mirror of
https://github.com/dolphin-emu/dolphin.git
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265 lines
7.8 KiB
C++
265 lines
7.8 KiB
C++
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/FramebufferManagerBase.h"
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#include <algorithm>
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#include <array>
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#include <memory>
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VideoConfig.h"
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std::unique_ptr<FramebufferManagerBase> g_framebuffer_manager;
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std::unique_ptr<XFBSourceBase>
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FramebufferManagerBase::m_realXFBSource; // Only used in Real XFB mode
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FramebufferManagerBase::VirtualXFBListType
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FramebufferManagerBase::m_virtualXFBList; // Only used in Virtual XFB mode
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std::array<const XFBSourceBase*, FramebufferManagerBase::MAX_VIRTUAL_XFB>
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FramebufferManagerBase::m_overlappingXFBArray;
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unsigned int FramebufferManagerBase::s_last_xfb_width = 1;
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unsigned int FramebufferManagerBase::s_last_xfb_height = 1;
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unsigned int FramebufferManagerBase::m_EFBLayers = 1;
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FramebufferManagerBase::FramebufferManagerBase()
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{
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// Can't hurt
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m_overlappingXFBArray.fill(nullptr);
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}
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FramebufferManagerBase::~FramebufferManagerBase()
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{
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// Necessary, as these are static members
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// (they really shouldn't be and should be refactored at some point).
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m_virtualXFBList.clear();
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m_realXFBSource.reset();
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}
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const XFBSourceBase* const* FramebufferManagerBase::GetXFBSource(u32 xfbAddr, u32 fbWidth,
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u32 fbHeight, u32* xfbCountP)
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{
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if (!g_ActiveConfig.bUseXFB)
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return nullptr;
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if (g_ActiveConfig.bUseRealXFB)
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return GetRealXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP);
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else
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return GetVirtualXFBSource(xfbAddr, fbWidth, fbHeight, xfbCountP);
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}
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const XFBSourceBase* const* FramebufferManagerBase::GetRealXFBSource(u32 xfbAddr, u32 fbWidth,
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u32 fbHeight, u32* xfbCountP)
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{
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*xfbCountP = 1;
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// recreate if needed
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if (m_realXFBSource &&
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(m_realXFBSource->texWidth != fbWidth || m_realXFBSource->texHeight != fbHeight))
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m_realXFBSource.reset();
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if (!m_realXFBSource && g_framebuffer_manager)
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m_realXFBSource = g_framebuffer_manager->CreateXFBSource(fbWidth, fbHeight, 1);
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if (!m_realXFBSource)
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return nullptr;
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m_realXFBSource->srcAddr = xfbAddr;
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m_realXFBSource->srcWidth = MAX_XFB_WIDTH;
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m_realXFBSource->srcHeight = MAX_XFB_HEIGHT;
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m_realXFBSource->texWidth = fbWidth;
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m_realXFBSource->texHeight = fbHeight;
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m_realXFBSource->sourceRc.left = 0;
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m_realXFBSource->sourceRc.top = 0;
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m_realXFBSource->sourceRc.right = fbWidth;
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m_realXFBSource->sourceRc.bottom = fbHeight;
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// Decode YUYV data from GameCube RAM
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m_realXFBSource->DecodeToTexture(xfbAddr, fbWidth, fbHeight);
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m_overlappingXFBArray[0] = m_realXFBSource.get();
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return &m_overlappingXFBArray[0];
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}
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const XFBSourceBase* const*
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FramebufferManagerBase::GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCountP)
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{
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u32 xfbCount = 0;
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if (m_virtualXFBList.empty()) // no Virtual XFBs available
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return nullptr;
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u32 srcLower = xfbAddr;
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u32 srcUpper = xfbAddr + 2 * fbWidth * fbHeight;
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VirtualXFBListType::reverse_iterator it = m_virtualXFBList.rbegin(),
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vlend = m_virtualXFBList.rend();
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for (; it != vlend; ++it)
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{
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VirtualXFB* vxfb = &*it;
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u32 dstLower = vxfb->xfbAddr;
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u32 dstUpper = vxfb->xfbAddr + 2 * vxfb->xfbWidth * vxfb->xfbHeight;
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if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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m_overlappingXFBArray[xfbCount] = vxfb->xfbSource.get();
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++xfbCount;
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}
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}
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*xfbCountP = xfbCount;
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return &m_overlappingXFBArray[0];
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}
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void FramebufferManagerBase::CopyToXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight,
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const EFBRectangle& sourceRc, float Gamma)
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{
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if (g_ActiveConfig.bUseRealXFB)
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{
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if (g_framebuffer_manager)
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g_framebuffer_manager->CopyToRealXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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else
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{
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CopyToVirtualXFB(xfbAddr, fbStride, fbHeight, sourceRc, Gamma);
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}
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}
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void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbStride, u32 fbHeight,
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const EFBRectangle& sourceRc, float Gamma)
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{
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if (!g_framebuffer_manager)
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return;
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VirtualXFBListType::iterator vxfb = FindVirtualXFB(xfbAddr, sourceRc.GetWidth(), fbHeight);
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if (m_virtualXFBList.end() == vxfb)
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{
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if (m_virtualXFBList.size() < MAX_VIRTUAL_XFB)
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{
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// create a new Virtual XFB and place it at the front of the list
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m_virtualXFBList.emplace_front();
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vxfb = m_virtualXFBList.begin();
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}
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else
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{
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// Replace the last virtual XFB
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--vxfb;
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}
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}
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// else // replace existing virtual XFB
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// move this Virtual XFB to the front of the list.
