dolphin/Languages/po/pt_BR.po
2020-03-18 14:05:51 +01:00

10246 lines
325 KiB
Plaintext

# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the Dolphin Emulator package.
#
# Translators:
# Altieres Lima da Silva <altieres.lima@gmail.com>, 2017
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013-2016
# Dante Jr. <danteprojetos@gmail.com>, 2011
# David Rodrigues <david.proweb@gmail.com>, 2014-2015,2019
# Efraim, 2019
# Efraim, 2019
# Felipefpl, 2015
# Felipefpl <felipefpl@oi.com.br>, 2015
# Felipefpl, 2015
# Felipefpl, 2015-2016
# Gonçalo Matos , 2015
# Gonçalo Matos , 2015
# Guilherme Dias de Jesus, 2017
# Guilherme Dias, 2017-2018
# Guilherme Dias, 2018-2020
# Runo <i.am.runo@gmail.com>, 2013
# Igor Rückert, 2020
# Igor Rückert, 2015-2020
# JohnCorsi <jjcorsif@hotmail.com>, 2018
# JohnCorsi <jjcorsif@hotmail.com>, 2018
# Laete Meireles <laetemn@hotmail.com>, 2016-2017
# Lucas Miranda <Liddack@outlook.com>, 2018-2019
# Charles Fernando da Silva <eu.charles@hotmail.com>, 2013
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Mateus B. Cassiano <jhonn.copperfield@gmail.com>, 2013-2016
# Mateus B. Cassiano <mbc07@live.com>, 2017
# Mateus B. Cassiano <inactive+Jhonn@transifex.com>, 2013
# Matheus Staffa <matheushelmer@bol.com.br>, 2017-2018
# Matheus Willder dos Santos, 2017
# Matheus Willder dos Santos, 2017-2018
# Patrick Pereira <smwhackedhack@gmail.com>, 2017
# rini . <gustarrini@outlook.com>, 2017
# Runo <i.am.runo@gmail.com>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2020-03-18 14:04+0100\n"
"PO-Revision-Date: 2020-03-18 13:04+0000\n"
"Last-Translator: JosJuice\n"
"Language-Team: Portuguese (Brazil) (http://www.transifex.com/delroth/dolphin-"
"emu/language/pt_BR/)\n"
"Language: pt_BR\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n > 1);\n"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1412
msgid ""
"\n"
"\n"
"Because GameCube disc images contain little verification data, there may be "
"problems that Dolphin is unable to detect."
msgstr ""
"\n"
"\n"
"Como as imagens de disco do GameCube contêm poucos dados de verificação, "
"pode haver problemas que o Dolphin não consiga detectar."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1418
msgid ""
"\n"
"\n"
"Because this title is not for retail Wii consoles, Dolphin cannot verify "
"that it hasn't been tampered with."
msgstr ""
"\n"
"\n"
"Como esse título não é para consoles Wii para venda, o Dolphin não pode "
"verificar se ele não foi adulterado."
#: Source/Core/DolphinQt/MenuBar.cpp:1091
msgid ""
"\n"
"\n"
"WARNING: Fixing this NAND requires the deletion of titles that have "
"incomplete data on the NAND, including all associated save data. By "
"continuing, the following title(s) will be removed:\n"
"\n"
"%1\n"
"Launching these titles may also fix the issues."
msgstr ""
"\n"
"\n"
"AVISO: Corrigir a NAND requer a eliminação de títulos com dados incompletos, "
"incluindo seus dados salvos. Se continuar, estes títulos serão removidos:\n"
"\n"
"%1\n"
"Executar esses títulos também podem resolver os problemas."
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:101
msgid " (Disc %1)"
msgstr " (Disco %1)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:252
msgid "! Not"
msgstr "! Não"
#: Source/Core/DiscIO/CompressedBlob.cpp:191
#, c-format
msgid "\"%s\" failed to be scrubbed. Probably the image is corrupt."
msgstr "Falha ao reduzir \"%s\". A imagem provavelmente está corrompida."
#: Source/Core/DiscIO/CompressedBlob.cpp:164
#, c-format
msgid "\"%s\" is already compressed! Cannot compress it further."
msgstr "\"%s\" já está comprimido! Não é possível comprimir novamente."
#: Source/Core/Core/Boot/Boot.cpp:196
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" é um arquivo GCM/ISO inválido, ou não é uma ISO de GC/Wii."
#. i18n: The symbol for percent.
#. i18n: The percent symbol.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:68
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:252
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:258
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:37
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:28
msgid "%"
msgstr "%"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:255
msgid "% Modulo"
msgstr "% Módulo"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:59
msgid ""
"%1\n"
"wants to join your party."
msgstr ""
"%1\n"
"quer juntar-se ao seu grupo."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:72
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:403
msgid "%1 %"
msgstr "%1 %"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:209
msgid "%1 % (%2 MHz)"
msgstr "%1 % (%2 MHz)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:77
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:160
msgid "%1 (%2)"
msgstr "%1 (%2)"
#. i18n: If there is a pre-defined patch with the name %1 and the user wants to edit it,
#. a copy of it gets created with this name
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:98
msgid "%1 (Copy)"
msgstr "%1 (cópia)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:59
msgid "%1 (Disc %2, Revision %3)"
msgstr "%1 (disco %2, revisão %3)"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:63
msgid "%1 (Revision %3)"
msgstr "%1 (revisão %3)"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:281
msgid ""
"%1 FIFO bytes\n"
"%2 memory bytes\n"
"%3 frames"
msgstr ""
"%1 bytes FIFO\n"
"%2 bytes de memória\n"
"%3 frames"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:246
msgid "%1 Free Blocks; %2 Free Dir Entries"
msgstr "%1 blocos livres; %2 arquivos livres"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:101
msgid "%1 Graphics Configuration"
msgstr "Configuração de gráficos %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:652
msgid "%1 Match(es)"
msgstr "%1 correspondência(s)"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:134
msgid "%1 doesn't support this feature on your system."
msgstr "%1 não é compatível com este recurso no seu sistema."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:195
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:304
msgid "%1 doesn't support this feature."
msgstr "%1 não é compatível com este recurso."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:261
msgid ""
"%1 frame(s)\n"
"%2 object(s)\n"
"Current Frame: %3"
msgstr ""
"%1 frame(s)\n"
"%2 objeto(s)\n"
"Frame Atual: %3"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:883
msgid "%1 has joined"
msgstr "%1 entrou"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:888
msgid "%1 has left"
msgstr "%1 saiu"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:1009
msgid "%1 is now golfing"
msgstr "%1 está jogando golfe"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:250
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:320
msgid "%1 ms"
msgstr "%1 ms"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:261
msgid "%1 session found"
msgstr "%1 sessão encontrada"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:261
msgid "%1 sessions found"
msgstr "%1 sessões encontradas"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:157
msgid "%1% (Normal Speed)"
msgstr "%1% (velocidade normal)"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:142
msgid "%1[%2]: %3"
msgstr "%1[%2]: %3"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:130
msgid "%1[%2]: %3 %"
msgstr "%1[%2]: %3 %"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:136
msgid "%1[%2]: %3/%4 MiB"
msgstr "%1[%2]: %3/%4 MiB"
#: Source/Core/DiscIO/CompressedBlob.cpp:243
#, c-format
msgid "%i of %i blocks. Compression ratio %i%%"
msgstr "%i de %i blocos. Taxa de compressão %i%%"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. This string is referring to a specific such demo
#. rather than the game mode as a whole, so please use the singular form. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:657
#, c-format
msgid "%s (Masterpiece)"
msgstr "%s (Masterpiece)"
#: Source/Core/Core/Boot/Boot.cpp:347
#, c-format
msgid "%s IPL found in %s directory. The disc might not be recognized"
msgstr "IPL %s encontrado na pasta %s. O disco pode não ser reconhecido"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:224
#, c-format
msgid ""
"%s is not a directory, failed to move to *.original.\n"
" Verify your write permissions or move the file outside of Dolphin"
msgstr ""
"%s não é uma pasta, falha ao mover para *.original.\n"
"Verifique se você tem permissões de escrita ou mova o arquivo para fora do "
"Dolphin"
#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:215
#, c-format
msgid "%s was not a directory, moved to *.original"
msgstr "%s não era uma pasta, movido para *.original"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:260
msgid "& And"
msgstr "& E"
#: Source/Core/DolphinQt/MenuBar.cpp:576
msgid "&About"
msgstr "&Sobre"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:263
msgid "&Add Memory Breakpoint"
msgstr "&Adicionar ponto de interrupção de memória"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:52
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:75
msgid "&Add New Code..."
msgstr "&Adicionar novo código..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:463
msgid "&Add function"
msgstr "&Adicionar função"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:43
msgid "&Add..."
msgstr "&Adicionar..."
#: Source/Core/DolphinQt/MenuBar.cpp:500
msgid "&Audio Settings"
msgstr "Configurações de &Som"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:177
msgid "&Auto Update:"
msgstr "&Atualização automática:"
#: Source/Core/DolphinQt/MenuBar.cpp:515
msgid "&Automatic Start"
msgstr "Início &automático"
#: Source/Core/DolphinQt/MenuBar.cpp:188
msgid "&Boot from DVD Backup"
msgstr "Iniciar de um &Disco de Backup"
#: Source/Core/DolphinQt/MenuBar.cpp:455
msgid "&Breakpoints"
msgstr "&Pontos de Interrupção"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:94
msgid "&Browse..."
msgstr "&Procurar..."
#: Source/Core/DolphinQt/MenuBar.cpp:559
msgid "&Bug Tracker"
msgstr "Acompanhamento de &bugs"
#: Source/Core/DolphinQt/WiiUpdate.cpp:102
msgid "&Cancel"
msgstr "&Cancelar"
#: Source/Core/DolphinQt/MenuBar.cpp:225
msgid "&Cheats Manager"
msgstr "Gerenciador de &trapaças"
#: Source/Core/DolphinQt/MenuBar.cpp:569
msgid "&Check for Updates..."
msgstr "Verificar &atualizações..."
#: Source/Core/DolphinQt/MenuBar.cpp:913
msgid "&Clear Symbols"
msgstr "&Limpar símbolos"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Clone..."
msgstr "&Clonar..."
#: Source/Core/DolphinQt/MenuBar.cpp:428
msgid "&Code"
msgstr "&Código"
#: Source/Core/DolphinQt/MenuBar.cpp:502
msgid "&Controller Settings"
msgstr "Configurações de &Controles"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:442
msgid "&Copy address"
msgstr "&Copiar endereço"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:82
msgid "&Delete"
msgstr "E&xcluir"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:262
msgid "&Delete Watch"
msgstr "&Excluir monitor"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:53
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:76
msgid "&Edit Code..."
msgstr "&Editar Código..."
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:183
msgid "&Edit..."
msgstr "&Editar..."
#: Source/Core/DolphinQt/MenuBar.cpp:207
msgid "&Eject Disc"
msgstr "&Ejetar disco"
#: Source/Core/DolphinQt/MenuBar.cpp:306
msgid "&Emulation"
msgstr "&Emulação"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:83
msgid "&Export..."
msgstr "&Exportar..."
#: Source/Core/DolphinQt/MenuBar.cpp:201
msgid "&File"
msgstr "&Arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:522
msgid "&Font..."
msgstr "&Fonte..."
#: Source/Core/DolphinQt/MenuBar.cpp:312
msgid "&Frame Advance"
msgstr "A&vançar Quadro"
#: Source/Core/DolphinQt/MenuBar.cpp:915
msgid "&Generate Symbols From"
msgstr "&Gerar símbolos de"
#: Source/Core/DolphinQt/MenuBar.cpp:555
msgid "&GitHub Repository"
msgstr "Repositório no &GitHub"
#: Source/Core/DolphinQt/MenuBar.cpp:499
msgid "&Graphics Settings"
msgstr "Configurações de &Gráficos"
#: Source/Core/DolphinQt/MenuBar.cpp:546
msgid "&Help"
msgstr "Aj&uda"
#: Source/Core/DolphinQt/MenuBar.cpp:503
msgid "&Hotkey Settings"
msgstr "Configurações das &Teclas de Atalho"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:85
msgid "&Import..."
msgstr "&Importar..."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:465
msgid "&Insert blr"
msgstr "&Inserir blr"
#: Source/Core/DolphinQt/MenuBar.cpp:472
msgid "&JIT"
msgstr "&JIT"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:113
msgid "&Language:"
msgstr "&Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:329
msgid "&Load State"
msgstr "Carre&gar Estado"
#: Source/Core/DolphinQt/MenuBar.cpp:921
msgid "&Load Symbol Map"
msgstr "&Carregar mapa de símbolos"
#: Source/Core/DolphinQt/MenuBar.cpp:420
msgid "&Lock Widgets In Place"
msgstr "&Bloquear widgets no local"
#: Source/Core/DolphinQt/MenuBar.cpp:464
msgid "&Memory"
msgstr "&Memória"
#: Source/Core/DolphinQt/MenuBar.cpp:693
msgid "&Movie"
msgstr "&Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:202
msgid "&Open..."
msgstr "A&brir..."
#: Source/Core/DolphinQt/MenuBar.cpp:495
msgid "&Options"
msgstr "&Opções"
#: Source/Core/DolphinQt/MenuBar.cpp:941
msgid "&Patch HLE Functions"
msgstr "&Modificar funções HLE"
#: Source/Core/DolphinQt/MenuBar.cpp:308
msgid "&Pause"
msgstr "P&ausar"
#: Source/Core/DolphinQt/MenuBar.cpp:307
msgid "&Play"
msgstr "Inici&ar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:302
msgid "&Properties"
msgstr "&Propriedades"
#: Source/Core/DolphinQt/MenuBar.cpp:708
msgid "&Read-Only Mode"
msgstr "Modo &Somente Leitura"
#: Source/Core/DolphinQt/MenuBar.cpp:436
msgid "&Registers"
msgstr "&Registradores"
#: Source/Core/DolphinQt/Config/PatchesWidget.cpp:45
msgid "&Remove"
msgstr "&Remover"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:54
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:77
msgid "&Remove Code"
msgstr "&Remover código"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:454
msgid "&Rename symbol"
msgstr "&Renomear símbolo"
#: Source/Core/DolphinQt/MenuBar.cpp:310
msgid "&Reset"
msgstr "&Reiniciar"
#: Source/Core/DolphinQt/MenuBar.cpp:221
msgid "&Resource Pack Manager"
msgstr "Gerenciador de &pacotes de recursos"
#: Source/Core/DolphinQt/MenuBar.cpp:922
msgid "&Save Symbol Map"
msgstr "&Salvar mapa de símbolo"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:162
msgid "&Speed Limit:"
msgstr "&Limite de velocidade:"
#: Source/Core/DolphinQt/MenuBar.cpp:309
msgid "&Stop"
msgstr "&Parar"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:117
msgid "&Theme:"
msgstr "&Tema:"
#: Source/Core/DolphinQt/MenuBar.cpp:219
msgid "&Tools"
msgstr "&Ferramentas"
#: Source/Core/DolphinQt/MenuBar.cpp:394
msgid "&View"
msgstr "&Visualizar"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/MenuBar.cpp:447
msgid "&Watch"
msgstr "A&ssistir"
#: Source/Core/DolphinQt/MenuBar.cpp:548
msgid "&Website"
msgstr "&Website"
#: Source/Core/DolphinQt/GameList/GameList.cpp:303
msgid "&Wiki"
msgstr "&Wiki"
#: Source/Core/DolphinQt/MenuBar.cpp:1191
msgid "'%1' not found, no symbol names generated"
msgstr "'%1' não encontrado, nenhum nome de símbolo gerado"
#: Source/Core/DolphinQt/MenuBar.cpp:1235
msgid "'%1' not found, scanning for common functions instead"
msgstr "'%1' não encontrado, em vez disso, examinando por funções comuns"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:135
msgid "(None)"
msgstr "(Nenhum)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:134
msgid "(host)"
msgstr "(host)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:169
msgid "(off)"
msgstr "(desligado)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:133
msgid "(ppc)"
msgstr "(ppc)"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:253
msgid "* Multiply"
msgstr "* Multiplicar"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:256
msgid "+ Add"
msgstr "+ Adicionar"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:266
msgid ", Comma"
msgstr ", Vírgula"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:257
msgid "- Subtract"
msgstr "- Subtrair"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:295
msgid "--> %1"
msgstr "--> %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:198
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:704
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:82
msgid "..."
msgstr "..."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:254
msgid "/ Divide"
msgstr "/ Dividir"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:110
msgid "16-bit"
msgstr "16-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:394
msgid "16-bit Integer"
msgstr "Inteiro de 16 bits"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:115
msgid "16:9"
msgstr "16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "16x"
msgstr "16x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "1x"
msgstr "1x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "2x"
msgstr "2x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:53
msgid "2x Native (1280x1056) for 720p"
msgstr "2x Nativo (1280x1056) para 720p"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:111
msgid "32-bit"
msgstr "32-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:394
msgid "32-bit Integer"
msgstr "Inteiro de 32 bits"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:336
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:23
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:392
msgid "3D"
msgstr "3D"
#. i18n: Stereoscopic 3D
#: Source/Core/Core/HotkeyManager.cpp:338
#: Source/Core/DolphinQt/Config/Mapping/Hotkey3D.cpp:26
msgid "3D Depth"
msgstr "Profundidade 3D"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:54
msgid "3x Native (1920x1584) for 1080p"
msgstr "3x Nativo (1920x1584) para 1080p"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:114
msgid "4:3"
msgstr "4:3"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "4x"
msgstr "4x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:55
msgid "4x Native (2560x2112) for 1440p"
msgstr "4x Nativo (2560x2112) para 1440p"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "5x Native (3200x2640)"
msgstr "5x Nativo (3200x2640)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:56
msgid "6x Native (3840x3168) for 4K"
msgstr "6x Nativo (3840x3168) para 4K"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57
msgid "7x Native (4480x3696)"
msgstr "7x Nativo (4480x3696)"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:109
msgid "8-bit"
msgstr "8-bit"
#: Source/Core/DolphinQt/CheatsManager.cpp:394
msgid "8-bit Integer"
msgstr "Inteiro de 8 bits"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:69
msgid "8x"
msgstr "8x"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:57
msgid "8x Native (5120x4224) for 5K"
msgstr "8x Nativo (5120x4224) para 5K"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:259
msgid "< Less-than"
msgstr "< Menor que"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:104
msgid "<Nothing>"
msgstr "<Nada>"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:69
msgid "<System Language>"
msgstr "<Idioma do Sistema>"
#: Source/Core/DolphinQt/Updater.cpp:49
msgid ""
"<h2>A new version of Dolphin is available!</h2>Dolphin %1 is available for "
"download. You are running %2.<br> Would you like to update?<br><h4>Release "
"Notes:</h4>"
msgstr ""
"<h2>Uma nova versão do Dolphin está disponível!</h2>O Dolphin %1 está "
"disponível para download. Você está usando a versão %2.<br> Gostaria de "
"atualizar?<br><h4>Notas da versão:</h4>"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:258
msgid "> Greater-than"
msgstr "> Maior que"
#: Source/Core/DolphinQt/MainWindow.cpp:1292
#: Source/Core/DolphinQt/MainWindow.cpp:1360
msgid "A NetPlay Session is already in progress!"
msgstr "Uma sessão NetPlay já está em andamento!"
#: Source/Core/Core/WiiUtils.cpp:132
#, c-format
msgid ""
"A different version of this title is already installed on the NAND.\n"
"\n"
"Installed version: %u\n"
"WAD version: %u\n"
"\n"
"Installing this WAD will replace it irreversibly. Continue?"
msgstr ""
"Uma versão diferente deste título já está instalada na NAND.\n"
"\n"
"Versão instalada: %u\n"
"Versão do WAD: %u\n"
"\n"
"Instalar esse WAD irá substitui-lo sem volta. Continuar?"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:502
msgid "A disc is already about to be inserted."
msgstr "Um disco já está prestes a ser inserido."
#: Source/Core/DolphinQt/MainWindow.cpp:808
msgid ""
"A shutdown is already in progress. Unsaved data may be lost if you stop the "
"current emulation before it completes. Force stop?"
msgstr ""
"Um desligamento está em andamento. Dados não salvos poderão ser perdidos se "
"você parar a emulação atual antes dela ser concluída. Forçar encerramento?"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:371
msgid "A sync can only be triggered when a Wii game is running."
msgstr ""
"Uma sincronização só pode ser acionada quando um jogo de Wii está em "
"execução."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:108
msgid ""
"ALERT:\n"
"\n"
"All players must use the same Dolphin version.\n"
"If enabled, SD cards must be identical between players.\n"
"If DSP LLE is used, DSP ROMs must be identical between players.\n"
"If a game is hanging on boot, it may not support Dual Core Netplay. Disable "
"Dual Core.\n"
"If connecting directly, the host must have the chosen UDP port open/"
"forwarded!\n"
"\n"
"Wii Remote support in netplay is experimental and may not work correctly.\n"
"Use at your own risk.\n"
msgstr ""
" \n"
"ALERTA:\n"
"\n"
"Todos os jogadores devem usar a mesma versão do Dolphin.\n"
"Se habilitado, cartões SD devem ser idênticos entre os jogadores.\n"
"Se o DSP LLE for usado, as ROMs do DSP devem ser idênticas entre os "
"jogadores.\n"
"Se o jogo está travando para iniciar, ele pode não suportar o Netplay Dual "
"Core. Desabilite o Dual Core.\n"
"Ao conectar diretamente, o host deve ter a porta UDP escolhida aberta/"
"redirecionada!\n"
"\n"
"O suporte ao Wii Remote em NetPlay é experimental e pode não funcionar.\n"
"Use por sua conta em risco.\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:199
msgid "AR Code"
msgstr "Código AR"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:56
msgid "AR Codes"
msgstr "Códigos AR"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:106
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:142
msgid "ASCII"
msgstr "ASCII"
#: Source/Core/DolphinQt/GameList/GameList.cpp:578
msgid "Abort"
msgstr "Interromper"
#: Source/Core/DolphinQt/AboutDialog.cpp:17
msgid "About Dolphin"
msgstr "Sobre o Dolphin"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:61
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:216
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:50
msgid "Accelerometer"
msgstr "Acelerômetro"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:73
msgid "Accuracy:"
msgstr "Precisão:"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:89
msgid "Action"
msgstr "Ação"
#: Source/Core/Core/ARDecrypt.cpp:478
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Erro na decodificação de código do Action Replay:\n"
"Falha na verificação de paridade\n"
"\n"
"Código responsável:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:528
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Add Code "
"(%s)"
#: Source/Core/Core/ActionReplay.cpp:618
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Fill and "
"Slide (%s)"
#: Source/Core/Core/ActionReplay.cpp:406
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em RAM "
"Write and Fill (%s)"
#: Source/Core/Core/ActionReplay.cpp:466
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr ""
"Erro do Action Replay: Tamanho inválido (%08x : endereço = %08x) em Write to "
"Pointer (%s)"
#: Source/Core/Core/ActionReplay.cpp:673
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Erro do Action Replay: Valor inválido (%08x) em Memory Copy (%s)"
#: Source/Core/Core/ActionReplay.cpp:543
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Erro do Action Replay: Master Code e Write to CCXXXXXX não estão "
"implementados (%s)\n"
"Master Codes não são necessários. Não utilize Master Codes."
#: Source/Core/Core/ActionReplay.cpp:248
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Erro do Action Replay: Linha de código AR inválida: %s"
#: Source/Core/Core/ActionReplay.cpp:784
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: Conditional Code: Tamanho Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:752
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: Tipo de Normal Code Inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:808
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: Normal Code %i: Subtipo inválido %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:710
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: Normal Code 0: Subtipo inválido %08x (%s)"
#: Source/Core/Core/HotkeyManager.cpp:38
msgid "Activate NetPlay Chat"
msgstr "Ativar chat do NetPlay"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159
msgid "Active"
msgstr "Ativo"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:71
msgid "Adapter Detected"
msgstr "Adaptador Detectado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:74
msgid "Adapter:"
msgstr "Adaptador:"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:55
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:50
msgid "Add"
msgstr "Adicionar"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:46
msgid "Add New USB Device"
msgstr "Adicionar novo dispositivo USB"
#: Source/Core/Core/HotkeyManager.cpp:76
msgid "Add a Breakpoint"
msgstr "Adicionar um ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:77
msgid "Add a Memory Breakpoint"
msgstr "Adicionar um ponto de interrupção de memória"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:126
msgid "Add to &watch"
msgstr "Adicionar para &assistir"
#: Source/Core/DolphinQt/CheatsManager.cpp:272
msgid "Add to Watch"
msgstr "Adicionar para assistir"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:144
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:154
msgid "Add..."
msgstr "Adicionar"
#: Source/Core/DolphinQt/CheatsManager.cpp:643
#: Source/Core/DolphinQt/CheatsManager.cpp:644
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:79
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:49
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:164
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138
#: Source/Core/DolphinQt/MenuBar.cpp:916
msgid "Address"
msgstr "Endereço"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:116
msgid "Address Space"
msgstr "Espaço do endereço"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:43
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
msgid "Address:"
msgstr "Endereço:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:228
msgid ""
"Adjusts the accuracy at which the GPU receives texture updates from RAM.\n"
"\n"
"The \"Safe\" setting eliminates the likelihood of the GPU missing texture "
"updates from RAM. Lower accuracies cause in-game text to appear garbled in "
"certain games.\n"
"\n"
"If unsure, select the rightmost value."
msgstr ""
"Ajusta a precisão com a qual a GPU recebe atualizações de texturas a partir "
"da RAM.\n"
"\n"
"A opção \"Seguro\" elimina as chances da GPU perder atualizações de texturas "
"da RAM. Uma precisão menor pode deixar o texto em alguns jogos ilegível.\n"
"\n"
"Na dúvida, selecione o valor mais à direita."
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:89
msgid ""
"Adjusts the emulated CPU's clock rate.\n"
"\n"
"Higher values may make variable-framerate games run at a higher framerate, "
"at the expense of performance. Lower values may activate a game's internal "
"frameskip, potentially improving performance.\n"
"\n"
"WARNING: Changing this from the default (100%) can and will break games and "
"cause glitches. Do so at your own risk. Please do not report bugs that occur "
"with a non-default clock."
msgstr ""
"Ajusta a taxa de clock da CPU emulada.\n"
"\n"
"Valores mais elevados podem fazer com que jogos com taxas de quadro "
"variáveis funcionem com uma maior taxa de quadros, ao custo do desempenho. "
"Valores mais baixos podem ativar o salto de quadros interno de um jogo, "
"potencialmente melhorando o desempenho.\n"
"\n"
"ATENÇÃO: Alterar o padrão (100%) pode e travará jogos e causará falhas. Faça "
"isso por sua conta e risco. Por favor, não relate os erros que ocorrerem com "
"um clock não padrão."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:94
msgid "Advance Game Port"
msgstr "Advance Game Port"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:85
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:114
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:43
msgid "Advanced"
msgstr "Avançado"
#: Source/Core/UICommon/NetPlayIndex.cpp:252
msgid "Africa"
msgstr "África"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:293
msgid "All Files (*)"
msgstr "Todos os arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:671
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"dff *.m3u);;All Files (*)"
msgstr ""
"Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.dff *.m3u);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:46
msgid ""
"All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad *."
"m3u);;All Files (*)"
msgstr ""
"Todos os arquivos GC/Wii (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz "
"*.wad *.m3u);;Todos os Arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1184
#: Source/Core/DolphinQt/MainWindow.cpp:1191
msgid "All Save States (*.sav *.s##);; All Files (*)"
msgstr "Todos os estados salvos (*.sav *.s##);; Todos os arquivos (*)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:331
msgid "All devices"
msgstr "Todos os dispositivos"
#: Source/Core/Core/NetPlayServer.cpp:1087
msgid "All players' codes synchronized."
msgstr "Todos os códigos dos jogadores foram sincronizados."
#: Source/Core/Core/NetPlayServer.cpp:1043
msgid "All players' saves synchronized."
msgstr "Todos os jogos salvos dos jogadores foram sincronizados."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:132
msgid "Allow Mismatched Region Settings"
msgstr "Permitir configurações de região incompatíveis"
#: Source/Core/DolphinQt/Main.cpp:198
msgid "Allow Usage Statistics Reporting"
msgstr "Ativar envio de estatísticas de uso"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:212
msgid ""
"Allows manipulation of the in-game camera. Move the mouse while holding the "
"right button to pan or middle button to roll.\n"
"\n"
"Use the WASD keys while holding SHIFT to move the camera. Press SHIFT+2 to "
"increase speed or SHIFT+1 to decrease speed. Press SHIFT+R to reset the "
"camera or SHIFT+F to reset the speed.\n"
"\n"
"If unsure, leave this unchecked. "
msgstr ""
"Essa função permite movimentar a câmera do jogo. Mova o mouse enquanto "
"segura o botão direito para ajustar o ângulo ou enquanto segura o botão do "
"meio para rolar a câmera. \n"
"\n"
"Segure SHIFT e use as teclas WASD para mover a câmera. Pressione SHIFT+2 "
"para mover-se mais rápido e SHIFT+1 para mover-se mais devagar. Pressione "
"SHIFT+R para resetar a câmera e SHIFT+F para resetar a velocidade de "
"movimento.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:20
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:210
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:37
msgid "Alternate Input Sources"
msgstr "Fontes de entrada alternativas"
#. i18n: Treat a controller as always being connected regardless of what
#. devices the user actually has plugged in
#: Source/Core/Core/HW/GCPadEmu.cpp:103
msgid "Always Connected"
msgstr "Sempre conectado"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:173
msgid "Always Hide Mouse Cursor"
msgstr "Sempre ocultar o cursor do mouse"
#: Source/Core/Common/Assert.h:60
#, c-format
msgid ""
"An error occurred.\n"
"\n"
" Line: %d\n"
" File: %s\n"
"\n"
"Ignore and continue?"
msgstr ""
"Ocorreu um erro.\n"
"\n"
"Linha: %d\n"
"Arquivo: %s\n"
"\n"
"Ignorar e continuar?"
#: Source/Core/Core/HW/DVD/DVDThread.cpp:162
msgid "An inserted disc was expected but not found."
msgstr "Um disco inserido era esperado, mas não foi encontrado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "Anaglyph"
msgstr "Anáglifo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:155
msgid "Analyze"
msgstr "Analisar"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:60
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:29
msgid "Angle"
msgstr "Ângulo"
#. i18n: Refers to the dead-zone setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:42
msgid "Angular velocity to ignore."
msgstr "Velocidade angular para ignorar."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:92
msgid "Anisotropic Filtering:"
msgstr "Filtragem Anisotrópica:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:90
msgid "Anti-Aliasing:"
msgstr "Anti-Aliasing:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:72
msgid "Any Region"
msgstr "Qualquer região"
#: Source/Core/DolphinQt/MenuBar.cpp:1372
msgid "Append signature to"
msgstr "Anexar assinatura para"
#: Source/Core/DolphinQt/MenuBar.cpp:934
msgid "Append to &Existing Signature File..."
msgstr "An&exar ao arquivo de assinatura existente..."
#: Source/Core/DolphinQt/MenuBar.cpp:938
msgid "Appl&y Signature File..."
msgstr "A&plicar arquivo de assinatura..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:303
msgid ""
"Applies a post-processing effect after rendering a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"Aplica um efeito de pós-processamento após renderizar cada quadro.\n"
"\n"
"Na dúvida, selecione \"(desligado)\"."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:89
msgid "Apploader Date:"
msgstr "Data do Apploader:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:236
msgid "Apply"
msgstr "Aplicar"
#: Source/Core/DolphinQt/MenuBar.cpp:1395
msgid "Apply signature file"
msgstr "Aplicar arquivo de assinatura"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:85
msgid "Arbitrary Mipmap Detection"
msgstr "Detecção arbitrária de mipmap"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:205
msgid "Are you sure that you want to delete '%1'?"
msgstr "Deseja mesmo excluir '%1'?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:756
msgid "Are you sure you want to delete this file?"
msgstr "Deseja mesmo excluir este arquivo?"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:239
msgid "Are you sure you want to delete this pack?"
msgstr "Deseja mesmo excluir este pacote?"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:517
msgid "Are you sure you want to quit NetPlay?"
msgstr "Deseja mesmo fechar o NetPlay?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:507
msgid "Are you sure?"
msgstr "Você tem certeza?"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:112
msgid "Aspect Ratio:"
msgstr "Proporção de Tela:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:232
msgid "Assign Controller Ports"
msgstr "Definir Porta dos Controles"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:21
msgid "Assign Controllers"
msgstr "Definir controles"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:116
msgid "Asynchronous (Skip Drawing)"
msgstr "Assíncrono (pular desenho)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:115
msgid "Asynchronous (Ubershaders)"
msgstr "Assíncrono (ubershaders)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:233
msgid "Attach MotionPlus"
msgstr "Acoplar MotionPlus"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:39
msgid "Audio"
msgstr "Áudio"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:80
msgid "Audio Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:138
msgid "Audio Stretching Settings"
msgstr "Configurações de alongamento de áudio"
#: Source/Core/DiscIO/Enums.cpp:33
msgid "Australia"
msgstr "Austrália"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Author"
msgstr "Autor"
#: Source/Core/DolphinQt/AboutDialog.cpp:68
msgid "Authors"
msgstr "Autores"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Auto"
msgstr "Automático"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "Auto (Multiple of 640x528)"
msgstr "Automático (Múltiplo de 640x528)"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:167
msgid "Auto Update Settings"
msgstr "Configurações de atualização automática"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:414
msgid ""
"Auto internal resolution is not allowed in strict sync mode, as it depends "
"on window size.\n"
"\n"
"Please select a specific internal resolution."
msgstr ""
"A resolução interna automática não é permitida no modo de sincronização "
"estrito, pois depende do tamanho da janela.\n"
"\n"
"Por favor, selecione uma resolução interna específica."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:92
msgid "Auto-Adjust Window Size"
msgstr "Ajustar automaticamente o tamanho da tela"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:65
msgid "Auto-Hide"
msgstr "Ocultar automaticamente"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:216
msgid ""
"Automatically adjusts the window size to the internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ajusta automaticamente o tamanho da janela à resolução interna da emulação.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#. i18n: The "Auxiliary" address space is the address space of ARAM (Auxiliary RAM).
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:124
msgid "Auxiliary"
msgstr "Auxiliar"
#. i18n: The symbol for the unit "bytes"
#: Source/Core/UICommon/UICommon.cpp:459
msgid "B"
msgstr "B"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:568
msgid "BAT incorrect. Dolphin will now exit"
msgstr "BAT Incorreto, Dolphin vai fechar agora"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:474
msgid "BP register "
msgstr "Registrador BP"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:111
msgid "Backend Multithreading"
msgstr "Multi-threads no backend"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:77
msgid "Backend Settings"
msgstr "Configurações do Backend"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:71
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:50
msgid "Backend:"
msgstr "Backend:"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:209
msgid "Background Input"
msgstr "Entrada de Dados em Segundo Plano"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:26
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:22
msgid "Backward"
msgstr "Para trás"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474
msgid "Bad address provided."
msgstr "Endereço incorreto fornecido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:352
msgid "Bad dump"
msgstr "Extração falha"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:503
msgid "Bad value provided."
msgstr "Valor incorreto fornecido."
