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20fcfd0ed8
Makes the information panel self-contained. This was done first, as opposed to isolating the GameConfig panel--the first panel in the group--as this panel had code all over the place in ISOProperties, so I figured it'd be best to fix this one up first.
95 lines
3.3 KiB
C++
95 lines
3.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <wx/checkbox.h>
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#include <wx/dialog.h>
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#include <wx/sizer.h>
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#include <wx/stattext.h>
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#include <wx/textctrl.h>
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#include "Core/ActionReplay.h"
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include "DolphinWX/Cheats/CreateCodeDialog.h"
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#include "DolphinWX/WxUtils.h"
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CreateCodeDialog::CreateCodeDialog(wxWindow* const parent, const u32 address)
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: wxDialog(parent, wxID_ANY, _("Create AR Code")), m_code_address(address)
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{
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wxStaticText* const label_name = new wxStaticText(this, wxID_ANY, _("Name: "));
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m_textctrl_name = new wxTextCtrl(this, wxID_ANY, wxEmptyString, wxDefaultPosition,
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wxDLG_UNIT(this, wxSize(180, -1)));
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wxStaticText* const label_code = new wxStaticText(this, wxID_ANY, _("Code: "));
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m_textctrl_code = new wxTextCtrl(this, wxID_ANY, wxString::Format("0x%08x", address));
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m_textctrl_code->Disable();
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wxStaticText* const label_value = new wxStaticText(this, wxID_ANY, _("Value: "));
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m_textctrl_value = new wxTextCtrl(this, wxID_ANY, "0");
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m_checkbox_use_hex = new wxCheckBox(this, wxID_ANY, _("Use Hex"));
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m_checkbox_use_hex->SetValue(true);
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wxBoxSizer* const sizer_value_label = new wxBoxSizer(wxHORIZONTAL);
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const int space5 = FromDIP(5);
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sizer_value_label->Add(label_value);
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sizer_value_label->Add(m_checkbox_use_hex, 0, wxLEFT, space5);
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// main sizer
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wxBoxSizer* const sizer_main = new wxBoxSizer(wxVERTICAL);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(label_name, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(m_textctrl_name, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(label_code, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(m_textctrl_code, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(sizer_value_label, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(m_textctrl_value, 0, wxLEFT | wxRIGHT, space5);
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sizer_main->AddSpacer(space5);
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sizer_main->Add(CreateButtonSizer(wxOK | wxCANCEL | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT,
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space5);
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sizer_main->AddSpacer(space5);
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// NOTE: Use default wxCANCEL handling.
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Bind(wxEVT_BUTTON, &CreateCodeDialog::PressOK, this, wxID_OK);
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SetSizerAndFit(sizer_main);
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SetFocus();
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}
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void CreateCodeDialog::PressOK(wxCommandEvent& ev)
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{
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const wxString code_name = m_textctrl_name->GetValue();
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if (code_name.empty())
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{
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WxUtils::ShowErrorDialog(_("You must enter a name."));
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return;
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}
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long code_value;
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int base = m_checkbox_use_hex->IsChecked() ? 16 : 10;
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if (!m_textctrl_value->GetValue().ToLong(&code_value, base))
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{
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WxUtils::ShowErrorDialog(_("Invalid value."));
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return;
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}
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// create the new code
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ActionReplay::ARCode new_cheat;
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new_cheat.active = false;
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new_cheat.user_defined = true;
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new_cheat.name = WxStrToStr(code_name);
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new_cheat.ops.emplace_back(ActionReplay::AREntry(m_code_address, code_value));
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wxCommandEvent add_event(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, GetId());
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add_event.SetClientData(&new_cheat);
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GetParent()->GetEventHandler()->ProcessEvent(add_event);
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// Allow base class to process. wxDialog will set the return code and hide the window.
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ev.Skip();
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}
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