mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
ec729e2ee3
This fixes a bug which caused Movie (input recording or playback) or netplay not to be stopped. DolphinWX previously triggered a STM power event, and then the STM directly stopped the emulation; the code which stops Movie/Netplay was completely skipped. This is fixed by moving it /before/ sending the shutdown event.
1658 lines
52 KiB
C++
1658 lines
52 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <array>
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#include <cstdarg>
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#include <cstdio>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/app.h>
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#include <wx/aui/framemanager.h>
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#include <wx/bitmap.h>
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#include <wx/filedlg.h>
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#include <wx/filefn.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/progdlg.h>
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#include <wx/statusbr.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include <wx/toplevel.h>
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#include "Common/CDUtils.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Core/BootManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/CPU.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/ProcessorInterface.h"
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#include "Core/HW/SI_Device.h"
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#include "Core/HW/WiiSaveCrypted.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_stm.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/Movie.h"
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#include "Core/PowerPC/PPCSymbolDB.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "DiscIO/NANDContentLoader.h"
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#include "DolphinWX/AboutDolphin.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/ControllerConfigDiag.h"
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#include "DolphinWX/Debugger/BreakpointWindow.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/WatchWindow.h"
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#include "DolphinWX/FifoPlayerDlg.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/ISOFile.h"
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#include "DolphinWX/Input/HotkeyInputConfigDiag.h"
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#include "DolphinWX/Input/InputConfigDiag.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/MainMenuBar.h"
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#include "DolphinWX/MainToolBar.h"
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#include "DolphinWX/MemcardManager.h"
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#include "DolphinWX/NetPlay/NetPlaySetupFrame.h"
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#include "DolphinWX/NetPlay/NetWindow.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WXInputBase.h"
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#include "DolphinWX/WxEventUtils.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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class InputConfig;
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class wxFrame;
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// This override allows returning a fake menubar object while removing the real one from the screen
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wxMenuBar* CFrame::GetMenuBar() const
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{
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if (m_frameMenuBar)
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{
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return m_frameMenuBar;
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}
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else
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{
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return m_menubar_shadow;
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}
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}
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// Create menu items
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// ---------------------
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wxMenuBar* CFrame::CreateMenuBar() const
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{
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const auto menu_type =
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UseDebugger ? MainMenuBar::MenuType::Debug : MainMenuBar::MenuType::Regular;
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return new MainMenuBar{menu_type};
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}
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void CFrame::BindMenuBarEvents()
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{
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// File menu
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Bind(wxEVT_MENU, &CFrame::OnOpen, this, wxID_OPEN);
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Bind(wxEVT_MENU, &CFrame::OnChangeDisc, this, IDM_CHANGE_DISC);
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Bind(wxEVT_MENU, &CFrame::OnBootDrive, this, IDM_DRIVE1, IDM_DRIVE24);
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Bind(wxEVT_MENU, &CFrame::OnRefresh, this, wxID_REFRESH);
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Bind(wxEVT_MENU, &CFrame::OnQuit, this, wxID_EXIT);
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// Emulation menu
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Bind(wxEVT_MENU, &CFrame::OnPlay, this, IDM_PLAY);
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Bind(wxEVT_MENU, &CFrame::OnStop, this, IDM_STOP);
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Bind(wxEVT_MENU, &CFrame::OnReset, this, IDM_RESET);
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Bind(wxEVT_MENU, &CFrame::OnToggleFullscreen, this, IDM_TOGGLE_FULLSCREEN);
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Bind(wxEVT_MENU, &CFrame::OnFrameStep, this, IDM_FRAMESTEP);
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Bind(wxEVT_MENU, &CFrame::OnScreenshot, this, IDM_SCREENSHOT);
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Bind(wxEVT_MENU, &CFrame::OnLoadStateFromFile, this, IDM_LOAD_STATE_FILE);
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Bind(wxEVT_MENU, &CFrame::OnLoadCurrentSlot, this, IDM_LOAD_SELECTED_SLOT);
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Bind(wxEVT_MENU, &CFrame::OnUndoLoadState, this, IDM_UNDO_LOAD_STATE);
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Bind(wxEVT_MENU, &CFrame::OnLoadState, this, IDM_LOAD_SLOT_1, IDM_LOAD_SLOT_10);
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Bind(wxEVT_MENU, &CFrame::OnLoadLastState, this, IDM_LOAD_LAST_1, IDM_LOAD_LAST_10);
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Bind(wxEVT_MENU, &CFrame::OnSaveStateToFile, this, IDM_SAVE_STATE_FILE);
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Bind(wxEVT_MENU, &CFrame::OnSaveCurrentSlot, this, IDM_SAVE_SELECTED_SLOT);
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Bind(wxEVT_MENU, &CFrame::OnSaveFirstState, this, IDM_SAVE_FIRST_STATE);
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Bind(wxEVT_MENU, &CFrame::OnUndoSaveState, this, IDM_UNDO_SAVE_STATE);
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Bind(wxEVT_MENU, &CFrame::OnSaveState, this, IDM_SAVE_SLOT_1, IDM_SAVE_SLOT_10);
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Bind(wxEVT_MENU, &CFrame::OnSelectSlot, this, IDM_SELECT_SLOT_1, IDM_SELECT_SLOT_10);
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// Movie menu
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Bind(wxEVT_MENU, &CFrame::OnRecord, this, IDM_RECORD);
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Bind(wxEVT_MENU, &CFrame::OnPlayRecording, this, IDM_PLAY_RECORD);
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Bind(wxEVT_MENU, &CFrame::OnRecordExport, this, IDM_RECORD_EXPORT);
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Bind(wxEVT_MENU, &CFrame::OnRecordReadOnly, this, IDM_RECORD_READ_ONLY);
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Bind(wxEVT_MENU, &CFrame::OnTASInput, this, IDM_TAS_INPUT);
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Bind(wxEVT_MENU, &CFrame::OnTogglePauseMovie, this, IDM_TOGGLE_PAUSE_MOVIE);
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Bind(wxEVT_MENU, &CFrame::OnShowLag, this, IDM_SHOW_LAG);
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Bind(wxEVT_MENU, &CFrame::OnShowFrameCount, this, IDM_SHOW_FRAME_COUNT);
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Bind(wxEVT_MENU, &CFrame::OnShowInputDisplay, this, IDM_SHOW_INPUT_DISPLAY);
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Bind(wxEVT_MENU, &CFrame::OnShowRTCDisplay, this, IDM_SHOW_RTC_DISPLAY);
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Bind(wxEVT_MENU, &CFrame::OnToggleDumpFrames, this, IDM_TOGGLE_DUMP_FRAMES);
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Bind(wxEVT_MENU, &CFrame::OnToggleDumpAudio, this, IDM_TOGGLE_DUMP_AUDIO);
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// Options menu
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Bind(wxEVT_MENU, &CFrame::OnConfigMain, this, wxID_PREFERENCES);
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Bind(wxEVT_MENU, &CFrame::OnConfigGFX, this, IDM_CONFIG_GFX_BACKEND);
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Bind(wxEVT_MENU, &CFrame::OnConfigAudio, this, IDM_CONFIG_AUDIO);
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Bind(wxEVT_MENU, &CFrame::OnConfigControllers, this, IDM_CONFIG_CONTROLLERS);
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Bind(wxEVT_MENU, &CFrame::OnConfigHotkey, this, IDM_CONFIG_HOTKEYS);
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// Tools menu
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Bind(wxEVT_MENU, &CFrame::OnMemcard, this, IDM_MEMCARD);
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Bind(wxEVT_MENU, &CFrame::OnImportSave, this, IDM_IMPORT_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnExportAllSaves, this, IDM_EXPORT_ALL_SAVE);
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Bind(wxEVT_MENU, &CFrame::OnShowCheatsWindow, this, IDM_CHEATS);
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Bind(wxEVT_MENU, &CFrame::OnNetPlay, this, IDM_NETPLAY);
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Bind(wxEVT_MENU, &CFrame::OnInstallWAD, this, IDM_MENU_INSTALL_WAD);
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Bind(wxEVT_MENU, &CFrame::OnLoadWiiMenu, this, IDM_LOAD_WII_MENU);
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Bind(wxEVT_MENU, &CFrame::OnFifoPlayer, this, IDM_FIFOPLAYER);
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Bind(wxEVT_MENU, &CFrame::OnConnectWiimote, this, IDM_CONNECT_WIIMOTE1, IDM_CONNECT_BALANCEBOARD);
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// View menu
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Bind(wxEVT_MENU, &CFrame::OnToggleToolbar, this, IDM_TOGGLE_TOOLBAR);
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Bind(wxEVT_MENU, &CFrame::OnToggleStatusbar, this, IDM_TOGGLE_STATUSBAR);
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Bind(wxEVT_MENU, &CFrame::OnToggleWindow, this, IDM_LOG_WINDOW, IDM_VIDEO_WINDOW);
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Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_LIST_WAD, IDM_LIST_DRIVES);
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Bind(wxEVT_MENU, &CFrame::GameListChanged, this, IDM_PURGE_GAME_LIST_CACHE);
