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203 lines
4.7 KiB
C++
203 lines
4.7 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "DiscIO/WbfsBlob.h"
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namespace DiscIO
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{
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static const u64 WII_SECTOR_SIZE = 0x8000;
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static const u64 WII_SECTOR_COUNT = 143432 * 2;
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static const u64 WII_DISC_HEADER_SIZE = 256;
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static inline u64 align(u64 value, u64 bounds)
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{
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return (value + (bounds - 1)) & (~(bounds - 1));
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}
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WbfsFileReader::WbfsFileReader(const std::string& filename)
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: m_total_files(0), m_size(0), m_wlba_table(nullptr), m_good(true)
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{
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if (filename.length() < 4 || !OpenFiles(filename) || !ReadHeader())
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{
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m_good = false;
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return;
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}
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// Grab disc info (assume slot 0, checked in ReadHeader())
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m_wlba_table = new u16[m_blocks_per_disc];
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m_files[0]->file.Seek(m_hd_sector_size + WII_DISC_HEADER_SIZE /*+ i * m_disc_info_size*/, SEEK_SET);
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m_files[0]->file.ReadBytes(m_wlba_table, m_blocks_per_disc * sizeof(u16));
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}
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WbfsFileReader::~WbfsFileReader()
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{
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for (u32 i = 0; i != m_files.size(); ++ i)
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{
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delete m_files[i];
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}
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delete[] m_wlba_table;
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}
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bool WbfsFileReader::OpenFiles(const std::string& filename)
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{
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m_total_files = 0;
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while (true)
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{
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file_entry* new_entry = new file_entry;
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// Replace last character with index (e.g. wbfs = wbf1)
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std::string path = filename;
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if (0 != m_total_files)
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{
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path[path.length() - 1] = '0' + m_total_files;
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}
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if (!new_entry->file.Open(path, "rb"))
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{
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delete new_entry;
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return 0 != m_total_files;
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}
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new_entry->base_address = m_size;
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new_entry->size = new_entry->file.GetSize();
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m_size += new_entry->size;
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m_total_files ++;
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m_files.push_back(new_entry);
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}
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}
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bool WbfsFileReader::ReadHeader()
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{
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m_files[0]->file.Seek(4, SEEK_SET);
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// Read hd size info
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m_files[0]->file.ReadBytes(&m_hd_sector_count, 4);
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m_hd_sector_count = Common::swap32(m_hd_sector_count);
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m_files[0]->file.ReadBytes(&m_hd_sector_shift, 1);
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m_hd_sector_size = 1ull << m_hd_sector_shift;
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if (m_size != (m_hd_sector_count * m_hd_sector_size))
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{
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//printf("File size doesn't match expected size\n");
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return false;
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}
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// Read wbfs cluster info
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m_files[0]->file.ReadBytes(&m_wbfs_sector_shift, 1);
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m_wbfs_sector_size = 1ull << m_wbfs_sector_shift;
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m_wbfs_sector_count = m_size / m_wbfs_sector_size;
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if (m_wbfs_sector_size < WII_SECTOR_SIZE)
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{
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//Setting this too low would case a very large memory allocation
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return false;
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}
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m_blocks_per_disc = (WII_SECTOR_COUNT * WII_SECTOR_SIZE) / m_wbfs_sector_size;
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m_disc_info_size = align(WII_DISC_HEADER_SIZE + m_blocks_per_disc * 2, m_hd_sector_size);
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// Read disc table
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m_files[0]->file.Seek(2, SEEK_CUR);
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m_files[0]->file.ReadBytes(m_disc_table, 500);
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if (0 == m_disc_table[0])
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{
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//printf("Game must be in 'slot 0'\n");
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return false;
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}
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return true;
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}
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bool WbfsFileReader::Read(u64 offset, u64 nbytes, u8* out_ptr)
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{
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while (nbytes)
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{
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u64 read_size = 0;
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File::IOFile& data_file = SeekToCluster(offset, &read_size);
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read_size = (read_size > nbytes) ? nbytes : read_size;
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data_file.ReadBytes(out_ptr, read_size);
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out_ptr += read_size;
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nbytes -= read_size;
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offset += read_size;
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}
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return true;
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}
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File::IOFile& WbfsFileReader::SeekToCluster(u64 offset, u64* available)
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{
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u64 base_cluster = (offset >> m_wbfs_sector_shift);
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if (base_cluster < m_blocks_per_disc)
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{
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u64 cluster_address = m_wbfs_sector_size * Common::swap16(m_wlba_table[base_cluster]);
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u64 cluster_offset = offset & (m_wbfs_sector_size - 1);
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u64 final_address = cluster_address + cluster_offset;
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for (u32 i = 0; i != m_total_files; i ++)
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{
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if (final_address < (m_files[i]->base_address + m_files[i]->size))
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{
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m_files[i]->file.Seek(final_address - m_files[i]->base_address, SEEK_SET);
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if (available)
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{
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u64 till_end_of_file = m_files[i]->size - (final_address - m_files[i]->base_address);
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u64 till_end_of_sector = m_wbfs_sector_size - cluster_offset;
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*available = std::min(till_end_of_file, till_end_of_sector);
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}
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return m_files[i]->file;
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}
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}
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}
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PanicAlert("Read beyond end of disc");
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m_files[0]->file.Seek(0, SEEK_SET);
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return m_files[0]->file;
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}
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WbfsFileReader* WbfsFileReader::Create(const std::string& filename)
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{
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WbfsFileReader* reader = new WbfsFileReader(filename);
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if (reader->IsGood())
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{
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return reader;
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}
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else
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{
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delete reader;
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return nullptr;
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}
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}
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bool IsWbfsBlob(const std::string& filename)
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{
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File::IOFile f(filename, "rb");
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u8 magic[4] = {0, 0, 0, 0};
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f.ReadBytes(&magic, 4);
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return (magic[0] == 'W') &&
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(magic[1] == 'B') &&
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(magic[2] == 'F') &&
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(magic[3] == 'S');
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}
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} // namespace
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