mirror of
https://github.com/dolphin-emu/dolphin.git
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1333 lines
50 KiB
C++
1333 lines
50 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/BPStructs.h"
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#include <algorithm>
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#include <cmath>
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#include <cstring>
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#include <string>
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#include <fmt/format.h>
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#include "Common/CommonTypes.h"
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#include "Common/EnumMap.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/CoreTiming.h"
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#include "Core/DolphinAnalytics.h"
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#include "Core/FifoPlayer/FifoPlayer.h"
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#include "Core/FifoPlayer/FifoRecorder.h"
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#include "Core/HW/Memmap.h"
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#include "Core/HW/VideoInterface.h"
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#include "Core/System.h"
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#include "VideoCommon/BPFunctions.h"
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#include "VideoCommon/BPMemory.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/FramebufferManager.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/OpcodeDecoding.h"
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#include "VideoCommon/PerfQueryBase.h"
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#include "VideoCommon/PixelEngine.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/TMEM.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/TextureDecoder.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoCommon.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoEvents.h"
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using namespace BPFunctions;
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static constexpr Common::EnumMap<float, GammaCorrection::Invalid2_2> s_gammaLUT = {1.0f, 1.7f, 2.2f,
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2.2f};
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void BPInit()
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{
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memset(reinterpret_cast<u8*>(&bpmem), 0, sizeof(bpmem));
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bpmem.bpMask = 0xFFFFFF;
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}
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static void BPWritten(PixelShaderManager& pixel_shader_manager,
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VertexShaderManager& vertex_shader_manager,
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GeometryShaderManager& geometry_shader_manager, const BPCmd& bp,
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int cycles_into_future)
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{
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/*
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----------------------------------------------------------------------------------------------------------------
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Purpose: Writes to the BP registers
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Called: At the end of every: OpcodeDecoding.cpp ExecuteDisplayList > Decode() > LoadBPReg
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How It Works: First the pipeline is flushed then update the bpmem with the new value.
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Some of the BP cases have to call certain functions while others just update the bpmem.
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some bp cases check the changes variable, because they might not have to be updated all
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the time
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NOTE: it seems not all bp cases like checking changes, so calling if (bp.changes == 0 ? false :
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true)
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had to be ditched and the games seem to work fine with out it.
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NOTE2: Yet Another GameCube Documentation calls them Bypass Raster State Registers but possibly
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completely wrong
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NOTE3: This controls the register groups: RAS1/2, SU, TF, TEV, C/Z, PEC
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TODO: Turn into function table. The (future) DisplayList (DL) jit can then call the functions
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directly,
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getting rid of dynamic dispatch. Unfortunately, few games use DLs properly - most\
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just stuff geometry in them and don't put state changes there
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----------------------------------------------------------------------------------------------------------------
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*/
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if (((s32*)&bpmem)[bp.address] == bp.newvalue)
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{
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if (!(bp.address == BPMEM_TRIGGER_EFB_COPY || bp.address == BPMEM_CLEARBBOX1 ||
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bp.address == BPMEM_CLEARBBOX2 || bp.address == BPMEM_SETDRAWDONE ||
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bp.address == BPMEM_PE_TOKEN_ID || bp.address == BPMEM_PE_TOKEN_INT_ID ||
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bp.address == BPMEM_LOADTLUT0 || bp.address == BPMEM_LOADTLUT1 ||
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bp.address == BPMEM_TEXINVALIDATE || bp.address == BPMEM_PRELOAD_MODE ||
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bp.address == BPMEM_CLEAR_PIXEL_PERF))
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{
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return;
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}
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}
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FlushPipeline();
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((u32*)&bpmem)[bp.address] = bp.newvalue;
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switch (bp.address)
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{
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case BPMEM_GENMODE: // Set the Generation Mode
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PRIM_LOG("genmode: texgen={}, col={}, multisampling={}, tev={}, cullmode={}, ind={}, zfeeze={}",
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bpmem.genMode.numtexgens, bpmem.genMode.numcolchans, bpmem.genMode.multisampling,
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bpmem.genMode.numtevstages + 1, bpmem.genMode.cullmode, bpmem.genMode.numindstages,
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bpmem.genMode.zfreeze);
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if (bp.changes)
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pixel_shader_manager.SetGenModeChanged();
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// Only call SetGenerationMode when cull mode changes.
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if (bp.changes & 0xC000)
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SetGenerationMode();
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return;
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case BPMEM_IND_MTXA: // Index Matrix Changed
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case BPMEM_IND_MTXB:
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case BPMEM_IND_MTXC:
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case BPMEM_IND_MTXA + 3:
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case BPMEM_IND_MTXB + 3:
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case BPMEM_IND_MTXC + 3:
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case BPMEM_IND_MTXA + 6:
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case BPMEM_IND_MTXB + 6:
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case BPMEM_IND_MTXC + 6:
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if (bp.changes)
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pixel_shader_manager.SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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return;
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case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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if (bp.changes)
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pixel_shader_manager.SetIndTexScaleChanged(false);
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return;
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case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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if (bp.changes)
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pixel_shader_manager.SetIndTexScaleChanged(true);
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return;
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// ----------------
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// Scissor Control
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// ----------------
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case BPMEM_SCISSORTL: // Scissor Rectable Top, Left
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case BPMEM_SCISSORBR: // Scissor Rectable Bottom, Right
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case BPMEM_SCISSOROFFSET: // Scissor Offset
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vertex_shader_manager.SetViewportChanged();
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geometry_shader_manager.SetViewportChanged();
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return;
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case BPMEM_LINEPTWIDTH: // Line Width
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geometry_shader_manager.SetLinePtWidthChanged();
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return;
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case BPMEM_ZMODE: // Depth Control
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PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
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bpmem.zmode.updateenable);
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SetDepthMode();
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pixel_shader_manager.SetZModeControl();
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return;
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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{
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PRIM_LOG("blendmode: en={}, open={}, colupd={}, alphaupd={}, dst={}, src={}, sub={}, mode={}",
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bpmem.blendmode.blendenable, bpmem.blendmode.logicopenable,
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bpmem.blendmode.colorupdate, bpmem.blendmode.alphaupdate, bpmem.blendmode.dstfactor,
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bpmem.blendmode.srcfactor, bpmem.blendmode.subtract, bpmem.blendmode.logicmode);
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SetBlendMode();
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pixel_shader_manager.SetBlendModeChanged();
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}
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return;
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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PRIM_LOG("constalpha: alp={}, en={}", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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if (bp.changes)
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{
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pixel_shader_manager.SetAlpha();
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pixel_shader_manager.SetDestAlphaChanged();
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}
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if (bp.changes & 0x100)
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SetBlendMode();
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return;
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// This is called when the game is done drawing the new frame (eg: like in DX: Begin(); Draw();
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// End();)
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// Triggers an interrupt on the PPC side so that the game knows when the GPU has finished drawing.
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// Tokens are similar.
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case BPMEM_SETDRAWDONE:
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switch (bp.newvalue & 0xFF)
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{
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case 0x02:
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{
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INCSTAT(g_stats.this_frame.num_draw_done);
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g_texture_cache->FlushEFBCopies();
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g_texture_cache->FlushStaleBinds();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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system.GetPixelEngine().SetFinish(system, cycles_into_future); // may generate interrupt
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DEBUG_LOG_FMT(VIDEO, "GXSetDrawDone SetPEFinish (value: {:#04X})", bp.newvalue & 0xFFFF);
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return;
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}
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default:
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WARN_LOG_FMT(VIDEO, "GXSetDrawDone ??? (value {:#04X})", bp.newvalue & 0xFFFF);
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return;
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}
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return;
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case BPMEM_PE_TOKEN_ID: // Pixel Engine Token ID
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{
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INCSTAT(g_stats.this_frame.num_token);
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g_texture_cache->FlushEFBCopies();
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g_texture_cache->FlushStaleBinds();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), false,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken {:#06X}", bp.newvalue & 0xFFFF);
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return;
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}
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case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
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{
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INCSTAT(g_stats.this_frame.num_token_int);
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g_texture_cache->FlushEFBCopies();
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g_texture_cache->FlushStaleBinds();
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g_framebuffer_manager->InvalidatePeekCache(false);
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g_framebuffer_manager->RefreshPeekCache();
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auto& system = Core::System::GetInstance();
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if (!system.GetFifo().UseDeterministicGPUThread())
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{
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system.GetPixelEngine().SetToken(system, static_cast<u16>(bp.newvalue & 0xFFFF), true,
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cycles_into_future);
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}
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DEBUG_LOG_FMT(VIDEO, "SetPEToken + INT {:#06X}", bp.newvalue & 0xFFFF);
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return;
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}
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// ------------------------
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// EFB copy command. This copies a rectangle from the EFB to either RAM in a texture format or to
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// XFB as YUYV.