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Bind(wxEVT_MENU, &CFrame::OnChangeColumnsVisible, this, IDM_SHOW_SYSTEM, IDM_SHOW_STATE);
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// Help menu
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Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_WEBSITE);
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Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_ONLINE_DOCS);
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Bind(wxEVT_MENU, &CFrame::OnHelp, this, IDM_HELP_GITHUB);
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Bind(wxEVT_MENU, &CFrame::OnHelp, this, wxID_ABOUT);
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if (UseDebugger)
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BindDebuggerMenuBarEvents();
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}
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void CFrame::BindDebuggerMenuBarEvents()
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{
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// Debug menu
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_SAVE_PERSPECTIVE);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_EDIT_PERSPECTIVES);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_TOP);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_BOTTOM);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_LEFT);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_RIGHT);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_PERSPECTIVES_ADD_PANE_CENTER);
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Bind(wxEVT_MENU, &CFrame::OnSelectPerspective, this, IDM_PERSPECTIVES_0, IDM_PERSPECTIVES_100);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_ADD_PERSPECTIVE);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_TAB_SPLIT);
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Bind(wxEVT_MENU, &CFrame::OnPerspectiveMenu, this, IDM_NO_DOCKING);
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BindDebuggerMenuBarUpdateEvents();
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}
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void CFrame::BindDebuggerMenuBarUpdateEvents()
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{
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEP);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOUT);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCPUCanStep, IDM_STEPOVER);
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Bind(wxEVT_UPDATE_UI, &CFrame::OnUpdateInterpreterMenuItem, this, IDM_INTERPRETER);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LS_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLXZ_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLWZ_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSLBZX_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSF_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_LSP_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_FP_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_I_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_P_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_JIT_SR_OFF);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCorePaused, IDM_CLEAR_CODE_CACHE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SEARCH_INSTRUCTION);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CLEAR_SYMBOLS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SCAN_FUNCTIONS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVEMAPFILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_MAP_FILE_AS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_AS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_LOAD_BAD_MAP_FILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_SAVE_MAP_FILE_WITH_CODES);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_CREATE_SIGNATURE_FILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_APPEND_SIGNATURE_FILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_COMBINE_SIGNATURE_FILES);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_RENAME_SYMBOLS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_USE_SIGNATURE_FILE);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreInitialized, IDM_PATCH_HLE_FUNCTIONS);
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Bind(wxEVT_UPDATE_UI, &WxEventUtils::OnEnableIfCoreUninitialized, IDM_JIT_NO_BLOCK_CACHE);
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}
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wxToolBar* CFrame::OnCreateToolBar(long style, wxWindowID id, const wxString& name)
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{
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const auto type =
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UseDebugger ? MainToolBar::ToolBarType::Debug : MainToolBar::ToolBarType::Regular;
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return new MainToolBar{type, this, id, wxDefaultPosition, wxDefaultSize, style};
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}
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void CFrame::OpenGeneralConfiguration(wxWindowID tab_id)
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{
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if (tab_id > wxID_ANY)
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m_main_config_dialog->SetSelectedTab(tab_id);
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m_main_config_dialog->Show();
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m_main_config_dialog->SetFocus();
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}
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// Menu items
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// Start the game or change the disc.
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// Boot priority:
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// 1. Show the game list and boot the selected game.
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// 2. Default ISO
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// 3. Boot last selected game
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void CFrame::BootGame(const std::string& filename)
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{
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std::string bootfile = filename;
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SConfig& StartUp = SConfig::GetInstance();
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if (Core::GetState() != Core::CORE_UNINITIALIZED)
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return;
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// Start filename if non empty.
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// Start the selected ISO, or try one of the saved paths.
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// If all that fails, ask to add a dir and don't boot
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if (bootfile.empty())
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{
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if (m_GameListCtrl->GetSelectedISO() != nullptr)
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{
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if (m_GameListCtrl->GetSelectedISO()->IsValid())
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bootfile = m_GameListCtrl->GetSelectedISO()->GetFileName();
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}
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else if (!StartUp.m_strDefaultISO.empty() && File::Exists(StartUp.m_strDefaultISO))
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{
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bootfile = StartUp.m_strDefaultISO;
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}
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else
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{
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if (!SConfig::GetInstance().m_LastFilename.empty() &&
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File::Exists(SConfig::GetInstance().m_LastFilename))
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{
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bootfile = SConfig::GetInstance().m_LastFilename;
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}
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else
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{
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m_GameListCtrl->BrowseForDirectory();
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return;
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}
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}
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}
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if (!bootfile.empty())
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{
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StartGame(bootfile);
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if (UseDebugger && g_pCodeWindow)
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{
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if (g_pCodeWindow->HasPanel<CWatchWindow>())
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g_pCodeWindow->GetPanel<CWatchWindow>()->LoadAll();
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if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
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g_pCodeWindow->GetPanel<CBreakPointWindow>()->LoadAll();
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}
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}
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}
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// Open file to boot
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void CFrame::OnOpen(wxCommandEvent& WXUNUSED(event))
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{
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if (Core::GetState() == Core::CORE_UNINITIALIZED)
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DoOpen(true);
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}
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void CFrame::DoOpen(bool Boot)
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{
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std::string currentDir = File::GetCurrentDir();
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wxString path = wxFileSelector(
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_("Select the file to load"), wxEmptyString, wxEmptyString, wxEmptyString,
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_("All GC/Wii files (elf, dol, gcm, iso, tgc, wbfs, ciso, gcz, wad)") +
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wxString::Format(
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"|*.elf;*.dol;*.gcm;*.iso;*.tgc;*.wbfs;*.ciso;*.gcz;*.wad;*.dff;*.tmd|%s",
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wxGetTranslation(wxALL_FILES)),
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wxFD_OPEN | wxFD_FILE_MUST_EXIST, this);
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if (path.IsEmpty())
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return;
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std::string currentDir2 = File::GetCurrentDir();
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if (currentDir != currentDir2)
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{
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PanicAlertT("Current directory changed from %s to %s after wxFileSelector!", currentDir.c_str(),
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currentDir2.c_str());
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File::SetCurrentDir(currentDir);
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}
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// Should we boot a new game or just change the disc?
