dolphin/CMakeLists.txt
2023-10-02 17:28:23 -04:00

879 lines
32 KiB
CMake

########################################
# General setup
#
cmake_minimum_required(VERSION 3.13)
cmake_policy(SET CMP0079 NEW) # let target_link_libraries() link to a target defined in a different directory
cmake_policy(SET CMP0080 OLD) # allow using BundleUtilities at configure time
if (POLICY CMP0099)
cmake_policy(SET CMP0099 NEW) # Propagate INTERFACE_LINK_OPTIONS from private dependencies, used by MacOS framework builds of SDL
endif()
# Weird chicken-and-egg problem: We can't check the compiler before the project() call, but we have to set the policies before it.
# So we do this in two steps: Set the policies if they exist, then error out afterwards if we end up being MSVC and they don't exist.
if (POLICY CMP0117)
cmake_policy(SET CMP0091 NEW) # MSVC runtime library flags are selected by an abstraction.
cmake_policy(SET CMP0092 NEW) # MSVC warning flags are not in CMAKE_{C,CXX}_FLAGS by default.
cmake_policy(SET CMP0117 NEW) # MSVC RTTI flag will not be added by default.
endif()
if (POLICY CMP0141)
cmake_policy(SET CMP0141 NEW) # MSVC debug information format flags are selected by an abstraction.
endif()
# Minimum OS X version.
# This is inserted into the Info.plist as well.
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.15.0" CACHE STRING "")
set(CMAKE_USER_MAKE_RULES_OVERRIDE "CMake/FlagsOverride.cmake")
project(dolphin-emu)
if (MSVC)
if (POLICY CMP0117)
# cmake is a weird language. You can't do if(not POLICY)
else()
message(FATAL_ERROR "Please update to CMake 3.20 or higher.")
endif()
set(CMAKE_C_STANDARD 99)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
endif()
set(COMPILER ${CMAKE_CXX_COMPILER_ID})
if (COMPILER STREQUAL "GNU")
set(COMPILER "GCC") # perfer printing GCC instead of GNU
endif()
# Enforce minimium compiler versions that support the c++20 features we use
set (GCC_min_version 10)
set (Clang_min_version 12)
set (AppleClang_min_version 13.0.0)
set (min_xcode_version "13.0") # corrosponding xcode version for AppleClang_min_version
set (MSVC_min_version 14.32)
set (min_vs_version "2022 17.2.3") # corrosponding Visual Studio version for MSVC_min_version
message(STATUS "Using ${COMPILER} ${CMAKE_CXX_COMPILER_VERSION}")
if ("-" STREQUAL "${${COMPILER}_min_version}-")
message(WARNING "Unknown compiler ${COMPILER}, assuming it is new enough")
else()
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS ${${COMPILER}_min_version})
message(FATAL_ERROR "Requires GCC ${GCC_min_version}, Clang ${Clang_min_version},"
" AppleClang ${AppleClang_min_version} (Xcode ${min_xcode_version}),"
" or MSVC ${MSVC_min_version} (Visual Studio ${min_vs_version}) or higher")
endif()
endif()
# Name of the Dolphin distributor. If you redistribute Dolphin builds (forks,
# unofficial builds) please consider identifying your distribution with a
# unique name here.
set(DISTRIBUTOR "None" CACHE STRING "Name of the distributor.")
set(DOLPHIN_DEFAULT_UPDATE_TRACK "" CACHE STRING "Name of the default update track. If empty, disables auto-update.")
if(UNIX AND NOT APPLE AND NOT ANDROID)
option(ENABLE_X11 "Enables X11 Support" ON)
endif()
if(NOT WIN32 AND NOT APPLE AND NOT HAIKU)
option(ENABLE_EGL "Enables EGL OpenGL Interface" ON)
endif()
if(NOT ANDROID)
option(ENABLE_CLI_TOOL "Enable dolphin-tool, a CLI-based utility for functions such as managing disc images" ON)
endif()
set(USE_SYSTEM_LIBS "AUTO" CACHE STRING "Use system libraries instead of bundled libraries. ON - Always use system and fail if unavailable, OFF - Always use bundled, AUTO - Use system if available, otherwise use bundled. Default is AUTO")
if(APPROVED_VENDORED_DEPENDENCIES)
message(WARNING "APPROVED_VENDORED_DEPENDENCIES is deprecated. Please migrate to setting USE_SYSTEM_LIBS to ON and setting USE_SYSTEM_<dependency> to either AUTO or OFF to allow bundled libs.")
