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https://github.com/dolphin-emu/dolphin.git
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ecbfec2a13
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2484 8ced0084-cf51-0410-be5f-012b33b47a6e
76 lines
2.6 KiB
C++
76 lines
2.6 KiB
C++
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <stdio.h>
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#include "CPStructs.h"
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#include "XFStructs.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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// PROBLEM - matrix switching within vbuffers may be stateful!
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void CPUpdateMatricesA()
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{
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const float *flipmem = (const float *)xfmem;
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CTransformEngine::SetPosNormalMatrix(
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flipmem + MatrixIndexA.PosNormalMtxIdx * 4, //CHECK
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flipmem + 0x400 + 3 * (MatrixIndexA.PosNormalMtxIdx & 31)); //CHECK
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CTransformEngine::SetTexMatrix(0,flipmem + MatrixIndexA.Tex0MtxIdx * 4);
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CTransformEngine::SetTexMatrix(1,flipmem + MatrixIndexA.Tex1MtxIdx * 4);
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CTransformEngine::SetTexMatrix(2,flipmem + MatrixIndexA.Tex2MtxIdx * 4);
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CTransformEngine::SetTexMatrix(3,flipmem + MatrixIndexA.Tex3MtxIdx * 4);
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}
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void CPUpdateMatricesB()
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{
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float *flipmem = (float *)xfmem;
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CTransformEngine::SetTexMatrix(4,flipmem + MatrixIndexB.Tex4MtxIdx * 4);
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CTransformEngine::SetTexMatrix(5,flipmem + MatrixIndexB.Tex5MtxIdx * 4);
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CTransformEngine::SetTexMatrix(6,flipmem + MatrixIndexB.Tex6MtxIdx * 4);
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CTransformEngine::SetTexMatrix(7,flipmem + MatrixIndexB.Tex7MtxIdx * 4);
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}
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void LoadCPReg(u32 SubCmd, u32 Value)
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{
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switch (SubCmd & 0xF0)
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{
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case 0x30:
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MatrixIndexA.Hex = Value;
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CPUpdateMatricesA();
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break;
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case 0x40:
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MatrixIndexB.Hex = Value;
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CPUpdateMatricesB();
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break;
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case 0x50:
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VertexManager::Flush(); VertexLoader::SetVtxDesc_Lo(Value);
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break;
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case 0x60:
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VertexManager::Flush(); VertexLoader::SetVtxDesc_Hi(Value);
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break;
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case 0x70: g_VertexLoaders[SubCmd & 7].SetVAT_group0(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0x80: g_VertexLoaders[SubCmd & 7].SetVAT_group1(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0x90: g_VertexLoaders[SubCmd & 7].SetVAT_group2(Value); _assert_((SubCmd & 0x0F) < 8); break;
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case 0xA0: arraybases[SubCmd & 0xF] = Value & 0xFFFFFFFF; break;
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case 0xB0: arraystrides[SubCmd & 0xF] = Value & 0xFF; break;
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}
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}
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