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https://github.com/dolphin-emu/dolphin.git
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a81631b58e
the intent is to replace the haphazard scheduling and finger-crossing associated with saving/loading with the correct and minimal necessary wait for each thread to reach a known safe location before commencing the savestate operation, and for any already-paused components to not need to be resumed to do so.
52 lines
1.3 KiB
C++
52 lines
1.3 KiB
C++
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _FIFO_H
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#define _FIFO_H
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#include "Common.h"
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#include "VideoBackendBase.h"
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class PointerWrap;
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#define FIFO_SIZE (1024*1024)
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extern volatile bool g_bSkipCurrentFrame;
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void Fifo_Init();
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void Fifo_Shutdown();
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void Fifo_DoState(PointerWrap &f);
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void Fifo_PauseAndLock(bool doLock, bool unpauseOnUnlock);
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void ReadDataFromFifo(u8* _uData, u32 len);
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void RunGpu();
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void RunGpuLoop();
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void ExitGpuLoop();
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void EmulatorState(bool running);
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bool AtBreakpoint();
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void ResetVideoBuffer();
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void Fifo_SetRendering(bool bEnabled);
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// Implemented by the Video Backend
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void VideoFifo_CheckAsyncRequest();
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#endif // _FIFO_H
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