mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
3afa17f752
This is good for a couple of reasons: one, it gets rid of duplicated code, and two, DSP emulation shouldn't need to interact with audio in the first place.
25 lines
568 B
C++
25 lines
568 B
C++
// Copyright 2013 Dolphin Emulator Project
|
|
// Licensed under GPLv2
|
|
// Refer to the license.txt file included.
|
|
|
|
#pragma once
|
|
|
|
#include "AudioCommon/SoundStream.h"
|
|
#include "Common/Common.h"
|
|
|
|
|
|
class CMixer;
|
|
|
|
extern SoundStream *soundStream;
|
|
|
|
namespace AudioCommon
|
|
{
|
|
SoundStream *InitSoundStream(void *hWnd);
|
|
void ShutdownSoundStream();
|
|
std::vector<std::string> GetSoundBackends();
|
|
void PauseAndLock(bool doLock, bool unpauseOnUnlock=true);
|
|
void UpdateSoundStream();
|
|
void ClearAudioBuffer(bool mute);
|
|
void SendAIBuffer(short* samples, unsigned int num_samples);
|
|
}
|