endif()
option(USE_UPNP "Enables UPnP port mapping support" ON)
option(ENABLE_NOGUI "Enable NoGUI frontend" ON)
option(ENABLE_QT "Enable Qt (Default)" ON)
option(ENABLE_LTO "Enables Link Time Optimization" OFF)
option(ENABLE_GENERIC "Enables generic build that should run on any little-endian host" OFF)
option(ENABLE_HEADLESS "Enables running Dolphin as a headless variant" OFF)
option(ENABLE_ALSA "Enables ALSA sound backend" ON)
option(ENABLE_PULSEAUDIO "Enables PulseAudio sound backend" ON)
option(ENABLE_LLVM "Enables LLVM support, for disassembly" ON)
option(ENABLE_TESTS "Enables building the unit tests" ON)
option(ENABLE_VULKAN "Enables vulkan video backend" ON)
option(USE_DISCORD_PRESENCE "Enables Discord Rich Presence, show the current game on Discord" ON)
option(USE_MGBA "Enables GBA controllers emulation using libmgba" ON)
option(ENABLE_AUTOUPDATE "Enables support for automatic updates" ON)
option(STEAM "Creates a build for Steam" OFF)
option(USE_RETRO_ACHIEVEMENTS "Enables integration with retroachievements.org" ON)
# Maintainers: if you consider blanket disabling this for your users, please
# consider the following points:
# * No data is being sent without explicit user approval (pop up box at first
# launch).
# * The Dolphin team relies on the data in order to understand the behavior
# of our software in the wild.
option(ENABLE_ANALYTICS "Enables opt-in Analytics collection" ON)
option(ENCODE_FRAMEDUMPS "Encode framedumps in AVI format" ON)
option(ENABLE_GPROF "Enable gprof profiling (must be using Debug build)" OFF)
option(FASTLOG "Enable all logs" OFF)
option(OPROFILING "Enable profiling" OFF)
# TODO: Add DSPSpy
option(DSPTOOL "Build dsptool" OFF)
# Enable SDL for default on operating systems that aren't Android or Linux.
if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME STREQUAL "Linux")
option(ENABLE_SDL "Enables SDL as a generic controller backend" ON)
else()
option(ENABLE_SDL "Enables SDL as a generic controller backend" OFF)
endif()
if(APPLE)
option(MACOS_USE_DEFAULT_SEARCH_PATH "Don't prioritize system library paths" OFF)
option(SKIP_POSTPROCESS_BUNDLE "Skip postprocessing bundle for redistributability" OFF)
# Enable adhoc code signing by default (otherwise makefile builds on ARM will not work)
option(MACOS_CODE_SIGNING "Enable codesigning" ON)
option(USE_BUNDLED_MOLTENVK "Build MoltenVK from Externals with Dolphin-specific patches" ON)
set(MACOS_CODE_SIGNING_IDENTITY "-" CACHE STRING "The identity used for codesigning.")
set(MACOS_CODE_SIGNING_IDENTITY_UPDATER "-" CACHE STRING "The identity used for codesigning, for the updater.")
endif()
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
option(ENABLE_VTUNE "Enable Intel VTune integration for JIT code." OFF)
if(NOT ANDROID)
option(ENABLE_EVDEV "Enables the evdev controller backend" ON)
endif()
endif()
if(UNIX)
# Builds a relocatable binary on Linux.
# The Sys folder will need to be copied to the Binaries folder.
option(LINUX_LOCAL_DEV "Enable relocatable binary" OFF)
endif()
list(APPEND CMAKE_MODULE_PATH
${CMAKE_SOURCE_DIR}/CMake
)
# Support functions
include(CheckAndAddFlag)
include(CheckCCompilerFlag)
include(DolphinCompileDefinitions)
include(DolphinDisableWarningsMSVC)
include(DolphinLibraryTools)
include(GNUInstallDirs)
include(RemoveCompileFlag)
# Enable folders for IDE
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Set up paths
set(datadir ${CMAKE_INSTALL_FULL_DATADIR}/dolphin-emu CACHE PATH "datadir")
add_definitions(-DDATA_DIR="${datadir}/")
if(CMAKE_SYSROOT)
# If we should use a sysroot, tell pkg-config to search for packages in there, not on the host
set(ENV{PKG_CONFIG_LIBDIR} "${CMAKE_SYSROOT}/usr/lib/pkgconfig:${CMAKE_SYSROOT}/usr/share/pkgconfig")
set(ENV{PKG_CONFIG_SYSROOT_DIR} "${CMAKE_SYSROOT}")
endif()
