dolphin/Source/Core/VideoBackends/D3D12
Lioncash 6b08194728 D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
2016-02-16 02:09:06 -05:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
D3DBase.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DStreamBuffer.cpp D3DStreamBuffer: Use size_t within the class interface 2016-02-16 02:08:52 -05:00
D3DStreamBuffer.h D3DStreamBuffer: Use size_t within the class interface 2016-02-16 02:08:52 -05:00
D3DTexture.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
D3DTexture.h
D3DUtil.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp
PerfQuery.h
PSTextureEncoder.cpp
PSTextureEncoder.h
Render.cpp
Render.h
ShaderCache.cpp
ShaderCache.h
ShaderConstantsManager.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h
Television.cpp
Television.h
TextureCache.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
TextureCache.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
TextureEncoder.h
VertexManager.cpp D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
VertexManager.h D3D12: Get rid of safe deletion macros 2016-02-16 02:09:06 -05:00
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h