#: Source/Core/DolphinQt/GameList/GameList.cpp:912
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:193
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
#: Source/Core/DolphinQt/MenuBar.cpp:603
msgid "Banner"
msgstr "Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:97
msgid "Banner Details"
msgstr "Detalhes do Banner"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:121
msgid "Banner:"
msgstr "Banner:"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:91
msgid "Bar"
msgstr "Barra"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:54
msgid "Basic"
msgstr "Básico"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:121
msgid "Basic Settings"
msgstr "Configurações Básicas"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:38
msgid "Bass"
msgstr "Baixo"
#: Source/Core/DolphinQt/Main.cpp:173
msgid "Batch mode cannot be used without specifying a game to launch."
msgstr ""
"O modo em lote não pode ser usado sem especificar um jogo para executar."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:256
msgid "Battery"
msgstr "Bateria"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "Beta (once a month)"
msgstr "Beta (mensalmente)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:99
msgid "Bitrate (kbps):"
msgstr "Bitrate (kbps):"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
msgid "Blocks"
msgstr "Blocos"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:35
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:51
msgid "Blue"
msgstr "Azul"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:42
msgid "Blue Left"
msgstr "Azul Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:45
msgid "Blue Right"
msgstr "Azul Direito"
#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:15
msgid ""
"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
"Passthrough mode cannot be used."
msgstr ""
"O modo passthrough do Bluetooth está ativado, mas o Dolphin foi compilado "
"sem o libusb. O modo passthrough não pode ser usado."
#: Source/Core/DolphinQt/MenuBar.cpp:508
msgid "Boot to Pause"
msgstr "Iniciar para pausar"
#: Source/Core/DolphinQt/MainWindow.cpp:1507
msgid "BootMii NAND backup file (*.bin);;All Files (*)"
msgstr ""
"Arquivo de cópia de segurança BootMii NAND (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/MainWindow.cpp:1535
msgid "BootMii keys file (*.bin);;All Files (*)"
msgstr "Arquivos BootMii keys (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:118
msgid "Borderless Fullscreen"
msgstr "Tela Cheia Sem Bordas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:174
msgid "Bottom"
msgstr "Embaixo"
#. i18n: "Branch" means the version control term, not a literal tree branch.
#: Source/Core/DolphinQt/AboutDialog.cpp:53
msgid "Branch: %1"
msgstr "Branch: %1"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:67
msgid "Break"
msgstr "Pausa"
#: Source/Core/Core/HotkeyManager.cpp:329
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:27
msgid "Breakpoint"
msgstr "Ponto de interrupção"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:484
msgid "Breakpoint encountered! Step out aborted."
msgstr "Ponto de interrupção encontrado! Saída interrompida."
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:26
msgid "Breakpoints"
msgstr "Pontos de interrupção"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:106
msgid "Broadband Adapter"
msgstr "Adaptador de Banda Larga"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189
msgid "Broadband Adapter MAC address"
msgstr "Endereço MAC do adaptador de banda larga"
#: Source/Core/DolphinQt/MenuBar.cpp:236
msgid "Browse &NetPlay Sessions...."
msgstr "Procurar sessões &NetPlay..."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:143
msgid "Buffer Size:"
msgstr "Tamanho do buffer:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:898
msgid "Buffer size changed to %1"
msgstr "Tamanho do buffer alterado para %1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:101
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Buffer:"
msgstr "Buffer:"
#: Source/Core/Core/HW/GCPadEmu.cpp:89
msgid "Button"
msgstr "Botão"
#: Source/Core/Core/HW/GCPadEmu.cpp:55
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:79
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:76
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:80
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:39
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:51
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:201
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:25
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:109
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:135
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:155
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:187
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:76
msgid "Buttons"
msgstr "Botões"
#: Source/Core/Core/HW/GCPadEmu.cpp:74
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:32
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:27
msgid "C Stick"
msgstr "Eixo C"
#: Source/Core/DolphinQt/MenuBar.cpp:933
msgid "C&reate Signature File..."
msgstr "&Criar arquivo de assinatura..."
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:487
msgid "CP register "
msgstr "Registrador CP"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:56
msgid "CPU Emulation Engine:"
msgstr "Motor de emulação da CPU:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:50
msgid "CPU Options"
msgstr "Opções da CPU"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:56
msgid "CRC32:"
msgstr "CRC32:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:30
msgid "Cached Interpreter (slower)"
msgstr "Interpretador com Cache (muito lento)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:194
msgid ""
"Caches custom textures to system RAM on startup.\n"
"\n"
"This can require exponentially more RAM but fixes possible stuttering.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria um cache na RAM com as texturas personalizadas ao iniciar a emulação.\n"
"Utiliza grandes quantidades de memória RAM, mas evita possíveis engasgos "
"durante a execução dos jogos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:83
msgid "Calculate"
msgstr "Calcular"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:311
msgid ""
"Calculates lighting of 3D objects per-pixel rather than per-vertex, "
"smoothing out the appearance of lit polygons and making individual triangles "
"less noticeable.\n"
"\n"
"Rarely causes slowdowns or graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Calcula a iluminação dos objetos 3D pixel a pixel ao invés de vértice a "
"vértice, suavizando a aparência de polígonos iluminados e tornando "
"triângulos individuais menos perceptíveis.\n"
"Em casos raros pode causar quedas de performance ou problemas gráficos.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:822
msgid "Calibrate"
msgstr "Calibrar"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:814
msgid "Calibration"
msgstr "Calibração"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:46
msgid "Calibration Period"
msgstr "Período de Calibração"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:105
msgid "Callstack"
msgstr "Pilha de chamadas"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1774
#, c-format
msgid "Can't find Wii Remote by connection handle %02x"
msgstr ""
"Não foi possível encontrar o Wii Remote pelo identificador de conexão %02x"
#: Source/Core/DolphinQt/MainWindow.cpp:1285
#: Source/Core/DolphinQt/MainWindow.cpp:1353
msgid "Can't start a NetPlay Session while a game is still running!"
msgstr ""
"Não é possível iniciar uma sessão NetPlay enquanto um jogo está em execução!"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:51
msgid "Cancel"
msgstr "Cancelar"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:861
msgid "Cancel Calibration"
msgstr "Cancelar calibração"
#: Source/Core/Core/FifoPlayer/FifoPlayer.cpp:102
msgid "Cannot SingleStep the FIFO. Use Frame Advance instead."
msgstr ""
"Não foi possível executar SingleStep no FIFO. Use Avançar Quadro no lugar."
#: Source/Core/Core/Boot/Boot_WiiWAD.cpp:41
msgid "Cannot boot this WAD because it could not be installed to the NAND."
msgstr ""
"Não foi possível iniciar esse WAD porque ele não pôde ser instalado à NAND."
#: Source/Core/Core/Boot/Boot.cpp:505
msgid "Cannot find the GC IPL."
msgstr "Não foi possível encontrar o IPL do GC."
#: Source/Core/DolphinQt/CheatsManager.cpp:554
msgid ""
"Cannot interpret the given value.\n"
"Have you chosen the right type?"
msgstr ""
"Não foi possível interpretar o valor fornecido.\n"
"Você escolheu o tipo correto?"
#: Source/Core/Core/Boot/Boot.cpp:503
msgid "Cannot start the game, because the GC IPL could not be found."
msgstr "Não foi possível iniciar o jogo, pois do IPL do GC não foi encontrado."
#. i18n: Refers to the "center" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:42
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:221
msgid "Center"
msgstr "Centro"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:823
msgid "Center and Calibrate"
msgstr "Centralizar e calibrar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:318
msgid "Change &Disc"
msgstr "Trocar &Disco"
#: Source/Core/DolphinQt/MenuBar.cpp:206
msgid "Change &Disc..."
msgstr "&Trocar Disco..."
#: Source/Core/Core/HotkeyManager.cpp:29
msgid "Change Disc"
msgstr "Trocar Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:135
msgid "Change Discs Automatically"
msgstr "Alterar Discos Automaticamente"
#: Source/Core/Core/Movie.cpp:1193
#, c-format
msgid "Change the disc to %s"
msgstr "Trocar o disco para %s"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:67
msgid "Changing cheats will only take effect when the game is restarted."
msgstr "Alterar trapaças somente surtirá efeito após o jogo ser reiniciado."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:203
msgid "Chat"
msgstr "Chat"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:24
msgid "Cheat Code Editor"
msgstr "Editor de código de trapaça"
#: Source/Core/DolphinQt/CheatsManager.cpp:213
msgid "Cheat Search"
msgstr "Pesquisa de Cheats"
#: Source/Core/DolphinQt/CheatsManager.cpp:157
msgid "Cheats Manager"
msgstr "Gerenciador de trapaças"
#: Source/Core/DolphinQt/MenuBar.cpp:259
msgid "Check NAND..."
msgstr "Verificar NAND..."
#: Source/Core/DolphinQt/Settings/PathPane.cpp:152
msgid "Check for Game List Changes in the Background"
msgstr "Verificar alterações na lista de jogos em segundo plano"
#: Source/Core/DolphinQt/AboutDialog.cpp:58
msgid "Check for updates"
msgstr "Verificar atualizações"
#: Source/Core/DolphinQt/GameList/GameList.cpp:781
msgid ""
"Check whether you have the permissions required to delete the file or "
"whether it's still in use."
msgstr ""
"Verifique se você tem as permissões necessárias para excluir o arquivo ou se "
"ainda está em uso."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:153
msgid "Checksum"
msgstr "Soma de verificação"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "China"
msgstr "China"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:200
msgid "Choose a file to open"
msgstr "Abrir"
#: Source/Core/DolphinQt/MenuBar.cpp:1413
msgid "Choose priority input file"
msgstr "Escolha o arquivo de entrada prioritário"
#: Source/Core/DolphinQt/MenuBar.cpp:1418
msgid "Choose secondary input file"
msgstr "Escolha o arquivo de entrada secundário"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:160
msgid "Choose the folder to extract to"
msgstr "Selecionar pasta"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:242
msgid "Classic Buttons"
msgstr "Botões clássicos"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:44
msgid "Classic Controller"
msgstr "Controle clássico"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:138
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:235
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:122
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:105
msgid "Clear"
msgstr "Limpar"
#: Source/Core/DolphinQt/MenuBar.cpp:793
msgid "Clear Cache"
msgstr "Limpar cache"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:69
msgid "Clock Override"
msgstr "Sobrepor clock"
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:146
msgid "Clone and &Edit Code..."
msgstr "Duplicar e &Editar Código..."
#: Source/Core/DolphinQt/SearchBar.cpp:28
msgid "Close"
msgstr "Fechar"
#: Source/Core/DolphinQt/MenuBar.cpp:496
msgid "Co&nfiguration"
msgstr "Co&nfiguração"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:30
msgid "Code"
msgstr "Código"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:102
msgid "Code:"
msgstr "Código:"
#: Source/Core/Core/NetPlayClient.cpp:1570
msgid "Codes received!"
msgstr "Códigos recebidos!"
#: Source/Core/DolphinQt/MenuBar.cpp:936
msgid "Combine &Two Signature Files..."
msgstr "Combinar &dois arquivos de assinatura..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
msgid "Comment"
msgstr "Comentário"
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:207
msgid "Common"
msgstr "Comum"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:125
msgid "Compile Shaders Before Starting"
msgstr "Compilar shaders antes de começar"
#: Source/Core/VideoCommon/ShaderCache.cpp:163
msgid "Compiling Shaders"
msgstr "Compilando Shaders"
#: Source/Core/DolphinQt/GameList/GameList.cpp:316
msgid "Compress ISO..."
msgstr "Comprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:281
msgid "Compress Selected ISOs..."
msgstr "Compactar as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:546
msgid "Compressed GC/Wii images (*.gcz)"
msgstr "Imagens GC/Wii comprimidas (*.gcz)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:509
msgid ""
"Compressing a Wii disc image will irreversibly change the compressed copy by "
"removing padding data. Your disc image will still work. Continue?"
msgstr ""
"Comprimir uma imagem de disco do Wii irá alterar permanentemente a cópia "
"comprimida pois os dados de preenchimento serão removidos. Sua imagem "
"comprimida ainda funcionará. Continuar?"
#: Source/Core/DolphinQt/GameList/GameList.cpp:577
#: Source/Core/DolphinQt/GameList/GameList.cpp:597
msgid "Compressing..."
msgstr "Comprimindo..."
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:80
msgid "Condition"
msgstr "Condição"
#: Source/Core/DolphinQt/ToolBar.cpp:130
msgid "Config"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:88
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:183
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:73
msgid "Configure"
msgstr "Configurar"
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:44
msgid "Configure Dolphin"
msgstr "Configurar o Dolphin"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212
msgid "Configure Input"
msgstr "Configurar entrada"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:212
msgid "Configure Output"
msgstr "Configurar saída"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:204
#: Source/Core/DolphinQt/GameList/GameList.cpp:506
#: Source/Core/DolphinQt/GameList/GameList.cpp:566
#: Source/Core/DolphinQt/GameList/GameList.cpp:643
#: Source/Core/DolphinQt/GameList/GameList.cpp:755
#: Source/Core/DolphinQt/MainWindow.cpp:807
#: Source/Core/DolphinQt/MainWindow.cpp:1474
#: Source/Core/DolphinQt/WiiUpdate.cpp:138
msgid "Confirm"
msgstr "Confirmar"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:171
msgid "Confirm backend change"
msgstr "Confirmar mudança de backend"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:168
msgid "Confirm on Stop"
msgstr "Confirmar ao Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:1158
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:516
#: Source/Core/DolphinQt/ResourcePackManager.cpp:238
msgid "Confirmation"
msgstr "Confirmação"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:98
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:194
msgid "Connect"
msgstr "Conectar"
#: Source/Core/Core/HotkeyManager.cpp:84 Source/Core/DolphinQt/MenuBar.cpp:300
msgid "Connect Balance Board"
msgstr "Conectar Balance Board"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:111
msgid "Connect USB Keyboard"
msgstr "Conectar Teclado USB"
#: Source/Core/DolphinQt/MenuBar.cpp:292
msgid "Connect Wii Remote %1"
msgstr "Conectar Wii Remote %1"
#: Source/Core/Core/HotkeyManager.cpp:80
msgid "Connect Wii Remote 1"
msgstr "Conectar Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:81
msgid "Connect Wii Remote 2"
msgstr "Conectar Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:82
msgid "Connect Wii Remote 3"
msgstr "Conectar Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:83
msgid "Connect Wii Remote 4"
msgstr "Conectar Wii Remote 4"
#: Source/Core/DolphinQt/MenuBar.cpp:285
msgid "Connect Wii Remotes"
msgstr "Conectar Wii Remotes"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:158
msgid "Connect Wii Remotes for Emulated Controllers"
msgstr "Conectar Wii Remotes para Controles Emulados"
#: Source/Core/DolphinQt/WiiUpdate.cpp:139
msgid "Connect to the Internet and perform an online system update?"
msgstr "Conectar-se à Internet e realizar uma atualização online do sistema?"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:185
msgid "Connection Type:"
msgstr "Tipo de Conexão:"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1164
#, c-format
msgid "Content %08x is corrupt."
msgstr "O conteúdo %08x está corrompido."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:155
msgid "Continuous Scanning"
msgstr "Escaneamento Contínuo"
#: Source/Core/Core/HotkeyManager.cpp:39
msgid "Control NetPlay Golf Mode"
msgstr "Controlar modo de golfe NetPlay"
#: Source/Core/Core/HW/GCPadEmu.cpp:70
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:30
msgid "Control Stick"
msgstr "Eixo de Controle"
#: Source/Core/Core/HotkeyManager.cpp:331
#: Source/Core/DolphinQt/Config/Mapping/HotkeyControllerProfile.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:389
msgid "Controller Profile"
msgstr "Perfil do controle"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:66
msgid "Controller Settings"
msgstr "Configurações de controles"
#: Source/Core/DolphinQt/ToolBar.cpp:132
msgid "Controllers"
msgstr "Controles"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:334
msgid ""
"Controls the distance of the convergence plane. This is the distance at "
"which virtual objects will appear to be in front of the screen.\n"
"\n"
"A higher value creates stronger out-of-screen effects while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância do plano de convergência. É a distância em que os "
"objetos virtuais vão parecer estar na frente da tela.\n"
"\n"
"Um valor mais alto cria um efeito fora da tela mais forte, enquanto um valor "
"mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:285
msgid ""
"Controls the rendering resolution.\n"
"\n"
"A high resolution greatly improves visual quality, but also greatly "
"increases GPU load and can cause issues in certain games. Generally "
"speaking, the lower the internal resolution, the better performance will "
"be.\n"
"\n"
"If unsure, select Native."
msgstr ""
"Controla a resolução de renderização. Uma resolução maior melhora bastante a "
"qualidade visual ao custo de uma maior carga de trabalho da GPU e pode "
"causar problemas em alguns jogos. Em outras palavras, resoluções internas "
"menores resultam em melhor desempenho.\n"
"\n"
"Na dúvida, escolha Nativo. "
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:331
msgid ""
"Controls the separation distance between the virtual cameras. \n"
"\n"
"A higher value creates a stronger feeling of depth while a lower value is "
"more comfortable."
msgstr ""
"Controla a distância de separação entre as câmeras virtuais.\n"
"\n"
"Um valor mais alto cria uma sensação de profundidade mais forte, enquanto um "
"valor mais baixo é mais confortável."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:36
msgid ""
"Controls whether or not Dual Core should be enabled. Can improve performance "
"but can also cause issues. Defaults to <b>True</b>"
msgstr ""
"Controla se o dual core deve ou não ser ativado. Pode melhorar o desempenho, "
"mas pode também causar problemas. O padrão é <b>true</b>"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:44
msgid ""
"Controls whether or not the Memory Management Unit should be emulated fully. "
"Few games require it."
msgstr ""
"Controla se a unidade de gestão de memória deve ser completamente emulada. "
"Poucos jogos exigem isso."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:49
msgid ""
"Controls whether to use high or low-level DSP emulation. Defaults to "
"<b>True</b>"
msgstr ""
"Controla se a emulação do DSP será de alto ou baixo nível. O padrão é "
"<b>true</b>"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:142
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:125
msgid "Convergence:"
msgstr "Convergência:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:229
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:713
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:749
msgid "Copy"
msgstr "Copiar"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:444
msgid "Copy &function"
msgstr "Copiar &função"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:447
msgid "Copy &hex"
msgstr "Copiar &hex"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:390
msgid "Copy Address"
msgstr "Copiar endereço"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:392
msgid "Copy Hex"
msgstr "Copiar hex"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:446
msgid "Copy code &line"
msgstr "Copiar &linha de código"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:111
#: Source/Core/DolphinQt/GCMemcardManager.cpp:394
msgid "Copy failed"
msgstr "Falha ao copiar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:175
msgid "Copy to A"
msgstr "Copiar para A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:175
msgid "Copy to B"
msgstr "Copiar para B"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:208
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:84
msgid "Core"
msgstr "Core"
#. i18n: Performance cost, not monetary cost
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:88
msgid "Cost"
msgstr "Custo"
#: Source/Core/Core/NetPlayClient.cpp:155
#: Source/Core/Core/NetPlayClient.cpp:211
msgid "Could not communicate with host."
msgstr "Não foi possível se comunicar com o host."
#: Source/Core/Core/NetPlayClient.cpp:127
msgid "Could not create client."
msgstr "Não foi possível criar o cliente."
#: Source/Core/Core/NetPlayClient.cpp:139
msgid "Could not create peer."
msgstr "Não foi possível criar o peer."
#: Source/Core/DolphinQt/WiiUpdate.cpp:49
msgid ""
"Could not download update files from Nintendo. Please check your Internet "
"connection and try again."
msgstr ""
"Não foi possível atualizar os arquivos da Nintendo. Verifique a sua conexão "
"à Internet e tente novamente."
#: Source/Core/DolphinQt/WiiUpdate.cpp:44
msgid ""
"Could not download update information from Nintendo. Please check your "
"Internet connection and try again."
msgstr ""
"Não foi possível atualizar as informações da Nintendo. Verifique a sua "
"conexão à Internet e tente novamente."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:123
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:128
#, c-format
msgid ""
"Could not find any usable Bluetooth USB adapter for Bluetooth Passthrough.\n"
"The following error occurred when Dolphin tried to use an adapter:\n"
"%s\n"
"\n"
"The emulated console will now stop."
msgstr ""
#: Source/Core/DolphinQt/WiiUpdate.cpp:54
msgid ""
"Could not install an update to the Wii system memory. Please refer to logs "
"for more information."
msgstr ""
"Não foi possível instalar uma atualização para a memória do sistema do Wii. "
"Por favor, consulte os registros para mais informações."
#: Source/Core/Core/IOS/ES/ES.cpp:274
#, c-format
msgid ""
"Could not launch IOS %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o IOS %016<PRIx64> pois ele não está disponível na "
"NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/IOS/ES/ES.cpp:294
msgid ""
"Could not launch the Wii Menu because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o menu do Wii pois ele está faltando na NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/IOS/ES/ES.cpp:299
#, c-format
msgid ""
"Could not launch title %016<PRIx64> because it is missing from the NAND.\n"
"The emulated software will likely hang now."
msgstr ""
"Não foi possível executar o título %016<PRIx64> pois ele está faltando na "
"NAND.\n"
"O software emulado provavelmente parará agora."
#: Source/Core/Core/Boot/Boot.cpp:188
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive or it is not a GameCube/"
"Wii backup. Please note that Dolphin cannot play games directly from the "
"original GameCube and Wii discs."
msgstr ""
"Não foi possível ler \"%s\". Não há nenhum disco no leitor, ou não é um "
"disco de backup do GC/Wii. Note que os discos originais de GameCube e Wii "
"não podem ser lidos diretamente pelo Dolphin."
#: Source/Core/Core/Boot/Boot.cpp:211
#, c-format
msgid "Could not recognize file %s"
msgstr "Não foi possível reconhecer o arquivo %s"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:169
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"Não foi possível gravar no arquivo de Memory Card %s.\n"
"\n"
"Você está executando o Dolphin em um CD/DVD ou talvez o arquivo do jogo "
"salvo está protegido contra gravação?\n"
"\n"
"Você está recebendo essa mensagem após mover a pasta do emulador?\n"
"Se sim, então você pode precisar reespecificar o local do seu arquivo de "
"Memory Card nas configurações."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
msgid "Couldn't look up central server"
msgstr "Não foi possível encontrar o servidor central"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:577
msgid "Couldn't open file."
msgstr "Não foi possível abrir o arquivo."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:580
msgid "Couldn't read file."
msgstr "Não foi possível ler o arquivo."
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:85
msgid "Country:"
msgstr "País:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:203
msgid ""
"Creates frame dumps and screenshots at the internal resolution of the "
"renderer, rather than the size of the window it is displayed within.\n"
"\n"
"If the aspect ratio is widescreen, the output image will be scaled "
"horizontally to preserve the vertical resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Cria extrações de quadros e capturas de tela na resolução interna do "
"renderizador, em vez do tamanho da janela. Se a proporção da tela for "
"panorâmica, a imagem de saída será dimensionada horizontalmente para "
"preservar a resolução vertical.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:91
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:94
msgid "Creator:"
msgstr "Criador:"
#: Source/Core/Common/MsgHandler.cpp:92
msgid "Critical"
msgstr "Crítico"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:108
msgid "Crop"
msgstr "Cortar"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:217
msgid ""
"Crops the picture from its native aspect ratio to 4:3 or 16:9.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Corta a imagem da sua taxa de proporção nativa para 4:3 ou 16:9.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:79
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:174
msgid "Crossfade"
msgstr "Crossfade"
#: Source/Core/DolphinQt/MenuBar.cpp:269
msgid "Current Region"
msgstr "Região atual"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:154
msgid "Current game"
msgstr "Jogo atual"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:62
msgid "Custom"
msgstr "Personalizado"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:99
msgid "Custom RTC Options"
msgstr "Opções do RTC Personalizado"
#: Source/Core/Core/HW/GCPadEmu.cpp:92
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:102
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:240
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:50
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:38
msgid "D-Pad"
msgstr "D-Pad"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:148
msgid "DJ Turntable"
msgstr "Mesa giratória de DJ"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "DK Bongos"
msgstr "DK Bongos"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:47
msgid "DSP Emulation Engine"
msgstr "Emulação DSP"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:93
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:51
msgid "DSP HLE Emulation (fast)"
msgstr "Emulação DSP HLE (rápido)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:53
msgid "DSP LLE Interpreter (slow)"
msgstr "Interpretador DSP LLE (lento)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:52
msgid "DSP LLE Recompiler"
msgstr "Recompilador DSP LLE"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:32
msgid "DSU Client"
msgstr "Cliente DSU"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:40
msgid ""
"DSU protocol enables the use of input and motion data from compatible "
"sources, like PlayStation, Nintendo Switch and Steam controllers.<br><br>For "
"setup instructions, <a href=\"https://wiki.dolphin-emu.org/index.php?"
"title=DSU_Client\">refer to this page</a>."
msgstr ""
"O protocolo DSU permite o uso de dados de entrada e movimento de fontes "
"compatíveis, como o controle do PlayStation, Nintendo Switch e Steam."
"<br><br>Para instruções de configuração, <a href=\"https://wiki.dolphin-emu."
"org/index.php?title=DSU_Client\">consulte esta página</a>."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "Dance Mat"
msgstr "Tapete de Dança"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:106
msgid "Data"
msgstr "Dados"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:47
msgid "Data Transfer"
msgstr "Transferência de dados"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:135
msgid "Data Type"
msgstr "Tipo de dados"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:598
msgid "Data in area of file that should be unused."
msgstr "Dados na área do arquivo que não devem ser usados."
#: Source/Core/Core/NetPlayClient.cpp:1528
msgid "Data received!"
msgstr "Dados recebidos!"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:323
#: Source/Core/DolphinQt/GCMemcardManager.cpp:359
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Arquivos Datel MaxDrive/Pro (*.sav)"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:35
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:38
msgid "Dead Zone"
msgstr "Zona Morta"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:50
msgid "Debug"
msgstr "Depuração"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:72
msgid "Debug Only"
msgstr "Apenas Depuração"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:386
msgid "Debugging"
msgstr "Depuração"
#. i18n: The base 10 numeral system. Not related to non-integer numbers
#: Source/Core/DolphinQt/CheatsManager.cpp:411
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:140
msgid "Decimal"
msgstr "Decimal"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:99
msgid "Decoding Quality:"
msgstr "Qualidade de Decodificação:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:314
msgid "Decompress ISO..."
msgstr "Descomprimir ISO..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:283
msgid "Decompress Selected ISOs..."
msgstr "Descompactar as ISOs selecionadas..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:577
#: Source/Core/DolphinQt/GameList/GameList.cpp:589
msgid "Decompressing..."
msgstr "Descomprimindo..."
#: Source/Core/Core/HotkeyManager.cpp:136
msgid "Decrease Convergence"
msgstr "Diminuir Convergência"
#: Source/Core/Core/HotkeyManager.cpp:134
msgid "Decrease Depth"
msgstr "Diminuir Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:45
msgid "Decrease Emulation Speed"
msgstr "Diminuir Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:117
msgid "Decrease IR"
msgstr "Diminuir RI"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:123
msgid "Default"
msgstr "Padrão"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:172
msgid "Default Config (Read Only)"
msgstr "Configuração Padrão (Somente Leitura)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:366
msgid "Default Device"
msgstr "Dispositivo padrão"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:140
msgid "Default Font"
msgstr "Fonte padrão"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:188
msgid "Default ISO:"
msgstr "ISO padrão:"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:129
msgid "Defer EFB Cache Invalidation"
msgstr "Postergar invalidação de cache do EFB"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:50
msgid "Defer EFB Copies to RAM"
msgstr "Postergar cópias EFB para a RAM"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:228
msgid ""
"Defers invalidation of the EFB access cache until a GPU synchronization "
"command is executed. If disabled, the cache will be invalidated with every "
"draw call. \n"
"\n"
"May improve performance in some games which rely on CPU EFB Access at the "
"cost of stability.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Faz com que a invalidação do cache de acesso do EFB só aconteça quando um "
"comando de sincronização de GPU for executado. Se desativado, o cache será "
"invalidado a cada chamada de desenho realizada. Pode melhorar o desempenho "
"em alguns jogos que fazem uso do acesso ao EFB da CPU, ao custo da "
"estabilidade.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:101
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:104
msgid "Delete"
msgstr "Excluir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:379
msgid "Delete File..."
msgstr "Excluir arquivo..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:293
msgid "Delete Selected Files..."
msgstr "Excluir os arquivos selecionados..."
#: Source/Core/AudioCommon/WaveFile.cpp:34
#: Source/Core/VideoCommon/FrameDump.cpp:114
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "Excluir o arquivo existente '%s'?"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:140
msgid "Depth Percentage:"
msgstr "Porcentagem de profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:123
msgid "Depth:"
msgstr "Profundidade:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:41
#: Source/Core/DolphinQt/GameList/GameList.cpp:914
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:195
#: Source/Core/DolphinQt/MenuBar.cpp:605
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Description"
msgstr "Descrição"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:95
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:109
msgid "Description:"
msgstr "Descrição:"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:232
msgid "Detect"
msgstr "Detectar"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:115
msgid "Deterministic dual core:"
msgstr "Dual core determinístico:"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:180
msgid "Dev (multiple times a day)"
msgstr "Desenvolvimento (várias vezes ao dia)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:81
msgid "Device"
msgstr "Dispositivo"
#. i18n: PID means Product ID (in the context of a USB device), not Process ID
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:103
msgid "Device PID (e.g., 0305)"
msgstr "PID do dispositivo (ex.: 0305)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:75
msgid "Device Settings"
msgstr "Configurações do Dispositivo"
#. i18n: VID means Vendor ID (in the context of a USB device)
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:101
msgid "Device VID (e.g., 057e)"
msgstr "VID do dispositivo (ex.: 057e)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:127
msgid "Device:"
msgstr "Dispositivo:"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:131
msgid "Dims the screen after five minutes of inactivity."
msgstr ""
"Escurece a tela após 5 minutos de inatividade durante a emulação de "
"softwares do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:182
msgid "Direct Connection"
msgstr "Conexão Direta"
#: Source/Core/VideoBackends/D3D/main.cpp:37
msgid "Direct3D 11"
msgstr "Direct3D 11"
#: Source/Core/VideoBackends/D3D/main.cpp:56
msgid ""
"Direct3D 11 renderer requires support for features not supported by your "
"system configuration. This is most likely because you are using Windows 7. "
"You may still use this backend, but you might encounter graphical "
"artifacts.\n"
"\n"
"Do you really want to switch to Direct3D 11? If unsure, select 'No'."
msgstr ""
"O renderizador Direct3D 11 precisa de funcionalidades que não são "
"compatíveis com a sua configuração de sistema. A razão mais provável é a de "
"você estar usando o Windows 7. Você ainda pode usar este backend, mas poderá "
"encontrar defeitos gráficos.\n"
"\n"
"Você ainda deseja usar o Direct3D 11? Na dúvida, selecione \"Não\"."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:104
msgid "Disable Bounding Box"
msgstr "Desativar Bounding Box"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:84
msgid "Disable Copy Filter"
msgstr "Desabilitar filtro de cópia"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:74
msgid "Disable EFB VRAM Copies"
msgstr "Desabilitar cópias VRAM EFB"
#: Source/Core/Core/HotkeyManager.cpp:47
msgid "Disable Emulation Speed Limit"
msgstr "Desativar Limite de Velocidade (Emulação)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:80
msgid "Disable Fog"
msgstr "Desativar Névoa"
#: Source/Core/DolphinQt/MenuBar.cpp:785
msgid "Disable JIT Cache"
msgstr "Desativar cache JIT"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:260
msgid ""
"Disables bounding box emulation.\n"
"\n"
"This may improve GPU performance significantly, but some games will break.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a emulação de bounding boxes.\n"
"Pode melhorar bastante o desempenho da GPU, mas causa problemas em alguns "
"jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:200
msgid ""
"Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Desabilita a cópia VRAM do EFB, forçando uma 'ida e volta' da RAM. Inibe "
"todo o upscaling.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:349
msgid ""
"Disables the blending of adjacent rows when copying the EFB. This is known "
"in some games as \"deflickering\" or \"smoothing\". \n"
"\n"
"Disabling the filter has no effect on performance, but may result in a "
"sharper image. Causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Desativa a mesclagem de linhas adjacentes ao copiar o EFB. Isto é conhecido "
"em alguns jogos como \"deflickering\" ou \"smoothing\". A desativação do "
"filtro não afeta o desempenho, mas pode resultar em uma imagem mais nítida. "
"Causa poucos problemas gráficos.\n"
"\n"
"Se não tiver certeza, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:93
msgid "Disc"
msgstr "Disco"
#: Source/Core/DiscIO/DriveBlob.cpp:149
msgid "Disc Read Error"
msgstr "Erro de Leitura do Disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:239
msgid ""
"Displays XFB copies as soon as they are created, instead of waiting for "
"scanout.\n"
"\n"
"Can cause graphical defects in some games if the game doesn't expect all XFB "
"copies to be displayed. However, turning this setting on reduces latency.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Exibe as cópias XFB assim que elas são criadas, ao invés de aguardar a "
"verificação. Pode causar defeitos gráficos em alguns jogos se o jogo não "
"esperar que todas as cópias XFB sejam exibidas. No entanto, mudar esta "
"configuração reduz a latência.\n"
"\n"
"Se não tiver certeza, deixe esta opção desativada."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:29
msgid "Distance"
msgstr "Distância"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:33
msgid "Distance of travel from neutral position."
msgstr "Distância de viagem da posição neutra."
#: Source/Core/DolphinQt/Main.cpp:200
msgid "Do you authorize Dolphin to report information to Dolphin's developers?"
msgstr ""
"Você autoriza o Dolphin a relatar informações aos desenvolvedores do Dolphin?"
#: Source/Core/DolphinQt/MainWindow.cpp:1475
msgid "Do you want to add \"%1\" to the list of Game Paths?"
msgstr "Deseja adicionar \"%1\" à lista de caminhos de jogos?"
#: Source/Core/DolphinQt/MenuBar.cpp:1159
msgid "Do you want to clear the list of symbol names?"
msgstr "Deseja limpar a lista dos nomes de símbolos?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:418
msgid "Do you want to delete the %1 selected save files?"
msgstr "Deseja excluir os %1 arquivos de salvamento selecionados?"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:417
msgid "Do you want to delete the selected save file?"
msgstr "Deseja excluir o arquivo de salvamento selecionado?"
