dolphin/Source/Core/DolphinWX/Cheats/CheatsWindow.cpp
Lioncash c61d0dfe87 Frame: Make cheat dialog private
Rather than destroy and reinitialize the dialog whenever it's closed,
and opened this dialog can just be hidden from view when it's not
needed, and shown again when it is needed.

Also, a dialog should really not be managing any live instances of
itself, including the one directly in the main frame.

This gets rid of another usage of the main frame global.
2017-04-06 21:25:26 -04:00

293 lines
9.3 KiB
C++

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Cheats/CheatsWindow.h"
#include <climits>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <string>
#include <utility>
#include <vector>
#include <wx/app.h>
#include <wx/button.h>
#include <wx/checkbox.h>
#include <wx/dialog.h>
#include <wx/notebook.h>
#include <wx/panel.h>
#include <wx/sizer.h>
#include <wx/textctrl.h>
#include <wx/utils.h>
#include "Common/CommonTypes.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "Core/ActionReplay.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/GeckoCode.h"
#include "Core/GeckoCodeConfig.h"
#include "DolphinWX/Cheats/ActionReplayCodesPanel.h"
#include "DolphinWX/Cheats/CheatSearchTab.h"
#include "DolphinWX/Cheats/GeckoCodeDiag.h"
#include "DolphinWX/Frame.h"
#include "DolphinWX/Globals.h"
#include "DolphinWX/WxUtils.h"
wxDEFINE_EVENT(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, wxCommandEvent);
struct wxCheatsWindow::CodeData : public wxClientData
{
ActionReplay::ARCode code;
};
wxCheatsWindow::wxCheatsWindow(wxWindow* const parent)
: wxDialog(parent, wxID_ANY, "", wxDefaultPosition, wxDefaultSize,
wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER | wxMAXIMIZE_BOX | wxMINIMIZE_BOX |
wxDIALOG_NO_PARENT)
{
// Create the GUI controls
CreateGUI();
// load codes
UpdateGUI();
wxTheApp->Bind(DOLPHIN_EVT_LOCAL_INI_CHANGED, &wxCheatsWindow::OnLocalGameIniModified, this);
SetIcons(WxUtils::GetDolphinIconBundle());
SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
Center();
}
wxCheatsWindow::~wxCheatsWindow() = default;
void wxCheatsWindow::CreateGUI()
{
const int space5 = FromDIP(5);
const int space10 = FromDIP(10);
// Main Notebook
m_notebook_main = new wxNotebook(this, wxID_ANY);
// --- Tabs ---
// Cheats List Tab
wxPanel* tab_cheats = new wxPanel(m_notebook_main, wxID_ANY);
m_ar_codes_panel =
new ActionReplayCodesPanel(tab_cheats, ActionReplayCodesPanel::STYLE_SIDE_PANEL |
ActionReplayCodesPanel::STYLE_MODIFY_BUTTONS);
wxBoxSizer* sizer_tab_cheats = new wxBoxSizer(wxVERTICAL);
sizer_tab_cheats->AddSpacer(space5);
sizer_tab_cheats->Add(m_ar_codes_panel, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sizer_tab_cheats->AddSpacer(space5);
tab_cheats->SetSizerAndFit(sizer_tab_cheats);
// Cheat Search Tab
m_tab_cheat_search = new CheatSearchTab(m_notebook_main);
// Log Tab
m_tab_log = new wxPanel(m_notebook_main, wxID_ANY);
wxButton* const button_updatelog = new wxButton(m_tab_log, wxID_ANY, _("Update"));
button_updatelog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ButtonUpdateLog_Press, this);
wxButton* const button_clearlog = new wxButton(m_tab_log, wxID_ANY, _("Clear"));
button_clearlog->Bind(wxEVT_BUTTON, &wxCheatsWindow::OnClearActionReplayLog, this);
m_checkbox_log_ar = new wxCheckBox(m_tab_log, wxID_ANY, _("Enable AR Logging"));
m_checkbox_log_ar->Bind(wxEVT_CHECKBOX,
&wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange, this);
m_checkbox_log_ar->SetValue(ActionReplay::IsSelfLogging());
m_textctrl_log = new wxTextCtrl(m_tab_log, wxID_ANY, wxEmptyString, wxDefaultPosition,
wxDefaultSize, wxTE_MULTILINE | wxTE_READONLY | wxTE_DONTWRAP);
wxBoxSizer* log_control_sizer = new wxBoxSizer(wxHORIZONTAL);
log_control_sizer->Add(m_checkbox_log_ar, 0, wxALIGN_CENTER_VERTICAL);
log_control_sizer->Add(button_updatelog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
log_control_sizer->Add(button_clearlog, 0, wxALIGN_CENTER_VERTICAL | wxLEFT, space10);
wxBoxSizer* sTabLog = new wxBoxSizer(wxVERTICAL);
sTabLog->AddSpacer(space5);
sTabLog->Add(log_control_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space10);
sTabLog->AddSpacer(space5);
sTabLog->Add(m_textctrl_log, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sTabLog->AddSpacer(space5);
m_tab_log->SetSizerAndFit(sTabLog);
// Gecko tab
m_geckocode_panel = new Gecko::CodeConfigPanel(m_notebook_main);
// Add Tabs to Notebook
m_notebook_main->AddPage(tab_cheats, _("AR Codes"));
m_notebook_main->AddPage(m_geckocode_panel, _("Gecko Codes"));
m_notebook_main->AddPage(m_tab_cheat_search, _("Cheat Search"));