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if (Boot && !path.IsEmpty())
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{
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BootGame(WxStrToStr(path));
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}
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else
|
|
{
|
|
DVDInterface::ChangeDiscAsHost(WxStrToStr(path));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRecordReadOnly(wxCommandEvent& event)
|
|
{
|
|
Movie::SetReadOnly(event.IsChecked());
|
|
}
|
|
|
|
void CFrame::OnTASInput(wxCommandEvent& event)
|
|
{
|
|
for (int i = 0; i < 4; ++i)
|
|
{
|
|
if (SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_NONE &&
|
|
SConfig::GetInstance().m_SIDevice[i] != SIDEVICE_GC_GBA)
|
|
{
|
|
g_TASInputDlg[i]->CreateGCLayout();
|
|
g_TASInputDlg[i]->Show();
|
|
g_TASInputDlg[i]->SetTitle(wxString::Format(_("TAS Input - Controller %d"), i + 1));
|
|
}
|
|
|
|
if (g_wiimote_sources[i] == WIIMOTE_SRC_EMU &&
|
|
!(Core::IsRunning() && !SConfig::GetInstance().bWii))
|
|
{
|
|
g_TASInputDlg[i + 4]->CreateWiiLayout(i);
|
|
g_TASInputDlg[i + 4]->Show();
|
|
g_TASInputDlg[i + 4]->SetTitle(wxString::Format(_("TAS Input - Wii Remote %d"), i + 1));
|
|
}
|
|
}
|
|
}
|
|
|
|
void CFrame::OnTogglePauseMovie(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_PauseMovie = !SConfig::GetInstance().m_PauseMovie;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpFrames(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpFrames = !SConfig::GetInstance().m_DumpFrames;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnToggleDumpAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_DumpAudio = !SConfig::GetInstance().m_DumpAudio;
|
|
}
|
|
|
|
void CFrame::OnShowLag(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowLag = !SConfig::GetInstance().m_ShowLag;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowFrameCount(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowFrameCount = !SConfig::GetInstance().m_ShowFrameCount;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowInputDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowInputDisplay = !SConfig::GetInstance().m_ShowInputDisplay;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnShowRTCDisplay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().m_ShowRTC = !SConfig::GetInstance().m_ShowRTC;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnFrameStep(wxCommandEvent& event)
|
|
{
|
|
bool wasPaused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
Movie::DoFrameStep();
|
|
|
|
bool isPaused = (Core::GetState() == Core::CORE_PAUSE);
|
|
if (isPaused && !wasPaused) // don't update on unpause, otherwise the status would be wrong when
|
|
// pausing next frame
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnChangeDisc(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoOpen(false);
|
|
}
|
|
|
|
void CFrame::OnRecord(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if ((!Core::IsRunningAndStarted() && Core::IsRunning()) || Movie::IsRecordingInput() ||
|
|
Movie::IsPlayingInput())
|
|
return;
|
|
|
|
int controllers = 0;
|
|
|
|
if (Movie::IsReadOnly())
|
|
{
|
|
// The user just chose to record a movie, so that should take precedence
|
|
Movie::SetReadOnly(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(false);
|
|
}
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
{
|
|
if (SIDevice_IsGCController(SConfig::GetInstance().m_SIDevice[i]))
|
|
controllers |= (1 << i);
|
|
|
|
if (g_wiimote_sources[i] != WIIMOTE_SRC_NONE)
|
|
controllers |= (1 << (i + 4));
|
|
}
|
|
|
|
if (Movie::BeginRecordingInput(controllers))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnPlayRecording(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
if (!Movie::IsReadOnly())
|
|
{
|
|
// let's make the read-only flag consistent at the start of a movie.
|
|
Movie::SetReadOnly(true);
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check();
|
|
}
|
|
|
|
if (Movie::PlayInput(WxStrToStr(path)))
|
|
BootGame("");
|
|
}
|
|
|
|
void CFrame::OnRecordExport(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoRecordingSave();
|
|
}
|
|
|
|
void CFrame::OnPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunning())
|
|
{
|
|
// Core is initialized and emulator is running
|
|
if (UseDebugger)
|
|
{
|
|
bool was_stopped = CPU::IsStepping();
|
|
CPU::EnableStepping(!was_stopped);
|
|
// When the CPU stops it generates a IDM_UPDATE_DISASM_DIALOG which automatically refreshes
|
|
// the UI, the UI only needs to be refreshed manually when unpausing.
|
|
if (was_stopped)
|
|
{
|
|
g_pCodeWindow->Repopulate();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
DoPause();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Core is uninitialized, start the game
|
|
BootGame("");
|
|
}
|
|
}
|
|
|
|
void CFrame::OnRenderParentClose(wxCloseEvent& event)
|
|
{
|
|
// Before closing the window we need to shut down the emulation core.
|
|
// We'll try to close this window again once that is done.
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
DoStop();
|
|
if (event.CanVeto())
|
|
{
|
|
event.Veto();
|
|
}
|
|
return;
|
|
}
|
|
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentMove(wxMoveEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED && !RendererIsFullscreen() &&
|
|
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
SConfig::GetInstance().iRenderWindowXPos = m_RenderFrame->GetPosition().x;
|
|
SConfig::GetInstance().iRenderWindowYPos = m_RenderFrame->GetPosition().y;
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::OnRenderParentResize(wxSizeEvent& event)
|
|
{
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED)
|
|
{
|
|
int width, height;
|
|
if (!SConfig::GetInstance().bRenderToMain && !RendererIsFullscreen() &&
|
|
!m_RenderFrame->IsMaximized() && !m_RenderFrame->IsIconized())
|
|
{
|
|
m_RenderFrame->GetClientSize(&width, &height);
|
|
SConfig::GetInstance().iRenderWindowWidth = width;
|
|
SConfig::GetInstance().iRenderWindowHeight = height;
|
|
}
|
|
m_LogWindow->Refresh();
|
|
m_LogWindow->Update();
|
|
|
|
// We call Renderer::ChangeSurface here to indicate the size has changed,
|
|
// but pass the same window handle. This is needed for the Vulkan backend,
|
|
// otherwise it cannot tell that the window has been resized on some drivers.
|
|
if (g_renderer)
|
|
g_renderer->ChangeSurface(GetRenderHandle());
|
|
}
|
|
event.Skip();
|
|
}
|
|
|
|
void CFrame::ToggleDisplayMode(bool bFullscreen)
|
|
{
|
|
#ifdef _WIN32
|
|
if (bFullscreen && SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
{
|
|
DEVMODE dmScreenSettings;
|
|
memset(&dmScreenSettings, 0, sizeof(dmScreenSettings));
|
|
dmScreenSettings.dmSize = sizeof(dmScreenSettings);
|
|
sscanf(SConfig::GetInstance().strFullscreenResolution.c_str(), "%dx%d",
|
|
&dmScreenSettings.dmPelsWidth, &dmScreenSettings.dmPelsHeight);
|
|
dmScreenSettings.dmBitsPerPel = 32;
|
|
dmScreenSettings.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
|
|
// Try To Set Selected Mode And Get Results. NOTE: CDS_FULLSCREEN Gets Rid Of Start Bar.
