dolphin/Languages/po/zh_CN.po
2014-06-07 01:14:56 +02:00

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# Translation of dolphin-emu.pot to LANGUAGE
# Copyright (C) 2003-2013
# This file is distributed under the same license as the dolphin-emu package.
#
# Translators:
# Ryan Zhou <sentret_c@sina.cn>, 2013
# thegfw <thegfw@gmail.com>, 2011
# ZHANG Haitao <gaoboyuan8@qq.com>, 2013-2014
# Ryan Zhou <sentret_c@sina.cn>, 2013
msgid ""
msgstr ""
"Project-Id-Version: Dolphin Emulator\n"
"Report-Msgid-Bugs-To: \n"
"POT-Creation-Date: 2014-06-07 01:09+0200\n"
"PO-Revision-Date: 2014-05-30 09:55+0000\n"
"Last-Translator: ZHANG Haitao <gaoboyuan8@qq.com>\n"
"Language-Team: Chinese (China) (http://www.transifex.com/projects/p/dolphin-"
"emu/language/zh_CN/)\n"
"Language: zh_CN\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
#: Source/Core/DolphinWX/CheatsWindow.cpp:546
msgid " (too many to display)"
msgstr " (项目太多,无法完全显示)"
#: Source/Core/DolphinWX/NetWindow.cpp:321
#: Source/Core/DolphinWX/NetWindow.cpp:572
#: Source/Core/DolphinWX/NetWindow.cpp:609
msgid " Game : "
msgstr " 游戏 : "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:575
msgid "! NOT"
msgstr "! 非"
#: Source/Core/Core/HW/GCMemcard.cpp:27
#, c-format
msgid ""
"\"%s\" does not exist.\n"
" Create a new 16MB Memcard?"
msgstr ""
"\"%s\" 不存在。\n"
" 创建一个新的 16MB 存储卡?"
#: Source/Core/Core/CoreParameter.cpp:146
#, c-format
msgid "\"%s\" is an invalid GCM/ISO file, or is not a GC/Wii ISO."
msgstr "\"%s\" 不是一个有效的 GCM/ISO 文件,或者不是一个 GC/Wii 镜像。"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:403
#, fuzzy, c-format
msgid "\"%s\" is too long for the filename, max length is 0x44 + \\0"
msgstr "%s 作为文件名太长最大字符数为45"
#: Source/Core/DolphinWX/MemcardManager.cpp:209
#, c-format
msgid "%1$sCopy%1$s"
msgstr "%1$s复制%1$s"
#: Source/Core/VideoBackends/D3D/main.cpp:118
#, c-format
msgid "%d samples"
msgstr "%d 采样"
#: Source/Core/VideoBackends/D3D/main.cpp:117
#, c-format
msgid "%d samples (quality level %d)"
msgstr "%d 采样 (质量等级 %d)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:180
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:352
#, c-format
msgid "%s already exists, overwrite?"
msgstr "%s 已经存在,是否覆盖?"
#: Source/Core/DiscIO/CompressedBlob.cpp:158
#, c-format
msgid "%s failed to be scrubbed. Probably the image is corrupt."
msgstr "缩减 %s 失败。镜像可能有错误。"
#: Source/Core/Core/HW/GCMemcard.cpp:52
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card file size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
" 卡文件大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard.cpp:67
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
" Card size is invalid (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
" 卡大小无效 (0x%x 字节)"
#: Source/Core/Core/HW/GCMemcard.cpp:47
#, c-format
msgid ""
"%s failed to load as a memorycard \n"
"file is not large enough to be a valid memory card file (0x%x bytes)"
msgstr ""
"无法将 %s 作为存储卡打开 \n"
"相对于有效的存储卡文件,该文件太小 (0x%x 字节)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:425
#, c-format
msgid "%s failed to open"
msgstr "无法打开 %s"
#: Source/Core/Core/x64MemTools.cpp:152
#, c-format
msgid "%s failed: kr=%x"
msgstr "%s 失败kr=%x"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:418
#, c-format
msgid "%s is a 0 byte file"
msgstr "%s 是一个零字节文件"
#: Source/Core/DiscIO/CompressedBlob.cpp:150
#, c-format
msgid "%s is already compressed! Cannot compress it further."
