dolphin/Source/Core/DolphinWX/Input/NunchukInputConfigDiag.cpp
aldelaro5 32a0dae257 Completely redo All configuration dialog
Hotkeys

Make a new class that inherits from InputConfigDialog with a specialised constructor.  The changes are mainly the top portion and it now uses tabs to categorise the hotkeys.

Redo the GCPad configuration dialog

The layout is similar, but it now allows flexibility to change it more easily.

Redo the GC Keyboard configuration dialog

Same layout.

Redo completely the Wiimote configuration dialog

Separated the controls into 2 tabs to make them less imposing overall.

Redo the Nunchuk configuration dialog

Similar layout, except for 2 control group sizers.

Redo the Classic controller configuration dialog

Same layout.

Redo the Guitar input configuration dialog

Stacked 2 sets of group together.

Redo the Turntable configuration dialog

More stacked groups and the window is much less wide.
2016-11-28 08:26:34 -05:00

55 lines
2.2 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include "DolphinWX/Input/NunchukInputConfigDiag.h"
#include "Core/HW/Wiimote.h"
#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
NunchukInputConfigDialog::NunchukInputConfigDialog(wxWindow* const parent, InputConfig& config,
const wxString& name, const int port_num)
: InputConfigDialog(parent, config, name, port_num)
{
const int space5 = FromDIP(5);
auto* const group_box_buttons = new ControlGroupBox(
Wiimote::GetNunchukGroup(port_num, WiimoteEmu::NunchukGroup::Buttons), this, this);
auto* const group_box_shake = new ControlGroupBox(
Wiimote::GetNunchukGroup(port_num, WiimoteEmu::NunchukGroup::Shake), this, this);
auto* const buttons_shake = new wxBoxSizer(wxVERTICAL);
buttons_shake->Add(group_box_buttons, 0, wxEXPAND);
buttons_shake->AddSpacer(space5);
buttons_shake->Add(group_box_shake, 0, wxEXPAND);
auto* const group_box_stick = new ControlGroupBox(
Wiimote::GetNunchukGroup(port_num, WiimoteEmu::NunchukGroup::Stick), this, this);
auto* const group_box_tilt = new ControlGroupBox(
Wiimote::GetNunchukGroup(port_num, WiimoteEmu::NunchukGroup::Tilt), this, this);
auto* const group_box_swing = new ControlGroupBox(
Wiimote::GetNunchukGroup(port_num, WiimoteEmu::NunchukGroup::Swing), this, this);
auto* const controls_sizer = new wxBoxSizer(wxHORIZONTAL);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(buttons_shake, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(group_box_stick, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(group_box_tilt, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
controls_sizer->Add(group_box_swing, 0, wxEXPAND);
controls_sizer->AddSpacer(space5);
auto* const szr_main = new wxBoxSizer(wxVERTICAL);
szr_main->AddSpacer(space5);
szr_main->Add(controls_sizer, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr_main->AddSpacer(space5);
szr_main->Add(CreateButtonSizer(wxCLOSE | wxNO_DEFAULT), 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
szr_main->AddSpacer(space5);
SetSizerAndFit(szr_main);
Center();
UpdateGUI();
}