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6e774f1b64
This is good hygiene, and also happens to be required to build Dolphin using Clang modules. (Under this setup, each header file becomes a module, and each #include is automatically translated to a module import. Recursive includes still leak through (by default), but modules are compiled independently, and can't depend on defines or types having previously been set up. The main reason to retrofit it onto Dolphin is compilation performance - no more textual includes whatsoever, rather than putting a few blessed common headers into a PCH. Unfortunately, I found multiple Clang bugs while trying to build Dolphin this way, so it's not ready yet, but I can start with this prerequisite.)
28 lines
631 B
C++
28 lines
631 B
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/Common.h"
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namespace DebugUtil
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{
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void Init();
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void Shutdown();
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void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
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void DumpActiveTextures();
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void OnObjectBegin();
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void OnObjectEnd();
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void OnFrameEnd(u32 width, u32 height);
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void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
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void DrawTempBuffer(u8 *color, int buffer);
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void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
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}
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