msgstr "%s 已经被压缩过! 无法对它进一步压缩。"
#: Source/Core/DolphinWX/MemcardManager.cpp:215
#, c-format
msgid "%sDelete%s"
msgstr "%s删除%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:213
#, c-format
msgid "%sExport GCI%s"
msgstr "%s导出 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:211
#, c-format
msgid "%sImport GCI%s"
msgstr "%s导入 GCI%s"
#: Source/Core/DolphinWX/MemcardManager.cpp:789
#, c-format
msgid "%u Free Blocks; %u Free Dir Entries"
msgstr "%u 空闲区块; %u 空闲目录项目"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:591
msgid "&& AND"
msgstr "&& 与"
#: Source/Core/DolphinWX/FrameTools.cpp:356
msgid "&About..."
msgstr "关于(&A)..."
#: Source/Core/DolphinWX/FrameTools.cpp:138
msgid "&Boot from DVD Drive..."
msgstr "从光驱启动(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:269
msgid "&Breakpoints"
msgstr "断点(&B)"
#: Source/Core/DolphinWX/FrameTools.cpp:149
msgid "&Browse for ISOs..."
msgstr "浏览镜像(&B)..."
#: Source/Core/DolphinWX/FrameTools.cpp:235
msgid "&Cheats Manager"
msgstr "金手指管理器(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:219
msgid "&DSP Settings"
msgstr "DSP 设置(&D)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:895
msgid "&Delete ISO..."
msgstr "删除镜像(&D)..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:916
msgid "&Delete selected ISOs..."
msgstr "删除所选镜像(&D)..."
#: Source/Core/DolphinWX/FrameTools.cpp:212
msgid "&Emulation"
msgstr "模拟(&E)"
#: Source/Core/DolphinWX/FrameTools.cpp:152
msgid "&File"
msgstr "文件(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:396
msgid "&Frame Advance"
msgstr "帧数步进(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:413
msgid "&Fullscreen"
msgstr "切换全屏(&F)"
#: Source/Core/DolphinWX/FrameTools.cpp:218
msgid "&Graphics Settings"
msgstr "图形设置(&G)"
#: Source/Core/DolphinWX/FrameTools.cpp:357
msgid "&Help"
msgstr "帮助(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:222
msgid "&Hotkey Settings"
msgstr "热键设置(&H)"
#: Source/Core/DolphinWX/FrameTools.cpp:271
msgid "&JIT"
msgstr "即时编译器(&J)"
#: Source/Core/DolphinWX/FrameTools.cpp:189
msgid "&Load State"
msgstr "载入状态(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:232
msgid "&Memcard Manager (GC)"
msgstr "GC 存储卡管理器(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:270
msgid "&Memory"
msgstr "内存(&M)"
#: Source/Core/DolphinWX/FrameTools.cpp:374
msgid "&Open..."
msgstr "打开(&O)..."
