mirror of
https://github.com/dolphin-emu/dolphin.git
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6813a75ab2
Should revisit and make the distinction more explicit. Put the Data and Sys directories under Resources in the OS X app bundle. Construct config.h (now lower-case to avoid confusion with other Config.h instances in the tree) in the root. One tiny step towards a read-only and cross-buildable source tree. Some minor bits of non-Linux Unix portability. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5921 8ced0084-cf51-0410-be5f-012b33b47a6e
180 lines
5.3 KiB
C
180 lines
5.3 KiB
C
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _COMMON_PATHS_H_
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#define _COMMON_PATHS_H_
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// Make sure we pick up USER_DIR if set in config.h
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#include "Common.h"
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// Library suffix/prefix
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#ifdef _WIN32
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#define PLUGIN_PREFIX ""
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#define PLUGIN_SUFFIX ".dll"
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#elif defined __APPLE__
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#define PLUGIN_PREFIX "lib"
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#define PLUGIN_SUFFIX ".dylib"
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#else
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#define PLUGIN_PREFIX "lib"
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#define PLUGIN_SUFFIX ".so"
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#endif
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// Directory seperators, do we need this?
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#define DIR_SEP "/"
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#define DIR_SEP_CHR '/'
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// Location of the plugins
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#ifdef _WIN32
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#define PLUGINS_DIR "Plugins"
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#elif defined __APPLE__
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#define PLUGINS_DIR "Contents/PlugIns"
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#else
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#ifdef LIBS_DIR
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#define PLUGINS_DIR LIBS_DIR "dolphin-emu"
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#else
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#define PLUGINS_DIR "plugins"
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#endif
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#endif
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// The user data dir
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#define ROOT_DIR "."
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#ifdef _WIN32
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#define USERDATA_DIR "User"
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#define DOLPHIN_DATA_DIR "Dolphin"
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#elif defined __APPLE__
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// On OS X, USERDATA_DIR exists within the .app, but *always* reference
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// the copy in Application Support instead! (Copied on first run)
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// You can use the File::GetUserPath() util for this
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#define USERDATA_DIR "Contents/Resources/User"
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#define DOLPHIN_DATA_DIR "Library/Application Support/Dolphin"
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#else
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#define USERDATA_DIR "user"
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#ifdef USER_DIR
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#define DOLPHIN_DATA_DIR USER_DIR
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#else
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#define DOLPHIN_DATA_DIR ".dolphin"
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#endif
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#endif
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// Shared data dirs (Sys and shared User for linux)
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#ifdef _WIN32
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#define SYSDATA_DIR "Sys"
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#elif defined __APPLE__
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#define SYSDATA_DIR "Contents/Resources/Sys"
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#else
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#ifdef DATA_DIR
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#define SYSDATA_DIR DATA_DIR "sys"
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#define SHARED_USER_DIR DATA_DIR USERDATA_DIR DIR_SEP
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#else
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#define SYSDATA_DIR "sys"
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#define SHARED_USER_DIR ROOT_DIR DIR_SEP USERDATA_DIR DIR_SEP
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#endif
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#endif
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// Dirs in both User and Sys
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#define EUR_DIR "EUR"
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#define USA_DIR "USA"
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#define JAP_DIR "JAP"
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// Subdirs in the User dir returned by GetUserPath(D_USER_IDX)
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#define GC_USER_DIR "GC"
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#define WII_USER_DIR "Wii"
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#define CONFIG_DIR "Config"
