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4234b25682
This should reduce (but not completely eliminate) gradual audio desyncs in dumps. This also allows for accurate sample rates for the GameCube. Completely eliminating gradual audio desyncs will require resampling to an integer sample rate, as nothing seems to support a non-integer sample rate.
165 lines
3.8 KiB
C++
165 lines
3.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "AudioCommon/WaveFile.h"
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#include "AudioCommon/Mixer.h"
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Common/Swap.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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constexpr size_t WaveFileWriter::BUFFER_SIZE;
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WaveFileWriter::WaveFileWriter()
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{
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}
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WaveFileWriter::~WaveFileWriter()
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{
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Stop();
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}
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bool WaveFileWriter::Start(const std::string& filename, u32 sample_rate_divisor)
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{
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// Ask to delete file
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if (File::Exists(filename))
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{
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if (Config::Get(Config::MAIN_DUMP_AUDIO_SILENT) ||
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AskYesNoFmtT("Delete the existing file '{0}'?", filename))
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{
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File::Delete(filename);
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}
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else
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{
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// Stop and cancel dumping the audio
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return false;
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}
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}
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// Check if the file is already open
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if (file)
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{
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PanicAlertFmtT("The file {0} was already open, the file header will not be written.", filename);
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return false;
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}
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file.Open(filename, "wb");
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if (!file)
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{
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PanicAlertFmtT(
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"The file {0} could not be opened for writing. Please check if it's already opened "
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"by another program.",
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filename);
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return false;
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}
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audio_size = 0;
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if (basename.empty())
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SplitPath(filename, nullptr, &basename, nullptr);
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current_sample_rate_divisor = sample_rate_divisor;
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// -----------------
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// Write file header
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// -----------------
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Write4("RIFF");
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Write(100 * 1000 * 1000); // write big value in case the file gets truncated
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Write4("WAVE");
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Write4("fmt ");
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Write(16); // size of fmt block
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Write(0x00020001); // two channels, uncompressed
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const u32 sample_rate = Mixer::FIXED_SAMPLE_RATE_DIVIDEND / sample_rate_divisor;
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Write(sample_rate);
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Write(sample_rate * 2 * 2); // two channels, 16bit
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Write(0x00100004);
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Write4("data");
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Write(100 * 1000 * 1000 - 32);
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// We are now at offset 44
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if (file.Tell() != 44)
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PanicAlertFmt("Wrong offset: {}", file.Tell());
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return true;
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}
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void WaveFileWriter::Stop()
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{
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file.Seek(4, File::SeekOrigin::Begin);
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Write(audio_size + 36);
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file.Seek(40, File::SeekOrigin::Begin);
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Write(audio_size);
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file.Close();
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}
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void WaveFileWriter::Write(u32 value)
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{
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file.WriteArray(&value, 1);
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}
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void WaveFileWriter::Write4(const char* ptr)
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{
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file.WriteBytes(ptr, 4);
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}
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void WaveFileWriter::AddStereoSamplesBE(const short* sample_data, u32 count,
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u32 sample_rate_divisor, int l_volume, int r_volume)
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{
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if (!file)
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ERROR_LOG_FMT(AUDIO, "WaveFileWriter - file not open.");
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if (count > BUFFER_SIZE * 2)
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ERROR_LOG_FMT(AUDIO, "WaveFileWriter - buffer too small (count = {}).", count);
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if (skip_silence)
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{
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bool all_zero = true;
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for (u32 i = 0; i < count * 2; i++)
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{
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if (sample_data[i])
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all_zero = false;
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}
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if (all_zero)
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return;
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}
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for (u32 i = 0; i < count; i++)
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{
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// Flip the audio channels from RL to LR
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conv_buffer[2 * i] = Common::swap16((u16)sample_data[2 * i + 1]);
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conv_buffer[2 * i + 1] = Common::swap16((u16)sample_data[2 * i]);
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// Apply volume (volume ranges from 0 to 256)
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conv_buffer[2 * i] = conv_buffer[2 * i] * l_volume / 256;
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conv_buffer[2 * i + 1] = conv_buffer[2 * i + 1] * r_volume / 256;
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}
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if (sample_rate_divisor != current_sample_rate_divisor)
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{
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Stop();
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file_index++;
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std::ostringstream filename;
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filename << File::GetUserPath(D_DUMPAUDIO_IDX) << basename << file_index << ".wav";
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Start(filename.str(), sample_rate_divisor);
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current_sample_rate_divisor = sample_rate_divisor;
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}
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file.WriteBytes(conv_buffer.data(), count * 4);
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audio_size += count * 4;
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}
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