#: Source/Core/DolphinQt/MainWindow.cpp:811
msgid "Do you want to stop the current emulation?"
msgstr "Deseja parar a emulação atual?"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:82
msgid "Dolby Pro Logic II Decoder"
msgstr "Decodificador Dolby Pro Logic II"
#: Source/Core/DolphinQt/MainWindow.cpp:1713
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:186
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:197
msgid "Dolphin FIFO Log (*.dff)"
msgstr "Registro Dolphin FIFO (*.dff)"
#: Source/Core/DolphinQt/MenuBar.cpp:1265
#: Source/Core/DolphinQt/MenuBar.cpp:1281
#: Source/Core/DolphinQt/MenuBar.cpp:1299
msgid "Dolphin Map File (*.map)"
msgstr "Arquivo de mapa do Dolphin (*.map)"
#: Source/Core/DolphinQt/MenuBar.cpp:63
msgid "Dolphin Signature CSV File"
msgstr "Arquivo CSV de assinatura do Dolphin"
#: Source/Core/DolphinQt/MenuBar.cpp:63
msgid "Dolphin Signature File"
msgstr "Arquivo de assinatura do Dolphin"
#: Source/Core/DolphinQt/MainWindow.cpp:1556
#: Source/Core/DolphinQt/MainWindow.cpp:1627
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Gravações TAS do Dolphin (*.dtm)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:200
msgid ""
"Dolphin could not find any GameCube/Wii ISOs or WADs.\n"
"Double-click here to set a games directory..."
msgstr ""
"O Dolphin não encontrou nenhuma ISO do GameCube/Wii ou WAD.\n"
"Dê um clique duplo aqui para definir uma pasta de jogos..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:606
msgid "Dolphin failed to complete the requested action."
msgstr "O Dolphin falhou ao concluir a ação requisitada."
#. i18n: The word "free" in the standard phrase "free and open source"
#. is "free" as in "freedom" - it refers to certain properties of the
#. software's license, not the software's price. (It is true that Dolphin
#. can be downloaded at no cost, but that's not what this message says.)
#: Source/Core/DolphinQt/AboutDialog.cpp:64
msgid "Dolphin is a free and open-source GameCube and Wii emulator."
msgstr "O Dolphin é um emulador de GameCube e Wii livre e de código aberto."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:969
msgid "Dolphin is too old for traversal server"
msgstr "Versão do Dolphin é muito antiga para o servidor traversal"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1359
msgid ""
"Dolphin is unable to verify typical TGC files properly, since they are not "
"dumps of actual discs."
msgstr ""
"O Dolphin não consegue verificar os arquivos TGC típicos corretamente, pois "
"eles não são dumps de discos reais."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1352
msgid "Dolphin is unable to verify unlicensed discs."
msgstr "O Dolphin não pode verificar discos não licenciados."
#: Source/Core/DolphinQt/Config/CheatWarningWidget.cpp:74
msgid "Dolphin's cheat system is currently disabled."
msgstr "O sistema de cheats do Dolphin está desativado no momento."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Don't Update"
msgstr "Não atualizar"
#: Source/Core/DiscIO/CompressedBlob.cpp:335
msgid "Done compressing disc image."
msgstr "Compressão de imagem do disco concluída."
#. i18n: A double precision floating point number
#: Source/Core/DolphinQt/CheatsManager.cpp:395
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:144
msgid "Double"
msgstr "Duplo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:77
#: Source/Core/DolphinQt/ResourcePackManager.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Down"
msgstr "Para Baixo"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:78
msgid "Download Codes"
msgstr "Baixar códigos"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:80
msgid "Download Codes from the WiiRD Database"
msgstr "Baixar códigos do banco de dados WiiRD"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:149
msgid "Download Game Covers from GameTDB.com for Use in Grid Mode"
msgstr "Baixar capa dos jogos de GameTDB.com para usar no modo grade"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:334
msgid "Download complete"
msgstr "Download concluído"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:335
msgid "Downloaded %1 codes. (added %2)"
msgstr "Baixado %1 códigos. (adicionado %2)"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:87
msgid "Drawn Object Range"
msgstr "Extensão dos Objetos Desenhados"
#. i18n: The "Drawsome" (combination of "Draw" and "Awesome") tablet wiimote extension by Ubisoft.
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:202
msgid "Drawsome Tablet"
msgstr "Tablet Drawsome"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:55
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:72
msgid "Drum Kit"
msgstr "Kit de bateria"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:210
msgid "Dual Core"
msgstr "Dual Core"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:90
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:105
msgid "Dummy"
msgstr "Dummy"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:96
msgid "Dump &ARAM"
msgstr "Despejo de &ARAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:95
msgid "Dump &ExRAM"
msgstr "Despejar &ExRAM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:97
msgid "Dump &FakeVMEM"
msgstr "Despejar &FakeVMEM"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:94
msgid "Dump &MRAM"
msgstr "Despejar &MRAM"
#: Source/Core/DolphinQt/MenuBar.cpp:755
msgid "Dump Audio"
msgstr "Extr&air Áudio"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:72
msgid "Dump EFB Target"
msgstr "Extrair Alvo EFB"
#: Source/Core/DolphinQt/MenuBar.cpp:749
msgid "Dump Frames"
msgstr "Extrair &Quadros"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:66
msgid "Dump Objects"
msgstr "Extrair Objetos"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:205
msgid "Dump Path:"
msgstr "Extração:"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:74
msgid "Dump TEV Stages"
msgstr "Extrair Estágios TEV"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:173
msgid ""
"Dump TEV Stages to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair estágios TEV para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:76
msgid "Dump Texture Fetches"
msgstr "Extrair Fetches de Textura"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:177
msgid ""
"Dump Texture Fetches to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair buscas de texturas para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:68
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:65
msgid "Dump Textures"
msgstr "Extrair Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:91
msgid "Dump at Internal Resolution"
msgstr "Despejo na Resolução Interna"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:165
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/"
"<game_id>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:169
msgid ""
"Dump objects to User/Dump/Objects/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrair objetos para User/Dump/Objects/.\n"
"\n"
"Na dúvida, deixe desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:188
msgid ""
"Dumps decoded game textures to User/Dump/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai as texturas decodificadas do jogo na pasta User/Dump/Textures/"
"<id_do_jogo>/.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:197
msgid ""
"Dumps the contents of EFB copies to User/Dump/Textures/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Extrai o conteúdo das cópias EFB na pasta User/Dump/Textures/.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DiscIO/Enums.cpp:95
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:124
msgid "Dutch"
msgstr "Holandês"
#: Source/Core/DolphinQt/MenuBar.cpp:213
msgid "E&xit"
msgstr "S&air"
#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:208
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"ERRO: Essa versão do Dolphin precisa de um driver TAP-Win32 no mínimo com a "
"versão %d.%d -- Se você atualizou o Dolphin recentemente, reiniciar o PC é "
"provavelmente necessário para que o Windows reconheça o novo driver."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:129
msgid ""
"Each player sends their own inputs to the game, with equal buffer size for "
"all players, configured by the host.\n"
"Suitable for competitive games where fairness and minimal latency are most "
"important."
msgstr ""
"Cada jogador envia seus próprios comandos para o jogo, com tamanho de buffer "
"igual para todos os jogadores, configurados pelo host.\n"
"Adequado para jogos competitivos onde a equivalência e a latência mínima são "
"mais importantes."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:113
msgid "Early Memory Updates"
msgstr "Atualizações Prévias de Memória"
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "East Asia"
msgstr "Ásia Oriental"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:200
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:197
msgid "Editor"
msgstr "Editor"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:76
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:159
msgid "Effect"
msgstr "Efeito"
#. i18n: "Effective" addresses are the addresses used directly by the CPU and may be subject to
#. translation via the MMU to physical addresses.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:122
msgid "Effective"
msgstr "Efetivo"
#: Source/Core/UICommon/UICommon.cpp:460
msgid "EiB"
msgstr "EiB"
#: Source/Core/Core/HotkeyManager.cpp:30
msgid "Eject Disc"
msgstr "Ejetar disco"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:40
msgid "Embedded Frame Buffer (EFB)"
msgstr "Frame Buffer Embutido (EFB)"
#: Source/Core/Core/State.cpp:457
msgid "Empty"
msgstr "Vazio"
#: Source/Core/Core/Core.cpp:217
msgid "Emu Thread already running"
msgstr "Thread de Emulação já está em execução"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:154
msgid "Emulate the Wii's Bluetooth adapter"
msgstr "Emular adaptador Bluetooth do Wii"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
msgid "Emulated Wii Remote"
msgstr "Wii Remote emulado"
#: Source/Core/Core/HotkeyManager.cpp:324
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:27
msgid "Emulation Speed"
msgstr "Velocidade de emulação"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWidget.cpp:167
msgid "Enable"
msgstr "Ativar"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:56
msgid "Enable API Validation Layers"
msgstr "Habilitar camadas de validação API"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:140
msgid "Enable Audio Stretching"
msgstr "Habilitar alongamento de áudio"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:129
msgid "Enable Cheats"
msgstr "Ativar Cheats"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:103
msgid "Enable Custom RTC"
msgstr "Ativar RTC Personalizado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:88
msgid "Enable Dual Core"
msgstr "Ativar Dual Core"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:126
msgid "Enable Dual Core (speedup)"
msgstr "Ativar Dual Core (aumento na velocidade)"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:74
msgid "Enable Emulated CPU Clock Override"
msgstr "Habilitar a substituição do Clock da CPU emulada"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:90
msgid "Enable FPRF"
msgstr "Ativar FPRF"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:89
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:66
msgid "Enable MMU"
msgstr "Ativar MMU"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:109
msgid "Enable Progressive Scan"
msgstr "Ativar Varredura Progressiva"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:39
msgid "Enable Rumble"
msgstr "Ativar vibração"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:109
msgid "Enable Screen Saver"
msgstr "Ativar Proteção de Tela"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:157
msgid "Enable Speaker Data"
msgstr "Ativar Dados do Auto-Falante"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:192
msgid "Enable Usage Statistics Reporting"
msgstr "Ativar Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:51
msgid "Enable Wireframe"
msgstr "Ativar Wireframe"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:106
msgid ""
"Enable fast disc access. This can cause crashes and other problems in some "
"games. (ON = Fast, OFF = Compatible)"
msgstr ""
"Ativa acesso rápido ao disco. Pode causar travamentos e outros problemas em "
"alguns jogos (ON = Rápido, OFF = Compatível)"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:95
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Certain backends "
"only."
msgstr ""
"Ativa a emulação do Dolby Pro Logic II usando 5.1 surround. Somente em "
"determinados backends."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:102
msgid ""
"Enables Floating Point Result Flag calculation, needed for a few games. (ON "
"= Compatible, OFF = Fast)"
msgstr ""
"Ativa o cálculo da Flag de Resultado com Ponto Flutuante, necessária em "
"alguns jogos. (ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:298
msgid ""
"Enables anisotropic filtering, which enhances the visual quality of textures "
"that are at oblique viewing angles.\n"
"\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"Ativa a filtragem anisotrópica, que melhora a qualidade visual das texturas "
"localizadas em ângulos de visualização oblíquos.\n"
"\n"
"Pode causar problemas em alguns poucos jogos.\n"
"\n"
"Na dúvida, selecione 1x."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:354
msgid ""
"Enables detection of arbitrary mipmaps, which some games use for special "
"distance-based effects.\n"
"\n"
"May have false positives that result in blurry textures at increased "
"internal resolution, such as in games that use very low resolution mipmaps. "
"Disabling this can also reduce stutter in games that frequently load new "
"textures. This feature is not compatible with GPU Texture Decoding.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ativa a detecção de mipmaps arbitrários, que alguns jogos utilizam para "
"efeitos especiais baseados em distância.\n"
"\n"
"Pode ter falsos positivos que resultam em texturas borradas em resoluções "
"internas elevadas, como em jogos que utilizam mipmaps de resolução muito "
"baixa. Desativar isso também pode reduzir o engasgamento em jogos que "
"carregam frequentemente novas texturas. Esta funcionalidade não é compatível "
"com a decodificação de texturas da GPU.\n"
"\n"
"Na dúvida, deixe isso marcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:223
msgid ""
"Enables multithreaded command submission in backends where supported. "
"Enabling this option may result in a performance improvement on systems with "
"more than two CPU cores. Currently, this is limited to the Vulkan backend.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ativa a submissão de comandos multi-thread em backends compatíveis. Ativar "
"esta opção pode resultar em melhorias de desempenho em sistemas com uma CPU "
"de mais de dois núcleos. Atualmente, esta opção está limitada ao backend "
"Vulkan.\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:220
msgid ""
"Enables progressive scan if supported by the emulated software. Most games "
"don't have any issue with this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a varredura progressiva se suportado pelo software emulado. A maioria "
"dos jogos não apresenta nenhum problema com isto.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:149
msgid "Enables stretching of the audio to match emulation speed."
msgstr ""
"Habilita o alongamento do áudio para corresponder com a velocidade de "
"emulação."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:251
msgid ""
"Enables texture decoding using the GPU instead of the CPU.\n"
"\n"
"This may result in performance gains in some scenarios, or on systems where "
"the CPU is the bottleneck.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ativa a decodificação de texturas usando a GPU em vez da CPU. Isto pode "
"resultar em ganho de desempenho em algumas situações ou em sistemas onde a "
"CPU for o gargalo.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:100
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr ""
"Ativa a Unidade de Gerenciamento de Memória, necessária para alguns jogos. "
"(ON = Compatível, OFF = Rápido)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:185
msgid ""
"Enables validation of API calls made by the video backend, which may assist "
"in debugging graphical issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Permite a validação de chamadas de API feitas pelo backend de vídeo, o que "
"pode ajudar na depuração de problemas gráficos.\n"
"\n"
"Na dúvida, deixe isso desativado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:209
msgid ""
"Encodes frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Codifica quadros extraídos usando o codec FFV1 (sem perdas). \n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/Core/NetPlayServer.cpp:111
msgid "Enet Didn't Initialize"
msgstr "Enet Não Inicializou"
#: Source/Core/DiscIO/Enums.cpp:80
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:119
msgid "English"
msgstr "Inglês"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:48
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:83
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:112
msgid "Enhancements"
msgstr "Melhorias"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:60
msgid "Enter USB device ID"
msgstr "Digite o ID do dispositivo USB"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:189
msgid "Enter new Broadband Adapter MAC address:"
msgstr "Digite o novo endereço MAC do adaptador de banda larga:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:286
msgid "Enter password"
msgstr "Entre a senha"
#: Source/Core/DolphinQt/MenuBar.cpp:1199
msgid "Enter the RSO module address:"
msgstr "Digite o endereço do módulo RSO:"
#: Source/Core/DolphinQt/CheatsManager.cpp:400
msgid "Equals to"
msgstr "Igual a"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:217
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:281
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:265
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:448
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:195
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:234
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:224
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:474
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:503
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:536
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:543
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:141
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:324
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
#: Source/Core/DolphinQt/GCMemcardManager.cpp:279
#: Source/Core/DolphinQt/Main.cpp:157 Source/Core/DolphinQt/Main.cpp:172
#: Source/Core/DolphinQt/MainWindow.cpp:249
#: Source/Core/DolphinQt/MainWindow.cpp:256
#: Source/Core/DolphinQt/MainWindow.cpp:955
#: Source/Core/DolphinQt/MainWindow.cpp:1284
#: Source/Core/DolphinQt/MainWindow.cpp:1291
#: Source/Core/DolphinQt/MainWindow.cpp:1352
#: Source/Core/DolphinQt/MainWindow.cpp:1359
#: Source/Core/DolphinQt/MainWindow.cpp:1453
#: Source/Core/DolphinQt/MenuBar.cpp:1122
#: Source/Core/DolphinQt/MenuBar.cpp:1190
#: Source/Core/DolphinQt/MenuBar.cpp:1205
#: Source/Core/DolphinQt/MenuBar.cpp:1217
#: Source/Core/DolphinQt/MenuBar.cpp:1318
#: Source/Core/DolphinQt/MenuBar.cpp:1327
#: Source/Core/DolphinQt/MenuBar.cpp:1339
#: Source/Core/DolphinQt/MenuBar.cpp:1360
#: Source/Core/DolphinQt/MenuBar.cpp:1385
#: Source/Core/DolphinQt/MenuBar.cpp:1435
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:300
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:413
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:718
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:953
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:329
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:342
#: Source/Core/DolphinQt/RenderWidget.cpp:118
#: Source/Core/DolphinQt/ResourcePackManager.cpp:202
#: Source/Core/DolphinQt/ResourcePackManager.cpp:223
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:218
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:238
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
#: Source/Core/DolphinQt/Translation.cpp:306
msgid "Error"
msgstr "Erro"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:75
msgid "Error Opening Adapter: %1"
msgstr "Erro ao abrir adaptador: %1"
#: Source/Core/DolphinQt/Translation.cpp:307
msgid "Error loading selected language. Falling back to system default."
msgstr "Erro ao carregar o idioma selecionado. Voltando ao padrão do sistema."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:204
msgid "Error obtaining session list: %1"
msgstr "Erro ao obter a lista de sessões: %1"
#: Source/Core/DolphinQt/MainWindow.cpp:250
msgid "Error occured while loading some texture packs"
msgstr "Ocorreu um erro ao carregar alguns pacotes de texturas"
#: Source/Core/Core/NetPlayClient.cpp:1557
msgid "Error processing codes."
msgstr "Erro ao processar códigos."
#: Source/Core/Core/NetPlayClient.cpp:1529
msgid "Error processing data."
msgstr "Erro ao processar dados."
#: Source/Core/Core/NetPlayServer.cpp:1795
#, c-format
msgid "Error reading file: %s"
msgstr "Erro ao ler arquivo: %s"
#: Source/Core/Core/NetPlayServer.cpp:1228
msgid "Error synchronizing cheat codes!"
msgstr "Erro ao sincronizar códigos de trapaça!"
#: Source/Core/Core/NetPlayServer.cpp:1215
msgid "Error synchronizing save data!"
msgstr "Erro ao sincronizar dados de jogos salvos!"
#: Source/Core/Core/NetPlayClient.cpp:1620
#, c-format
msgid "Error writing file: %s"
msgstr "Erro ao salvar arquivo: %s"
#: Source/Core/Common/ChunkFile.h:270
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"ERRO: Depois de \"%s\", foi encontrado %d (0x%X) ao invés do marcador de "
"estado salvo %d (0x%X). Abortando o carregamento do estado salvo..."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:336
msgid ""
"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
"not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Shift JIS, mas elas não foram carregadas. "
"Os jogos podem não mostrar as fontes corretamente, ou travarem."
#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:331
msgid ""
"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
"may not show fonts correctly, or crash."
msgstr ""
"ERRO: Tentando acessar as fontes Windows-1252, mas elas não foram "
"carregadas. Os jogos podem não mostrar as fontes corretamente, ou travarem."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1306
#, c-format
msgid "Errors were found in %zu blocks in the %s partition."
msgstr "Erros foram encontrados em %zu blocos na partição %s."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1318
#, c-format
msgid "Errors were found in %zu unused blocks in the %s partition."
msgstr "Erros foram encontrados em %zu blocos não usados na partição %s."
#. i18n: This button name refers to a gameplay element in DJ Hero
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:61
msgid "Euphoria"
msgstr "Euforia"
#: Source/Core/DiscIO/Enums.cpp:24 Source/Core/DolphinQt/MenuBar.cpp:271
#: Source/Core/UICommon/NetPlayIndex.cpp:250
msgid "Europe"
msgstr "Europa"
#: Source/Core/Core/HotkeyManager.cpp:37
msgid "Exit"
msgstr "&Sair"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:557
msgid "Expected arguments: "
msgstr "Argumentos esperados:"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:681
msgid "Expected closing paren."
msgstr "Parêntese de fechamento esperado."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:544
msgid "Expected comma."
msgstr "Vírgula esperada."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:476
msgid "Expected end of expression."
msgstr "Fim de expressão esperado."
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:611
msgid "Expected start of expression."
msgstr "Início de expressão esperado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:124
msgid "Experimental"
msgstr "Experimental"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:84
msgid "Export &All..."
msgstr "Exportar &tudo..."
#: Source/Core/DolphinQt/MenuBar.cpp:283
msgid "Export All Wii Saves"
msgstr "&Exportar Todos os Jogos Salvos do Wii"
#: Source/Core/Core/HotkeyManager.cpp:56
msgid "Export Recording"
msgstr "&Exportar Gravação"
#: Source/Core/DolphinQt/MenuBar.cpp:701
msgid "Export Recording..."
msgstr "Exportar Gravação..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:318
msgid "Export Save File"
msgstr "Exportar arquivo de salvamento"
#: Source/Core/DolphinQt/GameList/GameList.cpp:368
msgid "Export Wii Save"
msgstr "Exportar Jogo Salvo do Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:289
msgid "Export Wii Saves"
msgstr "Exportar Jogos Salvos do Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:1046
#, c-format
msgid "Exported %n save(s)"
msgstr "%n jogo(s) salvo(s) exportado(s)"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:222
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:369
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:48
msgid "Extension"
msgstr "Acessório"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:114
msgid "Extension Motion Input"
msgstr "Extensão de Entrada de Movimento"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.h:115
msgid "Extension Motion Simulation"
msgstr "Extensão de Simulação de Movimento"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:540
msgid "External"
msgstr "Externo"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:82
msgid "External Frame Buffer (XFB)"
msgstr "Frame Buffer Externo (XFB)"
#: Source/Core/DolphinQt/MenuBar.cpp:260
msgid "Extract Certificates from NAND"
msgstr "Extrair certificados do NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:212
msgid "Extract Entire Disc..."
msgstr "Extrair disco completo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:236
msgid "Extract Entire Partition..."
msgstr "Extrair partição completa..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:243
msgid "Extract File..."
msgstr "Extrair Arquivo..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:185
msgid "Extract Files..."
msgstr "Extrair arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:195
msgid "Extract System Data..."
msgstr "Extrair dados do sistema..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting All Files..."
msgstr "Extraindo todos os arquivos..."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:298
msgid "Extracting Directory..."
msgstr "Extraindo diretório..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:33
#: Source/Core/DolphinQt/MenuBar.cpp:231
msgid "FIFO Player"
msgstr "FIFO Player"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:280
msgid ""
"Failed opening memory card:\n"
"%1"
msgstr ""
"Falha ao abrir o cartão de memória:\n"
"%1"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:390
msgid "Failed to add this session to the NetPlay index: %1"
msgstr "Falha ao adicionar esta sessão ao índice NetPlay: %1"
#: Source/Core/DolphinQt/MenuBar.cpp:1386
msgid "Failed to append to signature file '%1'"
msgstr "Falha ao anexar ao arquivo de assinatura '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:586
msgid "Failed to claim interface for BT passthrough"
msgstr "Falha ao requerer interface para passthrough do Bluetooth"
#: Source/Core/DiscIO/VolumeVerifier.cpp:110
msgid "Failed to connect to Redump.org"
msgstr "Falha na conexão com Redump.org"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:954
msgid "Failed to connect to server: %1"
msgstr "Falha na conexão com o servidor: %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:394
msgid "Failed to copy file"
msgstr "Falha ao copiar o arquivo"
#: Source/Core/VideoBackends/D3D/main.cpp:145
#: Source/Core/VideoBackends/D3D12/VideoBackend.cpp:120
msgid "Failed to create D3D swap chain"
msgstr "Falha ao criar cadeia de swap D3D"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:60
msgid "Failed to create DXGI factory"
msgstr "Falha ao criar fábrica DXGI"
#: Source/Core/Core/NetPlayClient.cpp:833
msgid "Failed to delete NetPlay memory card. Verify your write permissions."
msgstr ""
"Falha ao remover cartão de memória NetPlay. Verifique as permissões de "
"escrita."
#: Source/Core/DolphinQt/GameList/GameList.cpp:780
msgid "Failed to delete the selected file."
msgstr "Falha ao excluir o arquivo selecionado."
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:578
msgid "Failed to detach kernel driver for BT passthrough: {}"
msgstr ""
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:307
msgid "Failed to download codes."
msgstr "Falha ao baixar os códigos."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:537
msgid "Failed to dump %1: Can't open file"
msgstr "Falha no despejo de %1: Não é possível abrir o arquivo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:544
msgid "Failed to dump %1: Failed to write to file"
msgstr "Falha no despejo de %1: Falha ao salvar para o arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:461
msgid "Failed to export the following save files:"
msgstr "Falha ao exportar os seguintes arquivos de jogos salvos:"
#: Source/Core/DolphinQt/MenuBar.cpp:1122
msgid "Failed to extract certificates from NAND"
msgstr "Falha ao extrair certificados da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:322
msgid "Failed to extract file."
msgstr "Falha ao extrair arquivo."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:205
msgid "Failed to extract system data."
msgstr "Falha ao extrair dados do sistema."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:619
#, c-format
msgid ""
"Failed to find new filename.\n"
"%s\n"
" will be overwritten"
msgstr ""
"Falha ao procurar novo nome de arquivo.\n"
"%s\n"
"será substituído"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:53
msgid "Failed to find one or more D3D symbols"
msgstr "Falha ao encontrar um ou mais símbolos D3D"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:368
msgid "Failed to import \"%1\"."
msgstr "Falha ao importar \"%1\"."
#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "Failed to import save files."
msgstr "Falha ao importar arquivos de jogos salvos."
#: Source/Core/DolphinQt/MainWindow.cpp:955
msgid "Failed to init core"
msgstr "Falha ao inicializar o núcleo"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:117
msgid ""
"Failed to initialize Direct3D.\n"
"Make sure your video card supports at least D3D 10.0"
msgstr ""
"Falha ao inicializar o Direct3D.\n"
"Verifique se a sua placa gráfica é compatível com no mínimo o D3D 10.0"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:203
msgid "Failed to install pack: %1"
msgstr "Falha ao instalar pacote: %1"
#: Source/Core/DolphinQt/GameList/GameList.cpp:630
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Failed to install this title to the NAND."
msgstr "Falha ao instalar esse título para a NAND."
#: Source/Core/DolphinQt/MainWindow.cpp:1386
msgid ""
"Failed to listen on port %1. Is another instance of the NetPlay server "
"running?"
msgstr ""
"Falha ao escutar a porta %1. Existe alguma outra instância do servidor "
"NetPlay em execução?"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:42
#, c-format
msgid ""
"Failed to load %s. If you are using Windows 7, try installing the KB4019990 "
"update package."
msgstr ""
"Falha ao carregar %s. Se você usa o Windows 7, tente instalar o pacote de "
"atualização KB4019990."
#: Source/Core/DolphinQt/MenuBar.cpp:1217
msgid "Failed to load RSO module at %1"
msgstr "Falha ao carregar o módulo RSO em %1"
#: Source/Core/VideoBackends/D3D/D3DBase.cpp:46
msgid "Failed to load d3d11.dll"
msgstr "Falha ao carregar d3d11.dll"
#: Source/Core/VideoBackends/D3DCommon/Common.cpp:36
msgid "Failed to load dxgi.dll"
msgstr "Falha ao carregar dxgi.dll"
#: Source/Core/DolphinQt/MenuBar.cpp:1327
msgid "Failed to load map file '%1'"
msgstr "Falha ao carregar arquivo de mapa '%1'"
#: Source/Core/Core/Boot/Boot.cpp:446
msgid "Failed to load the executable to memory."
msgstr "Falha ao carregar executável para a memória."
#: Source/Core/DolphinQt/MainWindow.cpp:1453
#: Source/Core/DolphinQt/RenderWidget.cpp:118
msgid "Failed to open '%1'"
msgstr "Falha ao abrir '%1'"
#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:563
msgid "Failed to open Bluetooth device: {}"
msgstr ""
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
msgid "Failed to open config file!"
msgstr "Falha ao abrir o arquivo de configuração!"
#: Source/Core/Core/NetPlayServer.cpp:1761
#, c-format
msgid "Failed to open file \"%s\"."
msgstr "Falha ao abrir arquivo \"%s\"."
#: Source/Core/Core/NetPlayClient.cpp:1590
#, c-format
msgid "Failed to open file \"%s\". Verify your write permissions."
msgstr "Falha ao abrir arquivo \"%s\". Verifique suas permissões de escrita."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:266
msgid ""
"Failed to open file in external editor.\n"
"Make sure there's an application assigned to open INI files."
msgstr ""
"Falha ao abrir arquivo em um editor externo.\n"
"Verifique se há um aplicativo registrado para abrir arquivos INI."
#: Source/Core/DolphinQt/MainWindow.cpp:1384
msgid "Failed to open server"
msgstr "Falha ao abrir o servidor"
#: Source/Core/DiscIO/CompressedBlob.cpp:170
#: Source/Core/DiscIO/CompressedBlob.cpp:357
#, c-format
msgid "Failed to open the input file \"%s\"."
msgstr "Falha ao abrir o arquivo de entrada \"%s\"."
#: Source/Core/DiscIO/CompressedBlob.cpp:177
#: Source/Core/DiscIO/CompressedBlob.cpp:364
#, c-format
msgid ""
"Failed to open the output file \"%s\".\n"
"Check that you have permissions to write the target folder and that the "
"media can be written."
msgstr ""
"Falha ao abrir o arquivo de saída \"%s\".\n"
"Certifique-se de que você tem permissões para escrever na pasta de destino e "
"de que a mídia não é somente leitura. "
#: Source/Core/DiscIO/VolumeVerifier.cpp:222
#: Source/Core/DiscIO/VolumeVerifier.cpp:316
msgid "Failed to parse Redump.org data"
msgstr "Falha ao analisar dados de Redump.org"
#: Source/Core/Core/Movie.cpp:947
#, c-format
msgid "Failed to read %s"
msgstr "Falha ao ler %s"
#: Source/Core/DiscIO/VolumeGC.cpp:68
msgid "Failed to read unique ID from disc image"
msgstr "Não foi possível ler a ID exclusiva da imagem do disco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Failed to remove file"
msgstr "Falha ao remover arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:658
msgid "Failed to remove this title from the NAND."
msgstr "Falha ao remover este título da NAND."
#: Source/Core/Core/NetPlayClient.cpp:858
msgid "Failed to reset NetPlay GCI folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay GCI. Verifique suas permissões de "
"escrita."
#: Source/Core/Core/NetPlayClient.cpp:888
msgid "Failed to reset NetPlay NAND folder. Verify your write permissions."
msgstr ""
"Falha ao redefinir a pasta do NetPlay NAND. Verifique suas permissões de "
"escrita."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:208
msgid "Failed to save FIFO log."
msgstr "Falha ao salvar o registro FIFO."
#: Source/Core/DolphinQt/MenuBar.cpp:1319
msgid "Failed to save code map to path '%1'"
msgstr "Falha ao salvar o mapa de códigos no caminho '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1360
msgid "Failed to save signature file '%1'"
msgstr "Falha ao salvar arquivo de assinatura '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1340
msgid "Failed to save symbol map to path '%1'"
msgstr "Falha ao salvar o mapa de símbolos no caminho '%1'"
#: Source/Core/DolphinQt/MenuBar.cpp:1436
msgid "Failed to save to signature file '%1'"
msgstr "Falha ao salvar para o arquivo de assinatura '%1'"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:224
msgid "Failed to uninstall pack: %1"
msgstr "Falha ao desinstalar pacote: %1"
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:82
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "Falha ao gravar o BT.DINF no SYSCONF"
#: Source/Core/Core/NetPlayClient.cpp:914
msgid "Failed to write Mii data."
msgstr "Falha ao gravar dados Mii."
#: Source/Core/Core/NetPlayClient.cpp:995
msgid "Failed to write Wii save."
msgstr "Falha ao gravar o jogo salvo do Wii."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
msgid "Failed to write config file!"
msgstr "Falha ao salvar o arquivo de configuração!"
#: Source/Core/DiscIO/CompressedBlob.cpp:301
#: Source/Core/DiscIO/CompressedBlob.cpp:396
#, c-format
msgid ""
"Failed to write the output file \"%s\".\n"
"Check that you have enough space available on the target drive."
msgstr ""
"Falha ao escrever no arquivo de saída \"%s\".\n"
"Certifique-se de que há espaço livre suficiente na mídia de destino."
#: Source/Core/DolphinQt/GameList/GameList.cpp:628
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GameList/GameList.cpp:779
#: Source/Core/DolphinQt/MenuBar.cpp:1008
msgid "Failure"
msgstr "Falha"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:127
msgid "Fair Input Delay"
msgstr "Atraso de entrada justo"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:232
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:78
msgid "Fast"
msgstr "Rápido"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:102
msgid "Fast Depth Calculation"
msgstr "Cálculo Rápido de Profundidade"
#: Source/Core/Core/Movie.cpp:1225
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"Desincronização fatal. Abortando reprodução. (Erro em PlayWiimote: %u != %u, "
"byte %u.) %s"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:71
msgid "File Info"
msgstr "Informações do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:916
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:199
#: Source/Core/DolphinQt/MenuBar.cpp:607
msgid "File Name"
msgstr "Nome do Arquivo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:917
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:201
#: Source/Core/DolphinQt/MenuBar.cpp:608
msgid "File Path"
msgstr ""
#: Source/Core/DolphinQt/GameList/GameList.cpp:920
#: Source/Core/DolphinQt/MenuBar.cpp:611
msgid "File Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:313
msgid "File contained no codes."
msgstr "O arquivo não continha códigos."
#: Source/Core/DiscIO/CompressedBlob.cpp:348
msgid "File not compressed"
msgstr "Arquivo não comprimido"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:373
#: Source/Core/DolphinQt/GCMemcardManager.cpp:401
#: Source/Core/DolphinQt/GCMemcardManager.cpp:444
#: Source/Core/DolphinQt/GCMemcardManager.cpp:461
msgid "File write failed"
msgstr "Falha ao gravar no arquivo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:83
msgid "File:"
msgstr "Arquivo:"
#: Source/Core/DiscIO/CompressedBlob.cpp:203
msgid "Files opened, ready to compress."
msgstr "Arquivos abertos, pronto para comprimir."
#: Source/Core/Core/Boot/Boot.cpp:103
#, c-format
msgid ""
"Files specified in the M3U file \"%s\" were not found:\n"
"%s"
msgstr ""
"Arquivos especificados no arquivo M3U \"%s\" não foram encontrados:\n"
"%s"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:583
msgid "Filesize does not match any known GameCube Memory Card size."
msgstr ""
"O tamanho do arquivo não corresponde com nenhum dos tamanhos conhecidos de "
"cartão de memória do GameCube."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:586
msgid "Filesize in header mismatches actual card size."
msgstr ""
"O tamanho de arquivo no cabeçalho não corresponde com o tamanho real do "
"cartão."