|
|
ChangeDisplaySettings(&dmScreenSettings, CDS_FULLSCREEN);
|
|
}
|
|
else
|
|
{
|
|
// Change to default resolution
|
|
ChangeDisplaySettings(nullptr, CDS_FULLSCREEN);
|
|
}
|
|
#elif defined(HAVE_XRANDR) && HAVE_XRANDR
|
|
if (SConfig::GetInstance().strFullscreenResolution != "Auto")
|
|
m_XRRConfig->ToggleDisplayMode(bFullscreen);
|
|
#endif
|
|
}
|
|
|
|
// Prepare the GUI to start the game.
|
|
void CFrame::StartGame(const std::string& filename)
|
|
{
|
|
if (m_bGameLoading)
|
|
return;
|
|
m_bGameLoading = true;
|
|
|
|
GetToolBar()->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
|
|
if (SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
// Game has been started, hide the game list
|
|
m_GameListCtrl->Disable();
|
|
m_GameListCtrl->Hide();
|
|
|
|
m_RenderParent = m_Panel;
|
|
m_RenderFrame = this;
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
// No, I really don't want TAB_TRAVERSAL being set behind my back,
|
|
// thanks. (Note that calling DisableSelfFocus would prevent this flag
|
|
// from being set for new children, but wouldn't reset the existing
|
|
// flag.)
|
|
m_RenderParent->SetWindowStyle(m_RenderParent->GetWindowStyle() & ~wxTAB_TRAVERSAL);
|
|
}
|
|
else
|
|
{
|
|
wxRect window_geometry(
|
|
SConfig::GetInstance().iRenderWindowXPos, SConfig::GetInstance().iRenderWindowYPos,
|
|
SConfig::GetInstance().iRenderWindowWidth, SConfig::GetInstance().iRenderWindowHeight);
|
|
// Set window size in framebuffer pixels since the 3D rendering will be operating at
|
|
// that level.
|
|
wxSize default_size{wxSize(640, 480) * (1.0 / GetContentScaleFactor())};
|
|
m_RenderFrame = new CRenderFrame(this, wxID_ANY, _("Dolphin"), wxDefaultPosition, default_size);
|
|
|
|
// Convert ClientSize coordinates to frame sizes.
|
|
wxSize decoration_fudge = m_RenderFrame->GetSize() - m_RenderFrame->GetClientSize();
|
|
default_size += decoration_fudge;
|
|
if (!window_geometry.IsEmpty())
|
|
window_geometry.SetSize(window_geometry.GetSize() + decoration_fudge);
|
|
|
|
WxUtils::SetWindowSizeAndFitToScreen(m_RenderFrame, window_geometry.GetPosition(),
|
|
window_geometry.GetSize(), default_size);
|
|
|
|
if (SConfig::GetInstance().bKeepWindowOnTop)
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() | wxSTAY_ON_TOP);
|
|
else
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
|
|
m_RenderFrame->SetBackgroundColour(*wxBLACK);
|
|
m_RenderFrame->Bind(wxEVT_CLOSE_WINDOW, &CFrame::OnRenderParentClose, this);
|
|
m_RenderFrame->Bind(wxEVT_ACTIVATE, &CFrame::OnActive, this);
|
|
m_RenderFrame->Bind(wxEVT_MOVE, &CFrame::OnRenderParentMove, this);
|
|
#ifdef _WIN32
|
|
// The renderer should use a top-level window for exclusive fullscreen support.
|
|
m_RenderParent = m_RenderFrame;
|
|
#else
|
|
// To capture key events on Linux and Mac OS X the frame needs at least one child.
|
|
m_RenderParent = new wxPanel(m_RenderFrame, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
|
|
#endif
|
|
|
|
m_RenderFrame->Show();
|
|
}
|
|
|
|
#if defined(__APPLE__)
|
|
m_RenderFrame->EnableFullScreenView(true);
|
|
#endif
|
|
|
|
wxBusyCursor hourglass;
|
|
|
|
DoFullscreen(SConfig::GetInstance().bFullscreen);
|
|
|
|
if (!BootManager::BootCore(filename))
|
|
{
|
|
DoFullscreen(false);
|
|
// Destroy the renderer frame when not rendering to main
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
m_RenderFrame->Destroy();
|
|
m_RenderFrame = nullptr;
|
|
m_RenderParent = nullptr;
|
|
m_bGameLoading = false;
|
|
UpdateGUI();
|
|
}
|
|
else
|
|
{
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (SConfig::GetInstance().bDisableScreenSaver)
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), true);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// Prevents Windows from sleeping, turning off the display, or idling
|
|
EXECUTION_STATE shouldScreenSave =
|
|
SConfig::GetInstance().bDisableScreenSaver ? ES_DISPLAY_REQUIRED : 0;
|
|
SetThreadExecutionState(ES_CONTINUOUS | shouldScreenSave | ES_SYSTEM_REQUIRED);
|
|
#endif
|
|
|
|
// We need this specifically to support setting the focus properly when using
|
|
// the 'render to main window' feature on Windows
|
|
if (auto panel = wxDynamicCast(m_RenderParent, wxPanel))
|
|
{
|
|
panel->SetFocusIgnoringChildren();
|
|
}
|
|
else
|
|
{
|
|
m_RenderParent->SetFocus();
|
|
}
|
|
|
|
wxTheApp->Bind(wxEVT_KEY_DOWN, &CFrame::OnKeyDown, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Bind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
m_RenderParent->Bind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnBootDrive(wxCommandEvent& event)
|
|
{
|
|
const auto* menu = static_cast<wxMenu*>(event.GetEventObject());
|
|
BootGame(WxStrToStr(menu->GetLabelText(event.GetId())));
|
|
}
|
|
|
|
void CFrame::OnRefresh(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnScreenshot(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
Core::SaveScreenShot();
|
|
}
|
|
|
|
// Pause the emulation
|
|
void CFrame::DoPause()
|
|
{
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
Core::UpdateTitle();
|
|
}
|
|
else
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
if (SConfig::GetInstance().bHideCursor && RendererHasFocus())
|
|
m_RenderParent->SetCursor(wxCURSOR_BLANK);
|
|
}
|
|
UpdateGUI();
|
|
}
|
|
|
|
// Stop the emulation
|
|
void CFrame::DoStop()
|
|
{
|
|
if (!Core::IsRunningAndStarted())
|
|
return;
|
|
if (m_confirmStop)
|
|
return;
|
|
|
|
// don't let this function run again until it finishes, or is aborted.
|
|
m_confirmStop = true;
|
|
|
|
m_bGameLoading = false;
|
|
if (Core::GetState() != Core::CORE_UNINITIALIZED || m_RenderParent != nullptr)
|
|
{
|
|
#if defined __WXGTK__
|
|
wxMutexGuiLeave();
|
|
std::lock_guard<std::recursive_mutex> lk(keystate_lock);
|
|
wxMutexGuiEnter();
|
|
#endif
|
|
// Ask for confirmation in case the user accidentally clicked Stop / Escape
|
|
if (SConfig::GetInstance().bConfirmStop)
|
|
{
|
|
// Exit fullscreen to ensure it does not cover the stop dialog.