# Set where the binary files will be built. The program will not execute from
# here. You must run "make install" to install these to the proper location
# as defined above.
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/Binaries)
if (WIN32)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_SOURCE_DIR}/Binary)
if (CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /x64)
elseif (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")
string(APPEND CMAKE_RUNTIME_OUTPUT_DIRECTORY /ARM64)
endif()
endif()
# setup CCache
include(CCache)
# Architecture detection and arch specific settings
message(STATUS "Detected architecture: ${CMAKE_SYSTEM_PROCESSOR}")
# Detect 64bit or 32bit
# CMake doesn't provide a simple way to determine 32bit or 64bit
# If we ever support a architecture that is 64bit with 32bit pointers then this'll break
# Of course the chances of that are slim(x32?) so who cares
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(_ARCH_64 1)
add_definitions(-D_ARCH_64=1)
else()
set(_ARCH_32 1)
add_definitions(-D_ARCH_32=1)
endif()
if(ENABLE_GENERIC)
message(STATUS "Warning! Building generic build!")
set(_M_GENERIC 1)
add_definitions(-D_M_GENERIC=1)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
set(_M_X86 1)
set(_M_X86_64 1)
add_definitions(-D_M_X86=1)
add_definitions(-D_M_X86_64=1)
check_and_add_flag(HAVE_SSE2 -msse2)
elseif(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "aarch64|arm64")
set(_M_ARM_64 1)
add_definitions(-D_M_ARM_64=1)
# CRC instruction set is used in the CRC32 hash function
check_and_add_flag(HAVE_ARCH_ARMV8 -march=armv8-a+crc)
else()
message(FATAL_ERROR "You're building on an unsupported platform: "
"'${CMAKE_SYSTEM_PROCESSOR}' with ${CMAKE_SIZEOF_VOID_P}-byte pointers."
" Enable generic build if you really want a JIT-less binary.")
endif()
if(CMAKE_GENERATOR MATCHES "Ninja")
check_and_add_flag(DIAGNOSTICS_COLOR -fdiagnostics-color)
elseif(CMAKE_GENERATOR MATCHES "Visual Studio")
# Only MSBuild needs this, other generators will compile one file at a time
add_compile_options("/MP")
endif()
if(MSVC)
check_and_add_flag(EXCEPTIONS /EHsc)
dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
# Disable RTTI
add_compile_options(/GR-)
# Set warning level 4 (the highest)
add_compile_options(/W4)
# Treat all warnings as errors
add_compile_options(/WX)
# Disable some warnings
add_compile_options(
/wd4201 # nonstandard extension used : nameless struct/union
/wd4127 # conditional expression is constant
/wd4100 # 'identifier' : unreferenced formal parameter
/wd4200 # InputCommon fix temp.
/wd4244 # 'conversion' conversion from 'type1' to 'type2', possible loss of data
/wd4121 # 'symbol' : alignment of a member was sensitive to packing
/wd4324 # Padding was added at the end of a structure because you specified a __declspec(align) value.
/wd4714 # function 'function' marked as __forceinline not inlined
/wd4351 # new behavior: elements of array 'array' will be default initialized
# TODO: Enable this warning once possible
/wd4245 # conversion from 'type1' to 'type2', signed/unsigned mismatch
# Currently jits use some annoying code patterns which makes this common
)
# Additional warnings
add_compile_options(
/w44263 # Non-virtual member function hides base class virtual function
/w44265 # Class has virtual functions, but destructor is not virtual
/w44946 # Reinterpret cast between related types
)
# All files are encoded as UTF-8
add_compile_options(/utf-8)
# Ignore warnings in external headers
add_compile_options(/external:anglebrackets)
add_compile_options(/external:W0)
add_compile_options(/external:templates-)
# Request deterministic builds
add_compile_options(/experimental:deterministic)
add_link_options(/experimental:deterministic)
# Enable function-level linking
add_compile_options(/Gy)
# Generate intrinsic functions
add_compile_options(/Oi)
# Enable buffer security check on Debug, disable otherwise
add_compile_options($<IF:$<CONFIG:Debug>,/GS,/GS->)
# Remove unreferenced inline functions/data to reduce link time and catch bugs
# Note: In msbuild build, this gets set by msbuild by default
add_compile_options(/Zc:inline)
# Fix various other non-conformant behaviors
add_compile_options(/Zc:__cplusplus,enumTypes,externConstexpr,preprocessor,templateScope,throwingNew)
# Enforce strict volatile semantics as per ISO C++
add_compile_options(/volatile:iso)
# Use 'precise' floating point model
add_compile_options(/fp:precise)
string(APPEND CMAKE_EXE_LINKER_FLAGS " /NXCOMPAT")
# Generate debug data
string(APPEND CMAKE_EXE_LINKER_FLAGS " /DEBUG")
# Eliminate dead code and data
string(APPEND CMAKE_EXE_LINKER_FLAGS " /OPT:REF /OPT:ICF")
else()
add_definitions(-D_DEFAULT_SOURCE)
# gcc uses some optimizations which might break stuff without this flag
check_and_add_flag(NO_STRICT_ALIASING -fno-strict-aliasing)
check_and_add_flag(NO_EXCEPTIONS -fno-exceptions)
check_and_add_flag(VISIBILITY_INLINES_HIDDEN -fvisibility-inlines-hidden)
check_and_add_flag(VISIBILITY_HIDDEN -fvisibility=hidden)
check_and_add_flag(FOMIT_FRAME_POINTER -fomit-frame-pointer NO_DEBINFO_ONLY)
dolphin_compile_definitions(_DEBUG DEBUG_ONLY)
check_and_add_flag(GGDB -ggdb DEBUG_ONLY)
if(CMAKE_SYSTEM_NAME STREQUAL "Linux")
