mirror of
https://github.com/dolphin-emu/dolphin.git
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359 lines
10 KiB
C++
359 lines
10 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <QActionGroup>
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#include <QDesktopServices>
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#include <QFileDialog>
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#include <QMessageBox>
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#include <QUrl>
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#include "ui_MainWindow.h"
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#include "Common/StdMakeUnique.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "DolphinQt/AboutDialog.h"
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#include "DolphinQt/MainWindow.h"
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#include "DolphinQt/SystemInfo.h"
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#include "DolphinQt/Utils/Resources.h"
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#include "DolphinQt/Utils/Utils.h"
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#include "VideoCommon/VideoConfig.h"
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// The "g_main_window" object as defined in MainWindow.h
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DMainWindow* g_main_window = nullptr;
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DMainWindow::DMainWindow(QWidget* parent_widget)
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: QMainWindow(parent_widget)
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{
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m_ui = std::make_unique<Ui::DMainWindow>();
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m_ui->setupUi(this);
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Resources::Init();
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UpdateIcons();
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setWindowIcon(Resources::GetIcon(Resources::DOLPHIN_LOGO));
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// Create the GameList
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m_game_tracker = new DGameTracker(this);
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m_ui->centralWidget->addWidget(m_game_tracker);
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m_game_tracker->ScanForGames();
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m_game_tracker->SelectLastBootedGame();
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// Setup the GameList style switching actions
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QActionGroup* gamelistGroup = new QActionGroup(this);
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gamelistGroup->addAction(m_ui->actionListView);
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gamelistGroup->addAction(m_ui->actionTreeView);
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gamelistGroup->addAction(m_ui->actionGridView);
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gamelistGroup->addAction(m_ui->actionIconView);
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// TODO: save/load this from user prefs!
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m_ui->actionListView->setChecked(true);
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OnGameListStyleChanged();
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// Connect all the signals/slots
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connect(this, SIGNAL(CoreStateChanged(Core::EState)), this, SLOT(OnCoreStateChanged(Core::EState)));
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connect(m_ui->actionOpen, SIGNAL(triggered()), this, SLOT(OnOpen()));
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connect(m_ui->actionBrowse, SIGNAL(triggered()), this, SLOT(OnBrowse()));
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connect(m_ui->actionExit, SIGNAL(triggered()), this, SLOT(OnExit()));
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connect(m_ui->actionListView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionTreeView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionGridView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionIconView, SIGNAL(triggered()), this, SLOT(OnGameListStyleChanged()));
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connect(m_ui->actionPlay, SIGNAL(triggered()), this, SLOT(OnPlay()));
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connect(m_ui->actionPlay_mnu, SIGNAL(triggered()), this, SLOT(OnPlay()));
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connect(m_game_tracker, SIGNAL(StartGame()), this, SLOT(OnPlay()));
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connect(m_ui->actionStop, SIGNAL(triggered()), this, SLOT(OnStop()));
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connect(m_ui->actionStop_mnu, SIGNAL(triggered()), this, SLOT(OnStop()));
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connect(m_ui->actionReset, SIGNAL(triggered()), this, SLOT(OnReset()));
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connect(m_ui->actionWebsite, SIGNAL(triggered()), this, SLOT(OnOpenWebsite()));
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connect(m_ui->actionOnlineDocs, SIGNAL(triggered()), this, SLOT(OnOpenDocs()));
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connect(m_ui->actionGitHub, SIGNAL(triggered()), this, SLOT(OnOpenGitHub()));
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connect(m_ui->actionSystemInfo, SIGNAL(triggered()), this, SLOT(OnOpenSystemInfo()));
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connect(m_ui->actionAbout, SIGNAL(triggered()), this, SLOT(OnOpenAbout()));
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// Update GUI items
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emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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// Platform-specific stuff
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#ifdef Q_OS_MACX
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m_ui->toolbar->setMovable(false);
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#endif
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}
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DMainWindow::~DMainWindow()
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{
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}
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void DMainWindow::closeEvent(QCloseEvent* ce)
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{
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Stop();
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}
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// Emulation
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void DMainWindow::StartGame(const QString filename)
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{
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m_render_widget = std::make_unique<DRenderWidget>();
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m_render_widget->setWindowTitle(tr("Dolphin")); // TODO
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m_render_widget->setWindowIcon(windowIcon());
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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{
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m_render_widget->setWindowFlags(m_render_widget->windowFlags() | Qt::BypassWindowManagerHint);
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g_Config.bFullscreen = !g_Config.bBorderlessFullscreen;
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m_render_widget->showFullScreen();
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}
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else
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{
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m_ui->centralWidget->addWidget(m_render_widget.get());
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m_ui->centralWidget->setCurrentWidget(m_render_widget.get());
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// TODO: When rendering to main, this won't resize the parent window...