#: Source/Core/DolphinWX/FrameTools.cpp:228
msgid "&Options"
msgstr "选项(&O)"
#: Source/Core/DolphinWX/FrameTools.cpp:385
msgid "&Pause"
msgstr "暂停游戏(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:387
msgid "&Play"
msgstr "开始游戏(&P)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:877
msgid "&Properties"
msgstr "属性(&P)"
#: Source/Core/DolphinWX/FrameTools.cpp:409
msgid "&Read-only mode"
msgstr "只读模式(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:380
msgid "&Refresh List"
msgstr "刷新列表(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:268
msgid "&Registers"
msgstr "寄存器(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:393
msgid "&Reset"
msgstr "重置游戏(&R)"
#: Source/Core/DolphinWX/FrameTools.cpp:272
msgid "&Sound"
msgstr "声音(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:390
msgid "&Stop"
msgstr "停止游戏(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:251
msgid "&Tools"
msgstr "工具(&T)"
#: Source/Core/DolphinWX/FrameTools.cpp:273
msgid "&Video"
msgstr "视频(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:341
msgid "&View"
msgstr "视图(&V)"
#: Source/Core/DolphinWX/FrameTools.cpp:221
msgid "&Wiimote Settings"
msgstr "Wii 控制器设置(&W)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:878
msgid "&Wiki"
msgstr "百科(&W)"
#: Source/Core/DolphinWX/PHackSettings.cpp:64
msgid "(-)+zFar"
msgstr "(-)+远剪裁"
#: Source/Core/DolphinWX/PHackSettings.cpp:59
msgid "(-)+zNear"
msgstr "(-)+近剪裁"
#: Source/Core/DolphinWX/PHackSettings.cpp:104
msgid "(UNKNOWN)"
msgstr "(未知)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:404
msgid "(off)"
msgstr "(关)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:592
msgid "+ ADD"
msgstr "+ 加"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "1.5x Native (960x792)"
msgstr "1.5x 原生 (960x792)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:180
msgid "16 bit"
msgstr "16 位"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "1x Native (640x528)"
msgstr "1x 原生 (640x528)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "2.5x Native (1600x1320)"
msgstr "2.5x 原生 (1600x1320)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:367
msgid "2x Native (1280x1056)"
msgstr "2x 原生 (1280x1056)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:181
msgid "32 bit"
msgstr "32 位"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:431
msgid "3D Vision"
msgstr "3D Vision"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "3x Native (1920x1584)"
msgstr "3x 原生 (1920x1584)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:368
msgid "4x Native (2560x2112)"
msgstr "4x 原生 (2560x2112)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:179
msgid "8 bit"
msgstr "8 位"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:54
msgid "<Insert name here>"
msgstr "<在这里插入名称>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:283
msgid "<No resolutions found>"
msgstr "<未找到分辨率>"
#: Source/Core/DolphinWX/ConfigMain.cpp:108
msgid "<Nothing>"
msgstr "<无>"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:191
msgid "<Press Key>"
msgstr "<请按键>"
#: Source/Core/DolphinWX/ConfigMain.cpp:309
msgid "<System>"
msgstr "<系统>"
#: Source/Core/DolphinWX/NetWindow.cpp:260
#: Source/Core/DolphinWX/NetWindow.cpp:296
msgid "A NetPlay window is already open!!"
msgstr "已经有一个网络对战窗口打开!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:404
#: Source/Core/DolphinWX/CheatsWindow.cpp:438
msgid "A game is not currently running."
msgstr "目前没有游戏在运行。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:111
msgid ""
"A supported bluetooth device could not be found.\n"
"You must manually connect your wiimotes."
msgstr ""
"未发现支持的蓝牙设备。\n"
"您需要手动连接您的 Wii 控制器。"
#: Source/Core/DolphinWX/NetWindow.cpp:132
msgid ""
"ALERT:\n"
"\n"
"Netplay will only work with the following settings:\n"
" - Enable Dual Core [OFF]\n"
" - DSP Emulator Engine Must be the same on all computers!\n"
" - DSP on Dedicated Thread [OFF]\n"
" - Framelimit NOT set to [Audio]\n"
" - Manually set the extensions for each wiimote\n"
"\n"
"All players should use the same Dolphin version and settings.\n"
"All memory cards must be identical between players or disabled.\n"
"Wiimote support is probably terrible. Don't use it.\n"
"\n"
"The host must have the chosen TCP port open/forwarded!\n"
msgstr ""
"注意:\n"
"\n"
"网络对战 (NetPlay) 仅在如下设置时可用:\n"
" - 启用多核处理【关】\n"
" - 所有计算机上的 DSP 模拟引擎必须一致!\n"
" - 在专门的线程中模拟 DSP【关】\n"
" - 帧数限制不为【音频】\n"
" - 手动设置每一个 Wii 控制器的扩展\n"
"\n"
"所有玩家都应使用相同的 Dolphin 版本与设置。\n"
"所有玩家的存储卡必须相同或禁用。\n"
"对 Wii 控制器的支持可能不好。建议不要用它。\n"
"\n"
"主机必须开放/映射选定的 TCP 端口!\n"
#: Source/Core/DolphinWX/ConfigMain.cpp:116
#: Source/Core/DolphinWX/ConfigMain.cpp:121
msgid "AM-Baseboard"
msgstr "AM-基板"
#: Source/Core/DolphinWX/ISOProperties.cpp:382
#: Source/Core/DolphinWX/CheatsWindow.cpp:137
msgid "AR Codes"
msgstr "AR 代码"
#: Source/Core/DolphinWX/AboutDolphin.h:21
msgid "About Dolphin"
msgstr "关于 Dolphin"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:31
msgid "Acceleration"
msgstr "加速度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:489
msgid "Accuracy:"
msgstr "精确度:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:123
msgid ""
"Accurately emulate EFB copies.\n"
"Some games depend on this for certain graphical effects or gameplay "
"functionality.\n"
"\n"
"If unsure, check EFB to Texture instead."