# GNU ar: Create thin archive files.
# Requires binutils-2.19 or later.
set(CMAKE_C_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_C_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_CREATE "<CMAKE_AR> qcTP <TARGET> <LINK_FLAGS> <OBJECTS>")
set(CMAKE_CXX_ARCHIVE_APPEND "<CMAKE_AR> qTP <TARGET> <LINK_FLAGS> <OBJECTS>")
endif()
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Darwin")
if(NOT MACOS_USE_DEFAULT_SEARCH_PATH)
# Hack up the path to prioritize the path to built-in OS libraries to
# increase the chance of not depending on a bunch of copies of them
# installed by MacPorts, Fink, Homebrew, etc, and ending up copying
# them into the bundle. Since we optionally depend on libraries which
# are not part of OS X (ffmpeg, etc.), however, don't remove the default
# path entirely as was done in a previous version of this file. This is
# still kinda evil, since it defeats the user's path settings...
# See http://www.cmake.org/cmake/help/v3.0/command/find_program.html
list(APPEND CMAKE_PREFIX_PATH "/usr")
endif()
# Prevents Xcode from overriding the -fno-strict-aliasing flag
set(CMAKE_XCODE_ATTRIBUTE_GCC_STRICT_ALIASING NO)
# Specify target CPUs.
if(_ARCH_64 AND CMAKE_SYSTEM_PROCESSOR MATCHES "x86_64|amd64|AMD64")
check_and_add_flag(HAVE_MSSSE3 -mssse3)
check_and_add_flag(HAVE_ARCH_CORE2 -march=core2)
endif()
# Linker flags.
# Drop unreachable code and data.
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -Wl,-dead_strip,-dead_strip_dylibs")
# Set FMT_EXCEPTIONS = 0, for consistency with -fno-exceptions earlier.
# If we set only -fno-exceptions, fmt fails to compile when included from
# Objective-C++ because fmt tries try to use throw because __EXCEPTIONS is defined.
add_definitions(-DFMT_EXCEPTIONS=0)
find_library(APPKIT_LIBRARY AppKit)
find_library(APPSERV_LIBRARY ApplicationServices)
find_library(CARBON_LIBRARY Carbon)
find_library(COCOA_LIBRARY Cocoa)
find_library(COREFOUNDATION_LIBRARY CoreFoundation)
find_library(CORESERV_LIBRARY CoreServices)
find_library(FORCEFEEDBACK_LIBRARY ForceFeedback)
find_library(FOUNDATION_LIBRARY Foundation)
find_library(IOB_LIBRARY IOBluetooth)
find_library(IOK_LIBRARY IOKit)
find_library(OPENGL_LIBRARY OpenGL)
endif()
if(ENABLE_LTO)
if(CMAKE_C_COMPILER_ID MATCHES "MSVC")
add_compile_options(/GL)
string(APPEND CMAKE_EXE_LINKER_FLAGS " /LTCG")
else()
check_and_add_flag(LTO -flto)
if(CMAKE_CXX_COMPILER_ID STREQUAL GNU)
set(CMAKE_AR gcc-ar)
set(CMAKE_RANLIB gcc-ranlib)
endif()
endif()
endif()
if(UNIX)
if(LINUX_LOCAL_DEV OR (CMAKE_SYSTEM_NAME STREQUAL "Linux" AND STEAM))
add_definitions(-DLINUX_LOCAL_DEV)
endif()
endif()