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m_render_widget->resize(SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
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SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight);
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}
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if (!BootManager::BootCore(filename.toStdString()))
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{
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QMessageBox::critical(this, tr("Fatal error"), tr("Failed to init Core"), QMessageBox::Ok);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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m_render_widget->close();
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else
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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m_render_widget.reset();
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}
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else
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{
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// TODO: Disable screensaver!
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emit CoreStateChanged(Core::CORE_RUN);
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}
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}
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QString DMainWindow::RequestBootFilename()
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{
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// If a game is already selected, just return the filename
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if (m_game_tracker->SelectedGame() != nullptr)
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return m_game_tracker->SelectedGame()->GetFileName();
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return ShowFileDialog();
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}
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QString DMainWindow::ShowFileDialog()
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{
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return QFileDialog::getOpenFileName(this, tr("Open File"), QString(),
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tr("All supported ROMs (%1);;All files (*)")
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.arg(SL("*.gcm *.iso *.ciso *.gcz *.wbfs *.elf *.dol *.dff *.tmd *.wad")));
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}
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QString DMainWindow::ShowFolderDialog()
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{
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return QFileDialog::getExistingDirectory(this, tr("Browse for a directory to add"),
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QDir::homePath(),
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QFileDialog::ShowDirsOnly);
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}
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void DMainWindow::DoStartPause()
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{
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if (Core::GetState() == Core::CORE_RUN)
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{
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Core::SetState(Core::CORE_PAUSE);
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emit CoreStateChanged(Core::CORE_PAUSE);
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}
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else
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{
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Core::SetState(Core::CORE_RUN);
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emit CoreStateChanged(Core::CORE_RUN);
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}
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
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m_render_widget->setCursor(Qt::BlankCursor);
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}
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void DMainWindow::OnOpen()
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{
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QString filename = ShowFileDialog();
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if (!filename.isNull())
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StartGame(filename);
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}
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void DMainWindow::OnBrowse()
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{
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std::string path = ShowFolderDialog().toStdString();
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std::vector<std::string>& iso_folder = SConfig::GetInstance().m_ISOFolder;
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if (!path.empty())
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{
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auto itResult = std::find(iso_folder.begin(), iso_folder.end(), path);
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if (itResult == iso_folder.end())
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{
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iso_folder.push_back(path);
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SConfig::GetInstance().SaveSettings();
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}
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}
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m_game_tracker->ScanForGames();
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}
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void DMainWindow::OnExit()
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{
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close();
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if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
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return;
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Stop();
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}
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void DMainWindow::OnPlay()
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{
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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{
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DoStartPause();
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}
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else
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{
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// initialize Core and boot the game
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QString filename = RequestBootFilename();
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if (!filename.isNull())
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StartGame(filename);
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}
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}
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bool DMainWindow::OnStop()
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED || m_isStopping)
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return true;
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// Ask for confirmation in case the user accidentally clicked Stop / Escape
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bConfirmStop)
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{
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// Pause emulation
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Core::SetState(Core::CORE_PAUSE);
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emit CoreStateChanged(Core::CORE_PAUSE);
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QMessageBox::StandardButton ret = QMessageBox::question(m_render_widget.get(), tr("Please confirm..."),
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tr("Do you want to stop the current emulation?"),
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QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
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if (ret == QMessageBox::No)
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{
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DoStartPause();
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return false;
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}
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}
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return Stop();
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}
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bool DMainWindow::Stop()
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{
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m_isStopping = true;
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// TODO: Movie stuff
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// TODO: Show the author/description dialog here
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BootManager::Stop();
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// TODO: Allow screensaver again
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// TODO: Restore original window title
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// TODO:
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// If batch mode was specified on the command-line, exit now.