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// It can also optionally clear the EFB while copying from it. To emulate this, we of course copy
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// first and clear afterwards.
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case BPMEM_TRIGGER_EFB_COPY: // Copy EFB Region or Render to the XFB or Clear the screen.
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{
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// The bottom right is within the rectangle
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// The values in bpmem.copyTexSrcXY and bpmem.copyTexSrcWH are updated in case 0x49 and 0x4a in
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// this function
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u32 destAddr = bpmem.copyTexDest << 5;
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u32 destStride = bpmem.copyMipMapStrideChannels << 5;
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MathUtil::Rectangle<s32> srcRect;
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srcRect.left = bpmem.copyTexSrcXY.x;
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srcRect.top = bpmem.copyTexSrcXY.y;
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// Here Width+1 like Height, otherwise some textures are corrupted already since the native
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// resolution.
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srcRect.right = bpmem.copyTexSrcXY.x + bpmem.copyTexSrcWH.x + 1;
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srcRect.bottom = bpmem.copyTexSrcXY.y + bpmem.copyTexSrcWH.y + 1;
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const UPE_Copy PE_copy = bpmem.triggerEFBCopy;
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// Since the copy X and Y coordinates/sizes are 10-bit, the game can configure a copy region up
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// to 1024x1024. Hardware tests have found that the number of bytes written does not depend on
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// the configured stride, instead it is based on the size registers, writing beyond the length
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// of a single row. The data written for the pixels which lie outside the EFB bounds does not
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// wrap around instead returning different colors based on the pixel format of the EFB. This
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// suggests it's not based on coordinates, but instead on memory addresses. The effect of a
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// within-bounds size but out-of-bounds offset (e.g. offset 320,0, size 640,480) are the same.
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// As it would be difficult to emulate the exact behavior of out-of-bounds reads, instead of
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// writing the junk data, we don't write anything to RAM at all for over-sized copies, and clamp
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// to the EFB borders for over-offset copies. The arcade virtual console games (e.g. 1942) are
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// known for configuring these out-of-range copies.
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if (u32(srcRect.right) > EFB_WIDTH || u32(srcRect.bottom) > EFB_HEIGHT)
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{
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WARN_LOG_FMT(VIDEO, "Oversized EFB copy: {}x{} (offset {},{} stride {})", srcRect.GetWidth(),
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srcRect.GetHeight(), srcRect.left, srcRect.top, destStride);
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if (u32(srcRect.left) >= EFB_WIDTH || u32(srcRect.top) >= EFB_HEIGHT)
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{
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// This is not a sane src rectangle, it doesn't touch any valid image data at all
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// Just ignore it
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// Apparently Mario Kart Wii in wifi mode can generate a deformed EFB copy of size 4x4
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// at offset (328,1020)
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if (PE_copy.copy_to_xfb == 1)
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{
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// Make sure we disable Bounding box to match the side effects of the non-failure path
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g_bounding_box->Disable(pixel_shader_manager);
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}
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return;
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}
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// Clamp the copy region to fit within EFB. So that we don't end up with a stretched image.
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srcRect.right = std::clamp<int>(srcRect.right, 0, EFB_WIDTH);
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srcRect.bottom = std::clamp<int>(srcRect.bottom, 0, EFB_HEIGHT);
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}
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const u32 copy_width = srcRect.GetWidth();
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const u32 copy_height = srcRect.GetHeight();
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// Check if we are to copy from the EFB or draw to the XFB
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if (PE_copy.copy_to_xfb == 0)
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{
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// bpmem.zcontrol.pixel_format to PixelFormat::Z24 is when the game wants to copy from ZBuffer
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// (Zbuffer uses 24-bit Format)
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
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g_texture_cache->CopyRenderTargetToTexture(
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destAddr, PE_copy.tp_realFormat(), copy_width, copy_height, destStride, is_depth_copy,
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srcRect, PE_copy.intensity_fmt && PE_copy.auto_conv, PE_copy.half_scale, 1.0f,
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s_gammaLUT[PE_copy.gamma], bpmem.triggerEFBCopy.clamp_top,
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bpmem.triggerEFBCopy.clamp_bottom, bpmem.copyfilter.GetCoefficients());
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}
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else
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{
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// We should be able to get away with deactivating the current bbox tracking
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// here. Not sure if there's a better spot to put this.
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// the number of lines copied is determined by the y scale * source efb height
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g_bounding_box->Disable(pixel_shader_manager);
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float yScale;
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if (PE_copy.scale_invert)
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yScale = 256.0f / static_cast<float>(bpmem.dispcopyyscale);
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else
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yScale = static_cast<float>(bpmem.dispcopyyscale) / 256.0f;
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float num_xfb_lines = 1.0f + bpmem.copyTexSrcWH.y * yScale;
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u32 height = static_cast<u32>(num_xfb_lines);
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DEBUG_LOG_FMT(VIDEO,
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"RenderToXFB: destAddr: {:08x} | srcRect [{} {} {} {}] | fbWidth: {} | "
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"fbStride: {} | fbHeight: {} | yScale: {}",
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destAddr, srcRect.left, srcRect.top, srcRect.right, srcRect.bottom,
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bpmem.copyTexSrcWH.x + 1, destStride, height, yScale);
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bool is_depth_copy = bpmem.zcontrol.pixel_format == PixelFormat::Z24;
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g_texture_cache->CopyRenderTargetToTexture(
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destAddr, EFBCopyFormat::XFB, copy_width, height, destStride, is_depth_copy, srcRect,
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false, false, yScale, s_gammaLUT[PE_copy.gamma], bpmem.triggerEFBCopy.clamp_top,
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bpmem.triggerEFBCopy.clamp_bottom, bpmem.copyfilter.GetCoefficients());
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// This is as closest as we have to an "end of the frame"
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// It works 99% of the time.
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// But sometimes games want to render an XFB larger than the EFB's 640x528 pixel resolution
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// (especially when using the 3xMSAA mode, which cuts EFB resolution to 640x264). So they
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// render multiple sub-frames and arrange the XFB copies in next to each-other in main memory
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// so they form a single completed XFB.
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// See https://dolphin-emu.org/blog/2017/11/19/hybridxfb/ for examples and more detail.
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AfterFrameEvent::Trigger();
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// Note: Theoretically, in the future we could track the VI configuration and try to detect
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// when an XFB is the last XFB copy of a frame. Not only would we get a clean "end of
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// the frame", but we would also be able to use ImmediateXFB even for these games.
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// Might also clean up some issues with games doing XFB copies they don't intend to
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// display.
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if (g_ActiveConfig.bImmediateXFB)
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{
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// below div two to convert from bytes to pixels - it expects width, not stride
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u64 ticks = Core::System::GetInstance().GetCoreTiming().GetTicks();
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g_presenter->ImmediateSwap(destAddr, destStride / 2, destStride, height, ticks);
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}
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else
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{
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if (FifoPlayer::GetInstance().IsRunningWithFakeVideoInterfaceUpdates())
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{
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auto& vi = Core::System::GetInstance().GetVideoInterface();
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vi.FakeVIUpdate(destAddr, srcRect.GetWidth(), destStride, height);
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}
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}
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}
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// Clear the rectangular region after copying it.
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if (PE_copy.clear)
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{
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ClearScreen(srcRect);
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}
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return;
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}
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case BPMEM_LOADTLUT0: // This one updates bpmem.tlutXferSrc, no need to do anything here.
