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50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <cstddef>
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#include <string>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "DiscIO/Filesystem.h"
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namespace DiscIO
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{
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class IVolume;
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class CFileSystemGCWii : public IFileSystem
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{
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public:
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CFileSystemGCWii(const IVolume* _rVolume);
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virtual ~CFileSystemGCWii();
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virtual bool IsValid() const { return m_Valid; }
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virtual u64 GetFileSize(const char* _rFullPath);
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virtual size_t GetFileList(std::vector<const SFileInfo *> &_rFilenames);
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virtual const char* GetFileName(u64 _Address);
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virtual u64 ReadFile(const char* _rFullPath, u8* _pBuffer, size_t _MaxBufferSize);
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virtual bool ExportFile(const char* _rFullPath, const char* _rExportFilename);
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virtual bool ExportApploader(const char* _rExportFolder) const;
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virtual bool ExportDOL(const char* _rExportFolder) const;
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virtual bool GetBootDOL(u8* &buffer, u32 DolSize) const;
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virtual u32 GetBootDOLSize() const;
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private:
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bool m_Initialized;
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bool m_Valid;
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u32 m_OffsetShift; // WII offsets are all shifted
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std::vector <SFileInfo> m_FileInfoVector;
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u32 Read32(u64 _Offset) const;
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std::string GetStringFromOffset(u64 _Offset) const;
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const SFileInfo* FindFileInfo(const char* _rFullPath);
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bool DetectFileSystem();
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void InitFileSystem();
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size_t BuildFilenames(const size_t _FirstIndex, const size_t _LastIndex, const char* _szDirectory, u64 _NameTableOffset);
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};
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} // namespace
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