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d18d3e1f3e
All of the compilers we support have support for these now.
54 lines
898 B
C++
54 lines
898 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <mutex>
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#include <thread>
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#include "AudioCommon/SoundStream.h"
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#include "Common/Event.h"
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#if defined(HAVE_AO) && HAVE_AO
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#include <ao/ao.h>
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#endif
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class AOSound final : public SoundStream
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{
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#if defined(HAVE_AO) && HAVE_AO
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std::thread thread;
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std::mutex soundCriticalSection;
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Common::Event soundSyncEvent;
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int buf_size;
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ao_device *device;
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ao_sample_format format;
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int default_driver;
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short realtimeBuffer[1024 * 1024];
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public:
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AOSound(CMixer *mixer) : SoundStream(mixer) {}
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virtual ~AOSound();
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virtual bool Start() override;
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virtual void SoundLoop() override;
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virtual void Stop() override;
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static bool isValid() {
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return true;
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}
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virtual void Update() override;
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#else
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public:
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AOSound(CMixer *mixer) : SoundStream(mixer) {}
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#endif
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};
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