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return;
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case BPMEM_LOADTLUT1: // Load a Texture Look Up Table
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{
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u32 tlutTMemAddr = (bp.newvalue & 0x3FF) << 9;
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u32 tlutXferCount = (bp.newvalue & 0x1FFC00) >> 5;
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u32 addr = bpmem.tmem_config.tlut_src << 5;
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// The GameCube ignores the upper bits of this address. Some games (WW, MKDD) set them.
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if (!SConfig::GetInstance().bWii)
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addr = addr & 0x01FFFFFF;
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auto& system = Core::System::GetInstance();
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auto& memory = system.GetMemory();
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memory.CopyFromEmu(texMem + tlutTMemAddr, addr, tlutXferCount);
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if (OpcodeDecoder::g_record_fifo_data)
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FifoRecorder::GetInstance().UseMemory(addr, tlutXferCount, MemoryUpdate::Type::TMEM);
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TMEM::InvalidateAll();
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return;
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}
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case BPMEM_FOGRANGE: // Fog Settings Control
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case BPMEM_FOGRANGE + 1:
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case BPMEM_FOGRANGE + 2:
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case BPMEM_FOGRANGE + 3:
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case BPMEM_FOGRANGE + 4:
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case BPMEM_FOGRANGE + 5:
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if (bp.changes)
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pixel_shader_manager.SetFogRangeAdjustChanged();
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return;
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGPARAM3:
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if (bp.changes)
|
|
pixel_shader_manager.SetFogParamChanged();
|
|
return;
|
|
case BPMEM_FOGCOLOR: // Fog Color
|
|
if (bp.changes)
|
|
pixel_shader_manager.SetFogColorChanged();
|
|
return;
|
|
case BPMEM_ALPHACOMPARE: // Compare Alpha Values
|
|
PRIM_LOG("alphacmp: ref0={}, ref1={}, comp0={}, comp1={}, logic={}", bpmem.alpha_test.ref0,
|
|
bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1,
|
|
bpmem.alpha_test.logic);
|
|
if (bp.changes & 0xFFFF)
|
|
pixel_shader_manager.SetAlpha();
|
|
if (bp.changes)
|
|
{
|
|
pixel_shader_manager.SetAlphaTestChanged();
|
|
SetBlendMode();
|
|
}
|
|
return;
|
|
case BPMEM_BIAS: // BIAS
|
|
PRIM_LOG("ztex bias={:#x}", bpmem.ztex1.bias);
|
|
if (bp.changes)
|
|
pixel_shader_manager.SetZTextureBias();
|
|
return;
|
|
case BPMEM_ZTEX2: // Z Texture type
|
|
{
|
|
if (bp.changes & 3)
|
|
pixel_shader_manager.SetZTextureTypeChanged();
|
|
if (bp.changes & 12)
|
|
pixel_shader_manager.SetZTextureOpChanged();
|
|
PRIM_LOG("ztex op={}, type={}", bpmem.ztex2.op, bpmem.ztex2.type);
|
|
}
|
|
return;
|
|
// ----------------------------------
|
|
// Display Copy Filtering Control - GX_SetCopyFilter(u8 aa,u8 sample_pattern[12][2],u8 vf,u8
|
|
// vfilter[7])
|
|
// Fields: Destination, Frame2Field, Gamma, Source
|
|
// ----------------------------------
|
|
case BPMEM_DISPLAYCOPYFILTER: // if (aa) { use sample_pattern } else { use 666666 }
|
|
case BPMEM_DISPLAYCOPYFILTER + 1: // if (aa) { use sample_pattern } else { use 666666 }
|
|
case BPMEM_DISPLAYCOPYFILTER + 2: // if (aa) { use sample_pattern } else { use 666666 }
|
|
case BPMEM_DISPLAYCOPYFILTER + 3: // if (aa) { use sample_pattern } else { use 666666 }
|
|
case BPMEM_COPYFILTER0: // if (vf) { use vfilter } else { use 595000 }
|
|
case BPMEM_COPYFILTER1: // if (vf) { use vfilter } else { use 000015 }
|
|
return;
|
|
// -----------------------------------
|
|
// Interlacing Control
|
|
// -----------------------------------
|
|
case BPMEM_FIELDMASK: // GX_SetFieldMask(u8 even_mask,u8 odd_mask)
|
|
case BPMEM_FIELDMODE: // GX_SetFieldMode(u8 field_mode,u8 half_aspect_ratio)
|
|
// TODO
|
|
return;
|
|
// ----------------------------------------
|
|
// Unimportant regs (Clock, Perf, ...)
|
|
// ----------------------------------------
|
|
case BPMEM_BUSCLOCK0: // TB Bus Clock ?
|
|
case BPMEM_BUSCLOCK1: // TB Bus Clock ?
|
|
case BPMEM_PERF0_TRI: // Perf: Triangles
|
|
case BPMEM_PERF0_QUAD: // Perf: Quads
|
|
case BPMEM_PERF1: // Perf: Some Clock, Texels, TX, TC
|
|
return;
|
|
// ----------------
|
|
// EFB Copy config
|
|
// ----------------
|
|
case BPMEM_EFB_TL: // EFB Source Rect. Top, Left
|
|
case BPMEM_EFB_WH: // EFB Source Rect. Width, Height - 1
|
|
case BPMEM_EFB_ADDR: // EFB Target Address
|
|
return;
|
|
// --------------
|
|
// Clear Config
|
|
// --------------
|
|
case BPMEM_CLEAR_AR: // Alpha and Red Components
|
|
case BPMEM_CLEAR_GB: // Green and Blue Components
|
|
case BPMEM_CLEAR_Z: // Z Components (24-bit Zbuffer)
|
|
return;
|
|
// -------------------------
|
|
// Bounding Box Control
|
|
// -------------------------
|
|
case BPMEM_CLEARBBOX1:
|
|
case BPMEM_CLEARBBOX2:
|
|
{
|
|
const u8 offset = bp.address & 2;
|
|
g_bounding_box->Enable(pixel_shader_manager);
|
|
|
|
g_bounding_box->Set(offset, bp.newvalue & 0x3ff);
|
|
g_bounding_box->Set(offset + 1, bp.newvalue >> 10);
|
|
}
|
|
return;
|
|
case BPMEM_TEXINVALIDATE:
|
|
TMEM::Invalidate(bp.newvalue);
|
|
return;
|
|
|
|
case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format
|
|
OnPixelFormatChange();
|
|
if (bp.changes & 7)
|
|
SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
|
|
pixel_shader_manager.SetZModeControl();
|
|
return;
|
|
|
|
case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
|
|
case BPMEM_COPYYSCALE: // Display Copy Y Scale
|
|
|
|
/* 24 RID
|
|
* 21 BC3 - Ind. Tex Stage 3 NTexCoord
|
|
* 18 BI3 - Ind. Tex Stage 3 NTexMap
|
|
* 15 BC2 - Ind. Tex Stage 2 NTexCoord
|
|
* 12 BI2 - Ind. Tex Stage 2 NTexMap
|
|
* 9 BC1 - Ind. Tex Stage 1 NTexCoord
|
|
* 6 BI1 - Ind. Tex Stage 1 NTexMap
|
|
* 3 BC0 - Ind. Tex Stage 0 NTexCoord
|
|
* 0 BI0 - Ind. Tex Stage 0 NTexMap */
|
|
case BPMEM_IREF:
|
|
{
|
|
if (bp.changes)
|
|
pixel_shader_manager.SetTevIndirectChanged();
|
|
return;
|
|
}
|
|
|
|
case BPMEM_TEV_KSEL: // Texture Environment Swap Mode Table 0
|
|
case BPMEM_TEV_KSEL + 1: // Texture Environment Swap Mode Table 1
|
|
case BPMEM_TEV_KSEL + 2: // Texture Environment Swap Mode Table 2
|
|
case BPMEM_TEV_KSEL + 3: // Texture Environment Swap Mode Table 3
|
|
case BPMEM_TEV_KSEL + 4: // Texture Environment Swap Mode Table 4
|
|
case BPMEM_TEV_KSEL + 5: // Texture Environment Swap Mode Table 5
|
|
case BPMEM_TEV_KSEL + 6: // Texture Environment Swap Mode Table 6
|
|
case BPMEM_TEV_KSEL + 7: // Texture Environment Swap Mode Table 7
|
|
pixel_shader_manager.SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
|
|
return;
|
|
|
|
/* This Register can be used to limit to which bits of BP registers is
|
|
* actually written to. The mask is only valid for the next BP write,
|
|
* and will reset itself afterwards. It's handled as a special case in
|
|
* LoadBPReg. */
|
|
case BPMEM_BP_MASK:
|
|
|
|
case BPMEM_IND_IMASK: // Index Mask ?
