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Debugger
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
W32Util
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fix a linux wiimote compile error and apply some little changes to the dx plugin :P
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2009-11-30 03:48:59 +00:00 |
bmp_io.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
bmp_io.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
BPFunctions.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
CPStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
CPStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
D3DBase.cpp
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Fixes Issue 2070
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2010-01-20 07:47:41 +00:00 |
D3DBase.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.cpp
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DShader.h
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Shader Disk Cache implementation for D3D. Saves generated shaders on disk. Eliminates "freeze jerks" in D3D plugin the _second_ and later times you play something.... not much to do about the first time. The D3D shader compiler is just slow.
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2010-01-17 17:44:09 +00:00 |
D3DTexture.cpp
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fixes for my last commit:
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2010-02-03 14:13:03 +00:00 |
D3DTexture.h
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Attempt at fixing the colors of loaded "hi-res" replacement textures in D3D. Fixes issue 2074. Delete some obsolete commented-out code.
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2010-01-21 19:31:48 +00:00 |
D3DUtil.cpp
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fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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2010-02-04 22:25:09 +00:00 |
D3DUtil.h
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a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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2010-02-03 22:19:00 +00:00 |
DLCompiler.cpp
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set svn:eol-style=native for Plugins/**.cpp
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2008-12-08 05:25:12 +00:00 |
DLCompiler.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
DlgSettings.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
DlgSettings.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
EmuWindow.cpp
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
EmuWindow.h
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
FramebufferManager.cpp
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ok big changes here:
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2010-01-15 15:52:08 +00:00 |
FramebufferManager.h
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big commit, implemented depth textures with hardware support in D3D, so now they will be correct as in opengl. please test a lot because i only tested the ati path, nvidia path is "Theoretical" :).
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2009-11-22 02:37:00 +00:00 |
Globals.h
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Rename Config.cpp/h to VideoConfig.cpp/h.
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2009-09-13 09:23:30 +00:00 |
main.cpp
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Linux global build. At least the basic footwork is done here.
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2010-02-02 21:56:29 +00:00 |
main.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
NativeVertexFormat.cpp
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D3D vertex format wrapper: Fix a really small memory leak, add some sanity checks.
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2010-01-11 23:47:32 +00:00 |
PixelShaderCache.cpp
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fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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2010-02-04 22:25:09 +00:00 |
PixelShaderCache.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
Render.cpp
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fix for my last commit please test, and sorry for the error :)
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2010-02-05 03:37:11 +00:00 |
resource.h
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
resource.rc
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Fies Issue 1584
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2010-01-29 07:44:21 +00:00 |
RGBAFloat.h
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set svn:eol-style=native for **.h
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2008-12-08 04:46:09 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
TextureCache.cpp
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a lot of people don't get convinced by my "Pseudo-antialiasing " effect and is true is not near the quality of the true effect so :)
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2010-02-03 22:19:00 +00:00 |
TextureCache.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
TextureConverter.cpp
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
TextureConverter.h
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forget the new files Sorry :)
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2009-11-20 20:14:34 +00:00 |
Utils.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Utils.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
Vec3.h
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STAND BACK - NEWLINE POLICE
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2009-11-15 22:26:39 +00:00 |
VertexManager.cpp
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this was a hard fix to found:
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2010-01-23 12:56:07 +00:00 |
VertexManager.h
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D3D: Eliminate black borders, add 4:3 and 16:9 settings, and the widescreen hack. Unfortunately this temporarily breaks MSAA (in d3d only) until I have time to fix it.
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2009-09-13 17:46:33 +00:00 |
VertexShaderCache.cpp
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fixed some glitches caused by SSAA when resolving the supersampled efb to Textures.
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2010-02-04 22:25:09 +00:00 |
VertexShaderCache.h
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a lot of modifications here :)
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2010-02-03 03:52:50 +00:00 |
XFStructs.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
XFStructs.h
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |