Files
dolphin/Source/Core/Core/Config/NetplaySettings.h
Pierre Bourdon 6b7a1ca6d1 Merge pull request #7535 from UnclePunch/synccodes
Netplay: Sync AR and gecko codes with clients
2018-11-13 22:39:25 +01:00

46 lines
1.4 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <string>
#include "Common/CommonTypes.h"
#include "Common/Config/Config.h"
namespace Config
{
// Configuration Information
// Main.NetPlay
extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_SERVER;
extern const ConfigInfo<u16> NETPLAY_TRAVERSAL_PORT;
extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_CHOICE;
extern const ConfigInfo<std::string> NETPLAY_HOST_CODE;
extern const ConfigInfo<u16> NETPLAY_HOST_PORT;
extern const ConfigInfo<std::string> NETPLAY_ADDRESS;
extern const ConfigInfo<u16> NETPLAY_CONNECT_PORT;
extern const ConfigInfo<u16> NETPLAY_LISTEN_PORT;
extern const ConfigInfo<std::string> NETPLAY_NICKNAME;
extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
extern const ConfigInfo<u32> NETPLAY_BUFFER_SIZE;
extern const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE;
extern const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA;
extern const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE;
extern const ConfigInfo<bool> NETPLAY_SYNC_SAVES;
extern const ConfigInfo<bool> NETPLAY_SYNC_CODES;
extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
} // namespace Config