|
|
DoFullscreen(false);
|
|
|
|
// Pause the state during confirmation and restore it afterwards
|
|
Core::EState state = Core::GetState();
|
|
|
|
// Do not pause if netplay is running as CPU thread might be blocked
|
|
// waiting on inputs
|
|
bool should_pause = !NetPlayDialog::GetNetPlayClient();
|
|
|
|
if (should_pause)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
}
|
|
|
|
wxMessageDialog m_StopDlg(
|
|
this, !m_tried_graceful_shutdown ? _("Do you want to stop the current emulation?") :
|
|
_("A shutdown is already in progress. Unsaved data "
|
|
"may be lost if you stop the current emulation "
|
|
"before it completes. Force stop?"),
|
|
_("Please confirm..."), wxYES_NO | wxSTAY_ON_TOP | wxICON_EXCLAMATION, wxDefaultPosition);
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
int Ret = m_StopDlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
if (Ret != wxID_YES)
|
|
{
|
|
if (should_pause)
|
|
Core::SetState(state);
|
|
|
|
m_confirmStop = false;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (UseDebugger && g_pCodeWindow)
|
|
{
|
|
if (g_pCodeWindow->HasPanel<CWatchWindow>())
|
|
g_pCodeWindow->GetPanel<CWatchWindow>()->SaveAll();
|
|
PowerPC::watches.Clear();
|
|
if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
|
|
g_pCodeWindow->GetPanel<CBreakPointWindow>()->SaveAll();
|
|
PowerPC::breakpoints.Clear();
|
|
PowerPC::memchecks.Clear();
|
|
if (g_pCodeWindow->HasPanel<CBreakPointWindow>())
|
|
g_pCodeWindow->GetPanel<CBreakPointWindow>()->NotifyUpdate();
|
|
g_symbolDB.Clear();
|
|
Host_NotifyMapLoaded();
|
|
}
|
|
|
|
// TODO: Show the author/description dialog here
|
|
if (Movie::IsRecordingInput())
|
|
DoRecordingSave();
|
|
if (Movie::IsMovieActive())
|
|
Movie::EndPlayInput(false);
|
|
|
|
if (NetPlayDialog::GetNetPlayClient())
|
|
NetPlayDialog::GetNetPlayClient()->Stop();
|
|
|
|
if (!m_tried_graceful_shutdown && TriggerSTMPowerEvent())
|
|
{
|
|
m_tried_graceful_shutdown = true;
|
|
return;
|
|
}
|
|
Core::Stop();
|
|
UpdateGUI();
|
|
}
|
|
}
|
|
|
|
bool CFrame::TriggerSTMPowerEvent()
|
|
{
|
|
const auto stm = WII_IPC_HLE_Interface::GetDeviceByName("/dev/stm/eventhook");
|
|
if (!stm || !std::static_pointer_cast<CWII_IPC_HLE_Device_stm_eventhook>(stm)->HasHookInstalled())
|
|
return false;
|
|
|
|
Core::DisplayMessage("Shutting down", 30000);
|
|
// Unpause because gracefully shutting down needs the game to actually request a shutdown
|
|
if (Core::GetState() == Core::CORE_PAUSE)
|
|
DoPause();
|
|
ProcessorInterface::PowerButton_Tap();
|
|
m_confirmStop = false;
|
|
return true;
|
|
}
|
|
|
|
void CFrame::OnStopped()
|
|
{
|
|
m_confirmStop = false;
|
|
m_tried_graceful_shutdown = false;
|
|
|
|
#if defined(HAVE_X11) && HAVE_X11
|
|
if (SConfig::GetInstance().bDisableScreenSaver)
|
|
X11Utils::InhibitScreensaver(X11Utils::XDisplayFromHandle(GetHandle()),
|
|
X11Utils::XWindowFromHandle(GetHandle()), false);
|
|
#endif
|
|
|
|
#ifdef _WIN32
|
|
// Allow windows to resume normal idling behavior
|
|
SetThreadExecutionState(ES_CONTINUOUS);
|
|
#endif
|
|
|
|
m_RenderFrame->SetTitle(StrToWxStr(scm_rev_str));
|
|
|
|
// Destroy the renderer frame when not rendering to main
|
|
m_RenderParent->Unbind(wxEVT_SIZE, &CFrame::OnRenderParentResize, this);
|
|
|
|
// Mouse
|
|
wxTheApp->Unbind(wxEVT_RIGHT_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_RIGHT_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_DOWN, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MIDDLE_UP, &CFrame::OnMouse, this);
|
|
wxTheApp->Unbind(wxEVT_MOTION, &CFrame::OnMouse, this);
|
|
if (SConfig::GetInstance().bHideCursor)
|
|
m_RenderParent->SetCursor(wxNullCursor);
|
|
DoFullscreen(false);
|
|
if (!SConfig::GetInstance().bRenderToMain)
|
|
{
|
|
m_RenderFrame->Destroy();
|
|
}
|
|
else
|
|
{
|
|
#if defined(__APPLE__)
|
|
// Disable the full screen button when not in a game.
|
|
m_RenderFrame->EnableFullScreenView(false);
|
|
#endif
|
|
|
|
// Make sure the window is not longer set to stay on top
|
|
m_RenderFrame->SetWindowStyle(m_RenderFrame->GetWindowStyle() & ~wxSTAY_ON_TOP);
|
|
}
|
|
m_RenderParent = nullptr;
|
|
m_bRendererHasFocus = false;
|
|
m_RenderFrame = nullptr;
|
|
|
|
// Clean framerate indications from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 0);
|
|
|
|
// Clear Wii Remote connection status from the status bar.
|
|
GetStatusBar()->SetStatusText(" ", 1);
|
|
|
|
// If batch mode was specified on the command-line or we were already closing, exit now.
|
|
if (m_bBatchMode || m_bClosing)
|
|
Close(true);
|
|
|
|
// If using auto size with render to main, reset the application size.
