dolphin/Source/Core/Common/Src/PluginVideo.cpp
hrydgard 6cd34b318f The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
This change also includes tons of minor code formatting cleanup. Yeah, should've separated it ... sorry :(

Kills the old CPUCompare support. I'll resurrect it if I need it again, right now it mostly clutters the code.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2321 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-20 22:04:52 +00:00

44 lines
1.2 KiB
C++

#include "PluginVideo.h"
namespace Common
{
PluginVideo::PluginVideo(const char *_Filename) : CPlugin(_Filename), validVideo(false)
{
Video_Prepare = 0;
Video_SendFifoData = 0;
Video_UpdateXFB = 0;
Video_EnterLoop = 0;
Video_ExitLoop = 0;
Video_Screenshot = 0;
Video_AddMessage = 0;
Video_Prepare = reinterpret_cast<TVideo_Prepare>
(LoadSymbol("Video_Prepare"));
Video_SendFifoData = reinterpret_cast<TVideo_SendFifoData>
(LoadSymbol("Video_SendFifoData"));
Video_UpdateXFB = reinterpret_cast<TVideo_UpdateXFB>
(LoadSymbol("Video_UpdateXFB"));
Video_Screenshot = reinterpret_cast<TVideo_Screenshot>
(LoadSymbol("Video_Screenshot"));
Video_EnterLoop = reinterpret_cast<TVideo_EnterLoop>
(LoadSymbol("Video_EnterLoop"));
Video_ExitLoop = reinterpret_cast<TVideo_ExitLoop>
(LoadSymbol("Video_ExitLoop"));
Video_AddMessage = reinterpret_cast<TVideo_AddMessage>
(LoadSymbol("Video_AddMessage"));
if ((Video_Prepare != 0) &&
(Video_SendFifoData != 0) &&
(Video_UpdateXFB != 0) &&
(Video_EnterLoop != 0) &&
(Video_ExitLoop != 0) &&
(Video_Screenshot != 0) &&
(Video_AddMessage != 0))
validVideo = true;
}
PluginVideo::~PluginVideo() {}
} // namespace