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:74
msgid "Filesystem"
msgstr "Sistema de Arquivos"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:102
msgid "Filter Symbols"
msgstr "Filtro de símbolos"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:98
msgid "Filters"
msgstr "Filtros"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:345
msgid ""
"Filters all textures, including any that the game explicitly set as "
"unfiltered.\n"
"\n"
"May improve quality of certain textures in some games, but will cause issues "
"in others.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Filtra todas as texturas, incluindo qualquer textura que o jogo definiu "
"explicitamente como não filtrada.\n"
"Pode melhorar a qualidade de certas texturas em alguns jogos, mas causará "
"problemas em outros.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:104
msgid "Find &Next"
msgstr "Localizar pró&ximo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:105
msgid "Find &Previous"
msgstr "Localizar &anterior"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:847
msgid "Finish Calibration"
msgstr "Finalizar calibração"
#: Source/Core/DolphinQt/WiiUpdate.cpp:107
msgid ""
"Finishing the update...\n"
"This can take a while."
msgstr ""
"Finalizando a atualização...\n"
"Isto pode levar algum tempo."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
msgid "First Block"
msgstr "Primeiro Bloco"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:86
msgid "Fix Checksums"
msgstr "Corrigir checksums"
#. i18n: These are the kinds of flags that a CPU uses (e.g. carry),
#. not the kinds of flags that represent e.g. countries
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:84
msgid "Flags"
msgstr "Sinalizadores"
#. i18n: A floating point number
#. i18n: Floating-point (non-integer) number
#: Source/Core/DolphinQt/CheatsManager.cpp:395
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:143
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:142
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:144
msgid "Float"
msgstr "Flutuador"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:438
msgid "Follow &branch"
msgstr "Seguir &ramo"
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:815
msgid "For best results please slowly move your input to all possible regions."
msgstr ""
"Para melhores resultados, mova lentamente o seu controle para todas as "
"regiões possíveis."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 16:9"
msgstr "Forçar 16:9"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:82
msgid "Force 24-Bit Color"
msgstr "Forçar 24 bits de cor"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Force 4:3"
msgstr "Forçar 4:3"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:128
msgid "Force Listen Port:"
msgstr "Forçar a porta de escuta:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:78
msgid "Force Texture Filtering"
msgstr "Forçar a Filtragem de Textura"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:315
msgid ""
"Forces the game to output graphics for any aspect ratio. Use with \"Aspect "
"Ratio\" set to \"Force 16:9\" to force 4:3-only games to run at 16:9.\n"
"\n"
"Rarely produces good results and often partially breaks graphics and game "
"UIs. Unnecessary (and detrimental) if using any AR/Gecko-code widescreen "
"patches.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Força o jogo a exibir gráficos em qualquer proporção de tela. Use essa opção "
"com a \"Proporção de tela\" definida em \"Forçar 16:9\" para rodar jogos "
"feitos apenas para a proporção 4:3 em 16:9.\n"
"\n"
"Não costuma produzir bons resultados pois causa problemas com a UI e outros "
"pequenos defeitos gráficos em alguns jogos.\n"
"Desnecessário (e prejudicial) se estiver utilizando qualquer patch "
"widescreen baseado em códigos AR/Gecko.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:341
msgid ""
"Forces the game to render the RGB color channels in 24-bit, thereby "
"increasing quality by reducing color banding.\n"
"\n"
"Has no impact on performance and causes few graphical issues.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Força o jogo a renderizar os canais de cores RGB em 24-bit, melhorando a "
"qualidade ao reduzir faixas de cores não uniformes.\n"
"Essa opção não tem nenhum impacto no desempenho, mas pode causar pequenos "
"problemas gráficos.\n"
"\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:25
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:21
msgid "Forward"
msgstr "Para frente"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:138
msgid "Forward port (UPnP)"
msgstr "Abrir porta (UPnP)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:380
msgid "Found %1 results for \"%2\""
msgstr "Encontrados %1 resultados para \"%2\""
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:145
msgid "Frame %1"
msgstr "Quadro %1"
#: Source/Core/Core/HotkeyManager.cpp:49 Source/Core/Core/HotkeyManager.cpp:325
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:22
msgid "Frame Advance"
msgstr "Avançar Quadro"
#: Source/Core/Core/HotkeyManager.cpp:50
msgid "Frame Advance Decrease Speed"
msgstr "Diminuir Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:51
msgid "Frame Advance Increase Speed"
msgstr "Aumentar Velocidade (Avanço de Quadros)"
#: Source/Core/Core/HotkeyManager.cpp:52
msgid "Frame Advance Reset Speed"
msgstr "Resetar Velocidade (Avanço de Quadros)"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:87
msgid "Frame Dumping"
msgstr "Despejo de Frames"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:96
msgid "Frame Range"
msgstr "Intervalo de Quadros"
#: Source/Core/VideoCommon/RenderBase.cpp:1626
#, c-format
msgid "Frame dump image(s) '%s' already exists. Overwrite?"
msgstr "Imagem(s) de despejo de quadro '%s' já existe. Substituir?"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:124
msgid "Frames to Record:"
msgstr "Quadros para gravar:"
#: Source/Core/DiscIO/Enums.cpp:36
msgid "France"
msgstr "França"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:75
msgid "Free Look"
msgstr "Olhar Livre"
#: Source/Core/Core/HotkeyManager.cpp:334
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:22
msgid "Freelook"
msgstr "Olhar livre"
#: Source/Core/Core/HotkeyManager.cpp:119
msgid "Freelook Decrease Speed"
msgstr "Diminuir Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:120
msgid "Freelook Increase Speed"
msgstr "Aumentar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:123
msgid "Freelook Move Down"
msgstr "Mover para Baixo (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:124
msgid "Freelook Move Left"
msgstr "Mover para Esquerda (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:125
msgid "Freelook Move Right"
msgstr "Mover para Direita (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:122
msgid "Freelook Move Up"
msgstr "Mover para Cima (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:128
msgid "Freelook Reset"
msgstr "Resetar Câmera (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:121
msgid "Freelook Reset Speed"
msgstr "Resetar Velocidade (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:129
msgid "Freelook Toggle"
msgstr ""
#: Source/Core/Core/HotkeyManager.cpp:126
msgid "Freelook Zoom In"
msgstr "Zoom In (Olhar Livre)"
#: Source/Core/Core/HotkeyManager.cpp:127
msgid "Freelook Zoom Out"
msgstr "Zoom Out (Olhar Livre)"
#: Source/Core/DiscIO/Enums.cpp:86
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:121
msgid "French"
msgstr "Francês"
#. i18n: Refers to a number of actions per second in Hz.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:152
msgid "Frequency"
msgstr "Frequência"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:130
msgid "Frets"
msgstr "Frets"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:176
msgid "From"
msgstr "De"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:135
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:85
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:100
msgid "From:"
msgstr "De:"
#: Source/Core/DolphinQt/ToolBar.cpp:125
msgid "FullScr"
msgstr "Tela Cheia"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159
msgid "Function"
msgstr "Função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:129
msgid "Function callers"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:121
msgid "Function calls"
msgstr "Chamadores de função"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:270
msgid "Functions"
msgstr "Funções"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "GBA"
msgstr "GBA"
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:37
msgid "GC Port %1"
msgstr "Porta %1 do GC"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:92
msgid "GCI Folder"
msgstr "Pasta GCI"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:396
msgid "GCMemcardDirectory: ClearBlock called with invalid block address"
msgstr ""
"GCMemcardDirectory: ClearBlock foi chamado com um endereço de bloco inválido"
#: Source/Core/VideoCommon/CommandProcessor.cpp:528
#, c-format
msgid ""
"GFX FIFO: Unknown Opcode (0x%02x @ %p, %s).\n"
"This means one of the following:\n"
"* The emulated GPU got desynced, disabling dual core can help\n"
"* Command stream corrupted by some spurious memory bug\n"
"* This really is an unknown opcode (unlikely)\n"
"* Some other sort of bug\n"
"\n"
"Further errors will be sent to the Video Backend log and\n"
"Dolphin will now likely crash or hang. Enjoy."
msgstr ""
"GFX FIFO: Opcode Desconhecido (0x%02x @ %p, %s).\n"
"Isto significa que um dos seguintes:\n"
"* A GPU emulada ficou desincronizada, desativar o dual core pode ajudar\n"
"* Fluxo de comando corrompido por algum bug espúrio da memória\n"
"* Este realmente é um opcode desconhecido (improvável)\n"
"* Algum outro tipo de bug\n"
"\n"
"Erros posteriores serão enviados para o log do backend de vídeo e o Dolphin "
"provavelmente vai travar ou congelar agora. Aproveite."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:68
msgid "GPU Texture Decoding"
msgstr "Decodificação de texturas da GPU"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "Game"
msgstr "Jogo"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:180
msgid "Game Boy Advance Carts (*.gba)"
msgstr "Cartuchos de Game Boy Advance (*.gba)"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:54
msgid "Game Config"
msgstr "Configurar jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:123
msgid "Game Folders"
msgstr "Pastas de jogo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:918
#: Source/Core/DolphinQt/MenuBar.cpp:609
msgid "Game ID"
msgstr "ID do Jogo"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:84
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:106
msgid "Game ID:"
msgstr "ID do Jogo:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Game Status"
msgstr "Estado do jogo"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:816
msgid "Game changed to \"%1\""
msgstr "Jogo alterado para \"%1\""
#: Source/Core/Core/NetPlayClient.cpp:1481
msgid "Game is already running!"
msgstr "O jogo já está rodando!"
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:466
#, c-format
msgid ""
"Game overwrote with another games save. Data corruption ahead 0x%x, 0x%x"
msgstr ""
"Jogo sobrescrito com um arquivo de jogo salvo de outro jogo. Corrupção de "
"dados a frente 0x%x, 0x%x"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:146
msgid "Game-Specific Settings"
msgstr "Configurações Específicas do Jogo"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:41
msgid "GameCube"
msgstr "GameCube"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "GameCube Adapter for Wii U"
msgstr "Adaptador do GameCube para Wii U"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:35
msgid "GameCube Adapter for Wii U at Port %1"
msgstr "Adaptador de GameCube para Wii U na porta %1"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:351
msgid "GameCube Controller"
msgstr "Controle de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:350
msgid "GameCube Controller at Port %1"
msgstr "Controle do GameCube na porta %1"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:79
msgid "GameCube Controllers"
msgstr "Controles do GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:342
msgid "GameCube Keyboard"
msgstr "Teclado de GameCube"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:343
msgid "GameCube Keyboard at Port %1"
msgstr "Teclado do GameCube na porta %1"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:67
msgid "GameCube Memory Card Manager"
msgstr "Gerenciador de cartão de memória do GameCube"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:293
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:176
msgid "GameCube Memory Cards (*.raw *.gcp)"
msgstr "Cartões de memória do GameCube (*.raw,*.gcp)"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:355
msgid "GameCube Microphone Slot %1"
msgstr "Espaço %1 do microfone do GameCube"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:23
msgid "GameCube TAS Input %1"
msgstr "Entrada TAS do GameCube %1"
#: Source/Core/DolphinQt/CheatsManager.cpp:200
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:58
msgid "Gecko Codes"
msgstr "Códigos Gecko"
#: Source/Core/Core/HotkeyManager.cpp:322
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:196
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:82
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:111
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:116
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:381
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:37
msgid "General"
msgstr "Geral"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:366
msgid "General and Options"
msgstr "Geral e opções"
#: Source/Core/DolphinQt/CheatsManager.cpp:260
msgid "Generate Action Replay Code"
msgstr "Gerar código de Action Replay"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:193
msgid "Generate a New Statistics Identity"
msgstr "Gerar uma Nova ID de Estatísticas "
#: Source/Core/DolphinQt/CheatsManager.cpp:299
msgid "Generated by search (Address %1)"
msgstr "Gerado pela busca (endereço %1)"
#: Source/Core/DolphinQt/MenuBar.cpp:1184
msgid "Generated symbol names from '%1'"
msgstr "Nomes de símbolos gerados a partir de '%1'"
#: Source/Core/DiscIO/Enums.cpp:83
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:63
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:120
msgid "German"
msgstr "Alemão"
#: Source/Core/DiscIO/Enums.cpp:39
msgid "Germany"
msgstr "Alemanha"
#: Source/Core/UICommon/UICommon.cpp:459
msgid "GiB"
msgstr "GiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:139
msgid "Golf Mode"
msgstr "Modo golfe"
#: Source/Core/DiscIO/VolumeVerifier.cpp:342
msgid "Good dump"
msgstr "Extração boa"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:32
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:390
#: Source/Core/DolphinQt/ToolBar.cpp:131
msgid "Graphics"
msgstr "Gráficos"
#: Source/Core/Core/HotkeyManager.cpp:332
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:24
msgid "Graphics Toggles"
msgstr "Alternância de gráficos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:306
msgid ""
"Greatly increases the quality of textures generated using render-to-texture "
"effects.\n"
"\n"
"Slightly increases GPU load and causes relatively few graphical issues. "
"Raising the internal resolution will improve the effect of this setting. \n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aumenta drasticamente a qualidade das texturas geradas através de efeitos "
"render-to-texture. Aumenta levemente o trabalho da GPU e causa um número "
"muito pequeno de defeitos gráficos. Aumentar a resolução interna vai "
"melhorar o efeito dessa opção.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:37
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:48
msgid "Green"
msgstr "Verde"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:40
msgid "Green Left"
msgstr "Verde Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:43
msgid "Green Right"
msgstr "Verde Direito"
#: Source/Core/DolphinQt/MenuBar.cpp:584
msgid "Grid View"
msgstr "Exibição de grade"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:119
msgid "Guitar"
msgstr "Guitarra"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:218
msgid "Gyroscope"
msgstr "Giroscópio"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "HDMI 3D"
msgstr "HDMI 3D"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:113
msgid "Hacks"
msgstr "Hacks"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:107
msgid "Hex"
msgstr "Hex"
#: Source/Core/DolphinQt/CheatsManager.cpp:412
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:138
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138
msgid "Hexadecimal"
msgstr "Hexadecimal"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:31
msgid "Hide"
msgstr "Ocultar"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:88
msgid "Hide Incompatible Sessions"
msgstr "Ocultar sessões não compatíveis"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:172
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:424
msgid "High"
msgstr "Alto"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:422
msgid "Highest"
msgstr "Mais alta"
#. i18n: Refers to how hard emulated drum pads are struck.
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:66
msgid "Hit Strength"
msgstr "Força da batida"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:141
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:195
msgid "Host"
msgstr "Hospedar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:304
msgid "Host Code:"
msgstr "Código do host:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:133
msgid "Host Input Authority"
msgstr "Autoridade de entrada do host"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:79
msgid "Host Size"
msgstr "Tamanho do host"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:135
msgid ""
"Host has control of sending all inputs to the game, as received from other "
"players, giving the host zero latency but increasing latency for others.\n"
"Suitable for casual games with 3+ players, possibly on unstable or high "
"latency connections."
msgstr ""
"O host tem o controle de enviar todas os comandos para o jogo, como "
"recebidos de outros jogadores, dando ao host zero latência, mas aumentando a "
"latência dos outros.\n"
"Adequado para jogos casuais com mais de 3 jogadores, possivelmente em "
"conexões instáveis ou de alta latência."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:907
msgid "Host input authority disabled"
msgstr "Autoridade de entrada do host desativada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:907
msgid "Host input authority enabled"
msgstr "Autoridade de entrada do host ativada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:410
msgid "Host with NetPlay"
msgstr "Hospedar com NetPlay"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:395
msgid "Hotkey Settings"
msgstr "Configurar teclas de atalho"
#: Source/Core/Core/HotkeyManager.cpp:200
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:271
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:42
msgid "Hotkeys"
msgstr "Teclas de Atalho"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:151
msgid "Hotkeys Require Window Focus"
msgstr ""
#. i18n: The symbol/abbreviation for hertz (cycles per second).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:154
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:39
msgid "Hz"
msgstr "Hz"
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:191
msgid "ID"
msgstr "ID"
#: Source/Core/Core/IOS/Network/SSL.cpp:127
#, c-format
msgid ""
"IOS: A file required for SSL services (%s) is invalid. Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Um arquivo necessário para serviços SSL (%s) é inválido. Por favor, "
"consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/Core/IOS/Network/SSL.cpp:112
#, c-format
msgid ""
"IOS: Could not read a file required for SSL services (%s). Please refer to "
"https://dolphin-emu.org/docs/guides/wii-network-guide/ for instructions on "
"setting up Wii networking."
msgstr ""
"IOS: Não foi possível ler um arquivo necessário para serviços SSL (%s). Por "
"favor, consulte https://dolphin-emu.org/docs/guides/wii-network-guide/ para "
"instruções de como configurar a rede do Wii."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:304
msgid "IP Address:"
msgstr "Endereço IP:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:54
msgid "IPL Settings"
msgstr "Configurações do IPL"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:47
msgid "IR"
msgstr "IR"
#. i18n: IR stands for infrared and refers to the pointer functionality of Wii Remotes
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:178
msgid "IR Sensitivity:"
msgstr "Sensibilidade do IR:"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:43
msgid "ISO Details"
msgstr "Detalhes da ISO"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
msgid "Icon"
msgstr "Ícone"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:141
msgid ""
"Identical to Host Input Authority, except the \"Host\" (who has zero "
"latency) can be switched at any time.\n"
"Suitable for turn-based games with timing-sensitive controls, such as golf."
msgstr ""
"Idêntico à Autoridade de Entrada do Host, exceto que o \"Host\" (que possui "
"zero de latência) pode ser alternado a qualquer momento.\n"
"Adequado para jogos baseados em turnos com controles sensíveis ao tempo, "
"como golfe."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:293
msgid "Identity Generation"
msgstr "Geração de identidade"
#: Source/Core/DolphinQt/Main.cpp:202
msgid ""
"If authorized, Dolphin can collect data on its performance, feature usage, "
"and configuration, as well as data on your system's hardware and operating "
"system.\n"
"\n"
"No private data is ever collected. This data helps us understand how people "
"and emulated games use Dolphin and prioritize our efforts. It also helps us "
"identify rare configurations that are causing bugs, performance and "
"stability issues.\n"
"This authorization can be revoked at any time through Dolphin's settings."
msgstr ""
"Se autorizado, o Dolphin pode recolher dados relacionados ao desempenho, uso "
"de funcionalidades e configurações do emulador, assim como informações sobre "
"o seu hardware e sistema operacional.\n"
"\n"
"Os dados pessoais nunca serão recolhidos. Essas informações nos ajudam a "
"compreender como os usuários e os jogos emulados utilizam o Dolphin e a "
"priorizar os nossos esforços. Elas também nos ajudam a identificar "
"configurações raras que estejam causando bugs ou problemas de desempenho e "
"estabilidade.\n"
"Essa permissão pode ser revogada a qualquer momento através das "
"configurações do Dolphin."
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:56
msgid "Ignore"
msgstr "Ignorar"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:45
msgid "Ignore Format Changes"
msgstr "Ignorar Mudanças de Formato"
#: Source/Core/DolphinQt/Main.cpp:46
msgid "Ignore for this session"
msgstr "Ignorar para esta sessão"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:215
msgid ""
"Ignores any changes to the EFB format.\n"
"\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora quaisquer alterações no formato do EFB.\n"
"Melhora o desempenho em muitos jogos sem qualquer efeito negativo. No "
"entanto, pode causar defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:210
msgid ""
"Ignores any requests from the CPU to read from or write to the EFB. \n"
"\n"
"Improves performance in some games, but will disable all EFB-based graphical "
"effects or gameplay-related features.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Ignora quaisquer pedidos da CPU para ler ou escrever no EFB.\n"
"\n"
"Melhora o desempenho em alguns jogos, mas desativará todos os efeitos "
"gráficos ou funções relacionadas à jogabilidade baseados no EFB.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:88
msgid "Immediately Present XFB"
msgstr "Apresentar XFB Imediatamente"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:235
msgid ""
"Implements fullscreen mode with a borderless window spanning the whole "
"screen instead of using exclusive mode. Allows for faster transitions "
"between fullscreen and windowed mode, but slightly increases input latency, "
"makes movement less smooth and slightly decreases performance.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Implementa o modo tela cheia através de uma janela sem bordas que se estende "
"por toda a tela, ao invés de utilizar o modo exclusivo. Permite transições "
"rápidas entre o modo tela cheia e janela, mas aumenta levemente a latência, "
"torna o movimento menos suave e diminui levemente o desempenho.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/MenuBar.cpp:257
msgid "Import BootMii NAND Backup..."
msgstr "Importar cópia de segurança de BootMII NAND..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:357
msgid "Import Save File"
msgstr "Importar jogo salvo"
#: Source/Core/DolphinQt/MenuBar.cpp:282
msgid "Import Wii Save..."
msgstr "Importar jogo salvo do Wii..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:368
msgid "Import failed"
msgstr "Falha na importação"
#: Source/Core/DolphinQt/MainWindow.cpp:1516
msgid "Importing NAND backup"
msgstr "Importando cópia de segurança de NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1527
#, c-format
msgid ""
"Importing NAND backup\n"
" Time elapsed: %1s"
msgstr ""
"Importando cópia de segurança de NAND\n"
" Tempo decorrido: %1s"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
msgid "In-Game?"
msgstr "Dentro do jogo?"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:263
msgid ""
"Includes the contents of the embedded frame buffer (EFB) and upscaled EFB "
"copies in save states. Fixes missing and/or non-upscaled textures/objects "
"when loading states at the cost of additional save/load time.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Inclui o conteúdo do frame buffer embutido (EFB) e cópias ampliadas do EFB "
"em estados salvos. Isso corrige texturas e objetos faltando e/ou em "
"resolução reduzida ao carregar estados, ao custo de um tempo maior de "
"salvamento e carregamento.\n"
"\n"
"Na dúvida, deixe isto marcado."
#: Source/Core/Core/HotkeyManager.cpp:137
msgid "Increase Convergence"
msgstr "Aumentar Convergência"
#: Source/Core/Core/HotkeyManager.cpp:135
msgid "Increase Depth"
msgstr "Aumentar Profundidade"
#: Source/Core/Core/HotkeyManager.cpp:46
msgid "Increase Emulation Speed"
msgstr "Aumentar Velocidade (Emulação)"
#. i18n: IR stands for internal resolution
#: Source/Core/Core/HotkeyManager.cpp:115
msgid "Increase IR"
msgstr "Aumentar RI"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:49
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:59
msgid "Info"
msgstr "Informações"
#: Source/Core/Common/MsgHandler.cpp:89
#: Source/Core/DolphinQt/GameList/GameList.cpp:747
#: Source/Core/DolphinQt/MenuBar.cpp:1183
#: Source/Core/DolphinQt/MenuBar.cpp:1245
msgid "Information"
msgstr "Informação"
#: Source/Core/DolphinQt/MenuBar.cpp:1199
#: Source/Core/DolphinQt/MenuBar.cpp:1346
#: Source/Core/DolphinQt/MenuBar.cpp:1370
msgid "Input"
msgstr "Entrada de Dados"
#. i18n: Refers to the "threshold" setting for pressure sensitive gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:30
msgid "Input strength required for activation."
msgstr "Força de entrada necessária para ativação."
#. i18n: Refers to the dead-zone setting of gamepad inputs.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/ControlGroup.cpp:39
msgid "Input strength to ignore."
msgstr "Força de entrada para ignorar."
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:466
msgid "Insert &nop"
msgstr "Inserir &nop"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:110
msgid "Insert SD Card"
msgstr "Inserir Cartão SD"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:39
#: Source/Core/DolphinQt/ResourcePackManager.cpp:318
msgid "Install"
msgstr "Instalar"
#: Source/Core/DolphinQt/Updater.cpp:71
msgid "Install Update"
msgstr "Instalar atualização"
#: Source/Core/DolphinQt/MenuBar.cpp:255
msgid "Install WAD..."
msgstr "Instalar WAD..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:341
msgid "Install to the NAND"
msgstr "Instalar na NAND"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:20
msgid "Instruction"
msgstr "Instrução"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:36
msgid "Instruction Breakpoint"
msgstr "Ponto de interrupção de instrução"
#: Source/Core/DolphinQt/MenuBar.cpp:1461
msgid "Instruction:"
msgstr "Instrução:"
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:60
msgid "Instruction: %1"
msgstr "Instrução: %1"
#. i18n: Refers to the intensity of shaking an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:142
msgid "Intensity"
msgstr "Intensidade"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:38
msgid "Interface"
msgstr "Interface"
#: Source/Core/Core/NetPlayServer.cpp:1802
#: Source/Core/Core/NetPlayServer.cpp:1857 Source/Core/Core/State.cpp:369
msgid "Internal LZO Error - compression failed"
msgstr "Erro Interno do LZO - a compressão falhou"
#: Source/Core/Core/NetPlayClient.cpp:1614
#: Source/Core/Core/NetPlayClient.cpp:1656
msgid "Internal LZO Error - decompression failed"
msgstr "Erro Interno do LZO - falha na descompactação"
#: Source/Core/Core/State.cpp:509
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"Erro Interno do LZO - a descompressão falhou (%d) (%li, %li) \n"
"Tente carregar o estado salvo novamente"
#: Source/Core/Core/State.cpp:615
msgid "Internal LZO Error - lzo_init() failed"
msgstr "Erro Interno do LZO - lzo_init() falhou"
#: Source/Core/Core/HotkeyManager.cpp:333
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGraphics.cpp:28
msgid "Internal Resolution"
msgstr "Resolução interna"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:88
msgid "Internal Resolution:"
msgstr "Resolução Interna:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:29
msgid "Interpreter (slowest)"
msgstr "Interpretador (mais lento)"
#: Source/Core/DolphinQt/MenuBar.cpp:766
msgid "Interpreter Core"
msgstr "Núcleo do interpretador"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:189
msgid "Invalid Mixed Code"
msgstr "Código misto inválido"
#: Source/Core/DolphinQt/MainWindow.cpp:257
msgid "Invalid Pack %1 provided: %2"
msgstr "O pacote %1 fornecido é inválido: %2"
#: Source/Core/DolphinQt/NetPlay/ChunkedProgressDialog.cpp:27
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:24
msgid "Invalid Player ID"
msgstr "ID de jogador inválido"
#: Source/Core/DolphinQt/MenuBar.cpp:1205
msgid "Invalid RSO module address: %1"
msgstr "Endereço do módulo RSO inválido: %1"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:173
msgid "Invalid Token."
msgstr "Token inválido."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:303
msgid "Invalid callstack"
msgstr "Callstack inválido"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:589
msgid "Invalid checksums."
msgstr "Somas de verificação inválidas."
#: Source/Core/Core/NetPlayClient.cpp:1769
msgid "Invalid host"
msgstr "Host inválido"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:142
msgid "Invalid input for the field \"%1\""
msgstr "Entrada inválida para o campo \"%1\""
#: Source/Core/DolphinQt/Debugger/RegisterColumn.cpp:87
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:324
msgid "Invalid input provided"
msgstr "Entrada inválida fornecida"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:353
msgid "Invalid literal."
msgstr "Literal inválido."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:300
msgid "Invalid password provided."
msgstr "Senha inválida fornecida."
#: Source/Core/Core/Movie.cpp:890
msgid "Invalid recording file"
msgstr "Arquivo de gravação inválido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:311
msgid "Invalid search parameters (no object selected)"
msgstr "Parâmetros de pesquisa inválidos (nenhum objeto selecionado)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:335
msgid "Invalid search string (couldn't convert to number)"
msgstr "String de pesquisa inválida (não foi possível converter para número)"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:318
msgid "Invalid search string (only even string lengths supported)"
msgstr ""
"String de pesquisa inválida (apenas comprimentos correspondentes de string "
"são suportados)"
#: Source/Core/DolphinQt/Main.cpp:157
msgid "Invalid title ID."
msgstr "ID de titulo inválido."
#: Source/Core/DiscIO/Enums.cpp:92
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:65
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:123
msgid "Italian"
msgstr "Italiano"
#: Source/Core/DiscIO/Enums.cpp:42
msgid "Italy"
msgstr "Itália"
#: Source/Core/DolphinQt/MenuBar.cpp:764
msgid "JIT"
msgstr "JIT"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:32
msgid "JIT Arm64 (experimental)"
msgstr "JIT ARM64 (experimental)"
#: Source/Core/DolphinQt/MenuBar.cpp:777
msgid "JIT Block Linking Off"
msgstr "JIT Block Linking desligado"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:22
msgid "JIT Blocks"
msgstr "JIT Blocks"
#: Source/Core/DolphinQt/MenuBar.cpp:892
msgid "JIT Branch Off"
msgstr "JIT Branch desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:860
msgid "JIT FloatingPoint Off"
msgstr "JIT FloatingPoint desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:868
msgid "JIT Integer Off"
msgstr "JIT Integer desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:844
msgid "JIT LoadStore Floating Off"
msgstr "JIT LoadStore Floating desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:812
msgid "JIT LoadStore Off"
msgstr "JIT LoadStore desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:852
msgid "JIT LoadStore Paired Off"
msgstr "JIT LoadStore Paired desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:828
msgid "JIT LoadStore lXz Off"
msgstr "JIT LoadStore lXz desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:820
msgid "JIT LoadStore lbzx Off"
msgstr "JIT LoadStore lbzx desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:836
msgid "JIT LoadStore lwz Off"
msgstr "JIT LoadStore lwz desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:804
msgid "JIT Off (JIT Core)"
msgstr "JIT desligado (núcleo JIT)"
#: Source/Core/DolphinQt/MenuBar.cpp:876
msgid "JIT Paired Off"
msgstr "JIT Paired desligado"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:31
msgid "JIT Recompiler (recommended)"
msgstr "Recompilador JIT (recomendado)"
#: Source/Core/DolphinQt/MenuBar.cpp:900
msgid "JIT Register Cache Off"
msgstr "Cache de Registro JIT Desligado"
#: Source/Core/DolphinQt/MenuBar.cpp:884
msgid "JIT SystemRegisters Off"
msgstr "JIT SystemRegisters desligado"
#: Source/Core/DiscIO/Enums.cpp:27 Source/Core/DolphinQt/MenuBar.cpp:273
msgid "Japan"
msgstr "Japão"
#: Source/Core/DiscIO/Enums.cpp:77
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:118
msgid "Japanese"
msgstr "Japonês"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:167
msgid "Keep Window on Top"
msgstr "Manter Janela no Topo"
#: Source/Core/Core/HW/GCKeyboard.cpp:21
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "Keyboard"
msgstr "Teclado"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:56
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:60
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:64
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:68
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:72
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:76
msgid "Keys"
msgstr "Teclas"
#: Source/Core/UICommon/UICommon.cpp:459
msgid "KiB"
msgstr "KiB"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:231
msgid "Kick Player"
msgstr "Remover Jogador"
#: Source/Core/DiscIO/Enums.cpp:45 Source/Core/DolphinQt/MenuBar.cpp:275
msgid "Korea"
msgstr "Coréia"
#: Source/Core/DiscIO/Enums.cpp:104
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:127
msgid "Korean"
msgstr "Coreano"
#. i18n: The left trigger button (labeled L on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:44
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:60
msgid "L"
msgstr "L"
#. i18n: The left trigger button (labeled L on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:48
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:64
msgid "L-Analog"
msgstr "L (analógico)"
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:138
msgid "Label"
msgstr "Rótulo"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:86
msgid "Latency:"
msgstr "Latência:"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:433
msgid "Latency: ~10ms"
msgstr "Latência: ~10ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:435
msgid "Latency: ~20ms"
msgstr "Latência: ~20ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:439
msgid "Latency: ~40ms"
msgstr "Latência: ~40ms"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:437
msgid "Latency: ~80ms"
msgstr "Latência: ~80ms"
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:34
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:37
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:156
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:22
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Left"
msgstr "Esquerda"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:54
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:86
msgid "Left Stick"
msgstr "Eixo Esquerdo"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:65
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:165
msgid "Left Table"
msgstr "Tabela esquerda"
#: Source/Core/DolphinQt/TAS/IRWidget.cpp:20
msgid ""
"Left click to set the IR value.\n"
"Right click to re-center it."
msgstr ""
"Clique esquerdo para definir valor IR.\n"
"Clique direito para voltar a centralizá-lo."
#: Source/Core/DolphinQt/TAS/StickWidget.cpp:21
msgid ""
"Left click to set the stick value.\n"
"Right click to re-center it."
msgstr ""
"Clique esquerdo para definir valor do stick.\n"
"Clique direito para voltar a centralizá-lo."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:59
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"Clique com o botão esquerdo para detectar.\n"
"Clique com o botão do meio para limpar.\n"
"Clique com o botão direito para mais opções."
#: Source/Core/DolphinQt/Config/Mapping/MappingButton.cpp:63
msgid ""
"Left/Right-click to configure output.\n"
"Middle-click to clear."
msgstr ""
"Clique esquerdo/direito do mouse para configurar saída.\n"
"Clique com o botão do meio para limpar."
#: Source/Core/DolphinQt/CheatsManager.cpp:401
msgid "Less or equal to"
msgstr "Menor ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:400
msgid "Less than"
msgstr "Menor que"
#: Source/Core/DolphinQt/AboutDialog.cpp:67
msgid "License"
msgstr "Licença"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:130
msgid "Limit Chunked Upload Speed:"
msgstr "Limitar velocidade de envio de fragmentos:"
#: Source/Core/DolphinQt/MenuBar.cpp:615
msgid "List Columns"
msgstr "Colunas de lista"
#: Source/Core/DolphinQt/MenuBar.cpp:581
msgid "List View"
msgstr "Visualização em lista"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:24
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:99
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:107
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:85
msgid "Load"
msgstr "Carregar"
#: Source/Core/DolphinQt/MenuBar.cpp:926
msgid "Load &Bad Map File..."
msgstr "Carregar arquivo de mapa &incorreto..."
