dolphin/Source/Core/VideoBackends/OGL/TextureCache.h
Scott Mansell b9be3245e1 Move common EFB copy code into VideoCommon
Addded a few duplicated depth copy texture formats to the enum
in TextureDecoder.h. These texture formats were already implemented
in TextureCacheBase and the ogl/dx11 texture cache implementations.
2015-09-06 21:16:51 +12:00

65 lines
1.8 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include "VideoBackends/OGL/GLUtil.h"
#include "VideoCommon/BPStructs.h"
#include "VideoCommon/TextureCacheBase.h"
#include "VideoCommon/VideoCommon.h"
namespace OGL
{
class TextureCache : public ::TextureCache
{
public:
TextureCache();
static void DisableStage(unsigned int stage);
static void SetStage();
private:
struct TCacheEntry : TCacheEntryBase
{
GLuint texture;
GLuint framebuffer;
//TexMode0 mode; // current filter and clamp modes that texture is set to
//TexMode1 mode1; // current filter and clamp modes that texture is set to
TCacheEntry(const TCacheEntryConfig& config);
~TCacheEntry();
void CopyRectangleFromTexture(
const TCacheEntryBase* source,
const MathUtil::Rectangle<int> &srcrect,
const MathUtil::Rectangle<int> &dstrect) override;
void Load(unsigned int width, unsigned int height,
unsigned int expanded_width, unsigned int level) override;
void FromRenderTarget(u8 *dst, unsigned int dstFormat, u32 dstStride,
PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
bool isIntensity, bool scaleByHalf, unsigned int cbufid,
const float *colmat) override;
void Bind(unsigned int stage) override;
bool Save(const std::string& filename, unsigned int level) override;
};
~TextureCache();
TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
void CompileShaders() override;
void DeleteShaders() override;
};
bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
}