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//if (m_bBatchMode)
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// Close(true);
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if (SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen)
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m_render_widget->close();
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else
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m_ui->centralWidget->removeWidget(m_render_widget.get());
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m_render_widget.reset();
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emit CoreStateChanged(Core::CORE_UNINITIALIZED);
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m_isStopping = false;
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return true;
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}
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void DMainWindow::OnReset()
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{
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// TODO: Movie needs to be reset here
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ProcessorInterface::ResetButton_Tap();
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}
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void DMainWindow::OnGameListStyleChanged()
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{
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if (m_ui->actionListView->isChecked())
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m_game_tracker->SetViewStyle(STYLE_LIST);
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else if (m_ui->actionTreeView->isChecked())
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m_game_tracker->SetViewStyle(STYLE_TREE);
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else if (m_ui->actionGridView->isChecked())
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m_game_tracker->SetViewStyle(STYLE_GRID);
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else if (m_ui->actionIconView->isChecked())
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m_game_tracker->SetViewStyle(STYLE_ICON);
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}
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void DMainWindow::OnCoreStateChanged(Core::EState state)
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{
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bool is_not_initialized = (state == Core::CORE_UNINITIALIZED);
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bool is_running = (state == Core::CORE_RUN);
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bool is_paused = (state == Core::CORE_PAUSE);
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// Update the toolbar
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m_ui->actionPlay->setEnabled(is_not_initialized || is_running || is_paused);
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if (is_running)
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{
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m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PAUSE));
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m_ui->actionPlay->setText(tr("Pause"));
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m_ui->actionPlay_mnu->setText(tr("Pause"));
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}
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else if (is_paused || is_not_initialized)
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{
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m_ui->actionPlay->setIcon(Resources::GetIcon(Resources::TOOLBAR_PLAY));
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m_ui->actionPlay->setText(tr("Play"));
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m_ui->actionPlay_mnu->setText(tr("Play"));
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}
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m_ui->actionStop->setEnabled(!is_not_initialized);
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m_ui->actionOpen->setEnabled(is_not_initialized);
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m_game_tracker->setEnabled(is_not_initialized);
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}
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// Update all the icons used in DMainWindow with fresh ones from
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// "Resources". Call this function after changing the icon theme.
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void DMainWindow::UpdateIcons()
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{
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// Play/Pause is handled in OnCoreStateChanged().
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m_ui->actionStop->setIcon(Resources::GetIcon(Resources::TOOLBAR_STOP));
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}
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// Help menu
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void DMainWindow::OnOpenWebsite()
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{
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/")));
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}
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void DMainWindow::OnOpenDocs()
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{
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QDesktopServices::openUrl(QUrl(SL("https://dolphin-emu.org/docs/guides/")));
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}
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void DMainWindow::OnOpenGitHub()
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{
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QDesktopServices::openUrl(QUrl(SL("https://github.com/dolphin-emu/dolphin")));
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}
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void DMainWindow::OnOpenSystemInfo()
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{
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DSystemInfo* dlg = new DSystemInfo(this);
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dlg->open();
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}
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void DMainWindow::OnOpenAbout()
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{
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DAboutDialog* dlg = new DAboutDialog(this);
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dlg->open();
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}
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