#: Source/Core/DolphinQt/MenuBar.cpp:925
msgid "Load &Other Map File..."
msgstr "Carregar &outro arquivo de mapa..."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:69
msgid "Load Custom Textures"
msgstr "Carregar Texturas Personalizadas"
#: Source/Core/DolphinQt/MenuBar.cpp:240
msgid "Load GameCube Main Menu"
msgstr "Carregar menu principal do GameCube"
#: Source/Core/Core/HotkeyManager.cpp:342
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:23
msgid "Load Last State"
msgstr "Carregar último estado"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:214
msgid "Load Path:"
msgstr "Caminho para carregar:"
#: Source/Core/Core/HotkeyManager.cpp:189
#: Source/Core/Core/HotkeyManager.cpp:339
msgid "Load State"
msgstr "Carregar Estado"
#: Source/Core/Core/HotkeyManager.cpp:174
msgid "Load State Last 1"
msgstr "Carregar Estado (Último 1)"
#: Source/Core/Core/HotkeyManager.cpp:183
msgid "Load State Last 10"
msgstr "Carregar Estado (Último 10)"
#: Source/Core/Core/HotkeyManager.cpp:175
msgid "Load State Last 2"
msgstr "Carregar Estado (Último 2)"
#: Source/Core/Core/HotkeyManager.cpp:176
msgid "Load State Last 3"
msgstr "Carregar Estado (Último 3)"
#: Source/Core/Core/HotkeyManager.cpp:177
msgid "Load State Last 4"
msgstr "Carregar Estado (Último 4)"
#: Source/Core/Core/HotkeyManager.cpp:178
msgid "Load State Last 5"
msgstr "Carregar Estado (Último 5)"
#: Source/Core/Core/HotkeyManager.cpp:179
msgid "Load State Last 6"
msgstr "Carregar Estado (Último 6)"
#: Source/Core/Core/HotkeyManager.cpp:180
msgid "Load State Last 7"
msgstr "Carregar Estado (Último 7)"
#: Source/Core/Core/HotkeyManager.cpp:181
msgid "Load State Last 8"
msgstr "Carregar Estado (Último 8)"
#: Source/Core/Core/HotkeyManager.cpp:182
msgid "Load State Last 9"
msgstr "Carregar Estado (Último 9)"
#: Source/Core/Core/HotkeyManager.cpp:139
msgid "Load State Slot 1"
msgstr "Carregar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:148
msgid "Load State Slot 10"
msgstr "Carregar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:140
msgid "Load State Slot 2"
msgstr "Carregar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:141
msgid "Load State Slot 3"
msgstr "Carregar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:142
msgid "Load State Slot 4"
msgstr "Carregar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:143
msgid "Load State Slot 5"
msgstr "Carregar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:144
msgid "Load State Slot 6"
msgstr "Carregar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:145
msgid "Load State Slot 7"
msgstr "Carregar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:146
msgid "Load State Slot 8"
msgstr "Carregar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:147
msgid "Load State Slot 9"
msgstr "Carregar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:330
msgid "Load State from File"
msgstr "Carregar estado do arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:331
msgid "Load State from Selected Slot"
msgstr "&Carregar Estado do Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:332
msgid "Load State from Slot"
msgstr "Carregar estado do compartimento"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:110
msgid "Load Wii Save"
msgstr "Carregar salvamento do Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:966
msgid "Load Wii System Menu %1"
msgstr "Carregar menu de sistema do Wii %1"
#: Source/Core/Core/HotkeyManager.cpp:149
msgid "Load from Selected Slot"
msgstr "Carregar do compartimento selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:386
msgid "Load from Slot %1 - %2"
msgstr "Carregar do compartimento %1 - %2"
#: Source/Core/DolphinQt/MenuBar.cpp:1264
#: Source/Core/DolphinQt/MenuBar.cpp:1280
msgid "Load map file"
msgstr "Carregar arquivo de mapa"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:137
msgid "Load..."
msgstr "Carregar..."
#: Source/Core/DolphinQt/MenuBar.cpp:1246
msgid "Loaded symbols from '%1'"
msgstr "Símbolos carregados a partir de '%1'"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:191
msgid ""
"Loads custom textures from User/Load/Textures/<game_id>/.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Carrega texturas personalizadas da pasta User/Load/Textures/<id_do_jogo>/.\n"
"\n"
"Na dúvida, deixe isso desmarcado."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:545
msgid "Local"
msgstr "Local"
#: Source/Core/DolphinQt/CheatsManager.cpp:644
msgid "Lock"
msgstr "Bloquear"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:35
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:169
msgid "Log"
msgstr "Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:23
msgid "Log Configuration"
msgstr "Configurações"
#: Source/Core/DolphinQt/MenuBar.cpp:798
msgid "Log JIT Instruction Coverage"
msgstr "Registrar cobertura das instruções JIT"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:90
msgid "Log Render Time to File"
msgstr "Registrar Tempo de Renderização"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:59
msgid "Log Types"
msgstr "Tipos de Log"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:52
msgid "Logger Outputs"
msgstr "Saída de Dados"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:237
msgid ""
"Logs the render time of every frame to User/Logs/render_time.txt.\n"
"\n"
"Use this feature when to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Registra o tempo de renderização de cada quadro no arquivo User/Logs/"
"render_time.txt. Use essa função quando quiser medir o desempenho do "
"Dolphin.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:947
msgid "Lost connection to NetPlay server..."
msgstr "Conexão perdida com o servidor NetPlay..."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:166
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:420
msgid "Low"
msgstr "Baixo"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:418
msgid "Lowest"
msgstr "Mais baixa"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:44
msgid "MD5 Checksum"
msgstr "Checksum MD5"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:57
msgid "MD5:"
msgstr "MD5:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:212
msgid "MMU"
msgstr "MMU"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:322
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "Arquivos de GameShark da MadCatz (*.gcs)"
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:25
msgid "Main Stick"
msgstr "Eixo de Controle"
#: Source/Core/DolphinQt/GameList/GameList.cpp:915
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:197
#: Source/Core/DolphinQt/MenuBar.cpp:606
msgid "Maker"
msgstr "Fabricante"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:86
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:108
msgid "Maker:"
msgstr "Fabricante:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:320
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Torna objetos distantes mais visíveis removendo a névoa, aumentando assim os "
"detalhes gerais.\n"
"Desativar a névoa causará problemas em alguns jogos que dependem de emulação "
"de névoa apropriada.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/MenuBar.cpp:256
msgid "Manage NAND"
msgstr "Gerenciar NAND"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Mapping"
msgstr "Mapeamento"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:636
msgid "Match Found"
msgstr "Correspondência encontrada"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:929
msgid "Max Buffer:"
msgstr "Buffer máx.:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:897
msgid "Max buffer size changed to %1"
msgstr "Tamanho máximo do buffer alterado para %1"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:33
msgid "Maximum tilt angle."
msgstr "Ângulo máximo de inclinação."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:134
msgid "May cause slow down in Wii Menu and some games."
msgstr "Pode causar lentidão no Wii Menu e em alguns jogos."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:228
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:169
msgid "Medium"
msgstr "Médio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:33
msgid "Memory"
msgstr "Memória"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:47
msgid "Memory Breakpoint"
msgstr "Ponto de interrupção de memória"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:91
msgid "Memory Card"
msgstr "Memory Card"
#: Source/Core/DolphinQt/MenuBar.cpp:249
msgid "Memory Card Manager"
msgstr "Gerenciar cartão de memória"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:103
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"O nome do arquivo de Memory Card no Slot %c está incorreto\n"
"Região não especificada\n"
"\n"
"O diretório do Slot %c foi mudado para\n"
"%s\n"
"Você gostaria de copiar o arquivo antigo para o novo local?\n"
#: Source/Core/DolphinQt/CheatsManager.cpp:565
#: Source/Core/DolphinQt/CheatsManager.cpp:591
msgid "Memory Not Ready"
msgstr "A memória não está pronta"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:153
msgid "Memory breakpoint options"
msgstr "Opções do &ponto interrupção de memória"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:232
#, c-format
msgid "MemoryCard: ClearBlock called on invalid address (0x%x)"
msgstr "MemoryCard: ClearBlock chamado em endereço inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:204
#, c-format
msgid "MemoryCard: Read called with invalid source address (0x%x)"
msgstr "MemoryCard: Read chamado com endereço de origem inválido (0x%x)"
#: Source/Core/Core/HW/GCMemcard/GCMemcardRaw.cpp:216
#, c-format
msgid "MemoryCard: Write called with invalid destination address (0x%x)"
msgstr "MemoryCard: Write chamado com endereço de destino inválido (0x%x)"
#: Source/Core/DolphinQt/MainWindow.cpp:1498
msgid ""
"Merging a new NAND over your currently selected NAND will overwrite any "
"channels and savegames that already exist. This process is not reversible, "
"so it is recommended that you keep backups of both NANDs. Are you sure you "
"want to continue?"
msgstr ""
"Mesclar uma nova NAND sobre a NAND atualmente selecionada substituirá todos "
"os canais e jogos salvos que já existem. Este processo não é reversível, "
"então recomendamos que você mantenha cópias de segurança de ambas as NANDs. "
"Deseja mesmo continuar?"
#: Source/Core/UICommon/UICommon.cpp:459
msgid "MiB"
msgstr "MiB"
#: Source/Core/Core/HW/GCPadEmu.cpp:88
#: Source/Core/DolphinQt/Config/Mapping/GCMicrophone.cpp:27
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:357
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:95
msgid "Microphone"
msgstr "Microfone"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:104
msgid "Misc"
msgstr "Diversas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:104
msgid "Misc Settings"
msgstr "Configurações Diversas"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:592
msgid "Mismatch between free block count in header and actually unused blocks."
msgstr ""
"Há uma discrepância entre o número de blocos livres no cabeçalho e o número "
"real de blocos livres."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:595
msgid "Mismatch between internal data structures."
msgstr "Há uma discrepância entre as estruturas de dados internas."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/AnalogStick.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:26
msgid "Modifier"
msgstr "Modificador"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:182
msgid ""
"Modifies textures to show the format they're encoded in.\n"
"\n"
"May require an emulation reset to apply.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Modifica as texturas para mostrar o formato no qual elas estão codificadas.\n"
"\n"
"Pode requerer uma redefinição de emulação para aplicar.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:131
msgid "Monoscopic Shadows"
msgstr "Sombras Monoscópicas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:140
msgid "Monospaced Font"
msgstr "Fonte monoespaçada"
#: Source/Core/DolphinQt/CheatsManager.cpp:401
msgid "More or equal to"
msgstr "Maior ou igual a"
#: Source/Core/DolphinQt/CheatsManager.cpp:401
msgid "More than"
msgstr "Mais que"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:368
msgid "Motion Input"
msgstr "Entrada de movimento"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:367
msgid "Motion Simulation"
msgstr "Simulação de movimento"
#: Source/Core/Core/HW/GCPadEmu.cpp:85
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:237
msgid "Motor"
msgstr "Motor"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:44
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:145
msgid ""
"Move the mouse pointer over an option to display a detailed description."
msgstr ""
"Mova o cursor do mouse sobre uma opção para exibir uma descrição detalhada."
#: Source/Core/Core/HotkeyManager.cpp:326
#: Source/Core/DolphinQt/Config/Mapping/HotkeyTAS.cpp:24
msgid "Movie"
msgstr "Filme"
#: Source/Core/DolphinQt/MenuBar.cpp:1055
#: Source/Core/DolphinQt/MenuBar.cpp:1099
#: Source/Core/DolphinQt/MenuBar.cpp:1104
#: Source/Core/DolphinQt/MenuBar.cpp:1108
msgid "NAND Check"
msgstr "Verificar NAND"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:191
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "NOTA: O tamanho do stream não corresponde ao comprimento dos dados\n"
#: Source/Core/DolphinQt/MenuBar.cpp:242
msgid "NTSC-J"
msgstr "NTSC-J"
#: Source/Core/DolphinQt/MenuBar.cpp:244
msgid "NTSC-U"
msgstr "NTSC-U"
#: Source/Core/DolphinQt/CheatsManager.cpp:644
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:153
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Name"
msgstr "Nome"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1040
msgid "Name for a new tag:"
msgstr "Nome do novo marcador:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1050
msgid "Name of the tag to remove:"
msgstr "Nome do marcador a ser removido:"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:152
msgid "Name of your session shown in the server browser"
msgstr "Nome da sua sessão mostrada no navegador do servidor"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:96
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:93
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:82
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:114
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:104
msgid "Name:"
msgstr "Nome:"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:52
msgid "Native (640x528)"
msgstr "Nativo (640x528)"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:321
#: Source/Core/DolphinQt/GCMemcardManager.cpp:358
msgid "Native GCI File (*.gci)"
msgstr "Arquivo GCI Nativo (*.gci)"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:67
msgid "NetPlay"
msgstr "NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:33
msgid "NetPlay Session Browser"
msgstr "Navegador de sessão NetPlay"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:30
msgid "NetPlay Setup"
msgstr "Configurar NetPlay"
#: Source/Core/DiscIO/Enums.cpp:48
msgid "Netherlands"
msgstr "Holanda"
#: Source/Core/Core/NetPlayClient.cpp:2475
msgid "Netplay has desynced in NetPlay_GetButtonPress()"
msgstr "NetPlay dessincronizou-se em NetPlay_GetButtonPress()"
#: Source/Core/Core/NetPlayClient.cpp:1986
msgid "Netplay has desynced. There is no way to recover from this."
msgstr "O Netplay perdeu a sincronia. Não é possível se recuperar desse erro."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:125
msgid "Network"
msgstr "Rede"
#: Source/Core/DolphinQt/Updater.cpp:69
msgid "Never Auto-Update"
msgstr "Nunca atualizar automaticamente"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:103
msgid "New"
msgstr "Novo"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:23
msgid "New Breakpoint"
msgstr "Novo ponto de interrupção"
#: Source/Core/DolphinQt/CheatsManager.cpp:385
msgid "New Search"
msgstr "Nova pesquisa"
#: Source/Core/DolphinQt/GameList/GameList.cpp:405
msgid "New Tag..."
msgstr "Novo marcador..."
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:294
msgid "New identity generated."
msgstr "Uma nova ID foi gerada."
#: Source/Core/DolphinQt/Debugger/PatchInstructionDialog.cpp:36
msgid "New instruction:"
msgstr "Nova instrução:"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1040
msgid "New tag"
msgstr "Novo marcador"
#: Source/Core/Core/HotkeyManager.cpp:90
msgid "Next Game Profile for Wii Remote 1"
msgstr "Próximo perfil de jogo para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:94
msgid "Next Game Profile for Wii Remote 2"
msgstr "Próximo perfil de jogo para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:98
msgid "Next Game Profile for Wii Remote 3"
msgstr "Próximo perfil de jogo para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:102
msgid "Next Game Profile for Wii Remote 4"
msgstr "Próximo perfil de jogo para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:78
msgid "Next Match"
msgstr "Próxima correspondência"
#: Source/Core/Core/HotkeyManager.cpp:88
msgid "Next Profile for Wii Remote 1"
msgstr "Próximo perfil para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:92
msgid "Next Profile for Wii Remote 2"
msgstr "Próximo perfil para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:96
msgid "Next Profile for Wii Remote 3"
msgstr "Próximo perfil para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:100
msgid "Next Profile for Wii Remote 4"
msgstr "Próximo perfil para Wii Remote 4"
#: Source/Core/DolphinQt/CheatsManager.cpp:386
msgid "Next Search"
msgstr "Próxima pesquisa"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:188
msgid "Nickname:"
msgstr "Apelido:"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
msgid "No"
msgstr "Não"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:79
msgid "No Adapter Detected"
msgstr "Nenhum adaptador detectado"
#: Source/Core/Core/ConfigManager.h:51
msgid "No Audio Output"
msgstr "Nenhuma saída de áudio"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:647
msgid "No Match"
msgstr "Nenhuma correspondência"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:618
msgid "No Value Given"
msgstr "Nenhum valor fornecido"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:481
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:495
msgid "No description available"
msgstr "Nenhuma descrição disponível"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:601
msgid "No errors."
msgstr "Sem erros."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:92
msgid "No extension selected."
msgstr "Nenhuma extensão selecionada."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:293
msgid "No file loaded / recorded."
msgstr "Nenhum arquivo carregado / gravado."
#: Source/Core/DolphinQt/MenuBar.cpp:1055
msgid "No issues have been detected."
msgstr "Nenhum problema foi encontrado."
#: Source/Core/Core/Boot/Boot.cpp:109
#, c-format
msgid "No paths found in the M3U file \"%s\""
msgstr "Nenhum caminho encontrado no arquivo M3U \"%s\""
#: Source/Core/DiscIO/VolumeVerifier.cpp:1389
msgid "No problems were found."
msgstr "Nenhum problema encontrado."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1383
msgid ""
"No problems were found. This does not guarantee that this is a good dump, "
"but since Wii titles contain a lot of verification data, it does mean that "
"there most likely are no problems that will affect emulation."
msgstr ""
"Nenhum problema foi encontrado. Isso não garante que este seja um bom dump, "
"mas como os títulos do Wii contêm muitos dados de verificação, isso "
"significa que provavelmente não há problemas que afetarão a emulação."
#: Source/Core/InputCommon/InputConfig.cpp:72
#, c-format
msgid "No profiles found for game setting '%s'"
msgstr "Nenhum perfil encontrado para a configuração do jogo '%s'"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:130
msgid "No recording loaded."
msgstr "Nenhuma gravação carregada."
#: Source/Core/DolphinQt/GameList/GameList.cpp:747
msgid "No save data found."
msgstr "Nenhum jogo salvo encontrado."
#: Source/Core/DolphinQt/CheatsManager.cpp:467
msgid "No search value entered."
msgstr "Nenhum termo de pesquisa fornecido."
#: Source/Core/Core/State.cpp:704
msgid "No undo.dtm found, aborting undo load state to prevent movie desyncs"
msgstr ""
"Arquivo undo.dtm não encontrado, cancelando reversão do carregamento de "
"estado para evitar perda de sincronia com a gravação"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:480
msgid "No value provided."
msgstr "Nenhum valor fornecido."
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:220
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:72
msgid "None"
msgstr "Nenhum"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "North America"
msgstr "América do Norte"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:665
msgid "Not Found"
msgstr "Não encontrado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "Not Set"
msgstr "Desconhecido"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:406
msgid "Not all players have the game. Do you really want to start?"
msgstr "Nem todos os jogadores possuem o jogo. Iniciar assim mesmo?"
#: Source/Core/DolphinQt/CheatsManager.cpp:400
msgid "Not equals to"
msgstr "Não é igual a"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:92
msgid "Notes:"
msgstr "Notas:"
#: Source/Core/DolphinQt/Config/ControllerInterface/ControllerInterfaceWindow.cpp:42
msgid "Nothing to configure"
msgstr "Nada para configurar"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:46
msgid "Notice"
msgstr "Informação"
#. i18n: Null is referring to the null video backend, which renders nothing
#: Source/Core/VideoBackends/Null/NullBackend.cpp:105
msgid "Null"
msgstr "Nulo"
#. i18n: The number of times a code block has been executed
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:86
msgid "NumExec"
msgstr "NumExec"
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:156
msgid "Number of shakes per second."
msgstr "Número de batidas por segundo."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:103
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:31
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:28
msgid "Nunchuk"
msgstr "Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:203
msgid "Nunchuk Buttons"
msgstr "Botões do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:129
msgid "Nunchuk Orientation"
msgstr "Orientação do Nunchuk"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:82
msgid "Nunchuk Stick"
msgstr "Stick do Nunchuk"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:664
msgid "OK"
msgstr "OK"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:151
msgid "Object %1"
msgstr "Objeto %1"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:81
msgid "Object Range"
msgstr "Intervalo de Objetos"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "Oceania"
msgstr "Oceania"
#: Source/Core/DolphinQt/CheatsManager.cpp:413
msgid "Octal"
msgstr "Octal"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:157
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Off"
msgstr "Desligado"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:126
msgid "Offset:"
msgstr "Offset:"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:155
msgid "On"
msgstr "Ativado"
#: Source/Core/DolphinQt/MenuBar.cpp:551
msgid "Online &Documentation"
msgstr "&Documentação Online"
#: Source/Core/DolphinQt/MenuBar.cpp:1370
msgid ""
"Only append symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente anexar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/DolphinQt/MenuBar.cpp:1346
msgid ""
"Only export symbols with prefix:\n"
"(Blank for all symbols)"
msgstr ""
"Somente exportar símbolos com o prefixo:\n"
"(Em branco para todos os símbolos)"
#: Source/Core/Core/HotkeyManager.cpp:28 Source/Core/DolphinQt/ToolBar.cpp:114
msgid "Open"
msgstr "Abrir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:378
msgid "Open &Containing Folder"
msgstr "Abrir &local do arquivo"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:38
msgid "Open Directory..."
msgstr "Abrir pasta..."
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:185
msgid "Open FIFO log"
msgstr "Abrir o registro FIFO"
#: Source/Core/DolphinQt/GameList/GameList.cpp:374
msgid "Open GameCube &Save Folder"
msgstr "Abrir a pasta dos jogos &salvos do GameCube"
#: Source/Core/DolphinQt/GameList/GameList.cpp:367
msgid "Open Wii &Save Folder"
msgstr "Abrir a pasta &dos jogos salvos do Wii"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:203
msgid "Open in External Editor"
msgstr "Abrir em um editor externo"
#: Source/Core/AudioCommon/OpenALStream.cpp:117
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: não foi possível criar contexto para o dispositivo %s"
#: Source/Core/AudioCommon/OpenALStream.cpp:99
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: não foi possível encontrar dispositivos de som"
#: Source/Core/AudioCommon/OpenALStream.cpp:109
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: não foi possível abrir o dispositivo %s"
#: Source/Core/VideoBackends/OGL/main.cpp:72
msgid "OpenGL"
msgstr "OpenGL"
#: Source/Core/VideoBackends/OGL/main.cpp:70
msgid "OpenGL ES"
msgstr "OpenGL ES"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:248
msgid "Operators"
msgstr "Operadores"
#: Source/Core/Core/HW/GCKeyboardEmu.cpp:81 Source/Core/Core/HW/GCPadEmu.cpp:99
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:247
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:38
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:71
msgid "Options"
msgstr "Opções"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:36
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:52
msgid "Orange"
msgstr "Laranja"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:84
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:97
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:167
msgid "Other"
msgstr "Outros"
#: Source/Core/Core/HotkeyManager.cpp:343
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:26
msgid "Other State Hotkeys"
msgstr "Teclas de atalho de outro estado"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:394
msgid "Other State Management"
msgstr "Gerenciamento de outro estado"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:157
msgid "Other game..."
msgstr "Outro jogo..."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:56
msgid "Overlay Information"
msgstr "Sobrepor Informações"
#: Source/Core/DolphinQt/MenuBar.cpp:697
msgid "P&lay Input Recording..."
msgstr "&Reproduzir Gravação de Replay..."
#: Source/Core/DolphinQt/MenuBar.cpp:247
msgid "PAL"
msgstr "PAL"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:146
msgid "PNG image file (*.png);; All Files (*)"
msgstr "Arquivo de imagem PNG (*.png);; Todos os arquivos (*)"
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:79
msgid "PPC Size"
msgstr "Tamanho do PPC"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:464
msgid "PPC vs Host"
msgstr "PPC vs. Host"
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "Controle"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:58
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:79
msgid "Pads"
msgstr "Pads"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:172
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:258
msgid "Parsing Error"
msgstr "Erro de análise"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:104
msgid "Partition %1"
msgstr "Partição %1"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:114
msgid "Passive"
msgstr "Passivo"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:148
msgid "Passthrough a Bluetooth adapter"
msgstr "Passar por um adaptador Bluetooth"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:155
msgid "Password"
msgstr "Senha"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:154
msgid "Password for joining your game (leave empty for none)"
msgstr "Senha para entrar no seu jogo (deixe vazio para nenhuma)"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "Password?"
msgstr "Senha?"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:23
msgid "Patch Editor"
msgstr "Editor de patch"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:44
msgid "Patch name"
msgstr "Nome do patch"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:55
msgid "Patches"
msgstr "Patches"
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:25
msgid "Paths"
msgstr "Locais"
#: Source/Core/DolphinQt/ToolBar.cpp:160
msgid "Pause"
msgstr "Pausar"
#: Source/Core/DolphinQt/MenuBar.cpp:717
msgid "Pause at End of Movie"
msgstr "&Pausar no Fim do Replay"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:172
msgid "Pause on Focus Loss"
msgstr "Pausar ao perder o foco"
#. i18n: Refers to tilting an emulated Wii Remote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:41
msgid "Peak angular velocity (measured in turns per second)."
msgstr "Velocidade angular máxima (medida em voltas por segundo)."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:56
msgid "Peak velocity of movements to neutral position."
msgstr "Velocidade máxima dos movimentos para a posição neutra."
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:47
msgid "Peak velocity of outward swing movements."
msgstr "Velocidade máxima dos movimentos de sacudida para fora."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:76
msgid "Per-Pixel Lighting"
msgstr "Iluminação Por Pixel"
#: Source/Core/DolphinQt/MenuBar.cpp:267
msgid "Perform Online System Update"
msgstr "Executar atualização on-line do sistema"
#: Source/Core/DolphinQt/GameList/GameList.cpp:329
msgid "Perform System Update"
msgstr "Executar atualização do sistema"
#. i18n: The "Physical" address space is the address space that reflects how devices (e.g. RAM) is
#. physically wired up.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:127
msgid "Physical"
msgstr "Físico"
#: Source/Core/UICommon/UICommon.cpp:460
msgid "PiB"
msgstr "PiB"
#: Source/Core/DolphinQt/MenuBar.cpp:1150
msgid "Pick a debug font"
msgstr "Escolha a fonte de depuração"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Ping"
msgstr "Latência"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:31
msgid "Pitch Down"
msgstr "Arremessar para baixo"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:30
msgid "Pitch Up"
msgstr "Arremessar para cima"
#: Source/Core/DolphinQt/GameList/GameList.cpp:911
#: Source/Core/DolphinQt/MenuBar.cpp:602
msgid "Platform"
msgstr "Plataforma"
#: Source/Core/DolphinQt/ToolBar.cpp:122 Source/Core/DolphinQt/ToolBar.cpp:167
msgid "Play"
msgstr "Reproduzir"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:154
msgid "Play / Record"
msgstr "Reproduzir/gravar"
#: Source/Core/Core/HotkeyManager.cpp:55
msgid "Play Recording"
msgstr "Reproduzir Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:111
msgid "Playback Options"
msgstr "Opções de Reprodução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Player"
msgstr "Reprodutor"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:220
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:226
msgid "Players"
msgstr "Jogadores"
#. i18n: "Point" refers to the action of pointing a Wii Remote.
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:211
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:219
msgid "Point"
msgstr "Apontar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:86
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:56
msgid "Port %1"
msgstr "Porta %1"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:96
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:126
msgid "Port:"
msgstr "Porta:"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:940
msgid "Possible desync detected: %1 might have desynced at frame %2"
msgstr ""
"Possível dessincronia detectada: %1 deve ter dessincronizado-se no quadro %2"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:95
msgid "Post-Processing Effect:"
msgstr "Efeito de Pós-Processamento:"
#: Source/Core/DolphinQt/Config/Graphics/PostProcessingConfigWindow.cpp:45
msgid "Post-Processing Shader Configuration"
msgstr "Configurações do Shader de Pós-Processamento"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:71
msgid "Prefetch Custom Textures"
msgstr "Pré-carregar Texturas Personalizadas"
#: Source/Core/Core/Movie.cpp:1128
#, c-format
msgid "Premature movie end in PlayController. %u + %zu > %zu"
msgstr "Final prematuro do filme em PlayController. %u + %zu > %zu"
#: Source/Core/Core/Movie.cpp:1239
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u + %d > %zu"
#: Source/Core/Core/Movie.cpp:1214
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %zu"
msgstr "Fim prematuro da gravação no PlayWiimote. %u > %zu"
#: Source/Core/DolphinQt/WiiUpdate.cpp:94
msgid ""
"Preparing to update...\n"
"This can take a while."
msgstr ""
"Preparando-se para atualizar...\n"
"Isto pode demorar um pouco."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:89
msgid "Presets"
msgstr "Predefinições"
#: Source/Core/Core/HotkeyManager.cpp:79
msgid "Press Sync Button"
msgstr "Pressione o botão Sincronizar"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:32
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:49
msgid "Pressure"
msgstr "Pressão"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:256
msgid ""
"Prevents shader compilation stuttering by not rendering waiting objects. Can "
"work in scenarios where Ubershaders doesn't, at the cost of introducing "
"visual glitches and broken effects.\n"
"\n"
"Not recommended, only use if the other options give poor results."
msgstr ""
"Bloqueia a renderização de objetos em modo de espera para impedir que a "
"compilação de shaders trave. Pode funcionar em situações em que os "
"Ubershaders não funcionem, ao custo de apresentar falhas visuais e efeitos "
"quebrados. Não recomendado, use somente se as outras opções gerarem "
"resultados ruins no seu sistema."
#: Source/Core/Core/HotkeyManager.cpp:91
msgid "Previous Game Profile for Wii Remote 1"
msgstr "Perfil de jogo anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:95
msgid "Previous Game Profile for Wii Remote 2"
msgstr "Perfil de jogo anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:99
msgid "Previous Game Profile for Wii Remote 3"
msgstr "Perfil de jogo anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:103
msgid "Previous Game Profile for Wii Remote 4"
msgstr "Perfil de jogo anterior para Wii Remote 4"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:79
msgid "Previous Match"
msgstr "Correspondência anterior"
#: Source/Core/Core/HotkeyManager.cpp:89
msgid "Previous Profile for Wii Remote 1"
msgstr "Perfil anterior para Wii Remote 1"
#: Source/Core/Core/HotkeyManager.cpp:93
msgid "Previous Profile for Wii Remote 2"
msgstr "Perfil anterior para Wii Remote 2"
#: Source/Core/Core/HotkeyManager.cpp:97
msgid "Previous Profile for Wii Remote 3"
msgstr "Perfil anterior para Wii Remote 3"
#: Source/Core/Core/HotkeyManager.cpp:101
msgid "Previous Profile for Wii Remote 4"
msgstr "Perfil anterior para Wii Remote 4"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:93
msgid "Private"
msgstr "Privado"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:92
msgid "Private and Public"
msgstr "Privado e público"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:45
msgid "Problem"
msgstr "Problema"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1404
msgid ""
"Problems with high severity were found. The game will most likely not work "
"at all."
msgstr ""
"Problemas de alta gravidade foram encontrados. O jogo provavelmente não "
"funcionará."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1394
msgid ""
"Problems with low severity were found. They will most likely not prevent the "
"game from running."
msgstr ""
"Problemas de baixa gravidade foram encontrados. Eles provavelmente não "
"impedirão a execução do jogo."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1399
msgid ""
"Problems with medium severity were found. The whole game or certain parts of "
"the game might not work correctly."
msgstr ""
"Problemas de gravidade média foram encontrados. O jogo inteiro ou certas "
"partes do jogo podem não funcionar corretamente."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:97
msgid "Profile"
msgstr "Perfil"
#: Source/Core/Core/HotkeyManager.cpp:328
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:25
msgid "Program Counter"
msgstr "Contador do programa"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:290
#: Source/Core/DolphinQt/GameList/GameList.cpp:582
msgid "Progress"
msgstr "Progresso"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:94
msgid "Public"
msgstr "Público"
#: Source/Core/DolphinQt/MenuBar.cpp:488
msgid "Purge Game List Cache"
msgstr "Limpar cache da lista de jogos"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:318
msgid "Put Main Menu roms in User/GC/{region}."
msgstr "Coloque as roms do menu principal em User/GC/{região}."
#: Source/Core/Core/NetPlayClient.cpp:1304
msgid "Quality of Service (QoS) couldn't be enabled."
msgstr "Quality of Service (QoS) não pôde ser habilitado."
#: Source/Core/Core/NetPlayClient.cpp:1300
msgid "Quality of Service (QoS) was successfully enabled."
msgstr "Quality of Service (QoS) habilitado com sucesso."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:107
msgid "Quality of the DPLII decoder. Audio latency increases with quality."
msgstr ""
"Qualidade do decodificador DPLII. A latência do áudio aumenta com a "
"qualidade."
#: Source/Core/Common/MsgHandler.cpp:90
#: Source/Core/DolphinQt/GCMemcardManager.cpp:420
#: Source/Core/DolphinQt/MainWindow.cpp:1497
msgid "Question"
msgstr "Pergunta"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:102
msgid "Quit"
msgstr "Sair"
#. i18n: The right trigger button (labeled R on real controllers)
#: Source/Core/Core/HW/GCPadEmu.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:62
msgid "R"
msgstr "R"
#. i18n: The right trigger button (labeled R on real controllers) used as an analog input
#: Source/Core/Core/HW/GCPadEmu.cpp:50
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:66
msgid "R-Analog"
msgstr "R (analógico)"
#: Source/Core/DolphinQt/MenuBar.cpp:918
msgid "RSO Modules"
msgstr "Módulos RSO"
#. i18n: A range of memory addresses
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:287
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:52
msgid "Range"
msgstr "Sensibilidade"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:468
msgid "Re&place instruction"
msgstr "Su&bstituir instrução"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:58
msgid "Read"
msgstr "Leitura"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation or write operation occurs.
#. The string is not a command to read and write something or to allow reading and writing.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:160
msgid "Read and write"
msgstr "Leitura e escrita"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a read operation occurs.
#. The string does not mean "read-only" in the sense that something cannot be written to.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:164
msgid "Read only"
msgstr "Somente leitura"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:62
msgid "Read or Write"
msgstr "Leitura ou gravação"
#: Source/Core/Core/HotkeyManager.cpp:57
msgid "Read-Only Mode"
msgstr "Modo somente leitura"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:156
msgid "Real Balance Board"
msgstr "Balance Board Real"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:185
msgid "Real Wii Remote"
msgstr "Wii Remote real"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:23
msgid "Recenter"
msgstr "Mais recente"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:139
msgid "Record"
msgstr "Gravar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:168
msgid "Record Inputs"
msgstr "Gravar entrada de dados"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:134
msgid "Recording"
msgstr "Gravando"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:121
msgid "Recording Options"
msgstr "Opções da Gravação"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:289
msgid "Recording..."
msgstr "Gravando..."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:49
msgid "Red"
msgstr "Vermelho"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:41
msgid "Red Left"
msgstr "Vermelho Esquerdo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:44
msgid "Red Right"
msgstr "Vermelho Direito"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:291
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics, resulting "
"in smoother edges on objects. Increases GPU load and sometimes causes "
"graphical issues.\n"
"\n"
"SSAA is significantly more demanding than MSAA, but provides top quality "
"geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
"effects, and textures.\n"
"\n"
"If unsure, select None."
msgstr ""
"Reduz a quantidade de serrilhamento causada pela rasterização dos gráficos "
"3D. Isso suaviza bordas serrilhadas nos objetos. Aumenta a carga da GPU e as "
"vezes causa problemas gráficos.\n"
"\n"
"SSAA é consideravelmente mais exigente do que o MSAA, mas fornece a melhor "
"qualidade de imagem e também aplica antisserrilhamento na iluminação, "
"efeitos de shader e texturas.\n"
"\n"
"Na dúvida, selecione Nenhum."
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:64
msgid "Redump.org Status:"
msgstr "Status do Redump.org:"
#: Source/Core/DolphinQt/CheatsManager.cpp:387
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:151
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:202
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:81
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:83
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:96
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:85
#: Source/Core/DolphinQt/ResourcePackManager.cpp:41
#: Source/Core/DolphinQt/ToolBar.cpp:115
msgid "Refresh"
msgstr "Atualizar"
#: Source/Core/Core/HotkeyManager.cpp:31
msgid "Refresh Game List"
msgstr "Atualizar lista de jogos"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:185
msgid "Refreshing..."
msgstr "Atualizando..."
