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https://github.com/dolphin-emu/dolphin.git
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270 lines
7.8 KiB
C++
270 lines
7.8 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "AudioCommon/AudioCommon.h"
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#include <fmt/chrono.h>
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#include <fmt/format.h>
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#include "AudioCommon/AlsaSoundStream.h"
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#include "AudioCommon/CubebStream.h"
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#include "AudioCommon/Mixer.h"
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#include "AudioCommon/NullSoundStream.h"
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#include "AudioCommon/OpenALStream.h"
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#include "AudioCommon/OpenSLESStream.h"
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#include "AudioCommon/PulseAudioStream.h"
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#include "AudioCommon/WASAPIStream.h"
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#include "Common/Common.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/System.h"
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namespace AudioCommon
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{
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constexpr int AUDIO_VOLUME_MIN = 0;
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constexpr int AUDIO_VOLUME_MAX = 100;
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static std::unique_ptr<SoundStream> CreateSoundStreamForBackend(std::string_view backend)
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{
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if (backend == BACKEND_CUBEB)
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return std::make_unique<CubebStream>();
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else if (backend == BACKEND_OPENAL && OpenALStream::IsValid())
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return std::make_unique<OpenALStream>();
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else if (backend == BACKEND_NULLSOUND)
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return std::make_unique<NullSound>();
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else if (backend == BACKEND_ALSA && AlsaSound::IsValid())
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return std::make_unique<AlsaSound>();
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else if (backend == BACKEND_PULSEAUDIO && PulseAudio::IsValid())
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return std::make_unique<PulseAudio>();
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else if (backend == BACKEND_OPENSLES && OpenSLESStream::IsValid())
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return std::make_unique<OpenSLESStream>();
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else if (backend == BACKEND_WASAPI && WASAPIStream::IsValid())
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return std::make_unique<WASAPIStream>();
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return {};
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}
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void InitSoundStream(Core::System& system)
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{
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std::string backend = Config::Get(Config::MAIN_AUDIO_BACKEND);
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std::unique_ptr<SoundStream> sound_stream = CreateSoundStreamForBackend(backend);
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if (!sound_stream)
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{
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WARN_LOG_FMT(AUDIO, "Unknown backend {}, using {} instead.", backend, GetDefaultSoundBackend());
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backend = GetDefaultSoundBackend();
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sound_stream = CreateSoundStreamForBackend(backend);
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}
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if (!sound_stream || !sound_stream->Init())
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{
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WARN_LOG_FMT(AUDIO, "Could not initialize backend {}, using {} instead.", backend,
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BACKEND_NULLSOUND);
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sound_stream = std::make_unique<NullSound>();
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sound_stream->Init();
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}
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system.SetSoundStream(std::move(sound_stream));
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}
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void PostInitSoundStream(Core::System& system)
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{
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// This needs to be called after AudioInterface::Init and SerialInterface::Init (for GBA devices)
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// where input sample rates are set
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UpdateSoundStream(system);
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SetSoundStreamRunning(system, true);
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
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StartAudioDump(system);
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}
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void ShutdownSoundStream(Core::System& system)
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{
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INFO_LOG_FMT(AUDIO, "Shutting down sound stream");
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
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StopAudioDump(system);
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SetSoundStreamRunning(system, false);
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system.SetSoundStream(nullptr);
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INFO_LOG_FMT(AUDIO, "Done shutting down sound stream");
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}
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std::string GetDefaultSoundBackend()
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{
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std::string backend = BACKEND_NULLSOUND;
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#if defined ANDROID
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backend = BACKEND_OPENSLES;
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#elif defined __linux__
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if (AlsaSound::IsValid())
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backend = BACKEND_ALSA;
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#elif defined(__APPLE__) || defined(_WIN32)
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backend = BACKEND_CUBEB;
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#endif
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return backend;
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}
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DPL2Quality GetDefaultDPL2Quality()
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{
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return DPL2Quality::High;
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}
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std::vector<std::string> GetSoundBackends()
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{
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std::vector<std::string> backends;
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backends.emplace_back(BACKEND_NULLSOUND);
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backends.emplace_back(BACKEND_CUBEB);
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if (AlsaSound::IsValid())
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backends.emplace_back(BACKEND_ALSA);
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if (PulseAudio::IsValid())
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backends.emplace_back(BACKEND_PULSEAUDIO);
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if (OpenALStream::IsValid())
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backends.emplace_back(BACKEND_OPENAL);
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if (OpenSLESStream::IsValid())
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backends.emplace_back(BACKEND_OPENSLES);
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if (WASAPIStream::IsValid())
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backends.emplace_back(BACKEND_WASAPI);
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return backends;
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}
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bool SupportsDPL2Decoder(std::string_view backend)
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{
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#ifndef __APPLE__
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if (backend == BACKEND_OPENAL)
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return true;
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#endif
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if (backend == BACKEND_CUBEB)
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return true;
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if (backend == BACKEND_PULSEAUDIO)
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return true;
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return false;
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}
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bool SupportsLatencyControl(std::string_view backend)
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{
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return backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
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}
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bool SupportsVolumeChanges(std::string_view backend)
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{
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// FIXME: this one should ask the backend whether it supports it.
