mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 13:57:57 -07:00
f09ceaa735
Reduces the number of files that need to be recompiled when making changes to FileUtil.h.
162 lines
4.5 KiB
C++
162 lines
4.5 KiB
C++
// Copyright 2016 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <wx/gdicmn.h>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/IniFile.h"
|
|
#include "Common/StringUtil.h"
|
|
#include "DolphinWX/NetPlay/NetPlayLauncher.h"
|
|
#include "DolphinWX/NetPlay/NetWindow.h"
|
|
#include "DolphinWX/WxUtils.h"
|
|
|
|
bool NetPlayLauncher::Host(const NetPlayHostConfig& config)
|
|
{
|
|
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
|
|
NetPlayServer*& netplay_server = NetPlayDialog::GetNetPlayServer();
|
|
|
|
if (npd)
|
|
{
|
|
WxUtils::ShowErrorDialog(_("A NetPlay window is already open!"));
|
|
return false;
|
|
}
|
|
|
|
netplay_server = new NetPlayServer(config.listen_port, config.use_traversal,
|
|
config.traversal_host, config.traversal_port);
|
|
|
|
if (!netplay_server->is_connected)
|
|
{
|
|
WxUtils::ShowErrorDialog(
|
|
_("Failed to listen. Is another instance of the NetPlay server running?"));
|
|
return false;
|
|
}
|
|
|
|
netplay_server->ChangeGame(config.game_name);
|
|
|
|
#ifdef USE_UPNP
|
|
if (config.forward_port)
|
|
{
|
|
netplay_server->TryPortmapping(config.listen_port);
|
|
}
|
|
#endif
|
|
|
|
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, config.game_name, true);
|
|
|
|
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
|
|
netplay_client =
|
|
new NetPlayClient("127.0.0.1", netplay_server->GetPort(), npd, config.player_name, false,
|
|
config.traversal_host, config.traversal_port);
|
|
|
|
if (netplay_client->IsConnected())
|
|
{
|
|
npd->SetSize(config.window_pos);
|
|
npd->Show();
|
|
netplay_server->SetNetPlayUI(NetPlayDialog::GetInstance());
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
npd->Destroy();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool NetPlayLauncher::Join(const NetPlayJoinConfig& config)
|
|
{
|
|
NetPlayDialog*& npd = NetPlayDialog::GetInstance();
|
|
NetPlayClient*& netplay_client = NetPlayDialog::GetNetPlayClient();
|
|
|
|
npd = new NetPlayDialog(config.parent_window, config.game_list_ctrl, "", false);
|
|
|
|
std::string host;
|
|
if (config.use_traversal)
|
|
host = config.connect_hash_code;
|
|
else
|
|
host = config.connect_host;
|
|
|
|
netplay_client =
|
|
new NetPlayClient(host, config.connect_port, npd, config.player_name, config.use_traversal,
|
|
config.traversal_host, config.traversal_port);
|
|
if (netplay_client->IsConnected())
|
|
{
|
|
npd->SetSize(config.window_pos);
|
|
npd->Show();
|
|
return true;
|
|
}
|
|
else
|
|
{
|
|
npd->Destroy();
|
|
return false;
|
|
}
|
|
}
|
|
|
|
const std::string NetPlayLaunchConfig::DEFAULT_TRAVERSAL_HOST = "stun.dolphin-emu.org";
|
|
|
|
std::string
|
|
NetPlayLaunchConfig::GetTraversalHostFromIniConfig(const IniFile::Section& netplay_section)
|
|
{
|
|
std::string host;
|
|
|
|
netplay_section.Get("TraversalServer", &host, DEFAULT_TRAVERSAL_HOST);
|
|
host = StripSpaces(host);
|
|
|
|
if (host.empty())
|
|
return DEFAULT_TRAVERSAL_HOST;
|
|
|
|
return host;
|
|
}
|
|
|
|
u16 NetPlayLaunchConfig::GetTraversalPortFromIniConfig(const IniFile::Section& netplay_section)
|
|
{
|
|
std::string port_str;
|
|
unsigned long port;
|
|
|
|
netplay_section.Get("TraversalPort", &port_str, std::to_string(DEFAULT_TRAVERSAL_PORT));
|
|
StrToWxStr(port_str).ToULong(&port);
|
|
|
|
if (port == 0)
|
|
port = DEFAULT_TRAVERSAL_PORT;
|
|
|
|
return static_cast<u16>(port);
|
|
}
|
|
|
|
void NetPlayLaunchConfig::SetDialogInfo(const IniFile::Section& section, wxWindow* parent)
|
|
{
|
|
parent_window = parent;
|
|
|
|
section.Get("NetWindowPosX", &window_pos.x, window_defaults.GetX());
|
|
section.Get("NetWindowPosY", &window_pos.y, window_defaults.GetY());
|
|
section.Get("NetWindowWidth", &window_pos.width, window_defaults.GetWidth());
|
|
section.Get("NetWindowHeight", &window_pos.height, window_defaults.GetHeight());
|
|
|
|
if (window_pos.GetX() == window_defaults.GetX() || window_pos.GetY() == window_defaults.GetY())
|
|
{
|
|
// Center over toplevel dolphin window
|
|
window_pos = window_defaults.CenterIn(parent_window->GetScreenRect());
|
|
}
|
|
}
|
|
|
|
void NetPlayHostConfig::FromIniConfig(IniFile::Section& netplay_section)
|
|
{
|
|
netplay_section.Get("Nickname", &player_name, "Player");
|
|
|
|
std::string traversal_choice_setting;
|
|
netplay_section.Get("TraversalChoice", &traversal_choice_setting, "direct");
|
|
use_traversal = traversal_choice_setting == "traversal";
|
|
|
|
if (!use_traversal)
|
|
{
|
|
unsigned long lport = 0;
|
|
std::string port_setting;
|
|
netplay_section.Get("HostPort", &port_setting, std::to_string(DEFAULT_LISTEN_PORT));
|
|
StrToWxStr(port_setting).ToULong(&lport);
|
|
|
|
listen_port = static_cast<u16>(lport);
|
|
}
|
|
else
|
|
{
|
|
traversal_port = GetTraversalPortFromIniConfig(netplay_section);
|
|
traversal_host = GetTraversalHostFromIniConfig(netplay_section);
|
|
}
|
|
} |