-cf51-0410-be5f-012b33b47a6e
74 lines
2.0 KiB
C++
74 lines
2.0 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _PLUGIN_H
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#define _PLUGIN_H
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#include "Common.h"
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#include "PluginSpecs.h"
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#include "DynamicLibrary.h"
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namespace Common
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{
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typedef void (__cdecl * TGetDllInfo)(PLUGIN_INFO*);
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typedef void (__cdecl * TDllConfig)(HWND);
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typedef void (__cdecl * TDllDebugger)(HWND, bool);
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typedef void (__cdecl * TSetDllGlobals)(PLUGIN_GLOBALS*);
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typedef void (__cdecl * TInitialize)(void *);
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typedef void (__cdecl * TShutdown)();
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typedef void (__cdecl * TDoState)(unsigned char**, int);
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class CPlugin
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{
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public:
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CPlugin(const char* _szName);
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~CPlugin();
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virtual bool IsValid() {return valid;};
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virtual std::string GetFilename() {return Filename;};
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bool GetInfo(PLUGIN_INFO& _pluginInfo);
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void SetGlobals(PLUGIN_GLOBALS* _PluginGlobals);
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void *LoadSymbol(const char *sym);
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void Config(HWND _hwnd);
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void About(HWND _hwnd);
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void Debug(HWND _hwnd, bool Show);
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void DoState(unsigned char **ptr, int mode);
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void Initialize(void *init);
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void Shutdown();
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private:
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DynamicLibrary m_hInstLib;
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bool valid;
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std::string Filename;
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// Functions
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TGetDllInfo m_GetDllInfo;
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TDllConfig m_DllConfig;
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TDllDebugger m_DllDebugger;
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TSetDllGlobals m_SetDllGlobals;
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TInitialize m_Initialize;
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TShutdown m_Shutdown;
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TDoState m_DoState;
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};
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} // end of namespace Common
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#endif
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