|
|
if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().bRenderWindowAutoSize)
|
|
SetSize(SConfig::GetInstance().iWidth, SConfig::GetInstance().iHeight);
|
|
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
m_GameListCtrl->SetFocus();
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::DoRecordingSave()
|
|
{
|
|
bool paused = (Core::GetState() == Core::CORE_PAUSE);
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
|
|
wxString path =
|
|
wxFileSelector(_("Select The Recording File"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Dolphin TAS Movies (*.dtm)") +
|
|
wxString::Format("|*.dtm|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE | wxFD_PREVIEW | wxFD_OVERWRITE_PROMPT, this);
|
|
|
|
if (path.IsEmpty())
|
|
return;
|
|
|
|
Movie::SaveRecording(WxStrToStr(path));
|
|
|
|
if (!paused)
|
|
DoPause();
|
|
}
|
|
|
|
void CFrame::OnStop(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoStop();
|
|
}
|
|
|
|
void CFrame::OnReset(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Movie::IsRecordingInput())
|
|
Movie::SetReset(true);
|
|
ProcessorInterface::ResetButton_Tap();
|
|
}
|
|
|
|
void CFrame::OnConfigMain(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration();
|
|
}
|
|
|
|
void CFrame::OnConfigGFX(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
HotkeyManagerEmu::Enable(false);
|
|
if (g_video_backend)
|
|
g_video_backend->ShowConfig(this);
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigAudio(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
OpenGeneralConfiguration(CConfigMain::ID_AUDIOPAGE);
|
|
}
|
|
|
|
void CFrame::OnConfigControllers(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
ControllerConfigDiag config_dlg(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
config_dlg.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnConfigHotkey(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
InputConfig* const hotkey_plugin = HotkeyManagerEmu::GetConfig();
|
|
|
|
// check if game is running
|
|
bool game_running = false;
|
|
if (Core::GetState() == Core::CORE_RUN)
|
|
{
|
|
Core::SetState(Core::CORE_PAUSE);
|
|
game_running = true;
|
|
}
|
|
|
|
HotkeyManagerEmu::Enable(false);
|
|
|
|
HotkeyInputConfigDialog m_ConfigFrame(this, *hotkey_plugin, _("Dolphin Hotkeys"));
|
|
m_ConfigFrame.ShowModal();
|
|
|
|
// Update references in case controllers were refreshed
|
|
Wiimote::LoadConfig();
|
|
Keyboard::LoadConfig();
|
|
Pad::LoadConfig();
|
|
HotkeyManagerEmu::LoadConfig();
|
|
|
|
HotkeyManagerEmu::Enable(true);
|
|
|
|
// if game isn't running
|
|
if (game_running)
|
|
{
|
|
Core::SetState(Core::CORE_RUN);
|
|
}
|
|
|
|
// Update the GUI in case menu accelerators were changed
|
|
UpdateGUI();
|
|
}
|
|
|
|
void CFrame::OnHelp(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case wxID_ABOUT:
|
|
{
|
|
AboutDolphin frame(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
frame.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
break;
|
|
case IDM_HELP_WEBSITE:
|
|
WxUtils::Launch("https://dolphin-emu.org/");
|
|
break;
|
|
case IDM_HELP_ONLINE_DOCS:
|
|
WxUtils::Launch("https://dolphin-emu.org/docs/guides/");
|
|
break;
|
|
case IDM_HELP_GITHUB:
|
|
WxUtils::Launch("https://github.com/dolphin-emu/dolphin");
|
|
break;
|
|
}
|
|
}
|
|
|
|
void CFrame::OnReloadThemeBitmaps(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxCommandEvent reload_event{DOLPHIN_EVT_RELOAD_TOOLBAR_BITMAPS};
|
|
reload_event.SetEventObject(this);
|
|
wxPostEvent(GetToolBar(), reload_event);
|
|
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnReloadGameList(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateGameList();
|
|
}
|
|
|
|
void CFrame::OnUpdateInterpreterMenuItem(wxUpdateUIEvent& event)
|
|
{
|
|
WxEventUtils::OnEnableIfCorePaused(event);
|
|
|
|
if (GetMenuBar()->FindItem(IDM_INTERPRETER)->IsChecked())
|
|
return;
|
|
|
|
event.Check(SConfig::GetInstance().iCPUCore == PowerPC::CORE_INTERPRETER);
|
|
}
|
|
|
|
void CFrame::OnUpdateLoadWiiMenuItem(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
|
|
void CFrame::ClearStatusBar()
|
|
{
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText("", 0);
|
|
}
|
|
}
|
|
|
|
void CFrame::StatusBarMessage(const char* Text, ...)
|
|
{
|
|
const int MAX_BYTES = 1024 * 10;
|
|
char Str[MAX_BYTES];
|
|
va_list ArgPtr;
|
|
va_start(ArgPtr, Text);
|
|
vsnprintf(Str, MAX_BYTES, Text, ArgPtr);
|
|
va_end(ArgPtr);
|
|
|
|
if (this->GetStatusBar()->IsEnabled())
|
|
{
|
|
this->GetStatusBar()->SetStatusText(StrToWxStr(Str), 0);
|
|
}
|
|
}
|
|
|
|
// Miscellaneous menus
|
|
// ---------------------
|
|
// NetPlay stuff
|
|
void CFrame::OnNetPlay(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!g_NetPlaySetupDiag)
|
|
{
|
|
if (NetPlayDialog::GetInstance() != nullptr)
|
|
NetPlayDialog::GetInstance()->Raise();
|
|
else
|
|
g_NetPlaySetupDiag = new NetPlaySetupFrame(this, m_GameListCtrl);
|
|
}
|
|
else
|
|
{
|
|
g_NetPlaySetupDiag->Raise();
|
|
}
|
|
}
|
|
|
|
void CFrame::OnMemcard(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CMemcardManager MemcardManager(this);
|
|
HotkeyManagerEmu::Enable(false);
|
|
MemcardManager.ShowModal();
|
|
HotkeyManagerEmu::Enable(true);
|
|
}
|
|
|
|
void CFrame::OnExportAllSaves(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
CWiiSaveCrypted::ExportAllSaves();
|
|
}
|
|
|
|
void CFrame::OnImportSave(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the save file"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii save files (*.bin)") + "|*.bin|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
CWiiSaveCrypted::ImportWiiSave(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnShowCheatsWindow(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (!g_CheatsWindow)
|
|
g_CheatsWindow = new wxCheatsWindow(this);
|
|
else
|
|
g_CheatsWindow->Raise();
|
|
}
|
|
|
|
void CFrame::OnLoadWiiMenu(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
BootGame(Common::GetTitleContentPath(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT));
|
|
}
|
|
|
|
void CFrame::OnInstallWAD(wxCommandEvent& event)
|
|
{
|
|
std::string fileName;
|
|
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_INSTALL_WAD:
|
|
{
|
|
const GameListItem* iso = m_GameListCtrl->GetSelectedISO();
|
|
if (!iso)
|
|
return;
|
|
fileName = iso->GetFileName();
|
|
break;
|
|
}
|
|
case IDM_MENU_INSTALL_WAD:
|
|
{
|
|
wxString path = wxFileSelector(
|
|
_("Select a Wii WAD file to install"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("Wii WAD files (*.wad)") + "|*.wad|" + wxGetTranslation(wxALL_FILES),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
fileName = WxStrToStr(path);
|
|
break;
|
|
}
|
|
default:
|
|
return;
|
|
}
|
|
|
|
wxProgressDialog dialog(_("Installing WAD..."), _("Working..."), 1000, this,
|
|
wxPD_APP_MODAL | wxPD_ELAPSED_TIME | wxPD_ESTIMATED_TIME |
|
|
wxPD_REMAINING_TIME | wxPD_SMOOTH);
|
|
|
|
u64 titleID = DiscIO::CNANDContentManager::Access().Install_WiiWAD(fileName);
|
|
if (titleID == TITLEID_SYSMENU)
|
|
{
|
|
UpdateLoadWiiMenuItem();
|
|
}
|
|
}
|
|
|
|
void CFrame::UpdateLoadWiiMenuItem() const
|
|
{
|
|
auto* const menu_item = GetMenuBar()->FindItem(IDM_LOAD_WII_MENU);
|
|
|
|
const auto& sys_menu_loader = DiscIO::CNANDContentManager::Access().GetNANDLoader(
|
|
TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT);
|
|
|
|
if (sys_menu_loader.IsValid())
|
|
{
|
|
const int version = sys_menu_loader.GetTitleVersion();
|
|
const char region = sys_menu_loader.GetCountryChar();
|
|
menu_item->Enable();
|
|
menu_item->SetItemLabel(wxString::Format(_("Load Wii System Menu %d%c"), version, region));
|
|
}
|
|
else
|
|
{
|
|
menu_item->Enable(false);
|
|
menu_item->SetItemLabel(_("Load Wii System Menu"));
|
|
}
|
|
}
|
|
|
|
void CFrame::OnFifoPlayer(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (m_FifoPlayerDlg)
|
|
{
|
|
m_FifoPlayerDlg->Show();
|
|
m_FifoPlayerDlg->SetFocus();
|
|
}
|
|
else
|
|
{
|
|
m_FifoPlayerDlg = new FifoPlayerDlg(this);
|
|
}
|
|
}
|
|
|
|
void CFrame::ConnectWiimote(int wm_idx, bool connect)
|
|
{
|
|
if (Core::IsRunning() && SConfig::GetInstance().bWii &&
|
|
!SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
GetUsbPointer()->AccessWiiMote(wm_idx | 0x100)->Activate(connect);
|
|
const char* message = connect ? "Wii Remote %i connected" : "Wii Remote %i disconnected";
|
|
Core::DisplayMessage(StringFromFormat(message, wm_idx + 1), 3000);
|
|
Host_UpdateMainFrame();
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnConnectWiimote(wxCommandEvent& event)
|
|
{
|
|
if (SConfig::GetInstance().m_bt_passthrough_enabled)
|
|
return;
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
ConnectWiimote(event.GetId() - IDM_CONNECT_WIIMOTE1,
|
|
!GetUsbPointer()
|
|
->AccessWiiMote((event.GetId() - IDM_CONNECT_WIIMOTE1) | 0x100)
|
|
->IsConnected());
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
// Toggle fullscreen. In Windows the fullscreen mode is accomplished by expanding the m_Panel to
|
|
// cover
|
|
// the entire screen (when we render to the main window).
