mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
a6dc3c47a9
Do the scaling in the code that interprets the results. This also removes the templatization of things and changes the interface to always take a double. This does add a bit more code to the users of GetState, especially when having to deal with focus management, but this will be cleaned up very soon, as focus and focus-related options will be centralized inside the input platforms themselves, rather than spread out across all the input plugins.
429 lines
11 KiB
C++
429 lines
11 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <wx/bitmap.h>
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#include <wx/brush.h>
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#include <wx/chartype.h>
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#include <wx/colour.h>
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#include <wx/dcmemory.h>
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#include <wx/defs.h>
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#include <wx/font.h>
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#include <wx/gdicmn.h>
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#include <wx/notebook.h>
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#include <wx/pen.h>
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#include <wx/statbmp.h>
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#include <wx/string.h>
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#include "DolphinWX/InputConfigDiag.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/Device.h"
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class wxTimerEvent;
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static void DrawCenteredRectangle(wxDC &dc, int x, int y, int w, int h)
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{
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x -= w / 2;
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y -= h / 2;
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dc.DrawRectangle(x, y, w, h);
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}
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#define VIS_BITMAP_SIZE 64
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#define VIS_NORMALIZE(a) ((a / 2.0) + 0.5)
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#define VIS_COORD(a) ((VIS_NORMALIZE(a)) * VIS_BITMAP_SIZE)
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#define COORD_VIS_SIZE 4
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static void DrawCoordinate(wxDC &dc, double x, double y)
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{
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int xc = VIS_COORD(x);
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int yc = VIS_COORD(y);
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DrawCenteredRectangle(dc, xc, yc, COORD_VIS_SIZE, COORD_VIS_SIZE);
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}
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static void DrawControlGroupBox(wxDC &dc, ControlGroupBox *g)
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{
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switch (g->control_group->type)
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{
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case GROUP_TYPE_TILT :
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case GROUP_TYPE_STICK :
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case GROUP_TYPE_CURSOR :
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{
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// this is starting to be a mess combining all these in one case
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double x = 0, y = 0, z = 0;
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switch (g->control_group->type)
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{
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case GROUP_TYPE_STICK :
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((ControllerEmu::AnalogStick*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_TILT :
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((ControllerEmu::Tilt*)g->control_group)->GetState(&x, &y);
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break;
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case GROUP_TYPE_CURSOR :
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((ControllerEmu::Cursor*)g->control_group)->GetState(&x, &y, &z);
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break;
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}
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// ir cursor forward movement
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if (GROUP_TYPE_CURSOR == g->control_group->type)
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{
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if (z)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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}
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else
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{
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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}
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dc.DrawRectangle(0, 31 - z*31, 64, 2);
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}
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// octagon for visual aid for diagonal adjustment
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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if (GROUP_TYPE_STICK == g->control_group->type)
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{
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// outline and fill colors
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wxBrush LightGrayBrush("#dddddd");
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wxPen LightGrayPen("#bfbfbf");
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dc.SetBrush(LightGrayBrush);
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dc.SetPen(LightGrayPen);
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// polygon offset
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float max
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, diagonal
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, box = 64
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, d_of = box / 256.0
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, x_of = box / 2.0;
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if (g->control_group->name == "Main Stick")
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{
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max = (87.0f / 127.0f) * 100;
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diagonal = (55.0f / 127.0f) * 100.0;
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}
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else if (g->control_group->name == "C-Stick")
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{
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max = (74.0f / 127.0f) * 100;
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diagonal = (46.0f / 127.0f) * 100;
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}
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else
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{
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max = (82.0f / 127.0f) * 100;
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diagonal = (58.0f / 127.0f) * 100;
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}
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// polygon corners
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wxPoint Points[8];
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Points[0].x = (int)(0.0 * d_of + x_of); Points[0].y = (int)(max * d_of + x_of);
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Points[1].x = (int)(diagonal * d_of + x_of); Points[1].y = (int)(diagonal * d_of + x_of);
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Points[2].x = (int)(max * d_of + x_of); Points[2].y = (int)(0.0 * d_of + x_of);
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Points[3].x = (int)(diagonal * d_of + x_of); Points[3].y = (int)(-diagonal * d_of + x_of);
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Points[4].x = (int)(0.0 * d_of + x_of); Points[4].y = (int)(-max * d_of + x_of);
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Points[5].x = (int)(-diagonal * d_of + x_of); Points[5].y = (int)(-diagonal * d_of + x_of);
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Points[6].x = (int)(-max * d_of + x_of); Points[6].y = (int)(0.0 * d_of + x_of);
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Points[7].x = (int)(-diagonal * d_of + x_of); Points[7].y = (int)(diagonal * d_of + x_of);
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// draw polygon
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dc.DrawPolygon(8, Points);
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}
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else
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{
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dc.DrawRectangle(16, 16, 32, 32);
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}
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if (GROUP_TYPE_CURSOR != g->control_group->type)
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{
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// deadzone circle
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.DrawCircle(32, 32, g->control_group->settings[SETTING_DEADZONE]->value * 32);
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}
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// raw dot
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{
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float xx, yy;
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xx = g->control_group->controls[3]->control_ref->State();
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xx -= g->control_group->controls[2]->control_ref->State();
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yy = g->control_group->controls[1]->control_ref->State();
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yy -= g->control_group->controls[0]->control_ref->State();
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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DrawCoordinate(dc, xx, yy);
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}
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// adjusted dot
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if (x != 0 && y != 0)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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// XXX: The adjusted values flip the Y axis to be in the format
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// the Wii expects. Should this be in WiimoteEmu.cpp instead?
