mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
c61d0dfe87
Rather than destroy and reinitialize the dialog whenever it's closed, and opened this dialog can just be hidden from view when it's not needed, and shown again when it is needed. Also, a dialog should really not be managing any live instances of itself, including the one directly in the main frame. This gets rid of another usage of the main frame global.
293 lines
9.3 KiB
C++
293 lines
9.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Cheats/CheatsWindow.h"
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#include <climits>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <string>
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#include <utility>
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#include <vector>
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#include <wx/app.h>
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#include <wx/button.h>
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#include <wx/checkbox.h>
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#include <wx/dialog.h>
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#include <wx/notebook.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/textctrl.h>
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#include <wx/utils.h>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/StringUtil.h"
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#include "Core/ActionReplay.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/GeckoCode.h"
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#include "Core/GeckoCodeConfig.h"
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#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
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#include "DolphinWX/Cheats/CheatSearchTab.h"
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#include "DolphinWX/Cheats/GeckoCodeDiag.h"
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#include "DolphinWX/Frame.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/WxUtils.h"
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wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
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struct wxCheatsWindow::CodeData : public wxClientData
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{
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ActionReplay::ARCode code;
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};
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wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
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: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize,
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wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX |
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wxDIALOG_NO_PARENT)
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{
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// Create the GUI controls
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CreateGUI();
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// load codes
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UpdateGUI();
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wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnLocalGameIniModified, this);
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SetIcons(WxUtils::GetDolphinIconBundle());
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SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
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SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
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Center();
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}
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wxCheatsWindow::~wxCheatsWindow() = default;
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void wxCheatsWindow::CreateGUI()
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{
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const int space5 = FromDIP(5);
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const int space10 = FromDIP(10);
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// Main Notebook
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m_notebook_main = new wxNotebook(this, wxID_ANY);
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// --- Tabs ---
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// Cheats List Tab
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wxPanel* tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
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m_ar_codes_panel =
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new ActionReplayCodesPanel(tab_cheats, ActionReplayCodesPanel::STYLE_SIDE_PANEL |
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ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS);
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wxBoxSizer* sizer_tab_cheats = new wxBoxSizer(wxVERTICAL);
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sizer_tab_cheats->AddSpacer(space5);
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sizer_tab_cheats->Add(m_ar_codes_panel, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sizer_tab_cheats->AddSpacer(space5);
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tab_cheats->SetSizerAndFit(sizer_tab_cheats);
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// Cheat Search Tab
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m_tab_cheat_search = new CheatSearchTab(m_notebook_main);
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// Log Tab
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m_tab_log = new wxPanel(m_notebook_main, wxID_ANY);
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wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
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button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
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wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
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button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
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m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
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m_checkbox_log_ar->Bind(wxEVT_CHECKBOX,
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&wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
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m_checkbox_log_ar->SetValue(ActionReplay::IsSelfLogging());
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m_textctrl_log = new wxTextCtrl(m_tab_log, wxID_ANY, wxEmptyString, wxDefaultPosition,
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wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
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wxBoxSizer* log_control_sizer = new wxBoxSizer(wxHORIZONTAL);
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log_control_sizer->Add(m_checkbox_log_ar, 0, wxALIGN_CENTER_VERTICAL);
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log_control_sizer->Add(button_updatelog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
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log_control_sizer->Add(button_clearlog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
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wxBoxSizer* sTabLog = new wxBoxSizer(wxVERTICAL);
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sTabLog->AddSpacer(space5);
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sTabLog->Add(log_control_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space10);
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sTabLog->AddSpacer(space5);
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sTabLog->Add(m_textctrl_log, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sTabLog->AddSpacer(space5);
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m_tab_log->SetSizerAndFit(sTabLog);
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// Gecko tab
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m_geckocode_panel = new Gecko::CodeConfigPanel(m_notebook_main);
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// Add Tabs to Notebook
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m_notebook_main->AddPage(tab_cheats, _("AR Codes"));
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m_notebook_main->AddPage(m_geckocode_panel, _("Gecko Codes"));
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m_notebook_main->AddPage(m_tab_cheat_search, _("Cheat Search"));
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m_notebook_main->AddPage(m_tab_log, _("Logging"));
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Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
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Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnClose, this);
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Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
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wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
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m_button_apply = sButtons->GetApplyButton();
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SetEscapeId(wxID_CANCEL);
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SetAffirmativeId(wxID_CANCEL);
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wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
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sMain->AddSpacer(space5);
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sMain->Add(m_notebook_main, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sMain->AddSpacer(space5);
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sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
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sMain->AddSpacer(space5);
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sMain->SetMinSize(FromDIP(wxSize(-1, 600)));
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SetSizerAndFit(sMain);
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}
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void wxCheatsWindow::OnClose(wxCloseEvent&)