m_notebook_main->AddPage(m_tab_log, _("Logging"));
Bind(wxEVT_BUTTON, &wxCheatsWindow::OnEvent_ApplyChanges_Press, this, wxID_APPLY);
Bind(wxEVT_CLOSE_WINDOW, &wxCheatsWindow::OnClose, this);
Bind(DOLPHIN_EVT_ADD_NEW_ACTION_REPLAY_CODE, &wxCheatsWindow::OnNewARCodeCreated, this);
wxStdDialogButtonSizer* const sButtons = CreateStdDialogButtonSizer(wxAPPLY | wxCANCEL);
m_button_apply = sButtons->GetApplyButton();
SetEscapeId(wxID_CANCEL);
SetAffirmativeId(wxID_CANCEL);
wxBoxSizer* const sMain = new wxBoxSizer(wxVERTICAL);
sMain->AddSpacer(space5);
sMain->Add(m_notebook_main, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
sMain->AddSpacer(space5);
sMain->Add(sButtons, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
sMain->AddSpacer(space5);
sMain->SetMinSize(FromDIP(wxSize(-1, 600)));
SetSizerAndFit(sMain);
}
void wxCheatsWindow::OnClose(wxCloseEvent&)
{
Hide();
}
// load codes for a new ISO ID
void wxCheatsWindow::UpdateGUI()
{
// load code
const SConfig& parameters = SConfig::GetInstance();
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetGameID();
m_game_revision = parameters.GetRevision();
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();
m_tab_cheat_search->UpdateGUI();
// enable controls
m_button_apply->Enable(Core::IsRunning());
wxString title = _("Cheat Manager");
// write the ISO name in the title
if (Core::IsRunning())
SetTitle(title + StrToWxStr(": " + m_game_id));
else
SetTitle(title);
}
void wxCheatsWindow::Load_ARCodes()
{
if (!Core::IsRunning())
{
m_ar_codes_panel->Clear();
m_ar_codes_panel->Disable();
return;
}
else if (!m_ar_codes_panel->IsEnabled())
{
m_ar_codes_panel->Enable();
}
m_ar_codes_panel->LoadCodes(m_gameini_default, m_gameini_local);
}
void wxCheatsWindow::Load_GeckoCodes()
{
m_geckocode_panel->LoadCodes(m_gameini_default, m_gameini_local, m_game_id, true);
}
void wxCheatsWindow::OnNewARCodeCreated(wxCommandEvent& ev)
{
auto code = static_cast<ActionReplay::ARCode*>(ev.GetClientData());
ActionReplay::AddCode(*code);
m_ar_codes_panel->AppendNewCode(*code);
}
void wxCheatsWindow::OnLocalGameIniModified(wxCommandEvent& ev)
{
ev.Skip();
if (WxStrToStr(ev.GetString()) != m_game_id)
return;
if (m_ignore_ini_callback)
{
m_ignore_ini_callback = false;
return;
}
UpdateGUI();
}
void wxCheatsWindow::OnEvent_ApplyChanges_Press(wxCommandEvent& ev)
{
// Apply Action Replay code changes
ActionReplay::ApplyCodes(m_ar_codes_panel->GetCodes());
// Apply Gecko Code changes
Gecko::SetActiveCodes(m_geckocode_panel->GetCodes());
// Save gameini, with changed codes
if (m_gameini_local_path.size())
{
m_ar_codes_panel->SaveCodes(&m_gameini_local);
Gecko::SaveCodes(m_gameini_local, m_geckocode_panel->GetCodes());
m_gameini_local.Save(m_gameini_local_path);
wxCommandEvent ini_changed(DOLPHIN_EVT_LOCAL_INI_CHANGED);
ini_changed.SetString(StrToWxStr(m_game_id));
ini_changed.SetInt(m_game_revision);
m_ignore_ini_callback = true;
wxTheApp->ProcessEvent(ini_changed);
}
ev.Skip();
}
void wxCheatsWindow::OnEvent_ButtonUpdateLog_Press(wxCommandEvent&)
{
wxBeginBusyCursor();
m_textctrl_log->Freeze();
m_textctrl_log->Clear();
// This horrible mess is because the Windows Textbox Widget suffers from
// a Shlemiel The Painter problem where it keeps allocating new memory each
// time some text is appended then memcpys to the new buffer. This happens
// for every single line resulting in the operation taking minutes instead of
// seconds.
// Why not just append all of the text all at once? Microsoft decided that it
// would be clever to accept as much text as will fit in the internal buffer
// then silently discard the rest. We have to iteratively append the text over
// and over until the internal buffer becomes big enough to hold all of it.
// (wxWidgets should have hidden this platform detail but it sucks)
wxString super_string;
super_string.reserve(1024 * 1024);
for (const std::string& text : ActionReplay::GetSelfLog())
{
super_string.append(StrToWxStr(text));
}
while (!super_string.empty())
{
// Read "GetLastPosition" as "Size", there's no size function.
wxTextPos start = m_textctrl_log->GetLastPosition();
m_textctrl_log->AppendText(super_string);
wxTextPos end = m_textctrl_log->GetLastPosition();
if (start == end)
break;
super_string.erase(0, end - start);
}
m_textctrl_log->Thaw();
wxEndBusyCursor();
}
void wxCheatsWindow::OnClearActionReplayLog(wxCommandEvent& event)
{
ActionReplay::ClearSelfLog();
OnEvent_ButtonUpdateLog_Press(event);
}
void wxCheatsWindow::OnEvent_CheckBoxEnableLogging_StateChange(wxCommandEvent&)
{
ActionReplay::EnableSelfLogging(m_checkbox_log_ar->IsChecked());
}