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46 lines
1.4 KiB
C++
46 lines
1.4 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/Config/Config.h"
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namespace Config
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{
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// Configuration Information
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// Main.NetPlay
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extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_SERVER;
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extern const ConfigInfo<u16> NETPLAY_TRAVERSAL_PORT;
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extern const ConfigInfo<std::string> NETPLAY_TRAVERSAL_CHOICE;
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extern const ConfigInfo<std::string> NETPLAY_HOST_CODE;
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extern const ConfigInfo<u16> NETPLAY_HOST_PORT;
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extern const ConfigInfo<std::string> NETPLAY_ADDRESS;
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extern const ConfigInfo<u16> NETPLAY_CONNECT_PORT;
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extern const ConfigInfo<u16> NETPLAY_LISTEN_PORT;
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extern const ConfigInfo<std::string> NETPLAY_NICKNAME;
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extern const ConfigInfo<bool> NETPLAY_USE_UPNP;
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extern const ConfigInfo<bool> NETPLAY_ENABLE_QOS;
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extern const ConfigInfo<u32> NETPLAY_BUFFER_SIZE;
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extern const ConfigInfo<u32> NETPLAY_CLIENT_BUFFER_SIZE;
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extern const ConfigInfo<bool> NETPLAY_WRITE_SAVE_SDCARD_DATA;
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extern const ConfigInfo<bool> NETPLAY_LOAD_WII_SAVE;
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extern const ConfigInfo<bool> NETPLAY_SYNC_SAVES;
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extern const ConfigInfo<bool> NETPLAY_SYNC_CODES;
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extern const ConfigInfo<bool> NETPLAY_RECORD_INPUTS;
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extern const ConfigInfo<bool> NETPLAY_REDUCE_POLLING_RATE;
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extern const ConfigInfo<bool> NETPLAY_STRICT_SETTINGS_SYNC;
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extern const ConfigInfo<bool> NETPLAY_HOST_INPUT_AUTHORITY;
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} // namespace Config
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