# BSDs put packages in /usr/local instead of /usr, so we need to
# force CMake to look in those directories by default, too.
# All commands and submodule commands also need to see these
# changes, so just setting them in the project scope via
# include_directories and link_directories is not sufficient
if(CMAKE_SYSTEM_NAME MATCHES "FreeBSD|NetBSD")
set(CMAKE_PREFIX_PATH "${CMAKE_PREFIX_PATH};/usr/local")
set(CMAKE_REQUIRED_INCLUDES "/usr/local/include")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -L/usr/local/lib")
if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND CMAKE_CXX_COMPILER_VERSION VERSION_LESS 14.0)
# Workaround: the llvm libc++ and versions of clang eariler than 14 have a bug with consteval
# so we define FMT_CONSTEVAL to blank to just disable consteval in fmt
add_definitions(-DFMT_CONSTEVAL=)
endif()
endif()
# Dolphin requires threads.
find_package(Threads)
if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING
"Build type (Release/Debug/RelWithDebInfo/MinSizeRel)" FORCE)
endif()
if(ENABLE_GPROF)
check_and_add_flag(HAVE_PG -pg)
if(NOT FLAG_C_HAVE_PG)
message(FATAL_ERROR "Compiler option -pg is not supported")
endif()
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -pg")
endif()
if(FASTLOG)
add_definitions(-DDEBUGFAST)
endif()
if(ENABLE_VTUNE)
set(VTUNE_DIR "/opt/intel/vtune_amplifier")
add_definitions(-DUSE_VTUNE)
include_directories("${VTUNE_DIR}/include")
set(VTUNE_LIBRARIES
"${VTUNE_DIR}/lib64/libjitprofiling.a"
"${VTUNE_DIR}/lib64/libittnotify.a"
)
endif()
if(ANDROID)
message(STATUS "Building for Android")
if(NOT ENABLE_HEADLESS)
add_definitions(-DANDROID)
if(ENABLE_NOGUI)
message(STATUS "Building Android app, disabling NoGUI frontend.")
set(ENABLE_NOGUI 0)
endif()
else()
# Lie to cmake a bit. We are cross compiling to Android
# but not as a shared library. We want an executable.
set(ANDROID 0)
endif()
set(USE_UPNP 0)
set(ENABLE_QT 0)
set(USE_DISCORD_PRESENCE 0)
# We are cross compiling, search only the toolchain for libraries and includes
SET(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
SET(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
SET(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
endif()
if(ENABLE_HEADLESS)
message(STATUS "Enabling Headless! Disabling GUI.")
set(ENABLE_QT 0)
set(USE_DISCORD_PRESENCE 0)
endif()
# Set file offset size to 64 bits. On modern Unixes, this is typically already the case. Exceptions:
#
# glibc may default to 32 bits. This can be configured by setting _FILE_OFFSET_BITS=64.
#
# bionic (Android) defaults to 32 bits for 32-bit ABIs. Here too we can use _FILE_OFFSET_BITS=64,
# but only on API 25 and up. Since we're currently supporting older API levels and 32-bit Android
# isn't a build configuration we officially support, let's leave this as it is for now.
# More details: https://android.googlesource.com/platform/bionic/+/master/docs/32-bit-abi.md
if(NOT ANDROID AND NOT CMAKE_SYSTEM_NAME MATCHES "Windows")
add_definitions(-D_FILE_OFFSET_BITS=64)
add_definitions(-D_LARGEFILE_SOURCE)
endif()
########################################
# Dependency checking
#
# TODO: We should have options for dependencies included in the externals to
# override autodetection of system libraries and force the usage of the
# externals.
include(CheckLib)
include(CheckCXXSourceRuns)
set(OpenGL_GL_PREFERENCE GLVND CACHE STRING "Linux-only: if GLVND, use the vendor-neutral GL libraries (default). If LEGACY, use the legacy ones (might be necessary to have optirun/primusrun work)")
set_property(CACHE OpenGL_GL_PREFERENCE PROPERTY STRINGS GLVND LEGACY)
find_package(OpenGL)
if (OPENGL_GL)
include_directories(${OPENGL_INCLUDE_DIR})
endif()
if(ENABLE_X11)
find_package(X11)
if(X11_FOUND)
add_definitions(-DHAVE_X11=1)
check_lib(XRANDR xrandr Xrandr)
if(XRANDR_FOUND)
add_definitions(-DHAVE_XRANDR=1)
endif()
pkg_check_modules(X11_INPUT REQUIRED xi>=1.5.0)
message(STATUS "X11 support enabled")
else()
message(WARNING "X11 support enabled but not found. This build will not support X11.")
endif()
endif()
if(ENABLE_EGL)
find_package(EGL)
if(EGL_FOUND)
add_definitions(-DHAVE_EGL=1)
message(STATUS "EGL OpenGL interface enabled")
else()
message(WARNING "EGL support enabled but not found. This build will not support EGL.")