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{
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Hide();
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}
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// load codes for a new ISO ID
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void wxCheatsWindow::UpdateGUI()
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{
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// load code
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const SConfig& parameters = SConfig::GetInstance();
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m_gameini_default = parameters.LoadDefaultGameIni();
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m_gameini_local = parameters.LoadLocalGameIni();
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m_game_id = parameters.GetGameID();
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m_game_revision = parameters.GetRevision();
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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Load_ARCodes();
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Load_GeckoCodes();
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m_tab_cheat_search->UpdateGUI();
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// enable controls
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m_button_apply->Enable(Core::IsRunning());
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wxString title = _("Cheat Manager");
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// write the ISO name in the title
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if (Core::IsRunning())
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SetTitle(title + StrToWxStr(": " + m_game_id));
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else
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SetTitle(title);
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}
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void wxCheatsWindow::Load_ARCodes()
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{
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if (!Core::IsRunning())
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{
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m_ar_codes_panel->Clear();
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m_ar_codes_panel->Disable();
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return;
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}
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else if (!m_ar_codes_panel->IsEnabled())
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{
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m_ar_codes_panel->Enable();
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}
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m_ar_codes_panel->LoadCodes(m_gameini_default, m_gameini_local);
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}
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void wxCheatsWindow::Load_GeckoCodes()
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{
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m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, m_game_id, true);
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}
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void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
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{
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auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
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ActionReplay::AddCode(*code);
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m_ar_codes_panel->AppendNewCode(*code);
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}
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void wxCheatsWindow::OnLocalGameIniModified(wxCommandEvent& ev)
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{
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ev.Skip();
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if (WxStrToStr(ev.GetString()) != m_game_id)
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return;
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if (m_ignore_ini_callback)
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{
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m_ignore_ini_callback = false;
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return;
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}
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UpdateGUI();
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}
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void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
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{
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// Apply Action Replay code changes
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ActionReplay::ApplyCodes(m_ar_codes_panel->GetCodes());
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// Apply Gecko Code changes
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Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
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// Save gameini, with changed codes
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if (m_gameini_local_path.size())
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{
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m_ar_codes_panel->SaveCodes(&m_gameini_local);
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Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
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m_gameini_local.Save(m_gameini_local_path);
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wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
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ini_changed.SetString(StrToWxStr(m_game_id));
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ini_changed.SetInt(m_game_revision);
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m_ignore_ini_callback = true;
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wxTheApp->ProcessEvent(ini_changed);
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}
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ev.Skip();
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}
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void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent&)
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{
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wxBeginBusyCursor();
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m_textctrl_log->Freeze();
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m_textctrl_log->Clear();
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// This horrible mess is because the Windows Textbox Widget suffers from
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// a Shlemiel The Painter problem where it keeps allocating new memory each
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// time some text is appended then memcpys to the new buffer. This happens
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// for every single line resulting in the operation taking minutes instead of
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// seconds.
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// Why not just append all of the text all at once? Microsoft decided that it
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// would be clever to accept as much text as will fit in the internal buffer
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// then silently discard the rest. We have to iteratively append the text over
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// and over until the internal buffer becomes big enough to hold all of it.
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// (wxWidgets should have hidden this platform detail but it sucks)
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wxString super_string;
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super_string.reserve(1024 * 1024);
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for (const std::string& text : ActionReplay::GetSelfLog())
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{
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super_string.append(StrToWxStr(text));
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}
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while (!super_string.empty())
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{
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// Read "GetLastPosition" as "Size", there's no size function.
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wxTextPos start = m_textctrl_log->GetLastPosition();
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m_textctrl_log->AppendText(super_string);
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wxTextPos end = m_textctrl_log->GetLastPosition();
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if (start == end)
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break;
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super_string.erase(0, end - start);
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}
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m_textctrl_log->Thaw();
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wxEndBusyCursor();
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}
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void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
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{
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ActionReplay::ClearSelfLog();
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OnEvent_ButtonUpdateLog_Press(event);
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}
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void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent&)
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{
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ActionReplay::EnableSelfLogging(m_checkbox_log_ar->IsChecked());
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}
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