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if (m_virtualXFBList.begin() != vxfb)
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m_virtualXFBList.splice(m_virtualXFBList.begin(), m_virtualXFBList, vxfb);
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unsigned int target_width, target_height;
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g_framebuffer_manager->GetTargetSize(&target_width, &target_height);
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// recreate if needed
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if (vxfb->xfbSource &&
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(vxfb->xfbSource->texWidth != target_width || vxfb->xfbSource->texHeight != target_height))
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vxfb->xfbSource.reset();
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if (!vxfb->xfbSource)
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{
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vxfb->xfbSource =
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g_framebuffer_manager->CreateXFBSource(target_width, target_height, m_EFBLayers);
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if (!vxfb->xfbSource)
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return;
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vxfb->xfbSource->texWidth = target_width;
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vxfb->xfbSource->texHeight = target_height;
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}
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vxfb->xfbSource->srcAddr = vxfb->xfbAddr = xfbAddr;
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vxfb->xfbSource->srcWidth = vxfb->xfbWidth = sourceRc.GetWidth();
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vxfb->xfbSource->srcHeight = vxfb->xfbHeight = fbHeight;
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vxfb->xfbSource->sourceRc = g_renderer->ConvertEFBRectangle(sourceRc);
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// keep stale XFB data from being used
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ReplaceVirtualXFB();
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// Copy EFB data to XFB and restore render target again
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vxfb->xfbSource->CopyEFB(Gamma);
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}
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FramebufferManagerBase::VirtualXFBListType::iterator
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FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
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{
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const u32 srcLower = xfbAddr;
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const u32 srcUpper = xfbAddr + 2 * width * height;
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return std::find_if(m_virtualXFBList.begin(), m_virtualXFBList.end(),
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[srcLower, srcUpper](const VirtualXFB& xfb) {
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const u32 dstLower = xfb.xfbAddr;
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const u32 dstUpper = xfb.xfbAddr + 2 * xfb.xfbWidth * xfb.xfbHeight;
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return dstLower >= srcLower && dstUpper <= srcUpper;
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});
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}
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void FramebufferManagerBase::ReplaceVirtualXFB()
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{
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VirtualXFBListType::iterator it = m_virtualXFBList.begin();
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const s32 srcLower = it->xfbAddr;
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const s32 srcUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
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const s32 lineSize = 2 * it->xfbWidth;
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++it;
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for (; it != m_virtualXFBList.end(); ++it)
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{
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s32 dstLower = it->xfbAddr;
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s32 dstUpper = it->xfbAddr + 2 * it->xfbWidth * it->xfbHeight;
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if (dstLower >= srcLower && dstUpper <= srcUpper)
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{
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// Invalidate the data
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it->xfbAddr = 0;
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it->xfbHeight = 0;
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it->xfbWidth = 0;
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}
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else if (AddressRangesOverlap(srcLower, srcUpper, dstLower, dstUpper))
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{
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s32 upperOverlap = (srcUpper - dstLower) / lineSize;
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s32 lowerOverlap = (dstUpper - srcLower) / lineSize;
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if (upperOverlap > 0 && lowerOverlap < 0)
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{
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it->xfbAddr += lineSize * upperOverlap;
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it->xfbHeight -= upperOverlap;
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}
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else if (lowerOverlap > 0)
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{
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it->xfbHeight -= lowerOverlap;
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}
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}
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}
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}
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int FramebufferManagerBase::ScaleToVirtualXfbWidth(int x)
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{
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if (g_ActiveConfig.RealXFBEnabled())
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return x;
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return x * (int)Renderer::GetTargetRectangle().GetWidth() /
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(int)FramebufferManagerBase::LastXfbWidth();
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}
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int FramebufferManagerBase::ScaleToVirtualXfbHeight(int y)
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{
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if (g_ActiveConfig.RealXFBEnabled())
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return y;
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return y * (int)Renderer::GetTargetRectangle().GetHeight() /
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(int)FramebufferManagerBase::LastXfbHeight();
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}
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