msgstr ""
"精确地模拟 EFB 副本。\n"
"一些游戏的特定图像效果或游戏机能需要此项。\n"
"\n"
"如果没有把握,请选择缓冲到材质。"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:297
msgid "Action"
msgstr "操作"
#: Source/Core/Core/ARDecrypt.cpp:474
#, c-format
msgid ""
"Action Replay Code Decryption Error:\n"
"Parity Check Failed\n"
"\n"
"Culprit Code:\n"
"%s"
msgstr ""
"Action Replay 代码解密错误:\n"
"奇偶校验失败\n"
"\n"
"错误代码:\n"
"%s"
#: Source/Core/Core/ActionReplay.cpp:657
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Add Code (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 添加代码 (%s)"
#: Source/Core/Core/ActionReplay.cpp:745
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Fill and Slide "
"(%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 填充和滑动 (%s)"
#: Source/Core/Core/ActionReplay.cpp:537
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Ram Write And "
"Fill (%s)"
msgstr ""
"Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 内存写入和填充 (%s)"
#: Source/Core/Core/ActionReplay.cpp:597
#, c-format
msgid ""
"Action Replay Error: Invalid size (%08x : address = %08x) in Write To "
"Pointer (%s)"
msgstr "Action Replay 错误: 无效大小 (%08x : 地址 = %08x) 于 写入到指针 (%s)"
#: Source/Core/Core/ActionReplay.cpp:792
#, c-format
msgid "Action Replay Error: Invalid value (%08x) in Memory Copy (%s)"
msgstr "Action Replay 错误: 无效数值 (%08x) 于 内存复制 (%s)"
#: Source/Core/Core/ActionReplay.cpp:672
#, c-format
msgid ""
"Action Replay Error: Master Code and Write To CCXXXXXX not implemented (%s)\n"
"Master codes are not needed. Do not use master codes."
msgstr ""
"Action Replay 错误: 主代码与写入到 CCXXXXXX 尚未实现(%s)\n"
"不需要主代码。请不要使用主代码。"
#: Source/Core/Core/ActionReplay.cpp:185
#, c-format
msgid "Action Replay Error: invalid AR code line: %s"
msgstr "Action Replay 错误: 无效 AR 代码行: %s"
#: Source/Core/Core/ActionReplay.cpp:862
#, c-format
msgid "Action Replay: Conditional Code: Invalid Size %08x (%s)"
msgstr "Action Replay: 条件代码: 无效大小 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:935
#, c-format
msgid "Action Replay: Invalid Normal Code Type %08x (%s)"
msgstr "Action Replay: 无效正常代码类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:886
#, c-format
msgid "Action Replay: Normal Code %i: Invalid subtype %08x (%s)"
msgstr "Action Replay: 正常代码 %i: 无效子类型 %08x (%s)"
#: Source/Core/Core/ActionReplay.cpp:828
#, c-format
msgid "Action Replay: Normal Code 0: Invalid Subtype %08x (%s)"
msgstr "Action Replay: 正常代码 0: 无效子类型 %08x (%s)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:268
msgid "Adapter:"
msgstr "适配器:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:87
#: Source/Core/DolphinWX/WXInputBase.cpp:68
msgid "Add"
msgstr "添加"
#: Source/Core/DolphinWX/ISOProperties.cpp:1435
msgid "Add ActionReplay Code"
msgstr "添加 ActionReplay 代码"
#: Source/Core/DolphinWX/ISOProperties.cpp:1357
msgid "Add Patch"
msgstr "添加补丁"
#: Source/Core/DolphinWX/FrameAui.cpp:492
msgid "Add new pane"
msgstr "添加新面板"
#: Source/Core/DolphinWX/ISOProperties.cpp:480
#: Source/Core/DolphinWX/ISOProperties.cpp:501
#: Source/Core/DolphinWX/ConfigMain.cpp:807
msgid "Add..."
msgstr "添加..."
