dolphin/Source
Orphis 685bae34e5 Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin.
If compilation fails, rebuild the whole solution as Visual Studio struggles with the not so complex project dependencies.
ATI users still need to install the Stream SDK as it's the only way to have an OpenCL driver.
NVidia users just have to install a recent driver (version 197 is tested and working).

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5808 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-29 02:23:09 +00:00
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Core Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00
DSPSpy Hg: 2010-06-09 01:37:08 +00:00
DSPTool Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Plugins Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
PluginSpecs My first commit :D 2010-06-24 13:28:54 +00:00
TestSuite Hg: 2010-06-09 01:37:08 +00:00
UnitTests Simplify the SCons build: 2010-06-10 14:18:21 +00:00
Dolphin.sln Dynamically load OpenCL on Windows with CLRun. There shouldn't be the need to make a separate build now or download a big SDK to link Dolphin. 2010-06-29 02:23:09 +00:00