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dolphin
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6c7f34d5da28475a4d1eb9e67ffd1617cbd501b3
dolphin
/
Source
/
Core
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Filoppi
6c7f34d5da
Video: The
Auto-Adjust Window Size
setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly)
2023-08-18 02:14:00 +03:00
..
AudioCommon
cubeb: Change name to "Dolphin Emulator"
2023-07-22 23:12:34 +02:00
Common
NandPaths: Use initializer_list instead of unordered_set
2023-08-12 14:00:41 -07:00
Core
Merge pull request
#12003
from Filoppi/auto_hdr
2023-08-18 00:20:08 +02:00
DiscIO
…
DolphinNoGUI
…
DolphinQt
Merge pull request
#12115
from AdmiralCurtiss/advanced-config
2023-08-18 00:16:59 +02:00
DolphinTool
…
InputCommon
Merge pull request
#12109
from JosJuice/android-adddevice-null
2023-08-15 22:22:45 +02:00
MacUpdater
…
UICommon
…
UpdaterCommon
…
VideoBackends
VideoBackends: update SRVDescriptorTable size in DX12 to use pixel sampler constant
2023-08-13 17:23:26 -05:00
VideoCommon
Video: The
Auto-Adjust Window Size
setting was calculating the window size based on the resolution of the window in the previous frame if we used the "stretch" aspect ratio setting, so it's result would be self influence in a loop and behave unreliably (e.g. when changing resolution between Auto/Native/2x the automatic window scaling would behave randomly)
2023-08-18 02:14:00 +03:00
WinUpdater
…
CMakeLists.txt
…
DolphinLib.ARM64.props
…
DolphinLib.props
VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader
2023-07-09 12:21:34 -05:00
DolphinLib.vcxproj
…
DolphinLib.vcxproj.user
…
DolphinLib.x64.props
…