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b9be3245e1
Addded a few duplicated depth copy texture formats to the enum in TextureDecoder.h. These texture formats were already implemented in TextureCacheBase and the ogl/dx11 texture cache implementations.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <map>
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VideoCommon.h"
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namespace OGL
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{
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class TextureCache : public ::TextureCache
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{
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public:
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TextureCache();
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static void DisableStage(unsigned int stage);
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static void SetStage();
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private:
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struct TCacheEntry : TCacheEntryBase
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{
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GLuint texture;
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GLuint framebuffer;
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//TexMode0 mode; // current filter and clamp modes that texture is set to
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//TexMode1 mode1; // current filter and clamp modes that texture is set to
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TCacheEntry(const TCacheEntryConfig& config);
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~TCacheEntry();
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void CopyRectangleFromTexture(
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const TCacheEntryBase* source,
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const MathUtil::Rectangle<int> &srcrect,
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const MathUtil::Rectangle<int> &dstrect) override;
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void Load(unsigned int width, unsigned int height,
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unsigned int expanded_width, unsigned int level) override;
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void FromRenderTarget(u8 *dst, unsigned int dstFormat, u32 dstStride,
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PEControl::PixelFormat srcFormat, const EFBRectangle& srcRect,
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bool isIntensity, bool scaleByHalf, unsigned int cbufid,
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const float *colmat) override;
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void Bind(unsigned int stage) override;
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bool Save(const std::string& filename, unsigned int level) override;
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};
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~TextureCache();
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TCacheEntryBase* CreateTexture(const TCacheEntryConfig& config) override;
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void ConvertTexture(TCacheEntryBase* entry, TCacheEntryBase* unconverted, void* palette, TlutFormat format) override;
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void CompileShaders() override;
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void DeleteShaders() override;
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};
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bool SaveTexture(const std::string& filename, u32 textarget, u32 tex, int virtual_width, int virtual_height, unsigned int level);
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}
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