#: Source/Core/DolphinQt/GameList/GameList.cpp:919
#: Source/Core/DolphinQt/MenuBar.cpp:610
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:219
msgid "Region"
msgstr "Região"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:102
msgid "Region:"
msgstr "Região:"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:22
msgid "Registers"
msgstr "Registradores"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:64
msgid "Relative Input"
msgstr "Input relativo"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:34
msgid "Relative Input Hold"
msgstr "Espera relativa de entrada"
#: Source/Core/DolphinQt/Updater.cpp:70
msgid "Remind Me Later"
msgstr "Lembre-me depois"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:107
#: Source/Core/DolphinQt/ResourcePackManager.cpp:40
#: Source/Core/DolphinQt/Settings/PathPane.cpp:145
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:155
msgid "Remove"
msgstr "Remover"
#: Source/Core/DolphinQt/GameList/GameList.cpp:406
msgid "Remove Tag..."
msgstr "Remover marcador..."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:438
msgid "Remove failed"
msgstr "Remover com falha"
#: Source/Core/DolphinQt/CheatsManager.cpp:248
msgid "Remove from Watch"
msgstr "Remover de Assistir"
#: Source/Core/DolphinQt/GameList/GameList.cpp:1050
msgid "Remove tag"
msgstr "Remover marcador"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:634
msgid "Rename symbol"
msgstr "Renomear símbolo"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:162
msgid "Render Window"
msgstr "Janela de renderização"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:95
msgid "Render to Main Window"
msgstr "Renderizar na Janela Principal"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:45
msgid "Rendering"
msgstr "Renderização"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:178
msgid ""
"Renders the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza a cena como um wireframe.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:376
#, c-format
msgid "Report: GCIFolder Writing to unallocated block 0x%x"
msgstr "Aviso: GCIFolder gravando em bloco não alocado 0x%x"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:24
msgid "Request to Join Your Party"
msgstr "Solicitação para juntar-se ao seu grupo"
#: Source/Core/Core/HotkeyManager.cpp:34
#: Source/Core/DolphinQt/CheatsManager.cpp:388
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:150
#: Source/Core/DolphinQt/Config/Mapping/MappingIndicator.cpp:824
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:121
msgid "Reset"
msgstr "Resetar"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:384
msgid "Reset Traversal Server"
msgstr "Redefinir servidor traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:385
msgid "Reset Traversal Server to %1:%2"
msgstr "Redefinir servidor traversal para %1: %2"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:87
msgid "Reset Traversal Settings"
msgstr "Redefinir Configurações Traversal"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:153
msgid "Reset all saved Wii Remote pairings"
msgstr "Redefinir todos os pareamentos salvos do Wii Remote"
#: Source/Core/DolphinQt/ResourcePackManager.cpp:25
msgid "Resource Pack Manager"
msgstr "Gerenciador de pacotes de recursos"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:225
msgid "Resource Pack Path:"
msgstr "Caminho do pacote de recursos:"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:274
msgid "Restart Required"
msgstr "Necessário reinicialização"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:470
msgid "Restore instruction"
msgstr "Restaurar instrução"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:719
msgid "Retry"
msgstr "Repetir"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:52
msgid "Return Speed"
msgstr "Velocidade de retorno"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:646
msgid "Revision"
msgstr "Revisão"
#: Source/Core/DolphinQt/AboutDialog.cpp:55
msgid "Revision: %1"
msgstr "Revisão: %1"
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:35
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:39
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:157
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Slider.cpp:23
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:24
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:23
msgid "Right"
msgstr "Direita"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:92
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:58
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:90
msgid "Right Stick"
msgstr "Eixo Direito"
#. i18n: "Table" refers to a turntable
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:68
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:170
msgid "Right Table"
msgstr "Tabela direita"
#. i18n: Refers to the "rim" of a TaTaCon drum.
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:47
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:223
msgid "Rim"
msgstr "Margem"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:31
msgid "Rocker Down"
msgstr "Embalar para baixo"
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:30
msgid "Rocker Up"
msgstr "Embalar para cima"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:32
msgid "Roll Left"
msgstr "Rolar para a esquerda"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:33
msgid "Roll Right"
msgstr "Rolar para a direita"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:539
msgid "Room ID"
msgstr "ID da sala"
#. i18n: Refering to emulated wii remote swing movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:64
msgid "Rotation applied at extremities of swing."
msgstr "Rotação aplicada nas extremidades do balanço."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:267
msgid ""
"Rounds 2D vertices to whole pixels.\n"
"\n"
"Fixes graphical problems in some games at higher internal resolutions. This "
"setting has no effect when native internal resolution is used.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Arredonda vértices 2D para pixels inteiros.\n"
"\n"
" Corrige problemas gráficos em alguns jogos em resoluções internas elevadas. "
"Este ajuste não tem efeito quando a resolução interna nativa é utilizada.\n"
"\n"
"Na dúvida, deixe esta opção desativada."
#: Source/Core/Core/HW/GCPadEmu.cpp:84
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:236
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:36
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuGeneral.cpp:66
msgid "Rumble"
msgstr "Vibração"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:461
msgid "Run &To Here"
msgstr "Execu&tar até aqui"
#: Source/Core/DiscIO/Enums.cpp:51
msgid "Russia"
msgstr "Rússia"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:164
msgid "SD Card"
msgstr "Cartão SD"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:102
msgid "SD Card Image (*.raw);;All Files (*)"
msgstr "Imagem de Cartão SD (*.raw);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:233
msgid "SD Card Path:"
msgstr "Cartão de Memória:"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:58
msgid "SHA-1:"
msgstr "SHA-1:"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:117
msgid "SP1:"
msgstr "SP1:"
#. i18n: The START/PAUSE button on GameCube controllers
#: Source/Core/Core/HW/GCPadEmu.cpp:62
msgid "START"
msgstr "INICIAR"
#: Source/Core/DolphinQt/MenuBar.cpp:930
msgid "Sa&ve Code"
msgstr "Sal&var código"
#: Source/Core/DolphinQt/MenuBar.cpp:345
msgid "Sa&ve State"
msgstr "&Salvar Estado"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:224
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:70
msgid "Safe"
msgstr "Seguro"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStates.cpp:22
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:100
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:108
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:86
msgid "Save"
msgstr "Salvar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:460
#: Source/Core/DolphinQt/GameList/GameList.cpp:465
#: Source/Core/DolphinQt/MenuBar.cpp:1045
msgid "Save Export"
msgstr "Exportar jogo salvo"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:196
msgid "Save FIFO log"
msgstr "Salvar o registro FIFO"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:245
msgid "Save File to"
msgstr "Salvar arquivo para..."
#: Source/Core/DolphinQt/MenuBar.cpp:1024
#: Source/Core/DolphinQt/MenuBar.cpp:1031
#: Source/Core/DolphinQt/MenuBar.cpp:1033
msgid "Save Import"
msgstr "Importar jogo salvo"
#: Source/Core/Core/HotkeyManager.cpp:185
msgid "Save Oldest State"
msgstr "S&alvar o estado mais antigo"
#: Source/Core/Core/HotkeyManager.cpp:188
#: Source/Core/Core/HotkeyManager.cpp:340
msgid "Save State"
msgstr "Salvar Estado"
#: Source/Core/Core/HotkeyManager.cpp:151
msgid "Save State Slot 1"
msgstr "Salvar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:160
msgid "Save State Slot 10"
msgstr "Salvar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:152
msgid "Save State Slot 2"
msgstr "Salvar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:153
msgid "Save State Slot 3"
msgstr "Salvar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:154
msgid "Save State Slot 4"
msgstr "Salvar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:155
msgid "Save State Slot 5"
msgstr "Salvar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:156
msgid "Save State Slot 6"
msgstr "Salvar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:157
msgid "Save State Slot 7"
msgstr "Salvar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:158
msgid "Save State Slot 8"
msgstr "Salvar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:159
msgid "Save State Slot 9"
msgstr "Salvar Estado (Slot 9)"
#: Source/Core/DolphinQt/MenuBar.cpp:346
msgid "Save State to File"
msgstr "Salvar estado para arquivo"
#: Source/Core/DolphinQt/MenuBar.cpp:348
msgid "Save State to Oldest Slot"
msgstr "Salvar estado no compartimento mais antigo"
#: Source/Core/DolphinQt/MenuBar.cpp:347
msgid "Save State to Selected Slot"
msgstr "Salvar &Estado no Slot Selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:349
msgid "Save State to Slot"
msgstr "Salvar estado no compartimento"
#: Source/Core/DolphinQt/MenuBar.cpp:927
msgid "Save Symbol Map &As..."
msgstr "Salvar mapa de símbolos &como..."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:107
msgid "Save Texture Cache to State"
msgstr "Salvar Cache de Texturas no Estado"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:393
msgid "Save and Load State"
msgstr "Salvar e carregar estado"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:134
msgid "Save as..."
msgstr "Salvar como..."
#: Source/Core/DolphinQt/MenuBar.cpp:1422
msgid "Save combined output file as"
msgstr "Salvar saída combinada como"
#: Source/Core/DolphinQt/MenuBar.cpp:1025
msgid ""
"Save data for this title already exists in the NAND. Consider backing up the "
"current data before overwriting.\n"
"Overwrite now?"
msgstr ""
"Os dados do jogo salvo para este título já existem no NAND. Faça uma cópia "
"de segurança dos seus dados antes de substitui-los.\n"
"Substituir agora?"
#: Source/Core/DolphinQt/MenuBar.cpp:1297
msgid "Save map file"
msgstr "Salvar arquivo de mapa"
#: Source/Core/DolphinQt/MenuBar.cpp:1348
msgid "Save signature file"
msgstr "Salvar arquivo de assinatura"
#: Source/Core/Core/HotkeyManager.cpp:161
msgid "Save to Selected Slot"
msgstr "Salvar para o compartimento selecionado"
#: Source/Core/DolphinQt/MenuBar.cpp:387
msgid "Save to Slot %1 - %2"
msgstr "Salvar no compartimento %1 - %2"
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:138
msgid "Save..."
msgstr "Salvar"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:353
msgid "Saved Wii Remote pairings can only be reset when a Wii game is running."
msgstr ""
"As informações de pareamento dos Wii Remotes salvos só podem ser redefinidas "
"enquanto um jogo de Wii estiver em execução."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:133
msgid "Saved to /Wii/sd.raw (default size is 128mb)."
msgstr "Salvo em /Wii/sd.raw (o tamanho padrão é 128mb)."
#: Source/Core/Core/Movie.cpp:956
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "O estado salvo da gravação %s está corrompido, parando a gravação..."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:74
msgid "Scaled EFB Copy"
msgstr "Cópia em Escala do EFB"
#: Source/Core/DolphinQt/ToolBar.cpp:126
msgid "ScrShot"
msgstr "Screenshot"
#: Source/Core/VideoCommon/ImageWrite.cpp:54
#, c-format
msgid "Screenshot failed: Could not open file \"%s\" (error %d)"
msgstr ""
"Falha ao capturar screenshot: Não foi possível abrir o arquivo \"%s\" (erro "
"%d)"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:100
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:77
#: Source/Core/DolphinQt/MenuBar.cpp:490
msgid "Search"
msgstr "Pesquisar"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:101
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:90
msgid "Search Address"
msgstr "Pesquisar endereço"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:75
msgid "Search Current Object"
msgstr "Procurar objeto atual"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:149
msgid "Search Subfolders"
msgstr "Procurar nas Subpastas"
#: Source/Core/DolphinQt/MenuBar.cpp:800
msgid "Search for an Instruction"
msgstr "Pesquisar uma instrução"
#: Source/Core/DolphinQt/SearchBar.cpp:30
msgid "Search games..."
msgstr "Pesquisar jogos..."
#: Source/Core/DolphinQt/MenuBar.cpp:1461
msgid "Search instruction"
msgstr "Pesquisar instrução"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:59
msgid "Section that contains all Action Replay cheat codes."
msgstr "Seção que contém todos os códigos de trapaça Action Replay."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:56
msgid "Section that contains all Gecko cheat codes."
msgstr "Seção que contém todos os códigos de trapaça Gecko."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:62
msgid "Section that contains all graphics related settings."
msgstr "Seção que contém todas as configurações de gráficos."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:34
msgid "Section that contains most CPU and Hardware related settings."
msgstr "Seção que contém várias das configurações de CPU e hardware."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:231
msgid "Select"
msgstr "Selecionar"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:67
msgid "Select Dump Path"
msgstr "Selecione o caminho do despejo"
#: Source/Core/DolphinQt/GameList/GameList.cpp:443
#: Source/Core/DolphinQt/MenuBar.cpp:1039
msgid "Select Export Directory"
msgstr "Selecionar pasta para exportar"
#: Source/Core/DolphinQt/Config/Mapping/HotkeyStatesOther.cpp:22
msgid "Select Last State"
msgstr "Selecionar o último estado"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:78
msgid "Select Load Path"
msgstr "Selecione o caminho para carregar"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:89
msgid "Select Resource Pack Path"
msgstr "Selecione o caminho do pacote de recursos"
#: Source/Core/DolphinQt/MenuBar.cpp:388
msgid "Select Slot %1 - %2"
msgstr "Selecionar compartimento %1 - %2"
#: Source/Core/Core/HotkeyManager.cpp:341
msgid "Select State"
msgstr "Selecionar estado"
#: Source/Core/DolphinQt/MenuBar.cpp:362
msgid "Select State Slot"
msgstr "S&elecionar Slot de Estado"
#: Source/Core/Core/HotkeyManager.cpp:163
msgid "Select State Slot 1"
msgstr "Selecionar Estado (Slot 1)"
#: Source/Core/Core/HotkeyManager.cpp:172
msgid "Select State Slot 10"
msgstr "Selecionar Estado (Slot 10)"
#: Source/Core/Core/HotkeyManager.cpp:164
msgid "Select State Slot 2"
msgstr "Selecionar Estado (Slot 2)"
#: Source/Core/Core/HotkeyManager.cpp:165
msgid "Select State Slot 3"
msgstr "Selecionar Estado (Slot 3)"
#: Source/Core/Core/HotkeyManager.cpp:166
msgid "Select State Slot 4"
msgstr "Selecionar Estado (Slot 4)"
#: Source/Core/Core/HotkeyManager.cpp:167
msgid "Select State Slot 5"
msgstr "Selecionar Estado (Slot 5)"
#: Source/Core/Core/HotkeyManager.cpp:168
msgid "Select State Slot 6"
msgstr "Selecionar Estado (Slot 6)"
#: Source/Core/Core/HotkeyManager.cpp:169
msgid "Select State Slot 7"
msgstr "Selecionar Estado (Slot 7)"
#: Source/Core/Core/HotkeyManager.cpp:170
msgid "Select State Slot 8"
msgstr "Selecionar Estado (Slot 8)"
#: Source/Core/Core/HotkeyManager.cpp:171
msgid "Select State Slot 9"
msgstr "Selecionar Estado (Slot 9)"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:56
msgid "Select Wii NAND Root"
msgstr "Selecione a raiz do NAND do Wii"
#: Source/Core/DolphinQt/GameList/GameList.cpp:208
#: Source/Core/DolphinQt/Settings/PathPane.cpp:37
msgid "Select a Directory"
msgstr "Escolha um diretório"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:145
#: Source/Core/DolphinQt/MainWindow.cpp:669
#: Source/Core/DolphinQt/MainWindow.cpp:1183
#: Source/Core/DolphinQt/MainWindow.cpp:1190
msgid "Select a File"
msgstr "Escolha um arquivo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:45
msgid "Select a Game"
msgstr "Escolha um jogo"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:101
msgid "Select a SD Card Image"
msgstr "Selecione uma imagem de cartão SD"
#: Source/Core/DolphinQt/NetPlay/GameListDialog.cpp:17
msgid "Select a game"
msgstr "Selecione um jogo"
#: Source/Core/DolphinQt/MenuBar.cpp:994
msgid "Select a title to install to NAND"
msgstr "Escolha um título para instalar na NAND"
#: Source/Core/DolphinQt/MainWindow.cpp:1555
#: Source/Core/DolphinQt/MainWindow.cpp:1626
msgid "Select the Recording File"
msgstr "Selecione o arquivo de gravação"
#: Source/Core/DolphinQt/MainWindow.cpp:1533
msgid "Select the keys file (OTP/SEEPROM dump)"
msgstr "Selecione o arquivo chaves (OTP/SEEPROM dump)"
#: Source/Core/DolphinQt/MainWindow.cpp:1506
#: Source/Core/DolphinQt/MenuBar.cpp:1014
msgid "Select the save file"
msgstr "Importar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:539
msgid "Select where you want to save the compressed image"
msgstr "Selecione onde você deseja salvar a imagem compactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:528
msgid "Select where you want to save the compressed images"
msgstr "Selecione onde você deseja salvar as imagens compactadas"
#: Source/Core/DolphinQt/GameList/GameList.cpp:538
msgid "Select where you want to save the decompressed image"
msgstr "Selecione onde você deseja salvar a imagem descompactada"
#: Source/Core/DolphinQt/GameList/GameList.cpp:527
msgid "Select where you want to save the decompressed images"
msgstr "Selecione onde você deseja salvar as imagens descompactadas"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:140
msgid "Selected Font"
msgstr "Fonte selecionada"
#: Source/Core/Core/ConfigLoaders/GameConfigLoader.cpp:219
msgid "Selected controller profile does not exist"
msgstr "O perfil de controle selecionado não existe"
#: Source/Core/Core/NetPlayServer.cpp:1398
#: Source/Core/Core/NetPlayServer.cpp:1621
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:422
msgid "Selected game doesn't exist in game list!"
msgstr "O jogo selecionado não existe na lista de jogos!"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:211
msgid ""
"Selects a hardware adapter to use.\n"
"\n"
"If unsure, select the first one."
msgstr ""
"Seleciona o adaptador de vídeo a ser utilizado.\n"
"\n"
"Na dúvida, selecione o primeiro da lista."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:324
msgid ""
"Selects the stereoscopic 3D mode. Stereoscopy allows a better feeling of "
"depth if the necessary hardware is present. Heavily decreases emulation "
"speed and sometimes causes issues.\n"
"\n"
"Side-by-Side and Top-and-Bottom are used by most 3D TVs.\n"
"Anaglyph is used for Red-Cyan colored glasses.\n"
"HDMI 3D is used when the monitor supports 3D display resolutions.\n"
"Passive is another type of 3D used by some TVs.\n"
"\n"
"If unsure, select Off."
msgstr ""
"Seleciona o modo de estereoscopia 3D. A estereoscopia permite uma maior "
"sensação de profundidade se você possuir o hardware necessário.\n"
"\n"
"Os modos Lado a lado e Sobreposto são utilizados pela maioria das TVs 3D.\n"
"O anáglifo é utilizado com óculos 3D vermelho-ciano.\n"
"O HDMI 3D é utilizado quando o seu monitor suporta resoluções de exibição em "
"3D.\n"
"Passivo é outro tipo de 3D usado em alguns tipos de TV.\n"
"\n"
"Na dúvida, selecione \"Desligado\"."
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:155
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is extremely slow and only useful for debugging, so "
"you'll want to use either Direct3D or OpenGL. Different games and different "
"GPUs will behave differently on each backend, so for the best emulation "
"experience it's recommended to try both and choose the one that's less "
"problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente. O renderizador "
"por software é extremamente lento, útil apenas para depuração, então você "
"deverá escolher entre o Direct3D ou o OpenGL. Jogos e GPUs diferentes "
"funcionarão melhor ou pior em cada API, então para a melhor experiência "
"recomendamos testar ambas e escolher aquela que for menos problemática.\n"
"\n"
"Na dúvida, selecione \"OpenGL\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:223
msgid ""
"Selects which aspect ratio to use when rendering.\n"
"\n"
"Auto: Uses the native aspect ratio\n"
"Force 16:9: Mimics an analog TV with a widescreen aspect ratio.\n"
"Force 4:3: Mimics a standard 4:3 analog TV.\n"
"Stretch to Window: Stretches the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"Seleciona qual proporção de tela usar na renderização.\n"
"\n"
"• Auto: Usa a proporção de tela nativa\n"
"• Forçar 16:9: Simula uma TV analógica com proporção de tela widescreen.\n"
"• Forçar 4:3: Simula uma TV analógica com proporção de tela de 4:3 padrão.\n"
"Esticar para a Janela: Estica a imagem para o tamanho da janela de "
"renderização.\n"
"\n"
"Na dúvida, selecione \"Automático\"."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:206
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"any of the other backends are recommended.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente.\n"
"\n"
"O renderizador por software é extremamente lento, útil apenas para "
"depuração, então recomenda-se qualquer um dos outros backends.\n"
"\n"
"Na dúvida, selecione OpenGL."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:199
msgid ""
"Selects which graphics API to use internally.\n"
"\n"
"The software renderer is extremely slow and only useful for debugging, so "
"either OpenGL, Direct3D, or Vulkan are recommended. Different games and "
"different GPUs will behave differently on each backend, so for the best "
"emulation experience it is recommended to try each and select the backend "
"that is least problematic.\n"
"\n"
"If unsure, select OpenGL."
msgstr ""
"Seleciona qual API gráfica deve ser utilizada internamente.\n"
"\n"
"O renderizador por software é extremamente lento, útil apenas para "
"depuração, então você precisará escolher entre Vulkan, Direct3D e OpenGL. "
"Jogos e GPUs diferentes funcionarão melhor ou pior dependendo da API, então "
"para a melhor experiência, recomendamos testar cada uma e escolher aquela "
"que for menos problemática.\n"
"\n"
"Na dúvida, selecione OpenGL."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:206
msgid "Send"
msgstr "Enviar"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:171
msgid "Sensor Bar Position:"
msgstr "Posição da Sensor Bar:"
#. i18n: "Serial" refers to serial numbers, e.g. RVL-RSBE-USA
#: Source/Core/DiscIO/VolumeVerifier.cpp:315
#, c-format
msgid "Serial and/or version data is missing from %s"
msgstr "Dados do número de série e/ou versão estão faltando em %s"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:51
msgid "Server IP Address"
msgstr "Endereço IP do servidor"
#: Source/Core/DolphinQt/Config/ControllerInterface/DualShockUDPClientWidget.cpp:53
msgid "Server Port"
msgstr "Porta do servidor"
#: Source/Core/Core/NetPlayClient.cpp:1766
msgid "Server rejected traversal attempt"
msgstr "O servidor rejeitou a tentativa traversal"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:88
msgid "Set &Value"
msgstr "Definir &valor"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:73 Source/Core/DolphinQt/ToolBar.cpp:112
msgid "Set PC"
msgstr "Definir PC"
#: Source/Core/DolphinQt/GameList/GameList.cpp:310
msgid "Set as &Default ISO"
msgstr "Definir como &ISO padrão"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:291
msgid "Set memory card file for Slot A"
msgstr "Definir arquivo do cartão de memória ao compartimento A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:291
msgid "Set memory card file for Slot B"
msgstr "Definir arquivo do cartão de memória ao compartimento B"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:458
msgid "Set symbol &end address"
msgstr "Definir final do &endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:456
msgid "Set symbol &size"
msgstr "Definir tamanho do &símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:657
msgid "Set symbol end address"
msgstr "Definir final do endereço do símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:635
msgid "Set symbol size (%1):"
msgstr "Definir tamanho do símbolo (%1):"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:129
msgid ""
"Sets the Wii display mode to 60Hz (480i) instead of 50Hz (576i) for PAL "
"games.\n"
"May not work for all games."
msgstr ""
"Define a saída de vídeo do Wii para 60Hz (480i) ao invés de 50Hz (576i) nos "
"jogos PAL.\n"
"Pode não funcionar com todos os jogos."
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:132
msgid "Sets the Wii system language."
msgstr "Define o idioma do sistema do Wii."
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:90
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. Certain "
"backends only."
msgstr ""
"Define a latência (em ms). Valores altos podem reduzir picotamentos no "
"áudio. Apenas em certos backends."
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:27
msgid "Settings"
msgstr "Configurações"
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:308
msgid "SetupWiiMemory: Can't create setting.txt file"
msgstr "SetupWiiMemory: Não foi possível criar o arquivo setting.txt"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:45
msgid "Severity"
msgstr "Gravidade"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:109
msgid "Shader Compilation"
msgstr "Compilação de shader"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:57
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:214
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:30
msgid "Shake"
msgstr "Sacudir"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:41
msgid ""
"Shortens loading times but may break some games. Can have negative effects "
"on performance. Defaults to <b>False</b>"
msgstr ""
"Diminui os tempos de carregamento, mas pode causar problemas em alguns "
"jogos. Pode afetar negativamente o desempenho. O padrão é <b>false</b>"
#: Source/Core/DolphinQt/MenuBar.cpp:395
msgid "Show &Log"
msgstr "Mostrar &Log"
#: Source/Core/DolphinQt/MenuBar.cpp:408
msgid "Show &Toolbar"
msgstr "Mostrar Barra de &Ferramentas"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:171
msgid "Show Active Title in Window Title"
msgstr "Mostrar título ativo no título da janela"
#: Source/Core/DolphinQt/MenuBar.cpp:662
msgid "Show Australia"
msgstr "&Austrália"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:139
msgid "Show Current Game on Discord"
msgstr "Mostrar jogo atual no Discord"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:150
msgid "Show Debugging UI"
msgstr "Mostrar interface de depuração"
#: Source/Core/DolphinQt/MenuBar.cpp:637
msgid "Show ELF/DOL"
msgstr "&ELF/DOL"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:87
msgid "Show FPS"
msgstr "Mostrar FPS"
#: Source/Core/DolphinQt/MenuBar.cpp:729
msgid "Show Frame Counter"
msgstr "Mostrar Contador de Q&uadros"
#: Source/Core/DolphinQt/MenuBar.cpp:663
msgid "Show France"
msgstr "&França"
#: Source/Core/DolphinQt/MenuBar.cpp:635
msgid "Show GameCube"
msgstr "&GameCube"
#: Source/Core/DolphinQt/MenuBar.cpp:664
msgid "Show Germany"
msgstr "A&lemanha"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:170
msgid "Show Golf Mode Overlay"
msgstr "Mostrar sobreposição do modo de golfe"
#: Source/Core/DolphinQt/MenuBar.cpp:735
msgid "Show Input Display"
msgstr "Mostrar Entrada de &Dados"
#: Source/Core/DolphinQt/MenuBar.cpp:665
msgid "Show Italy"
msgstr "&Itália"
#: Source/Core/DolphinQt/MenuBar.cpp:659
msgid "Show JAP"
msgstr "&JAP"
#: Source/Core/DolphinQt/MenuBar.cpp:666
msgid "Show Korea"
msgstr "&Coréia"
#: Source/Core/DolphinQt/MenuBar.cpp:723
msgid "Show Lag Counter"
msgstr "Mostrar Contador de &Lag"
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:103
msgid "Show Language:"
msgstr "Idioma:"
#: Source/Core/DolphinQt/MenuBar.cpp:401
msgid "Show Log &Configuration"
msgstr "Mostrar C&onfigurações do Log"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:94
msgid "Show NetPlay Messages"
msgstr "Mostrar Mensagens do NetPlay"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:88
msgid "Show NetPlay Ping"
msgstr "Mostrar Ping do NetPlay"
#: Source/Core/DolphinQt/MenuBar.cpp:667
msgid "Show Netherlands"
msgstr "&Holanda"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:170
msgid "Show On-Screen Display Messages"
msgstr "Mostrar mensagens na tela"
#: Source/Core/DolphinQt/MenuBar.cpp:660
msgid "Show PAL"
msgstr "&PAL"
#. i18n: Here, PC is an acronym for program counter, not personal computer.
#: Source/Core/Core/HotkeyManager.cpp:71 Source/Core/DolphinQt/ToolBar.cpp:110
msgid "Show PC"
msgstr "Mostrar PC"
#: Source/Core/DolphinQt/MenuBar.cpp:640
msgid "Show Platforms"
msgstr "Mostrar &Plataformas"
#: Source/Core/DolphinQt/MenuBar.cpp:675
msgid "Show Regions"
msgstr "Mostrar &Regiões"
#: Source/Core/DolphinQt/MenuBar.cpp:668
msgid "Show Russia"
msgstr "&Rússia"
#: Source/Core/DolphinQt/MenuBar.cpp:669
msgid "Show Spain"
msgstr "&Espanha"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:52
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:59
msgid "Show Statistics"
msgstr "Exibir Estatísticas"
#: Source/Core/DolphinQt/MenuBar.cpp:741
msgid "Show System Clock"
msgstr "Mostrar Relógio do Sistema"
#: Source/Core/DolphinQt/MenuBar.cpp:670
msgid "Show Taiwan"
msgstr "&Taiwan"
#: Source/Core/DolphinQt/MenuBar.cpp:661
msgid "Show USA"
msgstr "&USA"
#: Source/Core/DolphinQt/MenuBar.cpp:672
msgid "Show Unknown"
msgstr "&Desconhecido"
#: Source/Core/DolphinQt/MenuBar.cpp:636
msgid "Show WAD"
msgstr "WA&D"
#: Source/Core/DolphinQt/MenuBar.cpp:634
msgid "Show Wii"
msgstr "&Wii"
#: Source/Core/DolphinQt/MenuBar.cpp:671
msgid "Show World"
msgstr "&Global"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:449
msgid "Show in &memory"
msgstr "Mostrar na &memória"
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:400
msgid "Show in code"
msgstr "Mostrar no código"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:132
msgid "Show in server browser"
msgstr "Mostrar no navegador do servidor"
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:162
msgid ""
"Show various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra várias estatísticas de renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:241
msgid ""
"Shows chat messages, buffer changes, and desync alerts while playing "
"NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Enquanto estiver jogando no NetPlay, mostra mensagens do chat, alterações no "
"buffer e alertas de dessincronização.\n"
"\n"
" Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:231
msgid ""
"Shows the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o número de quadros renderizados por segundo como uma forma de medir "
"a velocidade da emulação.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:234
msgid ""
"Shows the player's maximum ping while playing on NetPlay.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra o ping máximo do jogador enquanto joga no NetPlay.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:180
msgid ""
"Shows various rendering statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Mostra várias estatísticas de renderização.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Side-by-Side"
msgstr "Lado a Lado"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:277
msgid "Sideways Hold"
msgstr "Segurar na Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:274
msgid "Sideways Toggle"
msgstr "Alternar Horizontal"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:267
msgid "Sideways Wii Remote"
msgstr "Wii Remote Sideways"
#: Source/Core/DolphinQt/MenuBar.cpp:917
msgid "Signature Database"
msgstr "Banco de dados de assinaturas"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:139
msgid "Signed Integer"
msgstr "Inteiro assinado"
#: Source/Core/DiscIO/Enums.cpp:98
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:125
msgid "Simplified Chinese"
msgstr "Chinês Simplificado"
#: Source/Core/DolphinQt/Config/Mapping/GCPadWiiUConfigDialog.cpp:40
msgid "Simulate DK Bongos"
msgstr "Simular DK Bongos"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:58
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:203
msgid "Size"
msgstr "Tamanho"
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:150
msgid ""
"Size of stretch buffer in milliseconds. Values too low may cause audio "
"crackling."
msgstr ""
"Tamanho do buffer de alongamento em milissegundos. Valores muito baixos "
"podem causar estalido do áudio."
#: Source/Core/Core/HotkeyManager.cpp:68 Source/Core/DolphinQt/ToolBar.cpp:108
msgid "Skip"
msgstr "Pular"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:44
msgid "Skip EFB Access from CPU"
msgstr "Pular Acesso EFB da CPU"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:58
msgid "Skip Main Menu"
msgstr "Pular menu principal"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:89
msgid "Skip Presenting Duplicate Frames"
msgstr "Ignorar Apresentar Frames Duplicados"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:245
msgid ""
"Skips presentation of duplicate frames (XFB copies) in 25fps/30fps games. "
"This may improve performance on low-end devices, while making frame pacing "
"less consistent.\n"
"\n"
"Disable this option as well as enabling V-Sync for optimal frame pacing.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Ignora a apresentação de frames duplicados (cópias XPB) em jogos de "
"25fps/30fps. Isto pode melhorar o desempenho em dispositivos mais fracos, "
"enquanto torna o ritmo do quadro menos consistente.\n"
"\n"
"Desabilite esta opção, bem como habilite V-Sync para um ritmo de frames "
"ideal.\n"
"\n"
"Se não tiver certeza, deixe marcado."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:94
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:139
msgid "Slider Bar"
msgstr "Barra deslizante"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:92
msgid "Slot A"
msgstr "Slot A"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:111
msgid "Slot A:"
msgstr "Espaço A:"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:92
msgid "Slot B"
msgstr "Slot B"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:114
msgid "Slot B:"
msgstr "Espaço B:"
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:89
#: Source/Core/DolphinQt/Config/Graphics/GraphicsWindow.cpp:105
#: Source/Core/VideoBackends/Software/SWmain.cpp:53
msgid "Software Renderer"
msgstr "Renderizador de software"
#: Source/Core/DiscIO/VolumeVerifier.cpp:1270
msgid "Some of the data could not be read."
msgstr "Alguns dos dados não puderam ser lidos."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1020
msgid ""
"Some padding data that should be zero is not zero. This can make the game "
"freeze at certain points."
msgstr ""
"Alguns dados de preenchimento que devem ser zero não são zero. Isso pode "
"congelar o jogo em determinados pontos."
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:225
msgid ""
"Some values you provided are invalid.\n"
"Please check the highlighted values."
msgstr ""
"Alguns valores fornecidos são inválidos.\n"
"Por favor, verifique os valores destacados."
#: Source/Core/DolphinQt/Config/ARCodeWidget.cpp:105
#: Source/Core/DolphinQt/Config/GeckoCodeWidget.cpp:246
msgid "Sort Alphabetically"
msgstr "Classificar em Ordem Alfabética"
#: Source/Core/UICommon/NetPlayIndex.cpp:251
msgid "South America"
msgstr "América do Sul"
#: Source/Core/DiscIO/Enums.cpp:54
msgid "Spain"
msgstr "E&spanha"
#: Source/Core/DiscIO/Enums.cpp:89
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:64
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:122
msgid "Spanish"
msgstr "Espanhol"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:250
msgid "Speaker Pan"
msgstr "Balanço do Speaker"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:185
msgid "Speaker Volume:"
msgstr "Volume do Auto-Falante:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:43
msgid "Speed"
msgstr "Velocidade"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:92
msgid "Speed up Disc Transfer Rate"
msgstr "Acelerar Taxa de Transferência do Disco"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:179
msgid "Stable (once a year)"
msgstr "Estável (anualmente)"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:91
msgid "Standard Controller"
msgstr "Controle Padrão"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:99
msgid "Start"
msgstr "Start"
#: Source/Core/DolphinQt/MenuBar.cpp:235
msgid "Start &NetPlay..."
msgstr "Iniciar &NetPlay..."
#: Source/Core/DolphinQt/MenuBar.cpp:695
msgid "Start Re&cording Input"
msgstr "&Iniciar Gravação de Replay"
#: Source/Core/Core/HotkeyManager.cpp:54
msgid "Start Recording"
msgstr "Iniciar Gravação"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:847
msgid "Started game"
msgstr "Jogo iniciado"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:92
msgid "Steering Wheel"
msgstr "Volante"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/DolphinQt/ToolBar.cpp:101
msgid "Step"
msgstr "Passo"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:61
msgid "Step Into"
msgstr "Passar por dentro"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:67 Source/Core/DolphinQt/ToolBar.cpp:107
msgid "Step Out"
msgstr "Sair"
#. i18n: Here, "Step" is a verb. This feature is used for
#. going through code step by step.
#: Source/Core/Core/HotkeyManager.cpp:64 Source/Core/DolphinQt/ToolBar.cpp:104
msgid "Step Over"
msgstr "Passo acima"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:488
msgid "Step out successful!"
msgstr "Saída com sucesso!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:486
msgid "Step out timed out!"
msgstr "Saída no tempo limite!"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:413
msgid "Step over in progress..."
msgstr "Passo em curso..."