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#define GAMECONFIG_DIR "GameConfig"
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#define MAPS_DIR "Maps"
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#define CACHE_DIR "Cache"
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#define SHADERCACHE_DIR "ShaderCache"
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#define STATESAVES_DIR "StateSaves"
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#define SCREENSHOTS_DIR "ScreenShots"
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#define LOAD_DIR "Load"
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#define HIRES_TEXTURES_DIR LOAD_DIR DIR_SEP "Textures"
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#define DUMP_DIR "Dump"
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#define DUMP_TEXTURES_DIR DUMP_DIR DIR_SEP "Textures"
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#define DUMP_FRAMES_DIR DUMP_DIR DIR_SEP "Frames"
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#define DUMP_DSP_DIR DUMP_DIR DIR_SEP "DSP"
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#define LOGS_DIR "Logs"
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#define MAIL_LOGS_DIR LOGS_DIR DIR_SEP "Mail"
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#define SHADERS_DIR "Shaders"
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#define WII_SYSCONF_DIR WII_USER_DIR DIR_SEP "shared2" DIR_SEP "sys"
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#define WII_MENU_DIR WII_USER_DIR DIR_SEP "title" DIR_SEP "00000001" DIR_SEP "00000002" DIR_SEP "content"
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// Filenames
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// Files in the directory returned by GetUserPath(D_CONFIG_IDX)
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#define DOLPHIN_CONFIG "Dolphin.ini"
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#define DEBUGGER_CONFIG "Debugger.ini"
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#define LOGGER_CONFIG "Logger.ini"
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// Files in the directory returned by GetUserPath(D_LOGS_IDX)
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#define MAIN_LOG "dolphin.log"
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// Files in the directory returned by GetUserPath(D_WIISYSCONF_IDX)
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#define WII_SYSCONF "SYSCONF"
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// Files in the directory returned by GetUserPath(D_DUMP_IDX)
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#define RAM_DUMP "ram.raw"
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#define ARAM_DUMP "aram.raw"
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// Plugin files
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#define DEFAULT_GFX_PLUGIN PLUGIN_PREFIX "Plugin_VideoOGL" PLUGIN_SUFFIX
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#define DEFAULT_DSP_PLUGIN PLUGIN_PREFIX "Plugin_DSP_HLE" PLUGIN_SUFFIX
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#define DEFAULT_WIIMOTE_PLUGIN PLUGIN_PREFIX "Plugin_Wiimote" PLUGIN_SUFFIX
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// Sys files
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#define TOTALDB "totaldb.dsy"
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#define FONT_ANSI "font_ansi.bin"
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#define FONT_SJIS "font_sjis.bin"
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#define DSP_IROM "dsp_rom.bin"
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#define DSP_COEF "dsp_coef.bin"
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#define GC_IPL "IPL.bin"
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#define GC_SRAM "SRAM.raw"
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#define GC_MEMCARDA "MemoryCardA"
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#define GC_MEMCARDB "MemoryCardB"
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#define WII_EUR_SETTING "setting-eur.txt"
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#define WII_USA_SETTING "setting-usa.txt"
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#define WII_JAP_SETTING "setting-jpn.txt"
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// Subdirs in Sys
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#define GC_SYS_DIR "GC"
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#define WII_SYS_DIR "Wii"
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// Full Sys dirs
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#define FULL_SYSDATA_DIR ROOT_DIR DIR_SEP SYSDATA_DIR DIR_SEP
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#define FULL_GC_SYS_DIR FULL_SYSDATA_DIR GC_SYS_DIR DIR_SEP
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//#define GC_SYS_EUR_DIR FULL_GC_SYS_DIR EUR_DIR
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//#define GC_SYS_USA_DIR FULL_GC_SYS_DIR USA_DIR
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//#define GC_SYS_JAP_DIR FULL_GC_SYS_DIR JAP_DIR
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#define FULL_WII_SYS_DIR FULL_SYSDATA_DIR WII_SYS_DIR DIR_SEP
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// Sys files with full path
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#define TOTALDB_FILE FULL_SYSDATA_DIR TOTALDB
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#define FONT_ANSI_FILE FULL_GC_SYS_DIR FONT_ANSI
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#define FONT_SJIS_FILE FULL_GC_SYS_DIR FONT_SJIS
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#define DSP_IROM_FILE FULL_GC_SYS_DIR DSP_IROM
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#define DSP_COEF_FILE FULL_GC_SYS_DIR DSP_COEF
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#define WII_EUR_SETTING_FILE FULL_WII_SYS_DIR WII_EUR_SETTING
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#define WII_USA_SETTING_FILE FULL_WII_SYS_DIR WII_USA_SETTING
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#define WII_JAP_SETTING_FILE FULL_WII_SYS_DIR WII_JAP_SETTING
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#endif // _COMMON_PATHS_H_
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