dolphin/Source/Core/Common/MemArena.h
Jasper St. Pierre 6813473367 MemArena: Remove the low mappings for our pointers
These are effectively unused, since the memmap already maps them in one
place. For 32-bit, they might have some slight advantage, but we already
special-case the regular "high-mem" pointer for 32-bit, so just use the
one we already have...
2014-11-02 16:50:36 -08:00

57 lines
1.2 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#ifdef _WIN32
#include <windows.h>
#endif
#include "Common/CommonTypes.h"
// This class lets you create a block of anonymous RAM, and then arbitrarily map views into it.
// Multiple views can mirror the same section of the block, which makes it very convenient for emulating
// memory mirrors.
class MemArena
{
public:
void GrabLowMemSpace(size_t size);
void ReleaseSpace();
void *CreateView(s64 offset, size_t size, void *base = nullptr);
void ReleaseView(void *view, size_t size);
// This only finds 1 GB in 32-bit
static u8 *Find4GBBase();
private:
#ifdef _WIN32
HANDLE hMemoryMapping;
#else
int fd;
#endif
};
enum {
MV_MIRROR_PREVIOUS = 1,
MV_FAKE_VMEM = 2,
MV_WII_ONLY = 4,
};
struct MemoryView
{
u8** out_ptr;
u32 virtual_address;
u32 size;
u32 flags;
void* mapped_ptr;
};
// Uses a memory arena to set up an emulator-friendly memory map according to
// a passed-in list of MemoryView structures.
u8 *MemoryMap_Setup(MemoryView *views, int num_views, u32 flags, MemArena *arena);
void MemoryMap_Shutdown(MemoryView *views, int num_views, u32 flags, MemArena *arena);