|
|
case BPMEM_REVBITS: // Always set to 0x0F when GX_InitRevBits() is called.
|
|
return;
|
|
|
|
case BPMEM_CLEAR_PIXEL_PERF:
|
|
// GXClearPixMetric writes 0xAAA here, Sunshine alternates this register between values 0x000
|
|
// and 0xAAA
|
|
if (PerfQueryBase::ShouldEmulate())
|
|
g_perf_query->ResetQuery();
|
|
return;
|
|
|
|
case BPMEM_PRELOAD_ADDR:
|
|
case BPMEM_PRELOAD_TMEMEVEN:
|
|
case BPMEM_PRELOAD_TMEMODD: // Used when PRELOAD_MODE is set
|
|
return;
|
|
|
|
case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called.
|
|
// if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture).
|
|
if (bp.newvalue != 0)
|
|
{
|
|
// TODO: Not quite sure if this is completely correct (likely not)
|
|
// NOTE: libogc's implementation of GX_PreloadEntireTexture seems flawed, so it's not
|
|
// necessarily a good reference for RE'ing this feature.
|
|
|
|
BPS_TmemConfig& tmem_cfg = bpmem.tmem_config;
|
|
u32 src_addr = tmem_cfg.preload_addr << 5; // TODO: Should we add mask here on GC?
|
|
u32 bytes_read = 0;
|
|
u32 tmem_addr_even = tmem_cfg.preload_tmem_even * TMEM_LINE_SIZE;
|
|
|
|
if (tmem_cfg.preload_tile_info.type != 3)
|
|
{
|
|
bytes_read = tmem_cfg.preload_tile_info.count * TMEM_LINE_SIZE;
|
|
if (tmem_addr_even + bytes_read > TMEM_SIZE)
|
|
bytes_read = TMEM_SIZE - tmem_addr_even;
|
|
|
|
auto& system = Core::System::GetInstance();
|
|
auto& memory = system.GetMemory();
|
|
memory.CopyFromEmu(texMem + tmem_addr_even, src_addr, bytes_read);
|
|
}
|
|
else // RGBA8 tiles (and CI14, but that might just be stupid libogc!)
|
|
{
|
|
auto& system = Core::System::GetInstance();
|
|
auto& memory = system.GetMemory();
|
|
u8* src_ptr = memory.GetPointer(src_addr);
|
|
|
|
// AR and GB tiles are stored in separate TMEM banks => can't use a single memcpy for
|
|
// everything
|
|
u32 tmem_addr_odd = tmem_cfg.preload_tmem_odd * TMEM_LINE_SIZE;
|
|
|
|
for (u32 i = 0; i < tmem_cfg.preload_tile_info.count; ++i)
|
|
{
|
|
if (tmem_addr_even + TMEM_LINE_SIZE > TMEM_SIZE ||
|
|
tmem_addr_odd + TMEM_LINE_SIZE > TMEM_SIZE)
|
|
break;
|
|
|
|
memcpy(texMem + tmem_addr_even, src_ptr + bytes_read, TMEM_LINE_SIZE);
|
|
memcpy(texMem + tmem_addr_odd, src_ptr + bytes_read + TMEM_LINE_SIZE, TMEM_LINE_SIZE);
|
|
tmem_addr_even += TMEM_LINE_SIZE;
|
|
tmem_addr_odd += TMEM_LINE_SIZE;
|
|
bytes_read += TMEM_LINE_SIZE * 2;
|
|
}
|
|
}
|
|
|
|
if (OpcodeDecoder::g_record_fifo_data)
|
|
FifoRecorder::GetInstance().UseMemory(src_addr, bytes_read, MemoryUpdate::Type::TMEM);
|
|
|
|
TMEM::InvalidateAll();
|
|
}
|
|
return;
|
|
|
|
// ---------------------------------------------------
|
|
// Set the TEV Color
|
|
// ---------------------------------------------------
|
|
//
|
|
// NOTE: Each of these registers actually maps to two variables internally.
|
|
// There's a bit that specifies which one is currently written to.
|
|
//
|
|
// NOTE: Some games write only to the RA register (or only to the BG register).
|
|
// We may not assume that the unwritten register holds a valid value, hence
|
|
// both component pairs need to be loaded individually.
|
|
case BPMEM_TEV_COLOR_RA:
|
|
case BPMEM_TEV_COLOR_RA + 2:
|
|
case BPMEM_TEV_COLOR_RA + 4:
|
|
case BPMEM_TEV_COLOR_RA + 6:
|
|
{
|
|
int num = (bp.address >> 1) & 0x3;
|
|
if (bpmem.tevregs[num].ra.type == TevRegType::Constant)
|
|
{
|
|
pixel_shader_manager.SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
|
|
pixel_shader_manager.SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
|
|
}
|
|
else
|
|
{
|
|
pixel_shader_manager.SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
|
|
pixel_shader_manager.SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
|
|
}
|
|
return;
|
|
}
|
|
|
|
case BPMEM_TEV_COLOR_BG:
|
|
case BPMEM_TEV_COLOR_BG + 2:
|
|
case BPMEM_TEV_COLOR_BG + 4:
|
|
case BPMEM_TEV_COLOR_BG + 6:
|
|
{
|
|
int num = (bp.address >> 1) & 0x3;
|
|
if (bpmem.tevregs[num].bg.type == TevRegType::Constant)
|
|
{
|
|
pixel_shader_manager.SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
|
|
pixel_shader_manager.SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
|
|
}
|
|
else
|
|
{
|
|
pixel_shader_manager.SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
|
|
pixel_shader_manager.SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
|
|
}
|
|
return;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
switch (bp.address & 0xFC) // Texture sampler filter
|
|
{
|
|
// -------------------------
|
|
// Texture Environment Order
|
|
// -------------------------
|
|
case BPMEM_TREF:
|
|
case BPMEM_TREF + 4:
|
|
pixel_shader_manager.SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
|
|
return;
|
|
// ----------------------
|
|
// Set wrap size
|
|
// ----------------------
|
|
case BPMEM_SU_SSIZE: // Matches BPMEM_SU_TSIZE too
|
|
case BPMEM_SU_SSIZE + 4:
|
|
case BPMEM_SU_SSIZE + 8:
|
|
case BPMEM_SU_SSIZE + 12:
|
|
if (bp.changes)
|
|
{
|
|
pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
|
geometry_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ((bp.address & 0xc0) == 0x80)
|
|
{
|
|
auto tex_address = TexUnitAddress::FromBPAddress(bp.address);
|
|
|
|
switch (tex_address.Reg)
|
|
{
|
|
// ------------------------
|
|
// BPMEM_TX_SETMODE0 - (Texture lookup and filtering mode) LOD/BIAS Clamp, MaxAnsio, LODBIAS,
|
|
// DiagLoad, Min Filter, Mag Filter, Wrap T, S
|
|
// BPMEM_TX_SETMODE1 - (LOD Stuff) - Max LOD, Min LOD
|
|
// ------------------------
|
|
case TexUnitAddress::Register::SETMODE0:
|
|
case TexUnitAddress::Register::SETMODE1:
|
|
TMEM::ConfigurationChanged(tex_address, bp.newvalue);
|
|
return;
|
|
|
|
// --------------------------------------------
|
|
// BPMEM_TX_SETIMAGE0 - Texture width, height, format
|
|
// BPMEM_TX_SETIMAGE1 - even LOD address in TMEM - Image Type, Cache Height, Cache Width,
|
|
// TMEM Offset
|
|
// BPMEM_TX_SETIMAGE2 - odd LOD address in TMEM - Cache Height, Cache Width, TMEM Offset
|
|
// BPMEM_TX_SETIMAGE3 - Address of Texture in main memory
|
|
// --------------------------------------------
|
|
case TexUnitAddress::Register::SETIMAGE0:
|
|
case TexUnitAddress::Register::SETIMAGE1:
|
|
case TexUnitAddress::Register::SETIMAGE2:
|
|
case TexUnitAddress::Register::SETIMAGE3:
|
|
TMEM::ConfigurationChanged(tex_address, bp.newvalue);
|
|
return;
|
|
|
|
// -------------------------------
|
|
// Set a TLUT
|
|
// BPMEM_TX_SETTLUT - Format, TMEM Offset (offset of TLUT from start of TMEM high bank > > 5)
|
|
// -------------------------------
|
|
case TexUnitAddress::Register::SETTLUT:
|
|
TMEM::ConfigurationChanged(tex_address, bp.newvalue);
|
|
return;
|
|
case TexUnitAddress::Register::UNKNOWN:
|
|
break; // Not handled
|
|
}
|
|
}
|
|
|
|
switch (bp.address & 0xF0)
|
|
{
|
|
// --------------
|
|
// Indirect Tev
|
|
// --------------
|
|
case BPMEM_IND_CMD:
|
|
pixel_shader_manager.SetTevIndirectChanged();
|
|
return;
|
|
// --------------------------------------------------
|
|
// Set Color/Alpha of a Tev
|
|
// BPMEM_TEV_COLOR_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D
|
|
// BPMEM_TEV_ALPHA_ENV - Dest, Shift, Clamp, Sub, Bias, Sel A, Sel B, Sel C, Sel D, T Swap, R Swap
|
|
// --------------------------------------------------
|
|
case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
|
|
case BPMEM_TEV_COLOR_ENV + 16:
|
|
pixel_shader_manager.SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
|
|
(bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
DolphinAnalytics::Instance().ReportGameQuirk(GameQuirk::USES_UNKNOWN_BP_COMMAND);
|
|
WARN_LOG_FMT(VIDEO, "Unknown BP opcode: address = {:#010x} value = {:#010x}", bp.address,
|
|
bp.newvalue);
|
|
}
|
|
|
|
// Call browser: OpcodeDecoding.cpp RunCallback::OnBP()
|
|
void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
|
|
{
|
|
auto& system = Core::System::GetInstance();
|
|
|
|
int oldval = ((u32*)&bpmem)[reg];
|
|
int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
|
|
int changes = (oldval ^ newval) & 0xFFFFFF;
|
|
|
|
BPCmd bp = {reg, changes, newval};
|
|
|
|
// Reset the mask register if we're not trying to set it ourselves.
