dolphin/Source
2014-02-23 17:22:20 -05:00
..
Android Fix the OpenGL About tab. 2014-02-22 21:08:27 -06:00
Core In UCode_AX.cpp in function HandleCommandList() - case CMD_MIX_AUXB_NOWRITE should have 1 being passed, not false, as the aux ID in MixAUXSamples. 2014-02-23 17:22:20 -05:00
DSPSpy Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
DSPTool Forgot to move DSPTool over. Fixed now. 2014-02-20 01:01:11 +01:00
TestSuite Convert all vcxproj files to UNIX line endings 2013-12-31 14:03:18 -05:00
UnitTests Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VSProps Scope the Windows include directory to only point to Source/Core/. 2014-02-18 13:21:12 -05:00
CMakeLists.txt [Android] Fix PCH build. Clean up DolphinWX cmake file a little bit. Modify our android cmake toolchain file to make the default build location not be source root, because that is stupid. 2013-10-28 19:59:03 -05:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00