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https://github.com/dolphin-emu/dolphin.git
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b823983199
Added an example translation (Japanese). So now the Android version can both display in English and Japanese, depending on what the Android device's system language is set to. Also did a tiny clean-up of InputConfigItem.java so that the parameters are slightly more descriptive. Now, to do a translation in [x] language, all you have to do is take the normal English strings.xml and translate the XML entries into said language, and simply make a folder in the /res/ sub-directory in the form of values-[region code]. IE) With the Japanese translation, it is in the folder /res/values-ja No configuration other than that is needed. After doing the above, the language should load fine on any device when set to that specific system language. By default, if a translation file does not exist for a given system language. The app will automatically fall back to using the English translation. This *should* be bug-free since I did check everything multiple times. But if any issues occur, please report them so that I can fix them.
84 lines
3.7 KiB
XML
84 lines
3.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<!-- Title of the app -->
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<string name="app_name">Dolphin Emulator</string>
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<!-- Navigation-related Strings -->
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<string name="drawer_open">Open navigation drawer</string>
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<string name="drawer_close">Close navigation drawer</string>
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<!-- About Fragment -->
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<string name="build_revision">Build Revision:</string>
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<string name="supports_gles3">Supports OpenGL ES 3:</string>
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<!-- Folder Browser -->
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<string name="current_dir">Current Dir: </string>
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<string name="parent_directory">Parent Directory</string>
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<string name="folder">Folder</string>
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<string name="file_size">File Size: </string>
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<string name="cant_use_compressed_filetypes">Can not use compressed file types</string>
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<!-- Game List Activity -->
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<string name="game_list">Game List</string>
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<string name="browse_folder">Browse Folder</string>
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<string name="settings">Settings</string>
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<string name="gamepad_config">Gamepad Config</string>
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<string name="about">About</string>
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<string name="loading_browser">Loading up the browser</string>
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<string name="loading_settings">Loading up settings</string>
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<string name="loading_gamepad">Loading up gamepad config</string>
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<string name="loading_about">Loading about menu</string>
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<!-- Game List Fragment -->
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<string name="file_clicked">File clicked: </string>
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<!-- Input Config Fragment -->
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<string name="draw_onscreen_controls">Draw on-screen controls</string>
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<string name="button_a">Button A</string>
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<string name="button_b">Button B</string>
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<string name="button_start">Button Start</string>
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<string name="button_x">Button X</string>
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<string name="button_y">Button Y</string>
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<string name="button_z">Button Z</string>
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<string name="dpad_up">D-Pad Up</string>
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<string name="dpad_down">D-Pad Down</string>
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<string name="dpad_left">D-Pad Left</string>
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<string name="dpad_right">D-Pad Right</string>
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<string name="main_stick_up">Main Stick Up</string>
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<string name="main_stick_down">Main Stick Down</string>
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<string name="main_stick_left">Main Stick Left</string>
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<string name="main_stick_right">Main Stick Right</string>
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<string name="c_stick_up">C Stick Up</string>
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<string name="c_stick_down">C Stick Down</string>
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<string name="c_stick_left">C Stick Left</string>
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<string name="c_stick_right">C Stick Right</string>
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<string name="trigger_left">Trigger L</string>
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<string name="trigger_right">Trigger R</string>
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<string name="not_drawing_onscreen_controls">Not drawing on-screen controls</string>
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<string name="drawing_onscreen_controls">Drawing on-screen controls</string>
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<string name="press_button_to_config">Press button to configure %1$s</string>
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<!-- Prefs Fragment -->
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<string name="interpreter">Interpreter</string>
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<string name="jit64_recompiler">JIT64 Recompiler</string>
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<string name="jitil_recompiler">JITIL Recompiler</string>
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<string name="jit_arm_recompiler">JIT ARM Recompiler</string>
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<string name="cpu_core">CPU Core</string>
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<string name="cpu_settings">CPU Settings</string>
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<string name="emu_core_to_use">Emulation core to use</string>
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<string name="dual_core">Dual Core</string>
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<string name="on_off">On/Off</string>
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<string name="video_settings">Video Settings</string>
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<string name="software_renderer">Software Renderer</string>
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<string name="video_backend">Video Backend</string>
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<string name="video_backend_to_use">Video backend to use</string>
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<!-- Miscellaneous -->
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<string name="yes">Yes</string>
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<string name="no">No</string>
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</resources>
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