dolphin/Source/Core/DolphinQt/Config/NewPatchDialog.h
smurf3tte f4c579e720 Fix bad memory references in NewPatchDialog
This code was storing references to patch entries which could move around in memory if a patch was erased from the middle of a vector or if the vector itself was reallocated. Instead, NewPatchDialog maintains a separate copy of the patch entries which are committed back to the patch if the user accepts the changes.
2020-12-29 14:31:05 -08:00

52 lines
968 B
C++

// Copyright 2018 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <memory>
#include <vector>
#include <QDialog>
#include <QWidget>
namespace PatchEngine
{
struct Patch;
struct PatchEntry;
} // namespace PatchEngine
class QDialogButtonBox;
class QGroupBox;
class QLineEdit;
class QVBoxLayout;
class QPushButton;
struct NewPatchEntry;
class NewPatchDialog : public QDialog
{
public:
explicit NewPatchDialog(QWidget* parent, PatchEngine::Patch& patch);
~NewPatchDialog() override;
private:
void CreateWidgets();
void ConnectWidgets();
void AddEntry();
void accept() override;
QGroupBox* CreateEntry(const PatchEngine::PatchEntry& entry);
QLineEdit* m_name_edit;
QWidget* m_entry_widget;
QVBoxLayout* m_entry_layout;
QPushButton* m_add_button;
QDialogButtonBox* m_button_box;
std::vector<std::unique_ptr<NewPatchEntry>> m_entries;
PatchEngine::Patch& m_patch;
};