#: Source/Core/DolphinWX/NetWindow.cpp:115
msgid "Address :"
msgstr "地址 :"
#: Source/Core/DolphinWX/PHackSettings.cpp:63
msgid ""
"Adds the specified value to zFar Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"将“远剪裁平面”移动指定值。\n"
"有两种方法表达浮点数值。\n"
"例如: 输入“200”或直接输入“0.0002”将产生同样的效果,系统都将捕捉到"
"值“0.0002”。\n"
"值: (0->+/-整数) 或 (0->+/-浮点[6 位精度])\n"
"\n"
"注意: 可在“日志窗口/控制台”中查看系统捕捉值。"
#: Source/Core/DolphinWX/PHackSettings.cpp:58
msgid ""
"Adds the specified value to zNear Parameter.\n"
"Two ways to express the floating point values.\n"
"Example: entering ''200'' or ''0.0002'' directly, it produces equal effects, "
"the acquired value will be ''0.0002''.\n"
"Values: (0->+/-Integer) or (0->+/-FP[6 digits of precision])\n"
"\n"
"NOTE: Check LogWindow/Console for the acquired values."
msgstr ""
"将“近剪裁平面”移动指定值。\n"
"有两种方法表达浮点数值。\n"
"例如: 输入“200”或直接输入“0.0002”将产生同样的效果,系统都将捕捉到"
"值“0.0002”。\n"
"值: (0->+/-整数) 或 (0->+/-浮点[6 位精度])\n"
"\n"
"注意: 可在“日志窗口/控制台”中查看系统捕捉值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:827
msgid "Adjust the analog control pressure required to activate buttons."
msgstr "调整激活按钮所需的模拟控制压力。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:532
msgid "Advanced"
msgstr "高级"
#: Source/Core/DolphinWX/ConfigMain.cpp:584
msgid "Advanced Settings"
msgstr "高级设置"
#: Source/Core/DolphinWX/FrameTools.cpp:672
msgid "All GC/Wii files (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
msgstr "所有 GC/Wii 文件 (elf, dol, gcm, iso, wbfs, ciso, gcz, wad)"
#: Source/Core/DolphinWX/ConfigMain.cpp:812
msgid "All GC/Wii images (gcm, iso, wbfs, ciso, gcz)"
msgstr "所有 GC/Wii 镜像 (gcm, iso, wbfs, ciso, gcz)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1208
msgid "All Gamecube GCM files (gcm)"
msgstr "所有 Gamecube GCM 文件 (gcm)"
#: Source/Core/DolphinWX/FrameTools.cpp:1533
#: Source/Core/DolphinWX/FrameTools.cpp:1547
msgid "All Save States (sav, s##)"
msgstr "所有存档状态 (sav, s##)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1206
msgid "All Wii ISO files (iso)"
msgstr "所有 Wii 镜像文件 (iso)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1226
msgid "All compressed GC/Wii ISO files (gcz)"
msgstr "压缩的 GC/Wii 镜像文件 (gcz)"
#: Source/Core/DolphinWX/ConfigMain.cpp:128
msgid "All files (*.*)|*.*"
msgstr "所有文件 (*.*)|*.*"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:298
msgid "Analyze"
msgstr "分析"
#: Source/Core/InputCommon/ControllerEmu.cpp:202
msgid "Angle"
msgstr "角度"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:395
msgid "Anisotropic Filtering:"
msgstr "各向异性过滤:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:379
msgid "Anti-Aliasing:"
msgstr "抗锯齿:"
#: Source/Core/DiscIO/VolumeDirectory.cpp:309
msgid "Apploader is the wrong size...is it really an apploader?"
msgstr "应用程序载入器大小错误...这真是一个应用程序载入器(apploader)?"