endif()
endif()
if(ENCODE_FRAMEDUMPS)
if(WIN32)
if(_M_X86_64)
set(FFMPEG_DIR Externals/FFmpeg-bin/x64)
elseif(_M_ARM_64)
set(FFMPEG_DIR Externals/FFmpeg-bin/ARM64)
endif()
endif()
find_package(FFmpeg COMPONENTS avcodec avformat avutil swresample swscale)
if(FFmpeg_FOUND)
if(APPLE)
find_library(COREMEDIA_LIBRARY CoreMedia)
find_library(VIDEOTOOLBOX_LIBRARY VideoToolbox)
find_library(COREVIDEO_LIBRARY CoreVideo)
find_library(AUDIOTOOLBOX_LIBRARY AudioToolbox)
endif()
message(STATUS "libav/ffmpeg found, enabling AVI frame dumps")
add_definitions(-DHAVE_FFMPEG)
if(WIN32)
# Our prebuilt binaries depend on Bcrypt
set_property(TARGET FFmpeg::avutil APPEND PROPERTY
INTERFACE_LINK_LIBRARIES "Bcrypt.lib"
)
endif()
else()
message(STATUS "libav/ffmpeg not found, disabling AVI frame dumps")
endif()
endif()
if(OPROFILING)
find_package(OProfile)
if(OPROFILE_FOUND)
message(STATUS "OProfile found, enabling profiling support")
add_definitions(-DUSE_OPROFILE=1)
else()
message(FATAL_ERROR "OProfile not found. Can't build profiling support.")
endif()
endif()
if(ENABLE_EVDEV)
find_package(LIBUDEV REQUIRED)
find_package(LIBEVDEV REQUIRED)
if(LIBUDEV_FOUND AND LIBEVDEV_FOUND)
message(STATUS "libevdev/libudev found, enabling evdev controller backend")
add_definitions(-DHAVE_LIBUDEV=1)
add_definitions(-DHAVE_LIBEVDEV=1)
else()
message(FATAL_ERROR "Couldn't find libevdev and/or libudev. Can't build evdev controller backend.\nDisable ENABLE_EVDEV if you wish to build without controller support")
endif()
endif()
if(UNIX)
message(STATUS "Using named pipes as controller inputs")
add_definitions(-DUSE_PIPES=1)
message(STATUS "Watching game memory for changes")
add_definitions(-DUSE_MEMORYWATCHER=1)
endif()
if(ENABLE_SDL)
dolphin_find_optional_system_library(SDL2 Externals/SDL)
endif()
if(ENABLE_ANALYTICS)
message(STATUS "Enabling analytics collection (subject to end-user opt-in)")
add_definitions(-DUSE_ANALYTICS=1)
endif()
if(ENABLE_AUTOUPDATE)
message(STATUS "Enabling automatic update support")
add_definitions(-DAUTOUPDATE=1)
endif()
########################################
# Setup include directories (and make sure they are preferred over the Externals)
#
include_directories(Source/Core)
if(ANDROID)
include_directories(Source/Android)
endif()
########################################
# Process externals and setup their include directories
#
# NOTES about adding Externals:
# - If an external provides a target, or one can be introduced with find_package, consider using it.
# - If a target doesn't exist, consider introducing a target for it with add_library and adding all necessary
# includes, definitions, etc, to that target. This way, only libraries that need those attributes simply
# need to link that target in, as opposed to them being provided to every library
# (which is the case with the directory-based include_directories, add_definitions, etc)
#
# - make sure to tell cmake to link them statically or dynamically (most
# should be linked statically)
# - place the CMakeLists.txt in the first-level subdirectory, e.g.
# Externals/zlib/CMakeLists.txt (that is: NOT in some Src/ subdirectory)
#
if (_M_X86)
add_subdirectory(Externals/Bochs_disasm)
endif()
add_subdirectory(Externals/cpp-optparse)
dolphin_find_optional_system_library(fmt Externals/fmt 10.1)
add_subdirectory(Externals/imgui)
add_subdirectory(Externals/implot)
add_subdirectory(Externals/glslang)
