dolphin/Source
JosJuice 67787b59d6 JitArm64: Allocate 64 MB for farcode
My change in 867cd99 caused farcode to fill up much more than before.
Most games still ran fine, but certain games would have multiple
cache clears per minute, on top of being overall slow.

Maybe there's something prettier we can do about this than just
allocating more RAM, but we have the resource budget for making
Dolphin use more RAM, so I consider increasing the size of the
cache to be a good solution at least for the time being.

At least for Prince of Persia: The Forgotten Sands, 48 MB isn't
enough to stop the cache clears, but 64 MB is. (I only played the
game for a few minutes when testing, though.)
2021-12-08 20:56:00 +01:00
..
Android Merge pull request #10235 from AdmiralCurtiss/netplay-save-sync-boot 2021-11-23 16:19:56 +01:00
Core JitArm64: Allocate 64 MB for farcode 2021-12-08 20:56:00 +01:00
DSPSpy DSPSpy: Replace less_test with cond_test 2021-08-22 17:07:41 -07:00
DSPTool Core: Add GBA host interface 2021-07-13 16:42:49 +02:00
PCH msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00
UnitTests Fix improper naming 2021-11-24 17:04:30 +01:00
VSProps msbuild: remove workaround for older winsdk 2021-11-15 16:23:33 -08:00
.clang-format
CMakeLists.txt Android: Don't hold gameFileCache lock during updateAdditionalMetadata 2021-08-24 15:35:39 +02:00
dolphin-emu.sln msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00