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67f2ff2e18
Instead of doing vector operations and throwing away the top 64bits of each operation, let's instead use scalar operations. On Cortex-A57 this saves us three cycles per vector operation changed to scalar, so this saves 3-9cycles per instruction emulated. Also puts one less micro-op in to the vector pipeline there. On the Nvidia Denver I couldn't see any noticeable performance difference, but it's a quirky architecture so it may be noticing we are throwing away the top bits anyway and optimizing it. The world may never know what's truly happening there. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |