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https://github.com/dolphin-emu/dolphin.git
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dc91e8b607
Eventually, netplay will be able to use the host's NAND, but this could still be useful in some cases; for TAS it definitely makes sense to have a way to avoid using any preexisting NAND. In terms of implementation: remove D_WIIUSER_IDX, which was just WIIROOT + "/", as well as some other indices which are pointless to have as separate variables rather than just using the actual path (fixed, since they're actual Wii NAND paths) at the call site. Then split off D_SESSION_WIIROOT_IDX, which can point to the dummy NAND directory, from D_WIIROOT_IDX, which always points to the "real" one the user configured.
150 lines
4.9 KiB
C++
150 lines
4.9 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#ifdef _WIN32
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#include <shlobj.h> // for SHGetFolderPath
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#endif
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#if defined(__LIBUSB__) || defined (_WIN32)
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#include "Core/HW/SI_GCAdapter.h"
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#endif
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#include "Core/HW/Wiimote.h"
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#include "UICommon/UICommon.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace UICommon
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{
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void Init()
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{
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LogManager::Init();
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SConfig::Init();
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VideoBackend::PopulateList();
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WiimoteReal::LoadSettings();
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#if defined(__LIBUSB__) || defined (_WIN32)
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SI_GCAdapter::Init();
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#endif
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VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
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SetEnableAlert(SConfig::GetInstance().m_LocalCoreStartupParameter.bUsePanicHandlers);
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}
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void Shutdown()
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{
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#if defined(__LIBUSB__) || defined (_WIN32)
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SI_GCAdapter::Shutdown();
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#endif
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WiimoteReal::Shutdown();
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VideoBackend::ClearList();
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SConfig::Shutdown();
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LogManager::Shutdown();
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}
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void CreateDirectories()
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{
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// Copy initial Wii NAND data from Sys to User.
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File::CopyDir(File::GetSysDirectory() + WII_USER_DIR,
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File::GetUserPath(D_WIIROOT_IDX));
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File::CreateFullPath(File::GetUserPath(D_USER_IDX));
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File::CreateFullPath(File::GetUserPath(D_CACHE_IDX));
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File::CreateFullPath(File::GetUserPath(D_CONFIG_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPDSP_IDX));
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File::CreateFullPath(File::GetUserPath(D_DUMPTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_GAMESETTINGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX));
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + USA_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + EUR_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_GCUSER_IDX) + JAP_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_HIRESTEXTURES_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAILLOGS_IDX));
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File::CreateFullPath(File::GetUserPath(D_MAPS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SCREENSHOTS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX));
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File::CreateFullPath(File::GetUserPath(D_SHADERS_IDX) + ANAGLYPH_DIR DIR_SEP);
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File::CreateFullPath(File::GetUserPath(D_STATESAVES_IDX));
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File::CreateFullPath(File::GetUserPath(D_THEMES_IDX));
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}
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void SetUserDirectory(const std::string& custom_path)
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{
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if (!custom_path.empty())
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{
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File::CreateFullPath(custom_path + DIR_SEP);
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File::SetUserPath(D_USER_IDX, custom_path + DIR_SEP);
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return;
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}
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std::string user_path = "";
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#ifdef _WIN32
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// Detect where the User directory is. There are five different cases (on top of the
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// command line flag, which overrides all this):
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// 1. GetExeDirectory()\portable.txt exists
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// -> Use GetExeDirectory()\User
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// 2. HKCU\Software\Dolphin Emulator\LocalUserConfig exists and is true
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// -> Use GetExeDirectory()\User
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// 3. HKCU\Software\Dolphin Emulator\UserConfigPath exists
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// -> Use this as the user directory path
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// 4. My Documents exists
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// -> Use My Documents\Dolphin Emulator as the User directory path
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// 5. Default
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// -> Use GetExeDirectory()\User
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// Check our registry keys
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HKEY hkey;
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DWORD local = 0;
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TCHAR configPath[MAX_PATH] = {0};
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if (RegOpenKeyEx(HKEY_CURRENT_USER, TEXT("Software\\Dolphin Emulator"), 0, KEY_QUERY_VALUE, &hkey) == ERROR_SUCCESS)
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{
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DWORD size = 4;
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if (RegQueryValueEx(hkey, TEXT("LocalUserConfig"), nullptr, nullptr, reinterpret_cast<LPBYTE>(&local), &size) != ERROR_SUCCESS)
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local = 0;
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size = MAX_PATH;
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if (RegQueryValueEx(hkey, TEXT("UserConfigPath"), nullptr, nullptr, (LPBYTE)configPath, &size) != ERROR_SUCCESS)
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configPath[0] = 0;
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RegCloseKey(hkey);
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}
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local = local || File::Exists(File::GetExeDirectory() + DIR_SEP "portable.txt");
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// Get Program Files path in case we need it.
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TCHAR my_documents[MAX_PATH];
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bool my_documents_found = SUCCEEDED(SHGetFolderPath(nullptr, CSIDL_MYDOCUMENTS, nullptr, SHGFP_TYPE_CURRENT, my_documents));
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if (local) // Case 1-2
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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else if (configPath[0]) // Case 3
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user_path = TStrToUTF8(configPath);
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else if (my_documents_found) // Case 4
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user_path = TStrToUTF8(my_documents) + DIR_SEP "Dolphin Emulator" DIR_SEP;
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else // Case 5
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user_path = File::GetExeDirectory() + DIR_SEP USERDATA_DIR DIR_SEP;
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// Prettify the path: it will be displayed in some places, we don't want a mix of \ and /.
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user_path = ReplaceAll(user_path, "\\", DIR_SEP);
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// Make sure it ends in DIR_SEP.
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if (*user_path.rbegin() != DIR_SEP_CHR)
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user_path += DIR_SEP;
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#else
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if (File::Exists(ROOT_DIR DIR_SEP USERDATA_DIR))
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user_path = ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP;
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else
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user_path = std::string(getenv("HOME") ?
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getenv("HOME") : getenv("PWD") ?
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getenv("PWD") : "") + DIR_SEP DOLPHIN_DATA_DIR DIR_SEP;
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#endif
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File::SetUserPath(D_USER_IDX, user_path);
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}
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} // namespace UICommon
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