|
|
if (reg != BPMEM_BP_MASK)
|
|
bpmem.bpMask = 0xFFFFFF;
|
|
|
|
BPWritten(system.GetPixelShaderManager(), system.GetVertexShaderManager(),
|
|
system.GetGeometryShaderManager(), bp, cycles_into_future);
|
|
}
|
|
|
|
void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
|
|
{
|
|
auto& system = Core::System::GetInstance();
|
|
|
|
// masking via BPMEM_BP_MASK could hypothetically be a problem
|
|
u32 newval = value & 0xffffff;
|
|
switch (reg)
|
|
{
|
|
case BPMEM_SETDRAWDONE:
|
|
if ((newval & 0xff) == 0x02)
|
|
system.GetPixelEngine().SetFinish(system, cycles_into_future);
|
|
break;
|
|
case BPMEM_PE_TOKEN_ID:
|
|
system.GetPixelEngine().SetToken(system, newval & 0xffff, false, cycles_into_future);
|
|
break;
|
|
case BPMEM_PE_TOKEN_INT_ID: // Pixel Engine Interrupt Token ID
|
|
system.GetPixelEngine().SetToken(system, newval & 0xffff, true, cycles_into_future);
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::pair<std::string, std::string> GetBPRegInfo(u8 cmd, u32 cmddata)
|
|
{
|
|
// Macro to set the register name and make sure it was written correctly via compile time assertion
|
|
#define RegName(reg) ((void)(reg), #reg)
|
|
#define DescriptionlessReg(reg) std::make_pair(RegName(reg), "");
|
|
|
|
switch (cmd)
|
|
{
|
|
case BPMEM_GENMODE: // 0x00
|
|
return std::make_pair(RegName(BPMEM_GENMODE), fmt::to_string(GenMode{.hex = cmddata}));
|
|
|
|
case BPMEM_DISPLAYCOPYFILTER: // 0x01
|
|
case BPMEM_DISPLAYCOPYFILTER + 1:
|
|
case BPMEM_DISPLAYCOPYFILTER + 2:
|
|
case BPMEM_DISPLAYCOPYFILTER + 3:
|
|
// TODO: This is actually the sample pattern used for copies from an antialiased EFB
|
|
return DescriptionlessReg(BPMEM_DISPLAYCOPYFILTER);
|
|
// TODO: Description
|
|
|
|
case BPMEM_IND_MTXA: // 0x06
|
|
case BPMEM_IND_MTXA + 3:
|
|
case BPMEM_IND_MTXA + 6:
|
|
return std::make_pair(fmt::format("BPMEM_IND_MTXA Matrix {}", (cmd - BPMEM_IND_MTXA) / 3),
|
|
fmt::format("Matrix {} column A\n{}", (cmd - BPMEM_IND_MTXA) / 3,
|
|
IND_MTXA{.hex = cmddata}));
|
|
|
|
case BPMEM_IND_MTXB: // 0x07
|
|
case BPMEM_IND_MTXB + 3:
|
|
case BPMEM_IND_MTXB + 6:
|
|
return std::make_pair(fmt::format("BPMEM_IND_MTXB Matrix {}", (cmd - BPMEM_IND_MTXB) / 3),
|
|
fmt::format("Matrix {} column B\n{}", (cmd - BPMEM_IND_MTXB) / 3,
|
|
IND_MTXB{.hex = cmddata}));
|
|
|
|
case BPMEM_IND_MTXC: // 0x08
|
|
case BPMEM_IND_MTXC + 3:
|
|
case BPMEM_IND_MTXC + 6:
|
|
return std::make_pair(fmt::format("BPMEM_IND_MTXC Matrix {}", (cmd - BPMEM_IND_MTXC) / 3),
|
|
fmt::format("Matrix {} column C\n{}", (cmd - BPMEM_IND_MTXC) / 3,
|
|
IND_MTXC{.hex = cmddata}));
|
|
|
|
case BPMEM_IND_IMASK: // 0x0F
|
|
return DescriptionlessReg(BPMEM_IND_IMASK);
|
|
// TODO: Description
|
|
|
|
case BPMEM_IND_CMD: // 0x10
|
|
case BPMEM_IND_CMD + 1:
|
|
case BPMEM_IND_CMD + 2:
|
|
case BPMEM_IND_CMD + 3:
|
|
case BPMEM_IND_CMD + 4:
|
|
case BPMEM_IND_CMD + 5:
|
|
case BPMEM_IND_CMD + 6:
|
|
case BPMEM_IND_CMD + 7:
|
|
case BPMEM_IND_CMD + 8:
|
|
case BPMEM_IND_CMD + 9:
|
|
case BPMEM_IND_CMD + 10:
|
|
case BPMEM_IND_CMD + 11:
|
|
case BPMEM_IND_CMD + 12:
|
|
case BPMEM_IND_CMD + 13:
|
|
case BPMEM_IND_CMD + 14:
|
|
case BPMEM_IND_CMD + 15:
|
|
return std::make_pair(fmt::format("BPMEM_IND_CMD number {}", cmd - BPMEM_IND_CMD),
|
|
fmt::to_string(TevStageIndirect{.fullhex = cmddata}));
|
|
|
|
case BPMEM_SCISSORTL: // 0x20
|
|
return std::make_pair(RegName(BPMEM_SCISSORTL), fmt::to_string(ScissorPos{.hex = cmddata}));
|
|
|
|
case BPMEM_SCISSORBR: // 0x21
|
|
return std::make_pair(RegName(BPMEM_SCISSORBR), fmt::to_string(ScissorPos{.hex = cmddata}));
|
|
|
|
case BPMEM_LINEPTWIDTH: // 0x22
|
|
return std::make_pair(RegName(BPMEM_LINEPTWIDTH), fmt::to_string(LPSize{.hex = cmddata}));
|
|
|
|
case BPMEM_PERF0_TRI: // 0x23
|
|
return DescriptionlessReg(BPMEM_PERF0_TRI);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PERF0_QUAD: // 0x24
|
|
return DescriptionlessReg(BPMEM_PERF0_QUAD);
|
|
// TODO: Description
|
|
|
|
case BPMEM_RAS1_SS0: // 0x25
|
|
return std::make_pair(RegName(BPMEM_RAS1_SS0),
|
|
fmt::to_string(std::make_pair(cmd, TEXSCALE{.hex = cmddata})));
|
|
|
|
case BPMEM_RAS1_SS1: // 0x26
|
|
return std::make_pair(RegName(BPMEM_RAS1_SS1),
|
|
fmt::to_string(std::make_pair(cmd, TEXSCALE{.hex = cmddata})));
|
|
|
|
case BPMEM_IREF: // 0x27
|
|
return std::make_pair(RegName(BPMEM_IREF), fmt::to_string(RAS1_IREF{.hex = cmddata}));
|
|
|
|
case BPMEM_TREF: // 0x28
|
|
case BPMEM_TREF + 1:
|
|
case BPMEM_TREF + 2:
|
|
case BPMEM_TREF + 3:
|
|
case BPMEM_TREF + 4:
|
|
case BPMEM_TREF + 5:
|
|
case BPMEM_TREF + 6:
|
|
case BPMEM_TREF + 7:
|
|
return std::make_pair(fmt::format("BPMEM_TREF number {}", cmd - BPMEM_TREF),
|
|
fmt::to_string(std::make_pair(cmd, TwoTevStageOrders{.hex = cmddata})));
|
|
|
|
case BPMEM_SU_SSIZE: // 0x30
|
|
case BPMEM_SU_SSIZE + 2:
|
|
case BPMEM_SU_SSIZE + 4:
|
|
case BPMEM_SU_SSIZE + 6:
|
|
case BPMEM_SU_SSIZE + 8:
|
|
case BPMEM_SU_SSIZE + 10:
|
|
case BPMEM_SU_SSIZE + 12:
|
|
case BPMEM_SU_SSIZE + 14:
|
|
