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https://github.com/dolphin-emu/dolphin.git
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178 lines
3.9 KiB
C++
178 lines
3.9 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cctype>
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#include <cstring>
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#include <string>
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#include <unordered_set>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/LogManager.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Boot/Boot.h"
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#include "DiscIO/FileMonitor.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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namespace FileMon
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{
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static DiscIO::IVolume *OpenISO = nullptr;
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static DiscIO::IFileSystem *pFileSystem = nullptr;
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static std::vector<const DiscIO::SFileInfo *> GCFiles;
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static std::string ISOFile = "", CurrentFile = "";
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static bool FileAccess = true;
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// Filtered files
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bool IsSoundFile(const std::string& filename)
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{
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std::string extension;
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SplitPath(filename, nullptr, nullptr, &extension);
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std::transform(extension.begin(), extension.end(), extension.begin(), ::tolower);
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std::unordered_set<std::string> extensions = {
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".adp", // 1080 Avalanche, Crash Bandicoot, etc.
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".adx", // Sonic Adventure 2 Battle, etc.
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".afc", // Zelda WW
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".ast", // Zelda TP, Mario Kart
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".brstm", // Wii Sports, Wario Land, etc.
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".dsp", // Metroid Prime
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".hps", // SSB Melee
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".ogg", // Tony Hawk's Underground 2
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".sad", // Disaster
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".snd", // Tales of Symphonia
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".song", // Tales of Symphonia
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".ssm", // Custom Robo, Kirby Air Ride, etc.
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".str", // Harry Potter & the Sorcerer's Stone
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};
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return extensions.find(extension) != extensions.end();
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}
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// Read the GC file system
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void ReadGC(const std::string& filename)
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{
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// Should have an actual Shutdown procedure or something
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if (OpenISO != nullptr)
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{
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delete OpenISO;
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OpenISO = nullptr;
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}
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if (pFileSystem != nullptr)
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{
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delete pFileSystem;
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pFileSystem = nullptr;
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}
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// GCFiles' pointers are no longer valid after pFileSystem is cleared
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GCFiles.clear();
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OpenISO = DiscIO::CreateVolumeFromFilename(filename);
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if (!OpenISO)
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return;
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if (!DiscIO::IsVolumeWiiDisc(OpenISO) && !DiscIO::IsVolumeWadFile(OpenISO))
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{
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pFileSystem = DiscIO::CreateFileSystem(OpenISO);
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if (!pFileSystem)
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return;
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pFileSystem->GetFileList(GCFiles);
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}
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FileAccess = true;
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}
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// Check if we should play this file
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void CheckFile(const std::string& file, u64 size)
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{
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// Don't do anything if the log is unselected
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if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
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return;
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// Do nothing if we found the same file again
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if (CurrentFile == file)
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return;
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if (size > 0)
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size = (size / 1000);
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std::string str = StringFromFormat("%s kB %s", ThousandSeparate(size, 7).c_str(), file.c_str());
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if (IsSoundFile(file))
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{
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INFO_LOG(FILEMON, "%s", str.c_str());
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}
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else
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{
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WARN_LOG(FILEMON, "%s", str.c_str());
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}
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// Update the current file
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CurrentFile = file;
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}
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// Find the GC filename
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void FindFilename(u64 offset)
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{
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// Don't do anything if a game is not running
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if (Core::GetState() != Core::CORE_RUN)
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return;
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// Or if the log is unselected
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if (!LogManager::GetInstance()->IsEnabled(LogTypes::FILEMON))
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return;
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// Or if we don't have file access
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if (!FileAccess)
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return;
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if (!pFileSystem || ISOFile != SConfig::GetInstance().m_LastFilename)
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{
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FileAccess = false;
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ReadGC(SConfig::GetInstance().m_LastFilename);
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ISOFile = SConfig::GetInstance().m_LastFilename;
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INFO_LOG(FILEMON, "Opening '%s'", ISOFile.c_str());
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return;
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}
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const std::string filename = pFileSystem->GetFileName(offset);
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if (filename.empty())
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return;
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CheckFile(filename, pFileSystem->GetFileSize(filename));
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}
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void Close()
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{
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if (OpenISO != nullptr)
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{
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delete OpenISO;
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OpenISO = nullptr;
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}
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if (pFileSystem != nullptr)
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{
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delete pFileSystem;
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pFileSystem = nullptr;
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}
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// GCFiles' pointers are no longer valid after pFileSystem is cleared
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GCFiles.clear();
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ISOFile = "";
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CurrentFile = "";
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FileAccess = true;
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}
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} // FileMon
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