|
|
void CFrame::OnToggleFullscreen(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
DoFullscreen(!RendererIsFullscreen());
|
|
}
|
|
|
|
void CFrame::OnToggleDualCore(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
SConfig::GetInstance().bCPUThread = !SConfig::GetInstance().bCPUThread;
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|
|
|
|
void CFrame::OnLoadStateFromFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to load"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_OPEN | wxFD_PREVIEW | wxFD_FILE_MUST_EXIST, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::LoadAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnSaveStateToFile(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
wxString path =
|
|
wxFileSelector(_("Select the state to save"), wxEmptyString, wxEmptyString, wxEmptyString,
|
|
_("All Save States (sav, s##)") +
|
|
wxString::Format("|*.sav;*.s??|%s", wxGetTranslation(wxALL_FILES)),
|
|
wxFD_SAVE, this);
|
|
|
|
if (!path.IsEmpty())
|
|
State::SaveAs(WxStrToStr(path));
|
|
}
|
|
|
|
void CFrame::OnLoadLastState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_LAST_1 + 1;
|
|
State::LoadLastSaved(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveFirstState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::SaveFirstSaved();
|
|
}
|
|
|
|
void CFrame::OnUndoLoadState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoLoadState();
|
|
}
|
|
|
|
void CFrame::OnUndoSaveState(wxCommandEvent& WXUNUSED(event))
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
State::UndoSaveState();
|
|
}
|
|
|
|
void CFrame::OnLoadState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_LOAD_SLOT_1 + 1;
|
|
State::Load(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveState(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
int id = event.GetId();
|
|
int slot = id - IDM_SAVE_SLOT_1 + 1;
|
|
State::Save(slot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSelectSlot(wxCommandEvent& event)
|
|
{
|
|
m_saveSlot = event.GetId() - IDM_SELECT_SLOT_1 + 1;
|
|
Core::DisplayMessage(StringFromFormat("Selected slot %d - %s", m_saveSlot,
|
|
State::GetInfoStringOfSlot(m_saveSlot, false).c_str()),
|
|
2500);
|
|
}
|
|
|
|
void CFrame::OnLoadCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Load(m_saveSlot);
|
|
}
|
|
}
|
|
|
|
void CFrame::OnSaveCurrentSlot(wxCommandEvent& event)
|
|
{
|
|
if (Core::IsRunningAndStarted())
|
|
{
|
|
State::Save(m_saveSlot);
|
|
}
|
|
}
|
|
|
|
// GUI
|
|
// ---------------------
|
|
|
|
// Update the enabled/disabled status
|
|
void CFrame::UpdateGUI()
|
|
{
|
|
// Save status
|
|
bool Initialized = Core::IsRunning();
|
|
bool Running = Core::GetState() == Core::CORE_RUN;
|
|
bool Paused = Core::GetState() == Core::CORE_PAUSE;
|
|
bool Stopping = Core::GetState() == Core::CORE_STOPPING;
|
|
|
|
GetToolBar()->Refresh(false);
|
|
GetMenuBar()->Refresh(false);
|
|
|
|
// File
|
|
GetMenuBar()->FindItem(wxID_OPEN)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_DRIVES)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(wxID_REFRESH)->Enable(!Initialized);
|
|
|
|
// Emulation
|
|
GetMenuBar()->FindItem(IDM_STOP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RESET)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(!Movie::IsRecordingInput());
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(!Initialized);
|
|
GetMenuBar()->FindItem(IDM_RECORD_EXPORT)->Enable(Movie::IsMovieActive());
|
|
GetMenuBar()->FindItem(IDM_FRAMESTEP)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_SCREENSHOT)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_TOGGLE_FULLSCREEN)->Enable(Running || Paused);
|
|
GetMenuBar()->FindItem(IDM_LOAD_STATE)->Enable(Initialized);
|
|
GetMenuBar()->FindItem(IDM_SAVE_STATE)->Enable(Initialized);
|
|
// Misc
|
|
GetMenuBar()->FindItem(IDM_CHANGE_DISC)->Enable(Initialized);
|
|
if (DiscIO::CNANDContentManager::Access()
|
|
.GetNANDLoader(TITLEID_SYSMENU, Common::FROM_CONFIGURED_ROOT)
|
|
.IsValid())
|
|
GetMenuBar()->FindItem(IDM_LOAD_WII_MENU)->Enable(!Initialized);
|
|
|
|
// Tools
|
|
GetMenuBar()->FindItem(IDM_CHEATS)->Enable(SConfig::GetInstance().bEnableCheats);
|
|
|
|
bool ShouldEnableWiimotes =
|
|
Running && SConfig::GetInstance().bWii && !SConfig::GetInstance().m_bt_passthrough_enabled;
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE1)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE2)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE3)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_WIIMOTE4)->Enable(ShouldEnableWiimotes);
|
|
GetMenuBar()->FindItem(IDM_CONNECT_BALANCEBOARD)->Enable(ShouldEnableWiimotes);
|
|
if (ShouldEnableWiimotes)
|
|
{
|
|
bool was_unpaused = Core::PauseAndLock(true);
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE1)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0100)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE2)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0101)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE3)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0102)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_WIIMOTE4)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0103)->IsConnected());
|
|
GetMenuBar()
|
|
->FindItem(IDM_CONNECT_BALANCEBOARD)
|
|
->Check(GetUsbPointer()->AccessWiiMote(0x0104)->IsConnected());
|
|
Core::PauseAndLock(false, was_unpaused);
|
|
}
|
|
|
|
GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Enable(Running || Paused);
|
|
|
|
if (!Initialized && !m_bGameLoading)
|
|
{
|
|
if (m_GameListCtrl->IsEnabled())
|
|
{
|
|
// Prepare to load Default ISO, enable play button
|
|
if (!SConfig::GetInstance().m_strDefaultISO.empty())
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
// Prepare to load last selected file, enable play button