return std::make_pair(fmt::format("BPMEM_SU_SSIZE number {}", (cmd - BPMEM_SU_SSIZE) / 2),
|
|
fmt::to_string(std::make_pair(true, TCInfo{.hex = cmddata})));
|
|
|
|
case BPMEM_SU_TSIZE: // 0x31
|
|
case BPMEM_SU_TSIZE + 2:
|
|
case BPMEM_SU_TSIZE + 4:
|
|
case BPMEM_SU_TSIZE + 6:
|
|
case BPMEM_SU_TSIZE + 8:
|
|
case BPMEM_SU_TSIZE + 10:
|
|
case BPMEM_SU_TSIZE + 12:
|
|
case BPMEM_SU_TSIZE + 14:
|
|
return std::make_pair(fmt::format("BPMEM_SU_TSIZE number {}", (cmd - BPMEM_SU_TSIZE) / 2),
|
|
fmt::to_string(std::make_pair(false, TCInfo{.hex = cmddata})));
|
|
|
|
case BPMEM_ZMODE: // 0x40
|
|
return std::make_pair(RegName(BPMEM_ZMODE), fmt::format("Z mode: {}", ZMode{.hex = cmddata}));
|
|
|
|
case BPMEM_BLENDMODE: // 0x41
|
|
return std::make_pair(RegName(BPMEM_BLENDMODE), fmt::to_string(BlendMode{.hex = cmddata}));
|
|
|
|
case BPMEM_CONSTANTALPHA: // 0x42
|
|
return std::make_pair(RegName(BPMEM_CONSTANTALPHA),
|
|
fmt::to_string(ConstantAlpha{.hex = cmddata}));
|
|
|
|
case BPMEM_ZCOMPARE: // 0x43
|
|
return std::make_pair(RegName(BPMEM_ZCOMPARE), fmt::to_string(PEControl{.hex = cmddata}));
|
|
|
|
case BPMEM_FIELDMASK: // 0x44
|
|
return std::make_pair(RegName(BPMEM_FIELDMASK), fmt::to_string(FieldMask{.hex = cmddata}));
|
|
|
|
case BPMEM_SETDRAWDONE: // 0x45
|
|
return DescriptionlessReg(BPMEM_SETDRAWDONE);
|
|
// TODO: Description
|
|
|
|
case BPMEM_BUSCLOCK0: // 0x46
|
|
return DescriptionlessReg(BPMEM_BUSCLOCK0);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PE_TOKEN_ID: // 0x47
|
|
return DescriptionlessReg(BPMEM_PE_TOKEN_ID);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PE_TOKEN_INT_ID: // 0x48
|
|
return DescriptionlessReg(BPMEM_PE_TOKEN_INT_ID);
|
|
// TODO: Description
|
|
|
|
case BPMEM_EFB_TL: // 0x49
|
|
{
|
|
const X10Y10 left_top{.hex = cmddata};
|
|
return std::make_pair(RegName(BPMEM_EFB_TL),
|
|
fmt::format("EFB Left: {}\nEFB Top: {}", left_top.x, left_top.y));
|
|
}
|
|
|
|
case BPMEM_EFB_WH: // 0x4A
|
|
{
|
|
const X10Y10 width_height{.hex = cmddata};
|
|
return std::make_pair(
|
|
RegName(BPMEM_EFB_WH),
|
|
fmt::format("EFB Width: {}\nEFB Height: {}", width_height.x + 1, width_height.y + 1));
|
|
}
|
|
|
|
case BPMEM_EFB_ADDR: // 0x4B
|
|
return std::make_pair(
|
|
RegName(BPMEM_EFB_ADDR),
|
|
fmt::format("EFB Target address (32 byte aligned): 0x{:06X}", cmddata << 5));
|
|
|
|
case BPMEM_MIPMAP_STRIDE: // 0x4D
|
|
return DescriptionlessReg(BPMEM_MIPMAP_STRIDE);
|
|
// TODO: Description
|
|
|
|
case BPMEM_COPYYSCALE: // 0x4E
|
|
return std::make_pair(
|
|
RegName(BPMEM_COPYYSCALE),
|
|
fmt::format("Y scaling factor (XFB copy only): 0x{:X} ({}, reciprocal {})", cmddata,
|
|
static_cast<float>(cmddata) / 256.f, 256.f / static_cast<float>(cmddata)));
|
|
|
|
case BPMEM_CLEAR_AR: // 0x4F
|
|
return std::make_pair(RegName(BPMEM_CLEAR_AR),
|
|
fmt::format("Clear color alpha: 0x{:02X}\nClear color red: 0x{:02X}",
|
|
(cmddata & 0xFF00) >> 8, cmddata & 0xFF));
|
|
|
|
case BPMEM_CLEAR_GB: // 0x50
|
|
return std::make_pair(RegName(BPMEM_CLEAR_GB),
|
|
fmt::format("Clear color green: 0x{:02X}\nClear color blue: 0x{:02X}",
|
|
(cmddata & 0xFF00) >> 8, cmddata & 0xFF));
|
|
|
|
case BPMEM_CLEAR_Z: // 0x51
|
|
return std::make_pair(RegName(BPMEM_CLEAR_Z), fmt::format("Clear Z value: 0x{:06X}", cmddata));
|
|
|
|
case BPMEM_TRIGGER_EFB_COPY: // 0x52
|
|
return std::make_pair(RegName(BPMEM_TRIGGER_EFB_COPY),
|
|
fmt::to_string(UPE_Copy{.Hex = cmddata}));
|
|
|
|
case BPMEM_COPYFILTER0: // 0x53
|
|
{
|
|
const u32 w0 = (cmddata & 0x00003f);
|
|
const u32 w1 = (cmddata & 0x000fc0) >> 6;
|
|
const u32 w2 = (cmddata & 0x03f000) >> 12;
|
|
const u32 w3 = (cmddata & 0xfc0000) >> 18;
|
|
return std::make_pair(RegName(BPMEM_COPYFILTER0),
|
|
fmt::format("w0: {}\nw1: {}\nw2: {}\nw3: {}", w0, w1, w2, w3));
|
|
}
|
|
|
|
case BPMEM_COPYFILTER1: // 0x54
|
|
{
|
|
const u32 w4 = (cmddata & 0x00003f);
|
|
const u32 w5 = (cmddata & 0x000fc0) >> 6;
|
|
const u32 w6 = (cmddata & 0x03f000) >> 12;
|
|
// There is no w7
|
|
return std::make_pair(RegName(BPMEM_COPYFILTER1),
|
|
fmt::format("w4: {}\nw5: {}\nw6: {}", w4, w5, w6));
|
|
}
|
|
|
|
case BPMEM_CLEARBBOX1: // 0x55
|
|
return DescriptionlessReg(BPMEM_CLEARBBOX1);
|
|
// TODO: Description
|
|
|
|
case BPMEM_CLEARBBOX2: // 0x56
|
|
return DescriptionlessReg(BPMEM_CLEARBBOX2);
|
|
// TODO: Description
|
|
|
|
case BPMEM_CLEAR_PIXEL_PERF: // 0x57
|
|
return DescriptionlessReg(BPMEM_CLEAR_PIXEL_PERF);
|
|
// TODO: Description
|
|
|
|
case BPMEM_REVBITS: // 0x58
|
|
return DescriptionlessReg(BPMEM_REVBITS);
|
|
// TODO: Description
|
|
|
|
case BPMEM_SCISSOROFFSET: // 0x59
|
|
return std::make_pair(RegName(BPMEM_SCISSOROFFSET),
|
|
fmt::to_string(ScissorOffset{.hex = cmddata}));
|
|
|
|
case BPMEM_PRELOAD_ADDR: // 0x60
|
|
return DescriptionlessReg(BPMEM_PRELOAD_ADDR);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PRELOAD_TMEMEVEN: // 0x61
|
|
return DescriptionlessReg(BPMEM_PRELOAD_TMEMEVEN);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PRELOAD_TMEMODD: // 0x62
|
|
