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e4caace6bb
Gets this out of the global namespace and into the Common namespace
172 lines
5.1 KiB
C++
172 lines
5.1 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <algorithm>
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#include <list>
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#include <map>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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namespace Common
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{
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struct CaseInsensitiveStringCompare
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{
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// Allow heterogenous lookup.
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using is_transparent = void;
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bool operator()(std::string_view a, std::string_view b) const
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{
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return std::lexicographical_compare(
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a.begin(), a.end(), b.begin(), b.end(),
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[](char lhs, char rhs) { return Common::ToLower(lhs) < Common::ToLower(rhs); });
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}
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static bool IsEqual(std::string_view a, std::string_view b)
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{
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if (a.size() != b.size())
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return false;
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return std::equal(a.begin(), a.end(), b.begin(), b.end(), [](char lhs, char rhs) {
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return Common::ToLower(lhs) == Common::ToLower(rhs);
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});
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}
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};
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class IniFile
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{
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public:
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class Section
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{
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friend class IniFile;
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public:
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Section();
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explicit Section(std::string name_);
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bool Exists(std::string_view key) const;
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bool Delete(std::string_view key);
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void Set(const std::string& key, std::string new_value);
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template <typename T>
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void Set(const std::string& key, T&& new_value)
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{
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Set(key, ValueToString(std::forward<T>(new_value)));
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}
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template <typename T>
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void Set(const std::string& key, T&& new_value, const std::common_type_t<T>& default_value)
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{
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if (new_value != default_value)
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Set(key, std::forward<T>(new_value));
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else
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Delete(key);
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}
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bool Get(std::string_view key, std::string* value,
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const std::string& default_value = NULL_STRING) const;
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template <typename T>
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bool Get(std::string_view key, T* value, const std::common_type_t<T>& default_value = {}) const
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{
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std::string temp;
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bool retval = Get(key, &temp);
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if (retval && TryParse(temp, value))
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return true;
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*value = default_value;
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return false;
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}
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void SetLines(std::vector<std::string> lines);
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bool GetLines(std::vector<std::string>* lines, const bool remove_comments = true) const;
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bool operator<(const Section& other) const { return name < other.name; }
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using SectionMap = std::map<std::string, std::string, CaseInsensitiveStringCompare>;
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const std::string& GetName() const { return name; }
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const SectionMap& GetValues() const { return values; }
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bool HasLines() const { return !m_lines.empty(); }
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protected:
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std::string name;
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std::vector<std::string> keys_order;
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SectionMap values;
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std::vector<std::string> m_lines;
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};
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IniFile();
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~IniFile();
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/**
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* Loads sections and keys.
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* @param filename filename of the ini file which should be loaded
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* @param keep_current_data If true, "extends" the currently loaded list of sections and keys with
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* the loaded data (and replaces existing entries). If false, existing data will be erased.
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* @warning Using any other operations than "Get*" and "Exists" is untested and will behave
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* unexpectedly
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* @todo This really is just a hack to support having two levels of gameinis (defaults and
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* user-specified) and should eventually be replaced with a less stupid system.
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*/
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bool Load(const std::string& filename, bool keep_current_data = false);
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bool Save(const std::string& filename);
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bool Exists(std::string_view section_name) const;
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// Returns true if key exists in section
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bool Exists(std::string_view section_name, std::string_view key) const;
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template <typename T>
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bool GetIfExists(std::string_view section_name, std::string_view key, T* value)
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{
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if (Exists(section_name, key))
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return GetOrCreateSection(section_name)->Get(key, value);
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return false;
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}
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template <typename T>
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bool GetIfExists(std::string_view section_name, std::string_view key, T* value, T default_value)
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{
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if (Exists(section_name, key))
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return GetOrCreateSection(section_name)->Get(key, value, default_value);
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*value = default_value;
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return false;
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}
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bool GetKeys(std::string_view section_name, std::vector<std::string>* keys) const;
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void SetLines(std::string_view section_name, std::vector<std::string> lines);
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bool GetLines(std::string_view section_name, std::vector<std::string>* lines,
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bool remove_comments = true) const;
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bool DeleteKey(std::string_view section_name, std::string_view key);
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bool DeleteSection(std::string_view section_name);
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void SortSections();
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Section* GetOrCreateSection(std::string_view section_name);
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const Section* GetSection(std::string_view section_name) const;
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Section* GetSection(std::string_view section_name);
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// This function is related to parsing data from lines of INI files
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// It's used outside of IniFile, which is why it is exposed publicly
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// In particular it is used in PostProcessing for its configuration
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static void ParseLine(std::string_view line, std::string* keyOut, std::string* valueOut);
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const std::list<Section>& GetSections() const { return sections; }
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private:
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std::list<Section> sections;
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static const std::string& NULL_STRING;
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};
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} // namespace Common
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