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DrawCoordinate(dc, x, -y);
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}
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}
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break;
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case GROUP_TYPE_FORCE :
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{
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double raw_dot[3];
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double adj_dot[3];
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const float deadzone = g->control_group->settings[0]->value;
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// adjusted
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((ControllerEmu::Force*)g->control_group)->GetState(adj_dot);
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// raw
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for (unsigned int i=0; i<3; ++i)
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{
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raw_dot[i] = (g->control_group->controls[i*2 + 1]->control_ref->State() -
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g->control_group->controls[i*2]->control_ref->State());
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}
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// deadzone rect for forward/backward visual
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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dc.SetPen(*wxLIGHT_GREY_PEN);
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int deadzone_height = deadzone * VIS_BITMAP_SIZE;
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DrawCenteredRectangle(dc, 0, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE, deadzone_height);
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#define LINE_HEIGHT 2
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int line_y;
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// raw forward/background line
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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line_y = VIS_COORD(raw_dot[2]);
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DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
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// adjusted forward/background line
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if (adj_dot[2] != 0.0)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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line_y = VIS_COORD(adj_dot[2]);
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DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, line_y, VIS_BITMAP_SIZE, LINE_HEIGHT);
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}
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#define DEADZONE_RECT_SIZE 32
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// empty deadzone square
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.SetPen(*wxLIGHT_GREY_PEN);
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DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, DEADZONE_RECT_SIZE, DEADZONE_RECT_SIZE);
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// deadzone square
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dc.SetBrush(*wxLIGHT_GREY_BRUSH);
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int dz_size = (deadzone * DEADZONE_RECT_SIZE);
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DrawCenteredRectangle(dc, VIS_BITMAP_SIZE / 2, VIS_BITMAP_SIZE / 2, dz_size, dz_size);
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// raw dot
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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DrawCoordinate(dc, raw_dot[1], raw_dot[0]);
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// adjusted dot
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if (adj_dot[1] != 0 && adj_dot[0] != 0)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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DrawCoordinate(dc, adj_dot[1], adj_dot[0]);
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}
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}
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break;
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case GROUP_TYPE_BUTTONS :
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{
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const unsigned int button_count = ((unsigned int)g->control_group->controls.size());
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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unsigned int * const bitmasks = new unsigned int[ button_count ];
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for (unsigned int n = 0; n<button_count; ++n)
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bitmasks[n] = (1 << n);
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unsigned int buttons = 0;
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((ControllerEmu::Buttons*)g->control_group)->GetState(&buttons, bitmasks);
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for (unsigned int n = 0; n<button_count; ++n)
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{
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if (buttons & bitmasks[n])
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{
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dc.SetBrush(*wxRED_BRUSH);
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}
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else
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{
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unsigned char amt = 255 - g->control_group->controls[n]->control_ref->State() * 128;
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dc.SetBrush(wxBrush(wxColour(amt, amt, amt)));
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}
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dc.DrawRectangle(n * 12, 0, 14, 12);
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// text
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const std::string name = g->control_group->controls[n]->name;
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// bit of hax so ZL, ZR show up as L, R
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dc.DrawText(StrToWxStr(std::string(1, (name[1] && name[1] < 'a') ? name[1] : name[0])), n*12 + 2, 1);
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}
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delete[] bitmasks;
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}
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break;
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case GROUP_TYPE_TRIGGERS :
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{
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const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size()));
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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ControlState deadzone = g->control_group->settings[0]->value;
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double* const trigs = new double[trigger_count];
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((ControllerEmu::Triggers*)g->control_group)->GetState(trigs);
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for (unsigned int n = 0; n < trigger_count; ++n)
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{
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ControlState trig_r = g->control_group->controls[n]->control_ref->State();
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// outline
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(0, n*12, 64, 14);
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// raw
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle(0, n*12, trig_r*64, 14);