# SPIRV-Cross is used on Windows for GLSL to HLSL conversion for the Direct3D 11 and Direct3D 12
# video backends, and on Apple devices for the Metal video backend.
if(WIN32 OR APPLE)
add_subdirectory(Externals/spirv_cross)
endif()
if(ENABLE_VULKAN)
add_definitions(-DHAS_VULKAN)
if(APPLE AND USE_BUNDLED_MOLTENVK)
add_subdirectory(Externals/MoltenVK)
endif()
if (ANDROID AND _M_ARM_64)
add_subdirectory(Externals/libadrenotools)
endif()
endif()
if(NOT WIN32 OR (NOT (CMAKE_SYSTEM_PROCESSOR STREQUAL "aarch64")))
# OpenGL is available on all platforms except windows-arm64
add_definitions(-DHAS_OPENGL)
endif()
dolphin_find_optional_system_library(pugixml Externals/pugixml)
dolphin_find_optional_system_library_pkgconfig(ENET libenet>=1.3.8 enet::enet Externals/enet)
if(NOT XXHASH_FOUND)
message(STATUS "Using static xxhash from Externals")
add_subdirectory(Externals/xxhash)
endif()
dolphin_find_optional_system_library(BZip2 Externals/bzip2)
dolphin_find_optional_system_library(LibLZMA Externals/liblzma)
# Imported target added in CMake 3.14
dolphin_make_imported_target_if_missing(LibLZMA::LibLZMA LIBLZMA)
dolphin_find_optional_system_library_pkgconfig(ZSTD libzstd>=1.4.0 zstd::zstd Externals/zstd)
dolphin_find_optional_system_library_pkgconfig(ZLIB zlib-ng ZLIB::ZLIB Externals/zlib-ng)
dolphin_find_optional_system_library_pkgconfig(MINIZIP minizip>=3.0.0 minizip::minizip Externals/minizip)
dolphin_find_optional_system_library(LZO Externals/LZO)
dolphin_find_optional_system_library_pkgconfig(lz4 liblz4>=1.8 LZ4::LZ4 Externals/lz4)
dolphin_find_optional_system_library_pkgconfig(SPNG spng spng::spng Externals/libspng)
# Using static FreeSurround from Externals
# There is no system FreeSurround library.
message(STATUS "Using static FreeSurround from Externals")
add_subdirectory(Externals/FreeSurround)
if (APPLE OR WIN32)
message(STATUS "Using ed25519 from Externals")
add_subdirectory(Externals/ed25519)
include_directories(Externals/ed25519)
endif()
# Using static soundtouch from Externals
# Unable to use system soundtouch library: We require shorts, not floats.
add_subdirectory(Externals/soundtouch)
include_directories(Externals/soundtouch)
dolphin_find_optional_system_library(CUBEB Externals/cubeb)
if(NOT ANDROID)
dolphin_find_optional_system_library(LibUSB Externals/libusb)
add_definitions(-D__LIBUSB__)
endif()
dolphin_find_optional_system_library(SFML Externals/SFML 2.1 COMPONENTS network system)
if(USE_UPNP)
dolphin_find_optional_system_library(MINIUPNPC Externals/miniupnpc 1.6)
add_definitions(-DUSE_UPNP)
endif()
dolphin_find_optional_system_library(MBEDTLS Externals/mbedtls 2.28)
dolphin_find_optional_system_library(CURL Externals/curl)
if(NOT ANDROID)
dolphin_find_optional_system_library(Iconv Externals/libiconv-1.14)
else()
message(STATUS "Using static iconv from Externals")
add_subdirectory(Externals/libiconv-1.14 EXCLUDE_FROM_ALL)
endif()
if(NOT ANDROID)
dolphin_find_optional_system_library(HIDAPI Externals/hidapi)
endif()
if(USE_DISCORD_PRESENCE)
message(STATUS "Using static DiscordRPC from Externals")
add_subdirectory(Externals/discord-rpc EXCLUDE_FROM_ALL)
include_directories(Externals/discord-rpc/include)
endif()
if(NOT ENABLE_QT)
set(USE_MGBA 0)
endif()
if(USE_MGBA)
dolphin_find_optional_system_library(LIBMGBA Externals/mGBA)
endif()
find_package(SYSTEMD)
if(SYSTEMD_FOUND)
message(STATUS "libsystemd found, enabling traversal server watchdog support")
add_definitions(-DHAVE_LIBSYSTEMD)
else()
message(STATUS "libsystemd not found, disabling traversal server watchdog support")
endif()
if(STEAM)
add_definitions(-DSTEAM)
endif()
if (WIN32)
include_directories(Externals/WIL/include)
include_directories(Externals/OpenAL/include)
endif()
include_directories(Externals/picojson)
add_subdirectory(Externals/expr)
add_subdirectory(Externals/rangeset)
add_subdirectory(Externals/FatFs)
if (USE_RETRO_ACHIEVEMENTS)
add_subdirectory(Externals/rcheevos)
endif()
########################################
# Pre-build events: Define configuration variables and write SCM info header
#
# Remove in-tree revision information generated by Visual Studio
# This is because the compiler will check in-tree first and use this, even if it is outdated
file(REMOVE "${PROJECT_SOURCE_DIR}/Source/Core/Common/scmrev.h")
file(MAKE_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common)
if (NOT EXISTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
file(TOUCH ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h)
endif()
find_package(Git)
if(NOT GIT_FOUND)
set(GIT_EXECUTABLE "")
endif()
add_custom_target(
dolphin_scmrev
${CMAKE_COMMAND} -DPROJECT_SOURCE_DIR=${PROJECT_SOURCE_DIR} -DPROJECT_BINARY_DIR=${PROJECT_BINARY_DIR} -DDISTRIBUTOR=${DISTRIBUTOR} -DDOLPHIN_DEFAULT_UPDATE_TRACK=${DOLPHIN_DEFAULT_UPDATE_TRACK} -DGIT_FOUND=${GIT_FOUND} -DGIT_EXECUTABLE=${GIT_EXECUTABLE} -DDOLPHIN_WC_REVISION=${DOLPHIN_WC_REVISION} -DDOLPHIN_WC_DESCRIBE=${DOLPHIN_WC_DESCRIBE} -DDOLPHIN_WC_BRANCH=${DOLPHIN_WC_BRANCH} -P ${CMAKE_SOURCE_DIR}/CMake/ScmRevGen.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/Source/Core/Common/scmrev.h
VERBATIM
)
