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bd1ce18f90
Technically this also simplifies on disc filename building in general.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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namespace DiscIO
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{
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class IVolume;
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// file info of an FST entry
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struct SFileInfo
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{
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u64 m_NameOffset;
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u64 m_Offset;
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u64 m_FileSize;
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std::string m_FullPath;
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bool IsDirectory() const { return (m_NameOffset & 0xFF000000) != 0; }
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SFileInfo() : m_NameOffset(0), m_Offset(0), m_FileSize(0)
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{
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}
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SFileInfo(const SFileInfo& rhs) : m_NameOffset(rhs.m_NameOffset),
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m_Offset(rhs.m_Offset), m_FileSize(rhs.m_FileSize), m_FullPath(rhs.m_FullPath)
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{
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}
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};
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class IFileSystem
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{
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public:
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IFileSystem(const IVolume *_rVolume);
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virtual ~IFileSystem();
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virtual bool IsValid() const = 0;
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virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames) = 0;
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virtual u64 GetFileSize(const std::string& _rFullPath) = 0;
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virtual u64 ReadFile(const std::string& _rFullPath, u8* _pBuffer, size_t _MaxBufferSize) = 0;
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virtual bool ExportFile(const std::string& _rFullPath, const std::string& _rExportFilename) = 0;
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virtual bool ExportApploader(const std::string& _rExportFolder) const = 0;
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virtual bool ExportDOL(const std::string& _rExportFolder) const = 0;
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virtual const std::string GetFileName(u64 _Address) = 0;
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virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const = 0;
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virtual u32 GetBootDOLSize() const = 0;
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virtual const IVolume *GetVolume() const { return m_rVolume; }
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protected:
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const IVolume *m_rVolume;
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};
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IFileSystem* CreateFileSystem(const IVolume *_rVolume);
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} // namespace
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