mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-09-13 06:52:58 -06:00

Adds a tickbox to the server's window to syncronize codes. Codes are temporarily sent to each client and are used for the duration of the session. Saves the "sync codes" tickbox as per PR Netplay: Properly save hosting settings #7483
99 lines
4.0 KiB
C++
99 lines
4.0 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace Config
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{
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// Main.Core
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extern const ConfigInfo<bool> MAIN_SKIP_IPL;
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extern const ConfigInfo<bool> MAIN_LOAD_IPL_DUMP;
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extern const ConfigInfo<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const ConfigInfo<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const ConfigInfo<bool> MAIN_FASTMEM;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const ConfigInfo<bool> MAIN_DSP_HLE;
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extern const ConfigInfo<int> MAIN_TIMING_VARIANCE;
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extern const ConfigInfo<bool> MAIN_CPU_THREAD;
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extern const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const ConfigInfo<std::string> MAIN_DEFAULT_ISO;
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extern const ConfigInfo<bool> MAIN_ENABLE_CHEATS;
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extern const ConfigInfo<int> MAIN_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_DPL2_DECODER;
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extern const ConfigInfo<int> MAIN_AUDIO_LATENCY;
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extern const ConfigInfo<bool> MAIN_AUDIO_STRETCH;
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extern const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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extern const ConfigInfo<bool> MAIN_CODE_SYNC_OVERRIDE;
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extern const ConfigInfo<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const ConfigInfo<int> MAIN_SLOT_A;
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extern const ConfigInfo<int> MAIN_SLOT_B;
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extern const ConfigInfo<int> MAIN_SERIAL_PORT_1;
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extern const ConfigInfo<std::string> MAIN_BBA_MAC;
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ConfigInfo<u32> GetInfoForSIDevice(u32 channel);
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ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel);
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ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel);
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extern const ConfigInfo<bool> MAIN_WII_SD_CARD;
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extern const ConfigInfo<bool> MAIN_WII_SD_CARD_WRITABLE;
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extern const ConfigInfo<bool> MAIN_WII_KEYBOARD;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT;
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extern const ConfigInfo<bool> MAIN_MMU;
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extern const ConfigInfo<int> MAIN_BB_DUMP_PORT;
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extern const ConfigInfo<bool> MAIN_SYNC_GPU;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_FAST_DISC_SPEED;
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extern const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK;
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extern const ConfigInfo<bool> MAIN_FPRF;
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extern const ConfigInfo<bool> MAIN_ACCURATE_NANS;
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extern const ConfigInfo<float> MAIN_EMULATION_SPEED;
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extern const ConfigInfo<float> MAIN_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const ConfigInfo<std::string> MAIN_GFX_BACKEND;
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extern const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE;
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extern const ConfigInfo<std::string> MAIN_PERF_MAP_DIR;
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extern const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const ConfigInfo<bool> MAIN_ENABLE_SIGNATURE_CHECKS;
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extern const ConfigInfo<bool> MAIN_REDUCE_POLLING_RATE;
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// Main.DSP
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extern const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG;
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extern const ConfigInfo<bool> MAIN_DSP_JIT;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const ConfigInfo<bool> MAIN_DUMP_UCODE;
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extern const ConfigInfo<std::string> MAIN_AUDIO_BACKEND;
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extern const ConfigInfo<int> MAIN_AUDIO_VOLUME;
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// Main.General
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extern const ConfigInfo<std::string> MAIN_DUMP_PATH;
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extern const ConfigInfo<std::string> MAIN_FS_PATH;
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extern const ConfigInfo<std::string> MAIN_SD_PATH;
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} // namespace Config
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