# This is here so #include "Common/scmrev.h" finds the generated header.
include_directories("${PROJECT_BINARY_DIR}/Source/Core")
########################################
# Unit testing.
#
if(ENABLE_TESTS)
find_package(GTest)
if (GTEST_FOUND)
message(STATUS "Using the system gtest")
include_directories(${GTEST_INCLUDE_DIRS})
else()
message(STATUS "Using static gtest from Externals")
add_subdirectory(Externals/gtest EXCLUDE_FROM_ALL)
endif()
# Force gtest to link the C runtime dynamically on Windows in order to avoid runtime mismatches.
set(gtest_force_shared_crt ON CACHE BOOL "" FORCE)
else()
message(STATUS "Unit tests are disabled")
endif()
########################################
# Process Dolphin source now that all setup is complete
#
add_subdirectory(Source)
########################################
# Install shared data files
#
if(NOT CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows")
install(DIRECTORY Data/Sys/ DESTINATION ${datadir}/sys PATTERN)
endif()
if(NOT CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD|Darwin")
install(FILES Data/license.txt DESTINATION ${datadir})
endif()
if(CMAKE_SYSTEM_NAME MATCHES "Linux|FreeBSD|OpenBSD")
# Install the application icon and menu item
install(FILES Data/dolphin-emu.svg
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/scalable/apps)
install(FILES Data/dolphin-emu.png
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/icons/hicolor/256x256/apps)
install(FILES Data/dolphin-emu.desktop
DESTINATION ${CMAKE_INSTALL_PREFIX}/share/applications)
# Install manpages
install(FILES Data/dolphin-emu.6
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
install(FILES Data/dolphin-emu-nogui.6
DESTINATION ${CMAKE_INSTALL_MANDIR}/man6)
endif()
# packaging information
set(CPACK_PACKAGE_NAME "dolphin-emu")
set(CPACK_PACKAGE_VENDOR "Dolphin Team")
set(CPACK_PACKAGE_VERSION_MAJOR ${DOLPHIN_VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${DOLPHIN_VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${DOLPHIN_VERSION_PATCH})
set(CPACK_PACKAGE_DESCRIPTION_FILE ${PROJECT_SOURCE_DIR}/Data/cpack_package_description.txt)
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A GameCube and Wii emulator")
set(CPACK_RPM_PACKAGE_GROUP System/Emulators/Other)
set(CPACK_RPM_PACKAGE_LICENSE GPL-2.0)
# TODO: CPACK_RESOURCE_FILE_README
# TODO: CPACK_RESOURCE_FILE_WELCOME
# TODO: CPACK_PACKAGE_ICON
# TODO: CPACK_NSIS_*
# TODO: Use CPack components for DSPSpy, etc => cpack_add_component
# Debian Specific. Install dpkg-dev for automatic deps generation
set(CPACK_DEBIAN_PACKAGE_SHLIBDEPS ON)
set(CPACK_DEBIAN_PACKAGE_SECTION "Games")
set(CPACK_SET_DESTDIR ON)
set(CPACK_SOURCE_GENERATOR "TGZ;TBZ2;ZIP")
set(CPACK_SOURCE_IGNORE_FILES "\\\\.#;/#;.*~;\\\\.swp;/\\\\.git")
list(APPEND CPACK_SOURCE_IGNORE_FILES "${CMAKE_BINARY_DIR}")
# CPack must be included after the CPACK_* variables are set in order for those
# variables to take effect.
Include(CPack)