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// deadzone affected
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle(0, n*12, trigs[n]*64, 14);
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// text
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dc.DrawText(StrToWxStr(g->control_group->controls[n]->name), 3, n*12 + 1);
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}
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delete[] trigs;
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// deadzone box
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, deadzone*64, trigger_count*14);
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}
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break;
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case GROUP_TYPE_MIXED_TRIGGERS :
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{
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const unsigned int trigger_count = ((unsigned int)(g->control_group->controls.size() / 2));
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// draw the shit
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dc.SetPen(*wxGREY_PEN);
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ControlState thresh = g->control_group->settings[0]->value;
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for (unsigned int n = 0; n < trigger_count; ++n)
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{
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dc.SetBrush(*wxRED_BRUSH);
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ControlState trig_d = g->control_group->controls[n]->control_ref->State();
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ControlState trig_a = trig_d > thresh ? 1
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: g->control_group->controls[n+trigger_count]->control_ref->State();
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dc.DrawRectangle(0, n*12, 64+20, 14);
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if (trig_d <= thresh)
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dc.SetBrush(*wxWHITE_BRUSH);
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dc.DrawRectangle(trig_a*64, n*12, 64+20, 14);
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dc.DrawRectangle(64, n*12, 32, 14);
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// text
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dc.DrawText(StrToWxStr(g->control_group->controls[n+trigger_count]->name), 3, n*12 + 1);
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dc.DrawText(StrToWxStr(std::string(1, g->control_group->controls[n]->name[0])), 64 + 3, n*12 + 1);
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}
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// threshold box
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(thresh*64, 0, 128, trigger_count*14);
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}
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break;
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case GROUP_TYPE_SLIDER:
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{
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const ControlState deadzone = g->control_group->settings[0]->value;
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ControlState state = g->control_group->controls[1]->control_ref->State() - g->control_group->controls[0]->control_ref->State();
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dc.SetPen(*wxGREY_PEN);
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dc.SetBrush(*wxGREY_BRUSH);
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dc.DrawRectangle(31 + state * 30, 0, 2, 14);
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double adj_state;
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((ControllerEmu::Slider*)g->control_group)->GetState(&adj_state);
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if (state)
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{
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dc.SetPen(*wxRED_PEN);
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dc.SetBrush(*wxRED_BRUSH);
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dc.DrawRectangle(31 + adj_state * 30, 0, 2, 14);
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}
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// deadzone box
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dc.SetPen(*wxLIGHT_GREY_PEN);
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(32 - deadzone * 32, 0, deadzone * 64, 14);
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}
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break;
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default:
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break;
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}
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}
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void InputConfigDialog::UpdateBitmaps(wxTimerEvent& WXUNUSED(event))
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{
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wxFont small_font(6, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_BOLD);
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g_controller_interface.UpdateInput();
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// don't want game thread updating input when we are using it here
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std::unique_lock<std::recursive_mutex> lk(g_controller_interface.update_lock, std::try_to_lock);
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if (!lk.owns_lock())
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return;
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GamepadPage* const current_page = (GamepadPage*)m_pad_notebook->GetPage(m_pad_notebook->GetSelection());
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for (ControlGroupBox* g : current_page->control_groups)
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{
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// if this control group has a bitmap
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if (g->static_bitmap)
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{
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wxMemoryDC dc;
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wxBitmap bitmap(g->static_bitmap->GetBitmap());
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dc.SelectObject(bitmap);
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dc.Clear();
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dc.SetFont(small_font);
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dc.SetTextForeground(0xC0C0C0);
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// label for sticks and stuff
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if (64 == bitmap.GetHeight())
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dc.DrawText(StrToWxStr(g->control_group->name).Upper(), 4, 2);
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DrawControlGroupBox(dc, g);
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// box outline
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// Windows XP color
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dc.SetPen(wxPen("#7f9db9"));
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dc.SetBrush(*wxTRANSPARENT_BRUSH);
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dc.DrawRectangle(0, 0, bitmap.GetWidth(), bitmap.GetHeight());
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dc.SelectObject(wxNullBitmap);
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g->static_bitmap->SetBitmap(bitmap);
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}
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}
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}
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