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// but getting the backend from string etc. is probably
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// too much just to enable/disable a stupid slider...
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return backend == BACKEND_CUBEB || backend == BACKEND_OPENAL || backend == BACKEND_WASAPI;
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}
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void UpdateSoundStream(Core::System& system)
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{
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SoundStream* sound_stream = system.GetSoundStream();
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if (sound_stream)
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{
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int volume = Config::Get(Config::MAIN_AUDIO_MUTED) ? 0 : Config::Get(Config::MAIN_AUDIO_VOLUME);
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sound_stream->SetVolume(volume);
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}
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}
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void SetSoundStreamRunning(Core::System& system, bool running)
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{
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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if (system.IsSoundStreamRunning() == running)
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return;
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system.SetSoundStreamRunning(running);
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if (sound_stream->SetRunning(running))
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return;
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if (running)
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ERROR_LOG_FMT(AUDIO, "Error starting stream.");
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else
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ERROR_LOG_FMT(AUDIO, "Error stopping stream.");
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}
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void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples)
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{
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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if (Config::Get(Config::MAIN_DUMP_AUDIO) && !system.IsAudioDumpStarted())
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StartAudioDump(system);
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else if (!Config::Get(Config::MAIN_DUMP_AUDIO) && system.IsAudioDumpStarted())
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StopAudioDump(system);
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Mixer* mixer = sound_stream->GetMixer();
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if (mixer && samples)
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{
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mixer->PushSamples(samples, num_samples);
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}
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}
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void StartAudioDump(Core::System& system)
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{
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SoundStream* sound_stream = system.GetSoundStream();
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std::time_t start_time = std::time(nullptr);
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std::string path_prefix = File::GetUserPath(D_DUMPAUDIO_IDX) + SConfig::GetInstance().GetGameID();
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std::string base_name =
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fmt::format("{}_{:%Y-%m-%d_%H-%M-%S}", path_prefix, fmt::localtime(start_time));
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const std::string audio_file_name_dtk = fmt::format("{}_dtkdump.wav", base_name);
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const std::string audio_file_name_dsp = fmt::format("{}_dspdump.wav", base_name);
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File::CreateFullPath(audio_file_name_dtk);
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File::CreateFullPath(audio_file_name_dsp);
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sound_stream->GetMixer()->StartLogDTKAudio(audio_file_name_dtk);
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sound_stream->GetMixer()->StartLogDSPAudio(audio_file_name_dsp);
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system.SetAudioDumpStarted(true);
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}
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void StopAudioDump(Core::System& system)
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{
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SoundStream* sound_stream = system.GetSoundStream();
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if (!sound_stream)
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return;
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sound_stream->GetMixer()->StopLogDTKAudio();
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sound_stream->GetMixer()->StopLogDSPAudio();
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system.SetAudioDumpStarted(false);
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}
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void IncreaseVolume(Core::System& system, unsigned short offset)
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{
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Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
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int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
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currentVolume += offset;
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if (currentVolume > AUDIO_VOLUME_MAX)
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currentVolume = AUDIO_VOLUME_MAX;
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Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
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UpdateSoundStream(system);
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}
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void DecreaseVolume(Core::System& system, unsigned short offset)
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{
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Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, false);
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int currentVolume = Config::Get(Config::MAIN_AUDIO_VOLUME);
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currentVolume -= offset;
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if (currentVolume < AUDIO_VOLUME_MIN)
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currentVolume = AUDIO_VOLUME_MIN;
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Config::SetBaseOrCurrent(Config::MAIN_AUDIO_VOLUME, currentVolume);
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UpdateSoundStream(system);
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}
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void ToggleMuteVolume(Core::System& system)
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{
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bool isMuted = Config::Get(Config::MAIN_AUDIO_MUTED);
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Config::SetBaseOrCurrent(Config::MAIN_AUDIO_MUTED, !isMuted);
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UpdateSoundStream(system);
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}
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} // namespace AudioCommon
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