dolphin/Source/Core/VideoBackends/Software/DebugUtil.h
2013-12-31 14:03:19 -05:00

28 lines
601 B
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#ifndef _DEBUGUTIL_H
#define _DEBUGUTIL_H
namespace DebugUtil
{
void Init();
void GetTextureRGBA(u8 *dst, u32 texmap, s32 mip, u32 width, u32 height);
void DumpActiveTextures();
void OnObjectBegin();
void OnObjectEnd();
void OnFrameEnd();
void DrawObjectBuffer(s16 x, s16 y, u8 *color, int bufferBase, int subBuffer, const char *name);
void DrawTempBuffer(u8 *color, int buffer);
void CopyTempBuffer(s16 x, s16 y, int bufferBase, int subBuffer, const char *name);
}
#endif