..
BoundingBox.cpp
spaces cleanup
2014-12-07 20:28:27 -03:00
BoundingBox.h
Add HW bounding Box support to d3d backend
2014-12-05 15:03:24 -03:00
D3D.vcxproj
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
2014-12-15 22:47:43 +01:00
D3D.vcxproj.filters
VideoCommon: Merge PointGeometryShader into GeometryShaderGen.
2014-12-15 22:47:43 +01:00
D3DBase.cpp
D3D: allow selecting adapters with no outputs.
2015-01-17 14:27:11 -08:00
D3DBase.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
D3DBlob.cpp
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DBlob.h
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DShader.cpp
D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader
2014-07-07 19:32:03 -04:00
D3DShader.h
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DState.cpp
D3DState: Remove wireframe rasterizer support.
2014-12-19 14:10:52 +01:00
D3DState.h
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DTexture.cpp
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DTexture.h
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
D3DUtil.cpp
D3D: delete unnecessary code.
2015-01-26 10:58:32 -08:00
D3DUtil.h
Add missing newlines at EOF
2015-03-01 17:17:09 +01:00
FramebufferManager.cpp
D3D: Use the correct format when resolving the EFB depth texture.
2015-02-21 11:50:19 +01:00
FramebufferManager.h
FramebufferManagerBase: Remove obsolete parameters.
2014-12-25 00:58:16 +01:00
GeometryShaderCache.cpp
Stereo3D: Don't rely on GetEFBLayers() when dealing with shaders.
2014-12-29 11:19:55 +01:00
GeometryShaderCache.h
GeometryShader: Disable the geometry shader stage if it is a pass-through shader.
2014-12-18 00:36:48 +01:00
Globals.h
main.cpp
Decode EFB copies used as paletted textures.
2015-02-19 15:09:27 -08:00
main.h
NativeVertexFormat.cpp
Move Zfreeze code out individual backends into videoCommon
2015-01-24 03:22:27 +13:00
PerfQuery.cpp
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
PerfQuery.h
More range-based loops and overrides
2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp
Anaglyph: Use matrices instead of vectors.
2015-01-02 14:32:42 +01:00
PixelShaderCache.h
D3D: Add anaglyph stereoscopy support.
2014-12-14 13:28:47 +01:00
PSTextureEncoder.cpp
D3D: Fixed crash rendering EFB textures with MSAA
2015-02-08 21:03:15 +01:00
PSTextureEncoder.h
WIP.
2015-01-25 15:49:35 -08:00
Render.cpp
TextureCache: load all mipmap levels from custom textures
2015-03-02 00:09:09 +01:00
Render.h
TextureCache: load all mipmap levels from custom textures
2015-03-02 00:09:09 +01:00
Television.cpp
Merge pull request #1752 from Buddybenj/clean-up
2015-02-10 11:39:14 -08:00
Television.h
Fix XFB scaling in D3D
2014-10-14 22:25:31 -04:00
TextureCache.cpp
VideoCommon: rename efb2tex and efb2ram
2015-02-24 23:10:13 +01:00
TextureCache.h
Decode EFB copies used as paletted textures.
2015-02-19 15:09:27 -08:00
TextureEncoder.h
BPMemory: Make use of BitField in a number of structures.
2014-03-25 23:57:58 +01:00
VertexManager.cpp
Move Zfreeze code out individual backends into videoCommon
2015-01-24 03:22:27 +13:00
VertexManager.h
Cleanup and refactor of zfreeze port
2015-01-23 03:32:31 +13:00
VertexShaderCache.cpp
D3D: Use ROUND_UP macro for rounding buffer sizes.
2014-12-18 00:37:15 +01:00
VertexShaderCache.h
VideoBackend.h
More formatting and consistency fixes
2014-11-24 17:16:59 -05:00
XFBEncoder.cpp
XFBEncoder: Cosmetics.
2014-12-28 16:30:48 +01:00
XFBEncoder.h