mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-11-15 22:09:19 -07:00
e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
30 lines
516 B
C++
30 lines
516 B
C++
// Copyright 2021 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#ifdef _WIN32
|
|
#include <WinSock2.h>
|
|
#endif
|
|
|
|
namespace Common
|
|
{
|
|
class SocketContext
|
|
{
|
|
public:
|
|
SocketContext();
|
|
~SocketContext();
|
|
|
|
SocketContext(const SocketContext&) = delete;
|
|
SocketContext(SocketContext&&) = delete;
|
|
|
|
SocketContext& operator=(const SocketContext&) = delete;
|
|
SocketContext& operator=(SocketContext&&) = delete;
|
|
|
|
private:
|
|
#ifdef _WIN32
|
|
WSADATA m_data;
|
|
#endif
|
|
};
|
|
} // namespace Common
|