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:398
msgid "Step successful!"
msgstr "Passo bem-sucedido!"
#: Source/Core/Core/HotkeyManager.cpp:327
#: Source/Core/DolphinQt/Config/Mapping/HotkeyDebugging.cpp:22
msgid "Stepping"
msgstr "Passagem"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:121
msgid "Stereoscopic 3D Mode:"
msgstr "Modo de Estereoscopia 3D:"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:119
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:109
msgid "Stereoscopy"
msgstr "Estereoscopia"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:73
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:87
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:46
#: Source/Core/Core/HW/WiimoteEmu/Extension/Turntable.cpp:73
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:105
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:123
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:150
msgid "Stick"
msgstr "Eixo"
#: Source/Core/Core/HotkeyManager.cpp:33
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:140
#: Source/Core/DolphinQt/ToolBar.cpp:124
msgid "Stop"
msgstr "Parar"
#: Source/Core/DolphinQt/MenuBar.cpp:698
msgid "Stop Playing/Recording Input"
msgstr "Parar de reproduzir/gravar entrada de dados"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:340
msgid "Stopped game"
msgstr "Jogo interrompido"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:216
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:47
msgid "Store EFB Copies to Texture Only"
msgstr "Armazenar Cópias EFB Somente na Textura"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:219
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:86
msgid "Store XFB Copies to Texture Only"
msgstr "Armazenar cópias XFB em somente textura"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:219
msgid ""
"Stores EFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = EFB Copies to Texture\n"
"Disabled = EFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena cópias EFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Ativado = Cópias EFB na textura\n"
"Desativado = Cópias EFB na RAM (e na textura)\n"
"\n"
"Na dúvida, deixe isto marcado."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:234
msgid ""
"Stores XFB copies exclusively on the GPU, bypassing system memory. Causes "
"graphical defects in a small number of games.\n"
"\n"
"Enabled = XFB Copies to Texture\n"
"Disabled = XFB Copies to RAM (and Texture)\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Armazena cópias XFB exclusivamente na GPU, ignorando a memória do sistema. "
"Causa defeitos gráficos em um pequeno número de jogos.\n"
"\n"
"Ativado = Cópias XFB para Textura\n"
"Desativado = Cópias XFB para RAM (e textura)\n"
"\n"
"Se não tiver certeza, deixe isso marcado."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:59
msgid "Stretch to Window"
msgstr "Esticar para a Janela"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:118
msgid "Strict Settings Sync"
msgstr "Sincronização de configurações estritas"
#. i18n: Data type used in computing
#: Source/Core/DolphinQt/CheatsManager.cpp:395
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:142
msgid "String"
msgstr "String"
#: Source/Core/DolphinQt/CheatsManager.cpp:630
msgid "String Match"
msgstr "Corresponder string"
#: Source/Core/DolphinQt/CheatsManager.cpp:524
msgid "String values can only be compared using equality."
msgstr "Valores de string só podem ser comparados usando igualdade."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:75
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:128
msgid "Strum"
msgstr "Palheta"
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:28
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:45
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:191
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:205
msgid "Stylus"
msgstr "Estilo"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:202
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:222
#: Source/Core/DolphinQt/GameList/GameList.cpp:611
#: Source/Core/DolphinQt/GameList/GameList.cpp:628
#: Source/Core/DolphinQt/GameList/GameList.cpp:656
#: Source/Core/DolphinQt/GCMemcardManager.cpp:344
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
#: Source/Core/DolphinQt/MenuBar.cpp:1003
#: Source/Core/DolphinQt/MenuBar.cpp:1117
msgid "Success"
msgstr "Sucesso"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:181
msgid "Success."
msgstr "Êxito."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:389
msgid "Successfully added to the NetPlay index"
msgstr "Adicionado com sucesso ao índice NetPlay"
#: Source/Core/DolphinQt/GameList/GameList.cpp:614
#, c-format
msgid "Successfully compressed %n image(s)."
msgstr "%nimagem(ns) compactada(s) com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:613
#, c-format
msgid "Successfully decompressed %n image(s)."
msgstr "%nimagem(ns) descompactada(s) com sucesso."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:223
msgid "Successfully deleted '%1'."
msgstr "Excluído com sucesso '%1'."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:448
msgid "Successfully deleted files."
msgstr "Arquivos apagados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:465
msgid "Successfully exported save files"
msgstr "Arquivos de estado salvo exportados com sucesso"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:343
msgid "Successfully exported the %1 save files."
msgstr "%1 arquivos de salvamento exportados com sucesso."
#: Source/Core/DolphinQt/GCMemcardManager.cpp:342
msgid "Successfully exported the save file."
msgstr "Arquivo de salvamento exportado com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:1118
msgid "Successfully extracted certificates from NAND"
msgstr "Certificados extraídos com sucesso da NAND"
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:320
msgid "Successfully extracted file."
msgstr "Arquivo extraído com sucesso."
#: Source/Core/DolphinQt/Config/FilesystemWidget.cpp:203
msgid "Successfully extracted system data."
msgstr "Dados do sistema extraídos com sucesso."
#: Source/Core/DolphinQt/MenuBar.cpp:1031
msgid "Successfully imported save files."
msgstr "Arquivos de jogos salvos importados com sucesso."
#: Source/Core/DolphinQt/GameList/GameList.cpp:629
#: Source/Core/DolphinQt/MenuBar.cpp:1004
msgid "Successfully installed this title to the NAND."
msgstr "Título instalado com sucesso na NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:657
msgid "Successfully removed this title from the NAND."
msgstr "Título removido com sucesso da NAND."
#: Source/Core/DolphinQt/AboutDialog.cpp:69
msgid "Support"
msgstr "Suporte"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:119
msgid "Swap Eyes"
msgstr "Inverter Olhos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:338
msgid ""
"Swaps the left and right eye. Most useful in side-by-side stereoscopy mode.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Inverte o olho esquerdo e direito. Útil se quiser a estereoscopia lado a "
"lado com a técnica de olhos cruzados.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:49
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:212
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:36
msgid "Swing"
msgstr "Balançar"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:174
msgid "Switch to A"
msgstr "Alternar para A"
#: Source/Core/DolphinQt/GCMemcardManager.cpp:174
msgid "Switch to B"
msgstr "Alternar para B"
#. i18n: The symbolic name of a code block
#: Source/Core/DolphinQt/Debugger/JITWidget.cpp:81
msgid "Symbol"
msgstr "Símbolo"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:658
msgid "Symbol (%1) end address:"
msgstr "Final do endereço do símbolo (%1):"
#: Source/Core/DolphinQt/Debugger/CodeViewWidget.cpp:599
msgid "Symbol name:"
msgstr "Nome do símbolo:"
#: Source/Core/DolphinQt/Debugger/CodeWidget.cpp:113
#: Source/Core/DolphinQt/MenuBar.cpp:911
msgid "Symbols"
msgstr "Símbolos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:149
msgid "Sync"
msgstr "Sincronizar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:114
msgid "Sync AR/Gecko Codes"
msgstr "Sincronizar códigos AR/Gecko"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:116
msgid "Sync All Wii Saves"
msgstr "Sincronizar todos os jogos salvos de Wii"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:112
msgid "Sync Saves"
msgstr "Sincronizar jogos salvos"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:152
msgid "Sync real Wii Remotes and pair them"
msgstr "Sincronizar Wii Remotes reais e pareá-los"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:91
msgid "Synchronize GPU thread"
msgstr "Sincronizar thread da GPU"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:104
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"Sincroniza os threads da GPU e da CPU para ajudar a impedir congelamentos "
"aleatórios no modo Dual Core. (ON = Compatível, OFF = Rápido)"
#: Source/Core/Core/NetPlayClient.cpp:1119
msgid "Synchronizing AR codes..."
msgstr "Sincronizando códigos AR..."
#: Source/Core/Core/NetPlayClient.cpp:1050
msgid "Synchronizing Gecko codes..."
msgstr "Sincronizando códigos Gecko..."
#: Source/Core/Core/NetPlayClient.cpp:815
msgid "Synchronizing save data..."
msgstr "Sincronizando dados de jogos salvos..."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:113
msgid "Synchronous"
msgstr "Síncrono"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:114
msgid "Synchronous (Ubershaders)"
msgstr "Síncrono (ubershaders)"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:71
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:116
msgid "System Language:"
msgstr "Idioma do Sistema:"
#: Source/Core/DolphinQt/MenuBar.cpp:713
msgid "TAS Input"
msgstr "Entrada de Dados &TAS"
#. i18n: TAS is short for tool-assisted speedrun. Read http://tasvideos.org/ for details.
#. Frame advance is an example of a typical TAS tool.
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:384
msgid "TAS Tools"
msgstr "Ferramentas TAS"
#: Source/Core/DolphinQt/GameList/GameList.cpp:385
#: Source/Core/DolphinQt/GameList/GameList.cpp:921
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:205
#: Source/Core/DolphinQt/MenuBar.cpp:612
msgid "Tags"
msgstr "Marcadores"
#. i18n: The drum controller used in "Taiko no Tatsujin" games. Also known as a "TaTaCon".
#: Source/Core/Core/HW/WiimoteEmu/Extension/TaTaCon.cpp:39
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:218
msgid "Taiko Drum"
msgstr "Tambor Taiko"
#: Source/Core/DiscIO/Enums.cpp:57
msgid "Taiwan"
msgstr "Taiwan"
#: Source/Core/Core/HotkeyManager.cpp:36 Source/Core/DolphinQt/MenuBar.cpp:314
msgid "Take Screenshot"
msgstr "&Capturar Tela"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:233
msgid "Test"
msgstr "Testar"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:223
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:58
msgid "Texture Cache"
msgstr "Cache de Texturas"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:54
msgid "Texture Format Overlay"
msgstr "Sobreposição do Formato das Texturas"
#: Source/Core/DiscIO/VolumeVerifier.cpp:602
#, c-format
msgid "The %s partition does not have a valid file system."
msgstr "A partição %s não possui um sistema de arquivos válido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:572
#, c-format
msgid "The %s partition does not seem to contain valid data."
msgstr "A partição %s parece não conter dados válidos."
#: Source/Core/DiscIO/VolumeVerifier.cpp:530
#, c-format
msgid "The %s partition is not correctly signed."
msgstr "A partição %s não está assinada corretamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:522
#, c-format
msgid "The %s partition is not properly aligned."
msgstr "A partição %s não está alinhada corretamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:537
#, c-format
msgid "The H3 hash table for the %s partition is not correct."
msgstr "A tabela de hash H3 da partição %s não está correta."
#: Source/Core/Core/Boot/Boot.cpp:340
#, c-format
msgid "The IPL file is not a known good dump. (CRC32: %x)"
msgstr "O arquivo IPL não é reconhecido como um bom dump. (CRC32: %x)"
#. i18n: This string is referring to a game mode in Super Smash Bros. Brawl called Masterpieces
#. where you play demos of NES/SNES/N64 games. Official translations:
#. 名作トライアル (Japanese), Masterpieces (English), Meisterstücke (German), Chefs-d'œuvre
#. (French), Clásicos (Spanish), Capolavori (Italian), 클래식 게임 체험판 (Korean).
#. If your language is not one of the languages above, consider leaving the string untranslated
#. so that people will recognize it as the name of the game mode.
#: Source/Core/DiscIO/VolumeVerifier.cpp:466
msgid "The Masterpiece partitions are missing."
msgstr "As partições Masterpiece estão faltando."
#: Source/Core/DolphinQt/MenuBar.cpp:1109
msgid ""
"The NAND could not be repaired. It is recommended to back up your current "
"data and start over with a fresh NAND."
msgstr ""
"Não foi possível consertar a NAND. Recomendamos que você faça uma cópia de "
"segurança de seus dados atuais e tente novamente com uma nova NAND."
#: Source/Core/DolphinQt/MenuBar.cpp:1104
msgid "The NAND has been repaired."
msgstr "A NAND foi consertada."
#: Source/Core/Core/ActionReplay.cpp:251
msgid "The address is invalid"
msgstr "O endereço é inválido"
#: Source/Core/DiscIO/VolumeVerifier.cpp:449
msgid "The channel partition is missing."
msgstr "A partição do canal está faltando."
#: Source/Core/DiscIO/VolumeVerifier.cpp:444
msgid "The data partition is missing."
msgstr "A partição de dados está faltando."
#: Source/Core/DiscIO/VolumeVerifier.cpp:483
msgid ""
"The data partition is not at its normal position. This will affect the "
"emulated loading times. When using NetPlay or sending input recordings to "
"other people, you will experience desyncs if anyone is using a good dump."
msgstr ""
"A partição de dados não está na sua posição normal. Isso afetará os tempos "
"de carregamento emulados. Ao usar o NetPlay ou enviar gravações de entrada "
"para outras pessoas, você perceberá dessincronizações se alguém estiver "
"usando um bom dump."
#: Source/Core/Core/Movie.cpp:375
#, c-format
msgid ""
"The disc change to \"%s\" could not be saved in the .dtm file.\n"
"The filename of the disc image must not be longer than 40 characters."
msgstr ""
"A mudança do disco para \"%s\" não pôde ser salva no arquivo .dtm.\n"
"O nome do arquivo da imagem de disco não pode conter mais do que 40 "
"caracteres."
#: Source/Core/Core/HW/DVD/DVDThread.cpp:348
#, c-format
msgid "The disc could not be read (at 0x%<PRIx64> - 0x%<PRIx64>)."
msgstr "Não foi possível ler o disco (em 0x%<PRIx64> - 0x%<PRIx64>)."
#: Source/Core/DiscIO/CompressedBlob.cpp:118
#, c-format
msgid ""
"The disc image \"%s\" is corrupt.\n"
"Hash of block %<PRIu64> is %08x instead of %08x."
msgstr ""
"A imagem do disco \"%s\" está corrompida.\n"
"O hash do bloco %<PRIu64> é %08x ao invés de %08x."
#: Source/Core/DiscIO/CompressedBlob.cpp:109
#, c-format
msgid "The disc image \"%s\" is truncated, some of the data is missing."
msgstr ""
"A imagem de disco \"%s\" está truncada, parte dos dados estão ausentes."
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:470
msgid "The disc that was about to be inserted couldn't be found."
msgstr "O disco que estava prestes a ser inserido não foi encontrado."
#: Source/Core/DolphinQt/MenuBar.cpp:1059
msgid ""
"The emulated NAND is damaged. System titles such as the Wii Menu and the Wii "
"Shop Channel may not work correctly.\n"
"\n"
"Do you want to try to repair the NAND?"
msgstr ""
"A NAND emulada está danificada. Os títulos de sistema como o menu Wii e o "
"canal Wii Shop provavelmente não funcionarão corretamente.\n"
"\n"
"Deseja tentar reparar a NAND?"
#: Source/Core/DolphinQt/WiiUpdate.cpp:34
msgid "The emulated Wii console has been updated."
msgstr "O console Wii emulado foi atualizado."
#: Source/Core/DolphinQt/WiiUpdate.cpp:39
msgid "The emulated Wii console is already up-to-date."
msgstr "O console Wii emulado está atualizado."
#. i18n: Here, PID means Product ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:148
msgid "The entered PID is invalid."
msgstr "O PID fornecido é inválido."
#. i18n: Here, VID means Vendor ID (for a USB device).
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:136
msgid "The entered VID is invalid."
msgstr "O VID fornecido é inválido."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:448
msgid "The expression contains a syntax error."
msgstr "A expressão contém um erro de sintaxe."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:219
msgid ""
"The file\n"
"%1\n"
"is either corrupted or not a GameCube memory card file.\n"
"%2"
msgstr ""
"O arquivo\n"
"%1\n"
"ou está corrompido ou não é um arquivo válido de cartão de memória do "
"GameCube.\n"
"%2"
#: Source/Core/DolphinQt/GameList/GameList.cpp:567
msgid ""
"The file %1 already exists.\n"
"Do you wish to replace it?"
msgstr ""
"O arquivo %1 já existe.\n"
"Você deseja substituí-lo?"
#: Source/Core/AudioCommon/WaveFile.cpp:56
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr ""
"O arquivo %s não pôde ser aberto para gravação. Por favor verifique se ele "
"não está aberto em outro programa."
#: Source/Core/AudioCommon/WaveFile.cpp:48
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "O arquivo %s já foi aberto, o cabeçalho do arquivo não será gravado."
#: Source/Core/DiscIO/VolumeVerifier.cpp:413
msgid "The filesystem is invalid or could not be read."
msgstr "O sistema de arquivos é inválido ou não pôde ser lido."
#: Source/Core/DiscIO/VolumeVerifier.cpp:750
msgid ""
"The format that the disc image is saved in does not store the size of the "
"disc image."
msgstr ""
"O formato em que a imagem do disco é salva não armazena o tamanho da imagem "
"do disco."
#: Source/Core/DiscIO/VolumeVerifier.cpp:873
#, c-format
msgid "The game ID is %s but should be %s."
msgstr "O ID do jogo é %s, mas deveria ser %s."
#: Source/Core/DiscIO/VolumeVerifier.cpp:881
msgid "The game ID is inconsistent."
msgstr "O ID do jogo é inconsistente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:892
msgid "The game ID is unusually short."
msgstr "O ID do jogo é muito curto."
#: Source/Core/DolphinQt/WiiUpdate.cpp:73
msgid "The game disc does not contain any usable update information."
msgstr ""
"O disco do jogo não contém nenhuma informação de atualização utilizável."
#: Source/Core/Core/NetPlayClient.cpp:253
msgid "The game is currently running."
msgstr "O jogo está em execução no momento."
#: Source/Core/DolphinQt/WiiUpdate.cpp:66
msgid ""
"The game's region does not match your console's. To avoid issues with the "
"system menu, it is not possible to update the emulated console using this "
"disc."
msgstr ""
"A região do jogo não corresponde com a do seu console. Para evitar problemas "
"com o menu do sistema, impedimos a atualização do console emulado usando "
"este disco."
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:156
msgid "The hashes do not match!"
msgstr "Os hashes não combinam!"
#: Source/Core/DolphinQt/NetPlay/MD5Dialog.cpp:152
msgid "The hashes match!"
msgstr "Os hashes combinam!"
#: Source/Core/Core/NetPlayClient.cpp:163
msgid ""
"The host code is too long.\n"
"Please recheck that you have the correct code."
msgstr ""
"O código do host é muito grande.\n"
"Por favor, verifique se o seu código está correto."
#: Source/Core/DiscIO/VolumeVerifier.cpp:454
msgid "The install partition is missing."
msgstr "A partição de instalação está faltando."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:196
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:235
msgid "The profile '%1' does not exist"
msgstr "Esse perfil '%1' não existe"
#: Source/Core/Core/Movie.cpp:234
#, c-format
msgid "The recorded game (%s) is not the same as the selected game (%s)"
msgstr "O jogo gravado (%s) é diferente do jogo selecionado (%s)"
#: Source/Core/DiscIO/VolumeVerifier.cpp:910
msgid ""
"The region code does not match the game ID. If this is because the region "
"code has been modified, the game might run at the wrong speed, graphical "
"elements might be offset, or the game might not run at all."
msgstr ""
"O código de região não corresponde ao ID do jogo. Se isso ocorre porque o "
"código de região foi modificado, o jogo pode rodar na velocidade errada, os "
"elementos gráficos podem ficar deslocados ou o jogo pode não ser executado."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:218
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:282
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "O código AR descriptografado não contém nenhuma linha."
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:239
msgid "The same file can't be used in both slots."
msgstr "O mesmo arquivo não pode ser usado em ambos os slots."
#: Source/Core/Core/PowerPC/JitInterface.cpp:72
#, c-format
msgid ""
"The selected CPU emulation core (%d) is not available. Please select a "
"different CPU emulation core in the settings."
msgstr ""
"O núcleo de emulação de CPU selecionado (%d) não está disponível. Por favor, "
"selecione outro núcleo de emulação de CPU nas configurações."
#: Source/Core/Core/NetPlayClient.cpp:250
msgid "The server and client's NetPlay versions are incompatible."
msgstr "As versões do NetPlay do cliente e do servidor são incompatíveis."
#: Source/Core/Core/NetPlayClient.cpp:246
msgid "The server is full."
msgstr "O servidor está lotado."
#: Source/Core/Core/NetPlayClient.cpp:256
msgid "The server sent an unknown error message."
msgstr "O servidor enviou uma mensagem de erro desconhecida."
#: Source/Core/VideoBackends/Software/SWmain.cpp:58
msgid ""
"The software renderer is significantly slower than other backends and is "
"only recommended for debugging purposes.\n"
"\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"A renderização por software é bem mais lenta do que usar os outros backends. "
"É útil apenas para a depuração de problemas.\n"
"\n"
"Você realmente quer ativar a renderização por software? Na dúvida, selecione "
"'Não'."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:970
#, c-format
msgid "The specified common key index is %u but should be %u."
msgstr "O índice da chave comum especificado é %u, mas deveria ser %u. "
#: Source/Core/Core/Boot/Boot.cpp:138
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "O arquivo especificado \"%s\" não existe"
#: Source/Core/DiscIO/VolumeVerifier.cpp:505
msgid "The type of a partition could not be read."
msgstr "O tipo de uma partição não pôde ser lido."
#: Source/Core/DolphinQt/WiiUpdate.cpp:60
msgid ""
"The update has been cancelled. It is strongly recommended to finish it in "
"order to avoid inconsistent system software versions."
msgstr ""
"A atualização foi cancelada. É altamente recomendado concluí-la para evitar "
"versões inconsistentes do software do sistema."
#: Source/Core/DiscIO/VolumeVerifier.cpp:635
msgid "The update partition does not contain the IOS used by this title."
msgstr "A partição de atualização não contém o IOS usado por este título."
#: Source/Core/DiscIO/VolumeVerifier.cpp:439
msgid "The update partition is missing."
msgstr "A partição de atualização está faltando."
#: Source/Core/DiscIO/VolumeVerifier.cpp:474
msgid "The update partition is not at its normal position."
msgstr "A partição de atualização não está em sua posição normal."
#: Source/Core/Core/ActionReplay.cpp:254
msgid "The value is invalid"
msgstr "O valor é inválido"
#: Source/Core/DiscIO/VolumeVerifier.cpp:427
msgid "There are too many partitions in the first partition table."
msgstr "Existem muitas partições na primeira tabela de partições."
#: Source/Core/Core/State.cpp:709
msgid "There is nothing to undo!"
msgstr "Nào há nada para desfazer!"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:151
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"Essas configurações substituem os ajustes gerais do Dolphin.\n"
"Indeterminado significa que o jogo usa as configurações do Dolphin."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:190
msgid ""
"This Action Replay code contains both encrypted and unencrypted lines; you "
"should check that you have entered it correctly.\n"
"\n"
"Do you want to discard all unencrypted lines?"
msgstr ""
"Este código de Action Replay contém tanto linhas encriptadas como "
"decriptadas; você deve verificar se o inseriu corretamente.\n"
"\n"
"Deseja descartar todas as linhas decriptadas?"
#. i18n: You may want to leave the term "ERROR #002" untranslated,
#. since the emulated software always displays it in English.
#: Source/Core/DiscIO/VolumeVerifier.cpp:935
msgid ""
"This Korean title is set to use an IOS that typically isn't used on Korean "
"consoles. This is likely to lead to ERROR #002."
msgstr ""
"Este título coreano está configurado para usar um IOS que normalmente não é "
"usado em consoles coreanos. É provável que isso ocasione um ERROR #002."
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:159
msgid "This USB device is already whitelisted."
msgstr "O dispositivo USB já está na lista branca."
#: Source/Core/Core/ConfigManager.cpp:900
msgid "This WAD is not bootable."
msgstr "Este WAD não é inicializável."
#: Source/Core/Core/ConfigManager.cpp:895
msgid "This WAD is not valid."
msgstr "Essa WAD não é válida."
#: Source/Core/Core/ActionReplay.cpp:893
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr ""
"Este simulador de Action Replay não suporta códigos que modifiquem o próprio "
"Action Replay."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:206
#: Source/Core/DolphinQt/GameList/GameList.cpp:757
msgid "This cannot be undone!"
msgstr "Isso não pode ser desfeito!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:771
msgid "This debug disc image has the size of a retail disc image."
msgstr ""
"Esta imagem de disco de depuração tem o tamanho de uma imagem de disco para "
"venda."
#: Source/Core/DiscIO/VolumeVerifier.cpp:786
msgid "This disc image has an unusual size."
msgstr "A imagem do disco tem um tamanho incomum."
#: Source/Core/DiscIO/VolumeVerifier.cpp:779
msgid ""
"This disc image has an unusual size. This will likely make the emulated "
"loading times longer. When using NetPlay or sending input recordings to "
"other people, you will likely experience desyncs if anyone is using a good "
"dump."
msgstr ""
"Esta imagem de disco tem um tamanho incomum. Isso provavelmente tornará os "
"tempos de carregamento emulados maiores. Ao usar o NetPlay ou enviar "
"gravações de entrada para outras pessoas, você provavelmente experimentará "
"dessincronizações se alguém estiver usando um bom dump."
#: Source/Core/DiscIO/VolumeVerifier.cpp:984
msgid ""
"This disc image is in the NKit format. It is not a good dump in its current "
"form, but it might become a good dump if converted back. The CRC32 of this "
"file might match the CRC32 of a good dump even though the files are not "
"identical."
msgstr ""
"Esta imagem de disco está no formato NKit. Não é um bom dump em sua forma "
"atual, mas pode se tornar um bom dump se for convertido de volta. O CRC32 "
"desse arquivo pode corresponder ao CRC32 de um bom dump, mesmo que os "
"arquivos não sejam idênticos."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1294
msgid ""
"This disc image is too small and lacks some data. If your dumping program "
"saved the disc image as several parts, you need to merge them into one file."
msgstr ""
"Esta imagem de disco é muito pequena e carece de alguns dados. Se o seu "
"programa de dumping salvou a imagem do disco em várias partes - você precisa "
"juntá-las em um arquivo."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1291
msgid ""
"This disc image is too small and lacks some data. The problem is most likely "
"that this is a dual-layer disc that has been dumped as a single-layer disc."
msgstr ""
"Esta imagem de disco é muito pequena e carece de alguns dados. O problema "
"mais provável é que este é um disco de camada dupla que foi salvo como um "
"disco de camada única."
#: Source/Core/DiscIO/NANDImporter.cpp:62
msgid "This file does not look like a BootMii NAND backup."
msgstr "Este arquivo não parece uma cópia de segurança de NAND BootMii."
#: Source/Core/DiscIO/VolumeVerifier.cpp:742
msgid ""
"This game has been hacked to fit on a single-layer DVD. Some content such as "
"pre-rendered videos, extra languages or entire game modes will be broken. "
"This problem generally only exists in illegal copies of games."
msgstr ""
"Este jogo foi hackeado para caber em um DVD de camada única. Alguns "
"conteúdos, como vídeos pré-renderizados, idiomas extras ou modos de jogo "
"inteiros ficarão quebrados. Este problema geralmente só existe em cópias "
"ilegais de jogos."
#: Source/Core/VideoCommon/VideoBackendBase.cpp:177
msgid ""
"This game requires bounding box emulation to run properly but your graphics "
"card or its drivers do not support it. As a result you will experience bugs "
"or freezes while running this game."
msgstr ""
"Este jogo requer a emulação de caixas delimitadoras para funcionar "
"corretamente, mas sua placa de vídeo ou seus drivers não são compatíveis "
"esse recurso. Como resultado, serão apresentados bugs ou travamentos "
"enquanto o jogo estiver sendo executado."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1374
msgid "This is a bad dump."
msgstr "Esta extração contém falhas."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1368
msgid ""
"This is a bad dump. This doesn't necessarily mean that the game won't run "
"correctly."
msgstr ""
"Esta é uma extração ruim. Isso não significa necessariamente que o jogo não "
"irá funcionar corretamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1344
msgid ""
"This is a good dump according to Redump.org, but Dolphin has found problems. "
"This might be a bug in Dolphin."
msgstr ""
"Esta é uma boa extração de acordo com o Redump.org, mas o Dolphin encontrou "
"problemas. Isso pode ser um bug no Dolphin."
#: Source/Core/DiscIO/VolumeVerifier.cpp:1339
msgid "This is a good dump."
msgstr "Este é uma boa extração."
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:287
msgid "This session requires a password:"
msgstr "Esta sessão precisa de senha:"
#: Source/Core/DolphinQt/Settings/AdvancedPane.cpp:123
msgid ""
"This setting allows you to set a custom real time clock (RTC) separate from "
"your current system time.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Essa opção permite definir um horário personalizado para o relógio de tempo "
"real (RTC) diferente do horário atual do sistema.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/AboutDialog.cpp:66
msgid "This software should not be used to play games you do not legally own."
msgstr ""
"Este software não deve ser usado para jogar jogos que você não possui "
"legalmente."
#: Source/Core/Core/ConfigManager.cpp:917
msgid "This title cannot be booted."
msgstr "Este título não pode ser inicializado."
#: Source/Core/DiscIO/VolumeVerifier.cpp:395
msgid "This title is not correctly signed."
msgstr "Este título não está assinado corretamente."
#: Source/Core/DiscIO/VolumeVerifier.cpp:943
msgid "This title is set to use an invalid IOS."
msgstr "Este título está definido para usar um IOS inválido."
#. i18n: This is "common" as in "shared", not the opposite of "uncommon"
#: Source/Core/DiscIO/VolumeVerifier.cpp:957
msgid "This title is set to use an invalid common key."
msgstr "Este título está definido para usar uma chave comum inválida."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:294
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"DSPHLE: Unknown ucode (CRC = %08x) - forcing AX."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AX."
#: Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp:286
#, c-format
msgid ""
"This title might be incompatible with DSP HLE emulation. Try using LLE if "
"this is homebrew.\n"
"\n"
"Unknown ucode (CRC = %08x) - forcing AXWii."
msgstr ""
"Esse software pode ser incompatível com a emulação DSP HLE. Tente usar LLE "
"se esse software é um homebrew.\n"
"\n"
"DSPHLE: ucode desconhecido (CRC = %08x) - forçando AXWii."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:136
msgid ""
"This value is added to the convergence value set in the graphics "
"configuration."
msgstr ""
"Esse valor é somado com o valor de convergência definido nas configurações "
"gráficas."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:134
msgid ""
"This value is multiplied with the depth set in the graphics configuration."
msgstr ""
"Esse valor é multiplicado com a profundidade definida nas configurações "
"gráficas."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:150
msgid ""
"This will limit the speed of chunked uploading per client, which is used for "
"save sync."
msgstr ""
"Isto limitará a velocidade do upload de fragmentos de dados para cada "
"cliente, o qual é usado para\n"
"sincronizar jogos salvos."
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:120
msgid ""
"This will sync additional graphics settings, and force everyone to the same "
"internal resolution.\n"
"May prevent desync in some games that use EFB reads. Please ensure everyone "
"uses the same video backend."
msgstr ""
"Isto sincronizará as configurações gráficas adicionais e forçará todos a "
"usarem a mesma resolução interna.\n"
"Pode impedir dessincronização em alguns jogos que usam leituras EFB. "
"Certifique-se de que todos usem o mesmo backend gráfico."
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/MixedTriggers.cpp:26
msgid "Threshold"
msgstr "Limite"
#: Source/Core/UICommon/UICommon.cpp:460
msgid "TiB"
msgstr "TiB"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Nunchuk.cpp:52
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:213
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionSimulation.cpp:33
msgid "Tilt"
msgstr "Inclinar"
#. i18n: Refers to the "Calibration" setting of gyroscope input.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:50
msgid "Time period of stable input to trigger calibration. (zero to disable)"
msgstr ""
"Período de tempo de entrada estável para acionar a calibração. (zero para "
"desativar)"
#: Source/Core/DolphinQt/GameList/GameList.cpp:913
#: Source/Core/DolphinQt/GameList/GameListModel.cpp:189
#: Source/Core/DolphinQt/GCMemcardManager.cpp:191
#: Source/Core/DolphinQt/MenuBar.cpp:604
msgid "Title"
msgstr "Título"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:185
msgid "To"
msgstr "Até"
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:56
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:87
#: Source/Core/DolphinQt/FIFO/FIFOPlayerWindow.cpp:102
msgid "To:"
msgstr "Para:"
#: Source/Core/DolphinQt/MenuBar.cpp:311
msgid "Toggle &Fullscreen"
msgstr "Alternar &tela cheia"
#: Source/Core/Core/HotkeyManager.cpp:133
msgid "Toggle 3D Anaglyph"
msgstr "Ativar/Desativar 3D Anáglifo"
#: Source/Core/Core/HotkeyManager.cpp:131
msgid "Toggle 3D Side-by-Side"
msgstr "Ativar/desativar 3D lado a lado"
#: Source/Core/Core/HotkeyManager.cpp:132
msgid "Toggle 3D Top-Bottom"
msgstr "Ativar/desativar 3D sobreposto"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:62
msgid "Toggle All Log Types"
msgstr "Ativar/Desativar Todos os Tipos de Logs"
#: Source/Core/Core/HotkeyManager.cpp:106
msgid "Toggle Aspect Ratio"
msgstr "Alternar Proporção de Tela"
#: Source/Core/Core/HotkeyManager.cpp:75
#: Source/Core/DolphinQt/Debugger/MemoryViewWidget.cpp:404
msgid "Toggle Breakpoint"
msgstr "Alternar ponto de interrupção"
#: Source/Core/Core/HotkeyManager.cpp:105
msgid "Toggle Crop"
msgstr "Ativar/Desativar Cortar"
#: Source/Core/Core/HotkeyManager.cpp:112
msgid "Toggle Custom Textures"
msgstr "Alternar Texturas Personalizadas"
#: Source/Core/Core/HotkeyManager.cpp:107
msgid "Toggle EFB Copies"
msgstr "Alternar Cópias EFB"
#: Source/Core/Core/HotkeyManager.cpp:110
msgid "Toggle Fog"
msgstr "Ativar/Desativar Névoa"
#: Source/Core/Core/HotkeyManager.cpp:35
msgid "Toggle Fullscreen"
msgstr "Alternar Tela Cheia"
#: Source/Core/Core/HotkeyManager.cpp:32
msgid "Toggle Pause"
msgstr "Reproduzir/Pausar"
#: Source/Core/Core/HotkeyManager.cpp:85
msgid "Toggle SD Card"
msgstr "Alternar Cartão SD"
#: Source/Core/Core/HotkeyManager.cpp:111
msgid "Toggle Texture Dumping"
msgstr "Alternar despejo da textura"
#: Source/Core/Core/HotkeyManager.cpp:86
msgid "Toggle USB Keyboard"
msgstr "Alternar teclado USB"
#: Source/Core/Core/HotkeyManager.cpp:108
msgid "Toggle XFB Copies"
msgstr "Alternar cópias XFB"
#: Source/Core/Core/HotkeyManager.cpp:109
msgid "Toggle XFB Immediate Mode"
msgstr "Alternar modo imediato XFB"
#: Source/Core/InputCommon/ControlReference/ExpressionParser.cpp:701
msgid "Tokenizing failed."
msgstr "Falha na tokenização."