|
|
else if (!SConfig::GetInstance().m_LastFilename.empty() &&
|
|
File::Exists(SConfig::GetInstance().m_LastFilename))
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
else
|
|
{
|
|
// No game has been selected yet, disable play button
|
|
GetToolBar()->EnableTool(IDM_PLAY, false);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable(false);
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable(false);
|
|
}
|
|
}
|
|
|
|
// Game has not started, show game list
|
|
if (!m_GameListCtrl->IsShown())
|
|
{
|
|
m_GameListCtrl->Enable();
|
|
m_GameListCtrl->Show();
|
|
}
|
|
// Game has been selected but not started, enable play button
|
|
if (m_GameListCtrl->GetSelectedISO() != nullptr && m_GameListCtrl->IsEnabled())
|
|
{
|
|
GetToolBar()->EnableTool(IDM_PLAY, true);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable();
|
|
GetMenuBar()->FindItem(IDM_RECORD)->Enable();
|
|
GetMenuBar()->FindItem(IDM_PLAY_RECORD)->Enable();
|
|
}
|
|
}
|
|
else if (Initialized)
|
|
{
|
|
// Game has been loaded, enable the pause button
|
|
GetToolBar()->EnableTool(IDM_PLAY, !Stopping);
|
|
GetMenuBar()->FindItem(IDM_PLAY)->Enable(!Stopping);
|
|
|
|
// Reset game loading flag
|
|
m_bGameLoading = false;
|
|
}
|
|
|
|
GetToolBar()->Refresh(false);
|
|
|
|
// Commit changes to manager
|
|
m_Mgr->Update();
|
|
|
|
// Update non-modal windows
|
|
if (g_CheatsWindow)
|
|
{
|
|
if (SConfig::GetInstance().bEnableCheats)
|
|
g_CheatsWindow->UpdateGUI();
|
|
else
|
|
g_CheatsWindow->Close();
|
|
}
|
|
}
|
|
|
|
void CFrame::UpdateGameList()
|
|
{
|
|
wxCommandEvent event{DOLPHIN_EVT_RELOAD_GAMELIST, GetId()};
|
|
event.SetEventObject(this);
|
|
wxPostEvent(m_GameListCtrl, event);
|
|
}
|
|
|
|
void CFrame::GameListChanged(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_LIST_WII:
|
|
SConfig::GetInstance().m_ListWii = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GC:
|
|
SConfig::GetInstance().m_ListGC = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WAD:
|
|
SConfig::GetInstance().m_ListWad = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ELFDOL:
|
|
SConfig::GetInstance().m_ListElfDol = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_JAP:
|
|
SConfig::GetInstance().m_ListJap = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_PAL:
|
|
SConfig::GetInstance().m_ListPal = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_USA:
|
|
SConfig::GetInstance().m_ListUsa = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_AUSTRALIA:
|
|
SConfig::GetInstance().m_ListAustralia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_FRANCE:
|
|
SConfig::GetInstance().m_ListFrance = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_GERMANY:
|
|
SConfig::GetInstance().m_ListGermany = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_ITALY:
|
|
SConfig::GetInstance().m_ListItaly = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_KOREA:
|
|
SConfig::GetInstance().m_ListKorea = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_NETHERLANDS:
|
|
SConfig::GetInstance().m_ListNetherlands = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_RUSSIA:
|
|
SConfig::GetInstance().m_ListRussia = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_SPAIN:
|
|
SConfig::GetInstance().m_ListSpain = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_TAIWAN:
|
|
SConfig::GetInstance().m_ListTaiwan = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_WORLD:
|
|
SConfig::GetInstance().m_ListWorld = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_UNKNOWN:
|
|
SConfig::GetInstance().m_ListUnknown = event.IsChecked();
|
|
break;
|
|
case IDM_LIST_DRIVES:
|
|
SConfig::GetInstance().m_ListDrives = event.IsChecked();
|
|
break;
|
|
case IDM_PURGE_GAME_LIST_CACHE:
|
|
std::vector<std::string> rFilenames =
|
|
DoFileSearch({".cache"}, {File::GetUserPath(D_CACHE_IDX)});
|
|
|
|
for (const std::string& rFilename : rFilenames)
|
|
{
|
|
File::Delete(rFilename);
|
|
}
|
|
break;
|
|
}
|
|
|
|
UpdateGameList();
|
|
}
|
|
|
|
// Enable and disable the toolbar
|
|
void CFrame::OnToggleToolbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceToolbar = event.IsChecked();
|
|
DoToggleToolbar(event.IsChecked());
|
|
}
|
|
void CFrame::DoToggleToolbar(bool _show)
|
|
{
|
|
GetToolBar()->Show(_show);
|
|
m_Mgr->Update();
|
|
}
|
|
|
|
// Enable and disable the status bar
|
|
void CFrame::OnToggleStatusbar(wxCommandEvent& event)
|
|
{
|
|
SConfig::GetInstance().m_InterfaceStatusbar = event.IsChecked();
|
|
|
|
GetStatusBar()->Show(event.IsChecked());
|
|
|
|
SendSizeEvent();
|
|
}
|
|
|
|
void CFrame::OnChangeColumnsVisible(wxCommandEvent& event)
|
|
{
|
|
switch (event.GetId())
|
|
{
|
|
case IDM_SHOW_SYSTEM:
|
|
SConfig::GetInstance().m_showSystemColumn = !SConfig::GetInstance().m_showSystemColumn;
|
|
break;
|
|
case IDM_SHOW_BANNER:
|
|
SConfig::GetInstance().m_showBannerColumn = !SConfig::GetInstance().m_showBannerColumn;
|
|
break;
|
|
case IDM_SHOW_MAKER:
|
|
SConfig::GetInstance().m_showMakerColumn = !SConfig::GetInstance().m_showMakerColumn;
|
|
break;
|
|
case IDM_SHOW_FILENAME:
|
|
SConfig::GetInstance().m_showFileNameColumn = !SConfig::GetInstance().m_showFileNameColumn;
|
|
break;
|
|
case IDM_SHOW_ID:
|
|
SConfig::GetInstance().m_showIDColumn = !SConfig::GetInstance().m_showIDColumn;
|
|
break;
|
|
case IDM_SHOW_REGION:
|
|
SConfig::GetInstance().m_showRegionColumn = !SConfig::GetInstance().m_showRegionColumn;
|
|
break;
|
|
case IDM_SHOW_SIZE:
|
|
SConfig::GetInstance().m_showSizeColumn = !SConfig::GetInstance().m_showSizeColumn;
|
|
break;
|
|
case IDM_SHOW_STATE:
|
|
SConfig::GetInstance().m_showStateColumn = !SConfig::GetInstance().m_showStateColumn;
|
|
break;
|
|
default:
|
|
return;
|
|
}
|
|
UpdateGameList();
|
|
SConfig::GetInstance().SaveSettings();
|
|
}
|