dolphin/Source/Core/VideoCommon/GeometryShaderGen.h
Tillmann Karras 71d1eb3c31 VideoCommon: return code/uid from shader gens
rather than passing in non-const references
2015-11-03 14:40:23 +01:00

31 lines
818 B
C

// Copyright 2014 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include "VideoCommon/ShaderGenCommon.h"
#include "VideoCommon/VertexManagerBase.h"
#include "VideoCommon/VideoCommon.h"
#pragma pack(1)
struct geometry_shader_uid_data
{
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
bool IsPassthrough() const { return primitive_type == PRIMITIVE_TRIANGLES && !stereo && !wireframe; }
u32 stereo : 1;
u32 numTexGens : 4;
u32 pixel_lighting : 1;
u32 primitive_type : 2;
u32 wireframe : 1;
};
#pragma pack()
typedef ShaderUid<geometry_shader_uid_data> GeometryShaderUid;
ShaderCode GenerateGeometryShaderCode(u32 primitive_type, API_TYPE ApiType);
GeometryShaderUid GetGeometryShaderUid(u32 primitive_type, API_TYPE ApiType);