return DescriptionlessReg(BPMEM_PRELOAD_TMEMODD);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PRELOAD_MODE: // 0x63
|
|
return std::make_pair(RegName(BPMEM_PRELOAD_MODE),
|
|
fmt::to_string(BPU_PreloadTileInfo{.hex = cmddata}));
|
|
|
|
case BPMEM_LOADTLUT0: // 0x64
|
|
return DescriptionlessReg(BPMEM_LOADTLUT0);
|
|
// TODO: Description
|
|
|
|
case BPMEM_LOADTLUT1: // 0x65
|
|
return DescriptionlessReg(BPMEM_LOADTLUT1);
|
|
// TODO: Description
|
|
|
|
case BPMEM_TEXINVALIDATE: // 0x66
|
|
return DescriptionlessReg(BPMEM_TEXINVALIDATE);
|
|
// TODO: Description
|
|
|
|
case BPMEM_PERF1: // 0x67
|
|
return DescriptionlessReg(BPMEM_PERF1);
|
|
// TODO: Description
|
|
|
|
case BPMEM_FIELDMODE: // 0x68
|
|
return std::make_pair(RegName(BPMEM_FIELDMODE), fmt::to_string(FieldMode{.hex = cmddata}));
|
|
|
|
case BPMEM_BUSCLOCK1: // 0x69
|
|
return DescriptionlessReg(BPMEM_BUSCLOCK1);
|
|
// TODO: Description
|
|
|
|
case BPMEM_TX_SETMODE0: // 0x80
|
|
case BPMEM_TX_SETMODE0 + 1:
|
|
case BPMEM_TX_SETMODE0 + 2:
|
|
case BPMEM_TX_SETMODE0 + 3:
|
|
return std::make_pair(fmt::format("BPMEM_TX_SETMODE0 Texture Unit {}", cmd - BPMEM_TX_SETMODE0),
|
|
fmt::to_string(TexMode0{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETMODE1: // 0x84
|
|
case BPMEM_TX_SETMODE1 + 1:
|
|
case BPMEM_TX_SETMODE1 + 2:
|
|
case BPMEM_TX_SETMODE1 + 3:
|
|
return std::make_pair(fmt::format("BPMEM_TX_SETMODE1 Texture Unit {}", cmd - BPMEM_TX_SETMODE1),
|
|
fmt::to_string(TexMode1{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE0: // 0x88
|
|
case BPMEM_TX_SETIMAGE0 + 1:
|
|
case BPMEM_TX_SETIMAGE0 + 2:
|
|
case BPMEM_TX_SETIMAGE0 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE0 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE0),
|
|
fmt::to_string(TexImage0{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE1: // 0x8C
|
|
case BPMEM_TX_SETIMAGE1 + 1:
|
|
case BPMEM_TX_SETIMAGE1 + 2:
|
|
case BPMEM_TX_SETIMAGE1 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE1 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE1),
|
|
fmt::to_string(TexImage1{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE2: // 0x90
|
|
case BPMEM_TX_SETIMAGE2 + 1:
|
|
case BPMEM_TX_SETIMAGE2 + 2:
|
|
case BPMEM_TX_SETIMAGE2 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE2 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE2),
|
|
fmt::to_string(TexImage2{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE3: // 0x94
|
|
case BPMEM_TX_SETIMAGE3 + 1:
|
|
case BPMEM_TX_SETIMAGE3 + 2:
|
|
case BPMEM_TX_SETIMAGE3 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE3 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE3),
|
|
fmt::to_string(TexImage3{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETTLUT: // 0x98
|
|
case BPMEM_TX_SETTLUT + 1:
|
|
case BPMEM_TX_SETTLUT + 2:
|
|
case BPMEM_TX_SETTLUT + 3:
|
|
return std::make_pair(fmt::format("BPMEM_TX_SETTLUT Texture Unit {}", cmd - BPMEM_TX_SETTLUT),
|
|
fmt::to_string(TexTLUT{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETMODE0_4: // 0xA0
|
|
case BPMEM_TX_SETMODE0_4 + 1:
|
|
case BPMEM_TX_SETMODE0_4 + 2:
|
|
case BPMEM_TX_SETMODE0_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETMODE0_4 Texture Unit {}", cmd - BPMEM_TX_SETMODE0_4 + 4),
|
|
fmt::to_string(TexMode0{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETMODE1_4: // 0xA4
|
|
case BPMEM_TX_SETMODE1_4 + 1:
|
|
case BPMEM_TX_SETMODE1_4 + 2:
|
|
case BPMEM_TX_SETMODE1_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETMODE1_4 Texture Unit {}", cmd - BPMEM_TX_SETMODE1_4 + 4),
|
|
fmt::to_string(TexMode1{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE0_4: // 0xA8
|
|
case BPMEM_TX_SETIMAGE0_4 + 1:
|
|
case BPMEM_TX_SETIMAGE0_4 + 2:
|
|
case BPMEM_TX_SETIMAGE0_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE0_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE0_4 + 4),
|
|
fmt::to_string(TexImage0{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE1_4: // 0xAC
|
|
case BPMEM_TX_SETIMAGE1_4 + 1:
|
|
case BPMEM_TX_SETIMAGE1_4 + 2:
|
|
case BPMEM_TX_SETIMAGE1_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE1_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE1_4 + 4),
|
|
fmt::to_string(TexImage1{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE2_4: // 0xB0
|
|
case BPMEM_TX_SETIMAGE2_4 + 1:
|
|
case BPMEM_TX_SETIMAGE2_4 + 2:
|
|
case BPMEM_TX_SETIMAGE2_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE2_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE2_4 + 4),
|
|
fmt::to_string(TexImage2{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETIMAGE3_4: // 0xB4
|
|
case BPMEM_TX_SETIMAGE3_4 + 1:
|
|
case BPMEM_TX_SETIMAGE3_4 + 2:
|
|
case BPMEM_TX_SETIMAGE3_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETIMAGE3_4 Texture Unit {}", cmd - BPMEM_TX_SETIMAGE3_4 + 4),
|
|
fmt::to_string(TexImage3{.hex = cmddata}));
|
|
|
|
case BPMEM_TX_SETTLUT_4: // 0xB8
|
|
case BPMEM_TX_SETTLUT_4 + 1:
|
|
case BPMEM_TX_SETTLUT_4 + 2:
|
|
case BPMEM_TX_SETTLUT_4 + 3:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TX_SETTLUT_4 Texture Unit {}", cmd - BPMEM_TX_SETTLUT_4 + 4),