#: Source/Core/DolphinQt/CheatsManager.cpp:648
msgid "Too many matches to display (%1)"
msgstr "Muitas correspondências para exibir (%1)"
#: Source/Core/DolphinQt/ToolBar.cpp:28
msgid "Toolbar"
msgstr "Barra de ferramentas"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:173
msgid "Top"
msgstr "Em cima"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:113
msgid "Top-and-Bottom"
msgstr "Sobreposto"
#. i18n: Refers to an amount of rotational movement about the "pitch" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:57
msgid "Total Pitch"
msgstr "Arremesso total"
#. i18n: Refers to an amount of rotational movement about the "yaw" axis.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:48
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:30
msgid "Total Yaw"
msgstr "Desvio total"
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:61
msgid "Total rotation about the pitch axis."
msgstr "Rotação total sobre o eixo de arremesso."
#. i18n: Refers to emulated wii remote movements.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:52
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:34
msgid "Total rotation about the yaw axis."
msgstr "Rotação total sobre o eixo de desvio."
#. i18n: Refering to emulated wii remote movement.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:146
msgid "Total travel distance."
msgstr "Distância total de deslocamento."
#: Source/Core/Core/HW/WiimoteEmu/Extension/DrawsomeTablet.cpp:31
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:48
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:194
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:209
msgid "Touch"
msgstr "Toque"
#: Source/Core/DiscIO/Enums.cpp:101
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:126
msgid "Traditional Chinese"
msgstr "Chinês Tradicional"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:964
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:968
msgid "Traversal Error"
msgstr "Erro traversal"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:183
msgid "Traversal Server"
msgstr "Servidor Traversal"
#: Source/Core/Core/NetPlayClient.cpp:1763
msgid "Traversal server timed out connecting to the host"
msgstr "Servidor traversal não respondeu enquanto conectava-se ao host."
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:53
msgid ""
"Tries to translate branches ahead of time, improving performance in most "
"cases. Defaults to <b>True</b>"
msgstr ""
"Tenta traduzir ramificações antecipadamente, melhorando o desempenho na "
"maioria dos casos. O padrão é <b>True</b>"
#: Source/Core/Core/HW/GCPadEmu.cpp:77
#: Source/Core/Core/HW/WiimoteEmu/Extension/Classic.cpp:95
#: Source/Core/DolphinQt/Config/Mapping/GCPadEmu.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:62
#: Source/Core/DolphinQt/TAS/GCTASInputWindow.cpp:34
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:154
msgid "Triggers"
msgstr "Gatilhos"
#: Source/Core/DolphinQt/CheatsManager.cpp:406
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:105
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:159
msgid "Type"
msgstr "Tipo"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:140
msgid "U&16"
msgstr "U&16"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:141
msgid "U&32"
msgstr "U&32"
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:139
msgid "U&8"
msgstr "U&8"
#: Source/Core/DiscIO/Enums.cpp:30
msgid "USA"
msgstr "USA"
#: Source/Core/DolphinQt/Settings/GameCubePane.cpp:93
msgid "USB Gecko"
msgstr "USB Gecko"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:134
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:146
msgid "USB Whitelist Error"
msgstr "Erro da lista branca de USB"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:244
msgid ""
"Ubershaders are never used. Stuttering will occur during shader compilation, "
"but GPU demands are low.\n"
"\n"
"Recommended for low-end hardware. \n"
"\n"
"If unsure, select this mode."
msgstr ""
"Ubershaders nunca serão usados. Engasgamentos podem ocorrer durante a "
"compilação dos shaders, mas as exigências da GPU serão baixas.\n"
"\n"
"Recomendado para hardware mais modesto.\n"
"\n"
"Na dúvida, selecione este modo."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:248
msgid ""
"Ubershaders will always be used. Provides a near stutter-free experience at "
"the cost of high GPU performance requirements.\n"
"\n"
"Only recommended for high-end systems."
msgstr ""
"Ubershaders sempre serão usados. Fornece uma experiência quase sem "
"travamentos ao custo de altos requisitos de GPU.\n"
"\n"
"Recomendado apenas para sistemas mais robustos."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:251
msgid ""
"Ubershaders will be used to prevent stuttering during shader compilation, "
"but specialized shaders will be used when they will not cause stuttering.\n"
"\n"
"In the best case it eliminates shader compilation stuttering while having "
"minimal performance impact, but results depend on video driver behavior."
msgstr ""
"Ubershaders serão usados para impedir engasgamentos durante a compilação de "
"shaders, mas shaders especializados serão usados quando não causarem "
"engasgamentos.\n"
"\n"
"No melhor dos casos, elimina engasgamentos na compilação de shaders enquanto "
"causa impacto mínimo no desempenho, mas os resultados dependem do "
"comportamento do driver de vídeo."
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:173
msgid ""
"Unable to parse line %1 of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código AR inserido como um código "
"criptografado ou descriptografado válido. Certifique-se de que o código foi "
"digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DolphinQt/Config/CheatCodeEditor.cpp:259
msgid ""
"Unable to parse line %1 of the entered Gecko code as a valid code. Make sure "
"you typed it correctly.\n"
"\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"Não foi possível analisar a linha %1 do código Gecko inserido como um código "
"válido. Certifique-se de que o código foi digitado corretamente.\n"
"\n"
"Deseja ignorar essa linha e continuar a análise?"
#: Source/Core/DiscIO/NANDImporter.cpp:273
#, c-format
msgid "Unable to write to file %s"
msgstr "Não é possível salvar para o arquivo %s"
#: Source/Core/DolphinQt/GameList/GameList.cpp:545
msgid "Uncompressed GC/Wii images (*.iso *.gcm)"
msgstr "Imagens descompactadas do GC/Wii (*.iso *.gcm)"
#: Source/Core/Core/HotkeyManager.cpp:186 Source/Core/DolphinQt/MenuBar.cpp:333
msgid "Undo Load State"
msgstr "&Desfazer carregamento de estado"
#: Source/Core/Core/HotkeyManager.cpp:187 Source/Core/DolphinQt/MenuBar.cpp:350
msgid "Undo Save State"
msgstr "&Desfazer estado salvo"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:290
msgid "Unexpected 0x80 call? Aborting..."
msgstr "Chamada 0x80 inesperada? Abortando..."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:317
msgid "Uninstall"
msgstr "Desinstalar"
#: Source/Core/DolphinQt/GameList/GameList.cpp:342
msgid "Uninstall from the NAND"
msgstr "Desinstalar da NAND"
#: Source/Core/DolphinQt/GameList/GameList.cpp:644
msgid ""
"Uninstalling the WAD will remove the currently installed version of this "
"title from the NAND without deleting its save data. Continue?"
msgstr ""
"Desinstalar o WAD irá remover a versão atualmente instalada deste título da "
"NAND sem excluir seus dados salvos. Continuar?"
#: Source/Core/DolphinQt/MenuBar.cpp:277
msgid "United States"
msgstr "Estados Unidos"
#: Source/Core/Core/State.cpp:461 Source/Core/DiscIO/Enums.cpp:63
#: Source/Core/DiscIO/Enums.cpp:107
#: Source/Core/DolphinQt/Config/InfoWidget.cpp:41
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:738
msgid "Unknown"
msgstr "Desconhecido"
#: Source/Core/Core/HW/DVD/DVDInterface.cpp:1165
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "Comando de DVD desconhecido %08x - erro fatal"
#: Source/Core/Core/NetPlayServer.cpp:1108
#, c-format
msgid ""
"Unknown SYNC_GECKO_CODES message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Mensagem SYNC_GECKO_CODES desconhecida com ID:%d recebida do jogador: %d "
"Expulsando jogador!"
#: Source/Core/Core/NetPlayClient.cpp:1007
#, c-format
msgid "Unknown SYNC_SAVE_DATA message received with id: %d"
msgstr "Mensagem SYNC_SAVE_DATA desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:1065
#, c-format
msgid ""
"Unknown SYNC_SAVE_DATA message with id:%d received from player:%d Kicking "
"player!"
msgstr ""
"Mensagem SYNC_SAVE_DATA desconhecida com ID:%d recebida do jogador:%d "
"Expulsando jogador!"
#: Source/Core/DiscIO/VolumeVerifier.cpp:354
msgid "Unknown disc"
msgstr "Disco desconhecido"
#: Source/Core/Core/NetPlayClient.cpp:1772
#, c-format
msgid "Unknown error %x"
msgstr "Erro desconhecido %x"
#: Source/Core/Core/NetPlayClient.cpp:1220
#, c-format
msgid "Unknown message received with id : %d"
msgstr "Mensagem desconhecida recebida com ID:%d"
#: Source/Core/Core/NetPlayServer.cpp:1116
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr ""
"Mensagem desconhecida com ID:%d recebida do Jogador:%d Expulsando jogador!"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:150
msgid "Unlimited"
msgstr "Ilimitado"
#: Source/Core/DiscIO/CompressedBlob.cpp:385
msgid "Unpacking"
msgstr "Descomprimindo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:140
msgid "Unsigned Integer"
msgstr "Inteiro não assinado"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:76
#: Source/Core/DolphinQt/ResourcePackManager.cpp:42
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:21
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUAccelerometer.cpp:20
#: Source/Core/InputCommon/ControllerEmu/ControllerEmu.h:22
msgid "Up"
msgstr "Para cima"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:221
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:271
#: Source/Core/DolphinQt/MenuBar.cpp:537
msgid "Update"
msgstr "Atualizar"
#: Source/Core/DolphinQt/Updater.cpp:62
msgid "Update after closing Dolphin"
msgstr "Atualizar após fechar o Dolphin"
#: Source/Core/DolphinQt/Updater.cpp:45
msgid "Update available"
msgstr "Atualização disponível"
#: Source/Core/DolphinQt/WiiUpdate.cpp:59
msgid "Update cancelled"
msgstr "Atualização cancelada"
#: Source/Core/DolphinQt/WiiUpdate.cpp:33
#: Source/Core/DolphinQt/WiiUpdate.cpp:38
msgid "Update completed"
msgstr "Atualização concluída"
#: Source/Core/DolphinQt/WiiUpdate.cpp:43
#: Source/Core/DolphinQt/WiiUpdate.cpp:48
#: Source/Core/DolphinQt/WiiUpdate.cpp:53
#: Source/Core/DolphinQt/WiiUpdate.cpp:65
#: Source/Core/DolphinQt/WiiUpdate.cpp:72
msgid "Update failed"
msgstr "Falha na atualização"
#: Source/Core/DolphinQt/WiiUpdate.cpp:95
msgid "Updating"
msgstr "Atualizando"
#: Source/Core/DolphinQt/WiiUpdate.cpp:121
msgid ""
"Updating title %1...\n"
"This can take a while."
msgstr ""
"Atualizando título %1...\n"
"Isto pode demorar um pouco."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:278
msgid "Upright Hold"
msgstr "Segurar na Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:275
msgid "Upright Toggle"
msgstr "Alternar Vertical"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:264
msgid "Upright Wii Remote"
msgstr "Wii Remote na vertical"
#: Source/Core/DolphinQt/Settings/GeneralPane.cpp:187
msgid "Usage Statistics Reporting Settings"
msgstr "Configurações do Envio de Estatísticas de Uso"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:146
msgid "Use Built-In Database of Game Names"
msgstr "Usar banco de dados incorporado de nomes dos jogos"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:147
msgid "Use Custom User Style"
msgstr "Usar estilo do usuário personalizado"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:63
msgid "Use Fullscreen"
msgstr "Usar Tela Cheia"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:93
msgid "Use Lossless Codec (FFV1)"
msgstr "Usar Codec Sem Perdas (FFV1)"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:108
msgid "Use PAL60 Mode (EuRGB60)"
msgstr "Usar Modo PAL60 (EuRGB60)"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:169
msgid "Use Panic Handlers"
msgstr "Usar Gerenciadores de Pânico"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:138
msgid "Use a single depth buffer for both eyes. Needed for a few games."
msgstr ""
"Usar um único buffer de profundidade para os dois olhos. Necessário em "
"alguns jogos."
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:179
msgid "User Config"
msgstr "Ajustes do usuário"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:101
msgid "User Interface"
msgstr "Interface do usuário"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:130
msgid "User Style:"
msgstr "Estilo do usuário:"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:256
msgid ""
"Uses a less accurate algorithm to calculate depth values.\n"
"\n"
"Causes issues in a few games, but can result in a decent speed increase "
"depending on the game and/or GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Usa um algorítmo menos preciso para calcular valores de profundidade.\n"
"\n"
"Causa problemas em alguns jogos, mas pode dar uma melhora decente na "
"performance dependendo do jogo e/ou da sua GPU.\n"
"\n"
"Na dúvida, mantenha essa opção ativada."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:213
msgid ""
"Uses the entire screen for rendering.\n"
"\n"
"If disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Renderiza o jogo na tela inteira.\n"
"\n"
"Se isto estiver desativado, uma janela separada será criada para a "
"renderização.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:220
msgid ""
"Uses the main Dolphin window for rendering rather than a separate render "
"window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Usa a janela principal do Dolphin para a renderização do jogo ao invés de "
"uma janela separada.\n"
"\n"
"Na dúvida, deixe isto desmarcado."
#: Source/Core/DolphinQt/AboutDialog.cpp:57
msgid "Using Qt %1"
msgstr "Usando o Qt %1"
#: Source/Core/DolphinQt/Config/Graphics/AdvancedWidget.cpp:64
#: Source/Core/DolphinQt/Config/Graphics/SoftwareRendererWidget.cpp:63
msgid "Utility"
msgstr "Utilitário"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:62
msgid "V-Sync"
msgstr "V-Sync"
#: Source/Core/DolphinQt/CheatsManager.cpp:643
#: Source/Core/DolphinQt/CheatsManager.cpp:644
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:91
msgid "Value"
msgstr "Valor"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:128
msgid "Value:"
msgstr "Valor:"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:37
msgid "Velocity"
msgstr "Velocidade"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:43
msgid "Verbosity"
msgstr "Verbosidade"
#: Source/Core/DolphinQt/Config/PropertiesDialog.cpp:68
msgid "Verify"
msgstr "Verificar"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:76
msgid "Verify Integrity"
msgstr "Verificar integridade"
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:134
#: Source/Core/DolphinQt/Config/VerifyWidget.cpp:136
msgid "Verifying"
msgstr "Verificando"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:221
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Version"
msgstr "Versão"
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:105
msgid "Vertex Rounding"
msgstr "Arredondamento de vértice"
#. i18n: Refers to a positional offset applied to an emulated wiimote.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:41
msgid "Vertical Offset"
msgstr "Deslocamento vertical"
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:214
msgid "Video"
msgstr "Vídeo"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:130
msgid "View &code"
msgstr "Ver &código"
#: Source/Core/DolphinQt/Debugger/RegisterWidget.cpp:128
msgid "View &memory"
msgstr "Ver &memória"
#: Source/Core/Core/HotkeyManager.cpp:323
#: Source/Core/DolphinQt/Config/Mapping/HotkeyGeneral.cpp:25
#: Source/Core/DolphinQt/Settings/AudioPane.cpp:61
msgid "Volume"
msgstr "Volume"
#: Source/Core/Core/HotkeyManager.cpp:41
msgid "Volume Down"
msgstr "Aumentar Volume"
#: Source/Core/Core/HotkeyManager.cpp:43
msgid "Volume Toggle Mute"
msgstr "Alternar Mudo"
#: Source/Core/Core/HotkeyManager.cpp:42
msgid "Volume Up"
msgstr "Diminuir Volume"
#: Source/Core/VideoBackends/Vulkan/VideoBackend.h:19
msgid "Vulkan"
msgstr "Vulkan"
#: Source/Core/DolphinQt/MenuBar.cpp:995
msgid "WAD files (*.wad)"
msgstr "Arquivos WAD (*.wad)"
#: Source/Core/Core/WiiUtils.cpp:98
msgid "WAD installation failed: Could not finalise title import."
msgstr ""
"Falha na instalação do WAD: não foi possível finalizar a importação do "
"título."
#: Source/Core/Core/WiiUtils.cpp:88
#, c-format
msgid "WAD installation failed: Could not import content %08x."
msgstr "Falha na instalação do WAD: não foi possível importar o conteúdo %08x."
#: Source/Core/Core/WiiUtils.cpp:74
#, c-format
msgid "WAD installation failed: Could not initialise title import (error %d)."
msgstr ""
"Falha na instalação do WAD: não foi possível inicializar a importação do "
"título (erro %d)."
#: Source/Core/Core/WiiUtils.cpp:54
msgid "WAD installation failed: The selected file is not a valid WAD."
msgstr "Falha na instalação do WAD: o título selecionado não é um WAD válido."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuMotionControlIMU.cpp:32
msgid ""
"WARNING: The controls under Accelerometer and Gyroscope are designed to "
"interface directly with motion sensor hardware. They are not intended for "
"mapping traditional buttons, triggers or axes. You might need to configure "
"alternate input sources before using these controls."
msgstr ""
"AVISO: Os controles de acelerômetro e de giroscópio foram projetados para "
"interagir diretamente com o hardware do sensor de movimento. Eles não se "
"destinam ao mapeamento de botões, gatilhos ou eixos tradicionais. Pode ser "
"necessário configurar fontes de entrada alternativas antes de usar esses "
"controles."
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtensionMotionInput.cpp:35
msgid ""
"WARNING: These controls are designed to interface directly with motion "
"sensor hardware. They are not intended for mapping traditional buttons, "
"triggers or axes. You might need to configure alternate input sources before "
"using these controls."
msgstr ""
"AVISO: Estes controles foram projetados para interagir diretamente com o "
"hardware do sensor de movimento. Eles não se destinam ao mapeamento de "
"botões, gatilhos ou eixos tradicionais. Pode ser necessário configurar "
"fontes de entrada alternativas antes de usar estes controles."
#: Source/Core/Core/ConfigManager.h:57
msgid "WASAPI (Exclusive Mode)"
msgstr "WASAPI (Modo Exclusivo)"
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:260
msgid ""
"Waits for all shaders to finish compiling before starting a game. Enabling "
"this option may reduce stuttering or hitching for a short time after the "
"game is started, at the cost of a longer delay before the game starts. For "
"systems with two or fewer cores, it is recommended to enable this option, as "
"a large shader queue may reduce frame rates.\n"
"\n"
"Otherwise, if unsure, leave this unchecked."
msgstr ""
"Espera até que todos os shaders terminem de ser compilados antes de iniciar "
"um jogo. Ativar essa opção pode reduzir engasgamentos ou congelamentos por "
"um curto período de tempo após o início do jogo, ao custo de uma demora "
"maior antes de iniciar o jogo. Para sistemas com dois ou menos núcleos, "
"recomenda-se ativar essa opção, pois uma grande fila de shaders pode reduzir "
"a taxa de quadros.\n"
"\n"
"Caso contrário, se não tiver certeza, deixe isso desmarcado."
#: Source/Core/DolphinQt/Config/Graphics/GeneralWidget.cpp:228
msgid ""
"Waits for vertical blanks in order to prevent tearing.\n"
"\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"Espera por alinhamentos verticais de modo a evitar quebras na imagem.\n"
"\n"
"Diminui o desempenho se a velocidade da emulação estiver abaixo de 100%.\n"
"\n"
"Na dúvida, mantenha essa opção desativada."
#: Source/Core/DolphinQt/Config/Graphics/HacksWidget.cpp:223
msgid ""
"Waits until the game synchronizes with the emulated GPU before writing the "
"contents of EFB copies to RAM.\n"
"\n"
"Reduces the overhead of EFB RAM copies, providing a performance boost in "
"many games, at the risk of breaking those which do not safely synchronize "
"with the emulated GPU.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"Aguarda até que o jogo se sincronize com a GPU emulada antes de escrever o "
"conteúdo das cópias EFB na RAM.\n"
"\n"
"Isto reduz a sobrecarga das cópias EFB na RAM e concede um impulso de "
"desempenho em vários jogos, sob o risco de causar falhas naqueles que não "
"conseguirem se sincronizar com a GPU emulada com segurança.\n"
"\n"
"Na dúvida, deixe isto ativado."
#: Source/Core/Common/MsgHandler.cpp:91
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:352
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:370
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:124
#: Source/Core/DolphinQt/Config/GameConfigEdit.cpp:131
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:48
#: Source/Core/DolphinQt/MenuBar.cpp:1234
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:405
msgid "Warning"
msgstr "Aviso"
#: Source/Core/DolphinQt/TAS/TASInputWindow.cpp:33
msgid ""
"Warning: Analog inputs may reset to controller values at random. In some "
"cases this can be fixed by adding a deadzone."
msgstr ""
"Aviso: As entradas analógicas podem redefinir os valores do controle "
"aleatoriamente. Em alguns casos, isso pode ser corrigido adicionando uma "
"zona morta."
#: Source/Core/Core/HW/GCMemcard/GCMemcardDirectory.cpp:577
#, c-format
msgid ""
"Warning: Number of blocks indicated by the BAT (%u) does not match that of "
"the loaded file header (%u)"
msgstr ""
"AVISO: O número de blocos indicados pelo BAT (%u) não corresponde com o "
"cabeçalho do arquivo carregado (%u)"
#: Source/Core/Core/Movie.cpp:1004
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %zu) (input %u > %u). You should load another save before continuing, "
"or load this state with read-only mode off."
msgstr ""
"AVISO: Você carregou um estado salvo que está após o fim da gravação atual. "
"(byte %u >%zu) (quadro %u > %u). Você deveria carregar outro estado salvo "
"antes de continuar, ou carregar este estado com o modo somente leitura "
"desligado."
#: Source/Core/Core/Movie.cpp:979
#, c-format
msgid ""
"Warning: You loaded a save whose movie ends before the current frame in the "
"save (byte %u < %u) (frame %u < %u). You should load another save before "
"continuing."
msgstr ""
"AVISO: Você carregou um estado salvo onde a gravação termina antes do quadro "
"atual no estado (byte %u < %u) (quadro %u < %u). Você deve carregar outro "
"estado salvo antes de continuar."
#: Source/Core/Core/Movie.cpp:1030
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %zu (0x%zX). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"AVISO: Você carregou um estado salvo em que a gravação não corresponde com o "
"byte %zu (0x%zX). Você deveria carregar outro estado salvo antes de "
"continuar, ou carregar este estado com o modo somente-leitura desativado. "
"Caso contrário você provavelmente terá uma dessincronização."
#: Source/Core/Core/Movie.cpp:1047
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %td. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %td, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d\n"
"\n"
"On frame %td, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Connected=%d"
msgstr ""
"Atenção: você carregou um jogo salvo cuja gravação não corresponde no frame "
"%td. Você deve carregar outro salvamento antes de continuar, ou carregar "
"este estado com o modo somente leitura desativado. Caso contrário, "
"provavelmente ocorrerá uma dessincronização.\n"
"\n"
"Mais informações: A gravação atual possui um total de %d quadros e a "
"gravação do estado salvo possui %d quadros.\n"
"\n"
"No quadro %td, a gravação atual pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Conectado=%d\n"
"\n"
"No quadro %td, a gravação do estado salvo pressiona:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d, "
"Conectado=%d"
#. i18n: This kind of "watch" is used for watching emulated memory.
#. It's not related to timekeeping devices.
#: Source/Core/DolphinQt/Debugger/WatchWidget.cpp:28
msgid "Watch"
msgstr "Assistir"
#: Source/Core/AudioCommon/WaveFile.cpp:120
msgid "WaveFileWriter - file not open."
msgstr "WaveFileWriter - arquivo não aberto."
#: Source/Core/DolphinQt/ResourcePackManager.cpp:91
msgid "Website"
msgstr "Site"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:90
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:137
msgid "Whammy"
msgstr "Distorção"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:149
msgid "Whitelisted USB Passthrough Devices"
msgstr "Dispositivos passthrough USB permitidos"
#: Source/Core/DolphinQt/Config/Graphics/EnhancementsWidget.cpp:79
msgid "Widescreen Hack"
msgstr "Hack de Widescreen"
#: Source/Core/Core/HotkeyManager.cpp:330
#: Source/Core/DolphinQt/Config/Mapping/HotkeyWii.cpp:21
#: Source/Core/DolphinQt/Config/SettingsWindow.cpp:42
msgid "Wii"
msgstr "Wii"
#. i18n: "Wii Menu" (or System Menu) refers to the Wii's main menu,
#. which is (usually) the first thing users see when a Wii console starts.
#: Source/Core/Core/TitleDatabase.cpp:87
msgid "Wii Menu"
msgstr "Menu do Wii"
#: Source/Core/DolphinQt/Settings/PathPane.cpp:196
msgid "Wii NAND Root:"
msgstr "NAND do Wii:"
#: Source/Core/Core/HW/Wiimote.cpp:62
msgid "Wii Remote"
msgstr "Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:181
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:365
#: Source/Core/DolphinQt/NetPlay/PadMappingDialog.cpp:39
msgid "Wii Remote %1"
msgstr "Wii Remote %1"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:195
msgid "Wii Remote Buttons"
msgstr "Botões do Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:98
msgid "Wii Remote Orientation"
msgstr "Orientação do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:169
msgid "Wii Remote Rumble"
msgstr "Rumble do Wii Remote"
#: Source/Core/DolphinQt/Settings/WiiPane.cpp:165
msgid "Wii Remote Settings"
msgstr "Configurações do Wii Remote"
#: Source/Core/DolphinQt/Config/ControllersWindow.cpp:145
msgid "Wii Remotes"
msgstr "Wii Remotes"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:296
msgid "Wii TAS Input %1 - Classic Controller"
msgstr "Entrada TAS do Wii %1 - Controle clássico"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:310
msgid "Wii TAS Input %1 - Wii Remote"
msgstr "Entrada TAS do Wii %1 - Wii Remote"
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:282
msgid "Wii TAS Input %1 - Wii Remote + Nunchuk"
msgstr "Entrada TAS do Wii %1 - Wii Remote + Nunchuk"
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:388
msgid "Wii and Wii Remote"
msgstr "Wii e Wii Remote"
#: Source/Core/DiscIO/VolumeVerifier.cpp:105
msgid "Wii data is not public yet"
msgstr "Os dados do Wii ainda não são públicos"
#: Source/Core/DolphinQt/MenuBar.cpp:1015
msgid "Wii save files (*.bin);;All Files (*)"
msgstr "Jogos salvos do Wii (*.bin);;Todos os arquivos (*)"
#: Source/Core/DolphinQt/MenuBar.cpp:64
msgid "WiiTools Signature MEGA File"
msgstr "Arquivo MEGA de assinatura do WiiTools"
#: Source/Core/DolphinQt/Config/LogWidget.cpp:136
msgid "Word Wrap"
msgstr "Quebra automática de linha"
#: Source/Core/DiscIO/Enums.cpp:60
msgid "World"
msgstr "Global"
#. i18n: This is a selectable condition when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:60
msgid "Write"
msgstr "Gravar"
#: Source/Core/DolphinQt/NetPlay/NetPlayDialog.cpp:108
msgid "Write Save/SD Data"
msgstr "Gravar jogo salvo/dados no SD"
#. i18n: This string is used for a radio button that represents the type of
#. memory breakpoint that gets triggered when a write operation occurs.
#. The string does not mean "write-only" in the sense that something cannot be read from.
#: Source/Core/DolphinQt/Debugger/MemoryWidget.cpp:168
msgid "Write only"
msgstr "Somente gravação"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:56
msgid "Write to Console"
msgstr "Gravar no Console"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:55
msgid "Write to File"
msgstr "Gravar no Arquivo"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:65
msgid "Write to Log"
msgstr "Gravar no registro"
#. i18n: This is a selectable action when adding a breakpoint
#: Source/Core/DolphinQt/Debugger/NewBreakpointDialog.cpp:69
msgid "Write to Log and Break"
msgstr "Gravar no registro e pausar"
#: Source/Core/DolphinQt/Config/LogConfigWidget.cpp:57
msgid "Write to Window"
msgstr "Gravar na Janela"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:108
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:133
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:130
msgid "X"
msgstr "X"
#: Source/Core/DolphinQt/FIFO/FIFOAnalyzer.cpp:491
msgid "XF register "
msgstr "Registrador XF"
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:112
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:137
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:132
msgid "Y"
msgstr "Y"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:34
msgid "Yaw Left"
msgstr "Guinada para a esquerda"
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:35
msgid "Yaw Right"
msgstr "Guinada para a direita"
#: Source/Core/Core/HW/WiimoteEmu/Extension/Drums.cpp:34
#: Source/Core/Core/HW/WiimoteEmu/Extension/Guitar.cpp:50
msgid "Yellow"
msgstr "Amarelo"
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:240
#: Source/Core/DolphinQt/NetPlay/NetPlayBrowser.cpp:241
msgid "Yes"
msgstr "Sim"
#: Source/Core/VideoBackends/Vulkan/main.cpp:355
msgid ""
"You are attempting to use the Vulkan (Metal) backend on an unsupported "
"operating system. For all functionality to be enabled, you must use macOS "
"10.14 (Mojave) or newer. Please do not report any issues encountered unless "
"they also occur on 10.14+."
msgstr ""
"Você está tentando usar o backend Vulkan (Metal) em um sistema operacional "
"não suportado. Para que todas as funcionalidades sejam ativadas, você deve "
"usar o macOS 10.14 (Mojave) ou mais recente. Por favor, não reporte "
"quaisquer problemas encontrados, a menos que eles também ocorram no 10.14+."
#: Source/Core/DolphinQt/MenuBar.cpp:538
msgid "You are running the latest version available on this update track."
msgstr ""
"Você já possui a versão mais recente disponível nesta faixa de atualização."
#: Source/Core/Core/IOS/ES/ES.cpp:231
msgid ""
"You cannot use the Wii Shop Channel without using your own device "
"credentials.\n"
"Please refer to the NAND usage guide for setup instructions: https://dolphin-"
"emu.org/docs/guides/nand-usage-guide/"
msgstr ""
"Você não pode usar o Canal de Compras do Wii sem suas próprias credenciais "
"do dispositivo.\n"
"Por favor, consulte o guia de uso do NAND para instruções de configuração: "
"https://dolphin-emu.org/docs/guides/nand-usage-guide/"
#: Source/Core/DolphinQt/Config/NewPatchDialog.cpp:208
msgid "You have to enter a name."
msgstr "Você precisa inserir um nome."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:335
msgid "You must provide a name for your session!"
msgstr "Você deve fornecer um nome para sua sessão!"
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:343
msgid "You must provide a region for your session!"
msgstr "Você precisa fornecer uma região para a sua sessão!"
#: Source/Core/DolphinQt/Settings/InterfacePane.cpp:275
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "Você deve reiniciar o Dolphin para que as modificações tenham efeito."
#: Source/Core/DolphinQt/NetPlay/NetPlaySetupDialog.cpp:329
msgid "You must select a game to host!"
msgstr "Você precisa selecionar um jogo para hospedar!"
#: Source/Core/Core/DSP/DSPCore.cpp:80
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"Suas ROMs do DSP possuem hashes incorretos.\n"
"Gostaria de parar agora para resolver o problema?\n"
"Se você escolher \"Não\", o áudio pode falhar."
#. i18n: Refers to a 3D axis (used when mapping motion controls)
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:116
#: Source/Core/DolphinQt/TAS/WiiTASInputWindow.cpp:141
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:134
msgid "Z"
msgstr "Z"
#: Source/Core/Core/ActionReplay.cpp:926
msgid "Zero 3 code not supported"
msgstr "Código Zero 3 não é suportado"
#: Source/Core/Core/ActionReplay.cpp:946
#, c-format
msgid "Zero code unknown to Dolphin: %08x"
msgstr "Código zero desconhecido pelo Dolphin: %08x"
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:261
msgid "^ Xor"
msgstr "^ Xor"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "auto"
msgstr "Automático"
#. i18n: The symbol/abbreviation for centimeters.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:43
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:31
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:144
msgid "cm"
msgstr "cm"
#: Source/Core/VideoBackends/D3D12/DXContext.cpp:102
msgid "d3d12.dll could not be loaded."
msgstr "d3d12.dll não pôde ser carregado."
#: Source/Core/DolphinQt/Config/Mapping/MappingWindow.cpp:325
msgid "disconnected"
msgstr "desconectado"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "fake-completion"
msgstr "Falsa conclusão"
#. i18n: The symbol/abbreviation for meters per second.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:45
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:54
msgid "m/s"
msgstr "m/s"
#: Source/Core/DolphinQt/Config/GameConfigWidget.cpp:96
msgid "none"
msgstr "Nenhum"
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:175
#: Source/Core/DolphinQt/Debugger/BreakpointWidget.cpp:200
msgid "on"
msgstr "ligado"
#: Source/Core/DolphinQt/Settings/USBDeviceAddToWhitelistDialog.cpp:82
msgid "or select a device"
msgstr "ou selecione um dispositivo"
#. i18n: "s" is the symbol for seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:48
msgid "s"
msgstr "seg."
#: Source/Core/Core/HW/WiimoteEmu/Extension/UDrawTablet.cpp:34
#: Source/Core/DolphinQt/Config/Mapping/WiimoteEmuExtension.cpp:184
msgid "uDraw GameTablet"
msgstr "uDraw GameTablet"
#: Source/Core/Core/NetPlayServer.cpp:1100
msgid "{} failed to synchronize codes."
msgstr "{} falha ao sincronizar códigos."
#: Source/Core/Core/NetPlayServer.cpp:1056
msgid "{} failed to synchronize."
msgstr "{} falha ao sincronizar."
#: Source/Core/DolphinQt/Config/Mapping/IOWindow.cpp:263
msgid "| Or"
msgstr "| Ou"
#. i18n: This message uses curly quotes in English. If you want to use curly quotes
#. in your translation, please use the type of curly quotes that's appropriate for
#. your language. If you aren't sure which type is appropriate, see
#. https://en.wikipedia.org/wiki/Quotation_mark#Specific_language_features
#: Source/Core/DolphinQt/AboutDialog.cpp:82
msgid ""
"© 2003-2015+ Dolphin Team. “GameCube” and “Wii” are trademarks of Nintendo. "
"Dolphin is not affiliated with Nintendo in any way."
msgstr ""
"© 2003-2015+ Dolphin Team. \"GameCube\" e \"Wii\" são marcas comerciais da "
"Nintendo. O Dolphin não é afiliado à Nintendo de nenhuma maneira."
#. i18n: The symbol/abbreviation for degrees (unit of angular measure).
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:50
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Cursor.cpp:59
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Force.cpp:62
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUCursor.cpp:32
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/Tilt.cpp:31
msgid "°"
msgstr "°"
#. i18n: "°/s" is the symbol for degrees (angular measurement) divided by seconds.
#: Source/Core/InputCommon/ControllerEmu/ControlGroup/IMUGyroscope.cpp:40
msgid "°/s"
msgstr "°/s"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:54
msgid "✔ Invite"
msgstr "✔ Convidar"
#: Source/Core/DolphinQt/DiscordJoinRequestDialog.cpp:55
msgid "✖ Decline"
msgstr "✖ Recusar"