dolphin/Source/Core/DolphinWX/NetPlay/NetPlayLauncher.cpp
JosJuice f09ceaa735 Move IOFile to a separate file
Reduces the number of files that need to be recompiled
when making changes to FileUtil.h.
2017-06-15 21:33:50 +02:00

162 lines
4.5 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#include <wx/gdicmn.h>
#include "Common/CommonTypes.h"
#include "Common/IniFile.h"
#include "Common/StringUtil.h"
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
#include "DolphinWX/NetPlay/NetWindow.h"
#include "DolphinWX/WxUtils.h"
bool NetPlayLauncher::Host(const NetPlayHostConfig& config)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
if (npd)
{
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
return false;
}
netplay_server = new NetPlayServer(config.listen_port, config.use_traversal,
config.traversal_host, config.traversal_port);
if (!netplay_server->is_connected)
{
WxUtils::ShowErrorDialog(
_("Failed to listen. Is another instance of the NetPlay server running?"));
return false;
}
netplay_server->ChangeGame(config.game_name);
#ifdef USE_UPNP
if (config.forward_port)
{
netplay_server->TryPortmapping(config.listen_port);
}
#endif
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, config.game_name, true);
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
netplay_client =
new NetPlayClient("127.0.0.1", netplay_server->GetPort(), npd, config.player_name, false,
config.traversal_host, config.traversal_port);
if (netplay_client->IsConnected())
{
npd->SetSize(config.window_pos);
npd->Show();
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
return true;
}
else
{
npd->Destroy();
return false;
}
}
bool NetPlayLauncher::Join(const NetPlayJoinConfig& config)
{
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, "", false);
std::string host;
if (config.use_traversal)
host = config.connect_hash_code;
else
host = config.connect_host;
netplay_client =
new NetPlayClient(host, config.connect_port, npd, config.player_name, config.use_traversal,
config.traversal_host, config.traversal_port);
if (netplay_client->IsConnected())
{
npd->SetSize(config.window_pos);
npd->Show();
return true;
}
else
{
npd->Destroy();
return false;
}
}
const std::string NetPlayLaunchConfig::DEFAULT_TRAVERSAL_HOST = "stun.dolphin-emu.org";
std::string
NetPlayLaunchConfig::GetTraversalHostFromIniConfig(const IniFile::Section& netplay_section)
{
std::string host;
netplay_section.Get("TraversalServer", &host, DEFAULT_TRAVERSAL_HOST);
host = StripSpaces(host);
if (host.empty())
return DEFAULT_TRAVERSAL_HOST;
return host;
}
u16 NetPlayLaunchConfig::GetTraversalPortFromIniConfig(const IniFile::Section& netplay_section)
{
std::string port_str;
unsigned long port;
netplay_section.Get("TraversalPort", &port_str, std::to_string(DEFAULT_TRAVERSAL_PORT));
StrToWxStr(port_str).ToULong(&port);
if (port == 0)
port = DEFAULT_TRAVERSAL_PORT;
return static_cast<u16>(port);
}
void NetPlayLaunchConfig::SetDialogInfo(const IniFile::Section& section, wxWindow* parent)
{
parent_window = parent;
section.Get("NetWindowPosX", &window_pos.x, window_defaults.GetX());
section.Get("NetWindowPosY", &window_pos.y, window_defaults.GetY());
section.Get("NetWindowWidth", &window_pos.width, window_defaults.GetWidth());
section.Get("NetWindowHeight", &window_pos.height, window_defaults.GetHeight());
if (window_pos.GetX() == window_defaults.GetX() || window_pos.GetY() == window_defaults.GetY())
{
// Center over toplevel dolphin window
window_pos = window_defaults.CenterIn(parent_window->GetScreenRect());
}
}
void NetPlayHostConfig::FromIniConfig(IniFile::Section& netplay_section)
{
netplay_section.Get("Nickname", &player_name, "Player");
std::string traversal_choice_setting;
netplay_section.Get("TraversalChoice", &traversal_choice_setting, "direct");
use_traversal = traversal_choice_setting == "traversal";
if (!use_traversal)
{
unsigned long lport = 0;
std::string port_setting;
netplay_section.Get("HostPort", &port_setting, std::to_string(DEFAULT_LISTEN_PORT));
StrToWxStr(port_setting).ToULong(&lport);
listen_port = static_cast<u16>(lport);
}
else
{
traversal_port = GetTraversalPortFromIniConfig(netplay_section);
traversal_host = GetTraversalHostFromIniConfig(netplay_section);
}
}