|
|
fmt::to_string(TexTLUT{.hex = cmddata}));
|
|
|
|
case BPMEM_TEV_COLOR_ENV: // 0xC0
|
|
case BPMEM_TEV_COLOR_ENV + 2:
|
|
case BPMEM_TEV_COLOR_ENV + 4:
|
|
case BPMEM_TEV_COLOR_ENV + 6:
|
|
case BPMEM_TEV_COLOR_ENV + 8:
|
|
case BPMEM_TEV_COLOR_ENV + 10:
|
|
case BPMEM_TEV_COLOR_ENV + 12:
|
|
case BPMEM_TEV_COLOR_ENV + 14:
|
|
case BPMEM_TEV_COLOR_ENV + 16:
|
|
case BPMEM_TEV_COLOR_ENV + 18:
|
|
case BPMEM_TEV_COLOR_ENV + 20:
|
|
case BPMEM_TEV_COLOR_ENV + 22:
|
|
case BPMEM_TEV_COLOR_ENV + 24:
|
|
case BPMEM_TEV_COLOR_ENV + 26:
|
|
case BPMEM_TEV_COLOR_ENV + 28:
|
|
case BPMEM_TEV_COLOR_ENV + 30:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TEV_COLOR_ENV Tev stage {}", (cmd - BPMEM_TEV_COLOR_ENV) / 2),
|
|
fmt::to_string(TevStageCombiner::ColorCombiner{.hex = cmddata}));
|
|
|
|
case BPMEM_TEV_ALPHA_ENV: // 0xC1
|
|
case BPMEM_TEV_ALPHA_ENV + 2:
|
|
case BPMEM_TEV_ALPHA_ENV + 4:
|
|
case BPMEM_TEV_ALPHA_ENV + 6:
|
|
case BPMEM_TEV_ALPHA_ENV + 8:
|
|
case BPMEM_TEV_ALPHA_ENV + 10:
|
|
case BPMEM_TEV_ALPHA_ENV + 12:
|
|
case BPMEM_TEV_ALPHA_ENV + 14:
|
|
case BPMEM_TEV_ALPHA_ENV + 16:
|
|
case BPMEM_TEV_ALPHA_ENV + 18:
|
|
case BPMEM_TEV_ALPHA_ENV + 20:
|
|
case BPMEM_TEV_ALPHA_ENV + 22:
|
|
case BPMEM_TEV_ALPHA_ENV + 24:
|
|
case BPMEM_TEV_ALPHA_ENV + 26:
|
|
case BPMEM_TEV_ALPHA_ENV + 28:
|
|
case BPMEM_TEV_ALPHA_ENV + 30:
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TEV_ALPHA_ENV Tev stage {}", (cmd - BPMEM_TEV_ALPHA_ENV) / 2),
|
|
fmt::to_string(TevStageCombiner::AlphaCombiner{.hex = cmddata}));
|
|
|
|
case BPMEM_TEV_COLOR_RA: // 0xE0
|
|
case BPMEM_TEV_COLOR_RA + 2: // 0xE2
|
|
case BPMEM_TEV_COLOR_RA + 4: // 0xE4
|
|
case BPMEM_TEV_COLOR_RA + 6: // 0xE6
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TEV_COLOR_RA Tev register {}", (cmd - BPMEM_TEV_COLOR_RA) / 2),
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|
fmt::to_string(TevReg::RA{.hex = cmddata}));
|
|
|
|
case BPMEM_TEV_COLOR_BG: // 0xE1
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case BPMEM_TEV_COLOR_BG + 2: // 0xE3
|
|
case BPMEM_TEV_COLOR_BG + 4: // 0xE5
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|
case BPMEM_TEV_COLOR_BG + 6: // 0xE7
|
|
return std::make_pair(
|
|
fmt::format("BPMEM_TEV_COLOR_BG Tev register {}", (cmd - BPMEM_TEV_COLOR_BG) / 2),
|
|
fmt::to_string(TevReg::BG{.hex = cmddata}));
|
|
|
|
case BPMEM_FOGRANGE: // 0xE8
|
|
return std::make_pair("BPMEM_FOGRANGE Base",
|
|
fmt::to_string(FogRangeParams::RangeBase{.hex = cmddata}));
|
|
|
|
case BPMEM_FOGRANGE + 1:
|
|
case BPMEM_FOGRANGE + 2:
|
|
case BPMEM_FOGRANGE + 3:
|
|
case BPMEM_FOGRANGE + 4:
|
|
case BPMEM_FOGRANGE + 5:
|
|
return std::make_pair(fmt::format("BPMEM_FOGRANGE K element {}", cmd - BPMEM_FOGRANGE),
|
|
fmt::to_string(FogRangeKElement{.HEX = cmddata}));
|
|
|
|
case BPMEM_FOGPARAM0: // 0xEE
|
|
return std::make_pair(RegName(BPMEM_FOGPARAM0), fmt::to_string(FogParam0{.hex = cmddata}));
|
|
|
|
case BPMEM_FOGBMAGNITUDE: // 0xEF
|
|
return DescriptionlessReg(BPMEM_FOGBMAGNITUDE);
|
|
// TODO: Description
|
|
|
|
case BPMEM_FOGBEXPONENT: // 0xF0
|
|
return DescriptionlessReg(BPMEM_FOGBEXPONENT);
|
|
// TODO: Description
|
|
|
|
case BPMEM_FOGPARAM3: // 0xF1
|
|
return std::make_pair(RegName(BPMEM_FOGPARAM3), fmt::to_string(FogParam3{.hex = cmddata}));
|
|
|
|
case BPMEM_FOGCOLOR: // 0xF2
|
|
return std::make_pair(RegName(BPMEM_FOGCOLOR),
|
|
fmt::to_string(FogParams::FogColor{.hex = cmddata}));
|
|
|
|
case BPMEM_ALPHACOMPARE: // 0xF3
|
|
return std::make_pair(RegName(BPMEM_ALPHACOMPARE), fmt::to_string(AlphaTest{.hex = cmddata}));
|
|
|
|
case BPMEM_BIAS: // 0xF4
|
|
return DescriptionlessReg(BPMEM_BIAS);
|
|
// TODO: Description
|
|
|
|
case BPMEM_ZTEX2: // 0xF5
|
|
return std::make_pair(RegName(BPMEM_ZTEX2), fmt::to_string(ZTex2{.hex = cmddata}));
|
|
|
|
case BPMEM_TEV_KSEL: // 0xF6
|
|
case BPMEM_TEV_KSEL + 1:
|
|
case BPMEM_TEV_KSEL + 2:
|
|
case BPMEM_TEV_KSEL + 3:
|
|
case BPMEM_TEV_KSEL + 4:
|
|
case BPMEM_TEV_KSEL + 5:
|
|
case BPMEM_TEV_KSEL + 6:
|
|
case BPMEM_TEV_KSEL + 7:
|
|
return std::make_pair(fmt::format("BPMEM_TEV_KSEL number {}", cmd - BPMEM_TEV_KSEL),
|
|
fmt::to_string(std::make_pair(cmd, TevKSel{.hex = cmddata})));
|
|
|
|
case BPMEM_BP_MASK: // 0xFE
|
|
return std::make_pair(RegName(BPMEM_BP_MASK),
|
|
fmt::format("The next BP command will only update these bits; others "
|
|
"will retain their prior values: {:06x}",
|
|
cmddata));
|
|
|
|
default:
|
|
return std::make_pair(fmt::format("Unknown BP Reg: {:02x}={:06x}", cmd, cmddata), "");
|
|
|
|
#undef DescriptionlessReg
|
|
#undef RegName
|
|
}
|
|
}
|
|
|
|
// Called when loading a saved state.
|
|
void BPReload()
|
|
{
|
|
// restore anything that goes straight to the renderer.
|
|
// let's not risk actually replaying any writes.
|
|
// note that PixelShaderManager is already covered since it has its own DoState.
|
|
SetGenerationMode();
|
|
SetScissorAndViewport();
|
|
SetDepthMode();
|
|
SetBlendMode();
|
|
OnPixelFormatChange();
|
|
}
|