dolphin/Source/Core/VideoCommon/AsyncRequests.cpp
Lioncache b0d244b772 VideoCommon/Fifo: Pass system instance through FifoManager constructor
Given how many member functions make use of the system instance,
it's likely just better to pass the system instance in on construction.

Makes the interface a little less noisy to use.
2023-12-18 22:03:25 -05:00

186 lines
4.4 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "VideoCommon/AsyncRequests.h"
#include <mutex>
#include "Core/System.h"
#include "VideoCommon/BoundingBox.h"
#include "VideoCommon/Fifo.h"
#include "VideoCommon/Present.h"
#include "VideoCommon/RenderBase.h"
#include "VideoCommon/Statistics.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoBackendBase.h"
#include "VideoCommon/VideoCommon.h"
#include "VideoCommon/VideoEvents.h"
#include "VideoCommon/VideoState.h"
AsyncRequests AsyncRequests::s_singleton;
AsyncRequests::AsyncRequests() = default;
void AsyncRequests::PullEventsInternal()
{
// This is only called if the queue isn't empty.
// So just flush the pipeline to get accurate results.
g_vertex_manager->Flush();
std::unique_lock<std::mutex> lock(m_mutex);
m_empty.Set();
while (!m_queue.empty())
{
Event e = m_queue.front();
// try to merge as many efb pokes as possible
// it's a bit hacky, but some games render a complete frame in this way
if ((e.type == Event::EFB_POKE_COLOR || e.type == Event::EFB_POKE_Z))
{
m_merged_efb_pokes.clear();
Event first_event = m_queue.front();
const auto t = first_event.type == Event::EFB_POKE_COLOR ? EFBAccessType::PokeColor :
EFBAccessType::PokeZ;
do
{
e = m_queue.front();
EfbPokeData d;
d.data = e.efb_poke.data;
d.x = e.efb_poke.x;
d.y = e.efb_poke.y;
m_merged_efb_pokes.push_back(d);
m_queue.pop();
} while (!m_queue.empty() && m_queue.front().type == first_event.type);
lock.unlock();
g_renderer->PokeEFB(t, m_merged_efb_pokes.data(), m_merged_efb_pokes.size());
lock.lock();
continue;
}
lock.unlock();
HandleEvent(e);
lock.lock();
m_queue.pop();
}
if (m_wake_me_up_again)
{
m_wake_me_up_again = false;
m_cond.notify_all();
}
}
void AsyncRequests::PushEvent(const AsyncRequests::Event& event, bool blocking)
{
std::unique_lock<std::mutex> lock(m_mutex);
if (m_passthrough)
{
HandleEvent(event);
return;
}
m_empty.Clear();
m_wake_me_up_again |= blocking;
if (!m_enable)
return;
m_queue.push(event);
auto& system = Core::System::GetInstance();
system.GetFifo().RunGpu();
if (blocking)
{
m_cond.wait(lock, [this] { return m_queue.empty(); });
}
}
void AsyncRequests::WaitForEmptyQueue()
{
std::unique_lock<std::mutex> lock(m_mutex);
m_cond.wait(lock, [this] { return m_queue.empty(); });
}
void AsyncRequests::SetEnable(bool enable)
{
std::unique_lock<std::mutex> lock(m_mutex);
m_enable = enable;
if (!enable)
{
// flush the queue on disabling
while (!m_queue.empty())
m_queue.pop();
if (m_wake_me_up_again)
m_cond.notify_all();
}
}
void AsyncRequests::HandleEvent(const AsyncRequests::Event& e)
{
switch (e.type)
{
case Event::EFB_POKE_COLOR:
{
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeColor, &poke, 1);
}
break;
case Event::EFB_POKE_Z:
{
INCSTAT(g_stats.this_frame.num_efb_pokes);
EfbPokeData poke = {e.efb_poke.x, e.efb_poke.y, e.efb_poke.data};
g_renderer->PokeEFB(EFBAccessType::PokeZ, &poke, 1);
}
break;
case Event::EFB_PEEK_COLOR:
INCSTAT(g_stats.this_frame.num_efb_peeks);
*e.efb_peek.data =
g_renderer->AccessEFB(EFBAccessType::PeekColor, e.efb_peek.x, e.efb_peek.y, 0);
break;
case Event::EFB_PEEK_Z:
INCSTAT(g_stats.this_frame.num_efb_peeks);
*e.efb_peek.data = g_renderer->AccessEFB(EFBAccessType::PeekZ, e.efb_peek.x, e.efb_peek.y, 0);
break;
case Event::SWAP_EVENT:
g_presenter->ViSwap(e.swap_event.xfbAddr, e.swap_event.fbWidth, e.swap_event.fbStride,
e.swap_event.fbHeight, e.time);
break;
case Event::BBOX_READ:
*e.bbox.data = g_bounding_box->Get(e.bbox.index);
break;
case Event::FIFO_RESET:
Core::System::GetInstance().GetFifo().ResetVideoBuffer();
break;
case Event::PERF_QUERY:
g_perf_query->FlushResults();
break;
case Event::DO_SAVE_STATE:
VideoCommon_DoState(*e.do_save_state.p);
break;
}
}
void AsyncRequests::SetPassthrough(bool enable)
{
std::unique_lock<std::mutex> lock(m_mutex);
m_passthrough = enable;
}