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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
37 lines
689 B
C++
37 lines
689 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace Profiler
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{
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struct BlockStat
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{
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BlockStat(u32 _addr, u64 c, u64 ticks, u64 run, u32 size)
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: addr(_addr), cost(c), tick_counter(ticks), run_count(run), block_size(size)
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{
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}
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u32 addr;
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u64 cost;
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u64 tick_counter;
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u64 run_count;
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u32 block_size;
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bool operator<(const BlockStat& other) const { return cost > other.cost; }
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};
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struct ProfileStats
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{
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std::vector<BlockStat> block_stats;
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u64 cost_sum;
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u64 timecost_sum;
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u64 countsPerSec;
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};
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} // namespace Profiler
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