#: Source/Core/DiscIO/VolumeDirectory.cpp:303
msgid "Apploader unable to load from file"
msgstr "应用程序载入器不能从文件载入"
#: Source/Core/DolphinWX/ConfigMain.cpp:837
msgid "Apploader:"
msgstr "应用载入器:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:144
msgid "Apply"
msgstr "应用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:147
msgid ""
"Apply a post-processing effect after finishing a frame.\n"
"\n"
"If unsure, select (off)."
msgstr ""
"完成帧后应用后处理效果。\n"
"\n"
"如果没有把握,请选择 (关)。"
#: Source/Core/DolphinWX/ConfigMain.cpp:310
msgid "Arabic"
msgstr "阿拉伯语"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:700
#, c-format
msgid "Are you sure you want to delete \"%s\"?"
msgstr "您确定要删除 \"%s\" ?"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1031
msgid ""
"Are you sure you want to delete these files?\n"
"They will be gone forever!"
msgstr ""
"您确定想要删除这些文件?\n"
"它们将无法恢复!"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1022
msgid "Are you sure you want to delete this file? It will be gone forever!"
msgstr "您确定想要删除此文件? 它将无法恢复!"
#: Source/Core/DolphinWX/ConfigMain.cpp:66
msgid "Arm JIT (experimental)"
msgstr "Arm JIT (实验性)"
#: Source/Core/DolphinWX/ConfigMain.cpp:67
msgid "Arm JITIL (experimental)"
msgstr "Arm JITIL实验性"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:306
#: Source/Core/DolphinWX/ConfigMain.cpp:785
msgid "Aspect Ratio:"
msgstr "宽高比:"
#: Source/Core/DolphinWX/FrameAui.cpp:85
msgid "At least one pane must remain open."
msgstr "必须有一个窗口保持打开"
#: Source/Core/DolphinWX/ConfigMain.cpp:268
#: Source/Core/DolphinWX/ConfigMain.cpp:558
msgid "Audio"
msgstr "音频"
#: Source/Core/DolphinWX/ConfigMain.cpp:685
msgid "Audio Backend:"
msgstr "音频后端:"
#: Source/Core/AudioCommon/AOSoundStream.cpp:28
msgid "AudioCommon: Error opening AO device.\n"
msgstr "AudioCommon: 打开 AO 设备错误.\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
#: Source/Core/DolphinWX/ConfigMain.cpp:267
msgid "Auto"
msgstr "自动"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Auto (Multiple of 640x528)"
msgstr "自动 (640x528 的倍数)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:366
msgid "Auto (Window Size)"
msgstr "自动 (窗口大小)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:326
msgid "Auto adjust Window Size"
msgstr "自动调整窗口大小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:103
msgid ""
"Automatically adjusts the window size to your internal resolution.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"自动将窗口大小调整为内部分辨率。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:796
msgid "BP register "
msgstr "BP 寄存器"
#: Source/Core/DolphinWX/WXInputBase.cpp:19
msgid "Back"
msgstr "后"
#: Source/Core/DolphinWX/ConfigMain.cpp:689
msgid "Backend Settings"
msgstr "后端设置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:234
#: Source/Core/VideoBackends/Software/VideoConfigDialog.cpp:47
msgid "Backend:"
msgstr "后端:"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:309
#: Source/Core/Core/HW/GCPadEmu.cpp:82
msgid "Background Input"
msgstr "后台输入"
#: Source/Core/InputCommon/ControllerEmu.cpp:183
msgid "Backward"
msgstr "后"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:320
msgid "Bad File Header"
msgstr "无效文件头"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:86
msgid "Balance Board"
msgstr "平衡板"
#: Source/Core/DolphinWX/MemcardManager.cpp:647
#: Source/Core/DolphinWX/GameListCtrl.cpp:315
#: Source/Core/DolphinWX/FrameTools.cpp:326
msgid "Banner"
msgstr "标志"
#: Source/Core/DolphinWX/ISOProperties.cpp:605
msgid "Banner Details"
msgstr "标志详细信息"
#: Source/Core/DolphinWX/ISOProperties.cpp:561
msgid "Banner:"
msgstr "标志:"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:60
msgid "Bar"
msgstr "摇把"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:337
msgid "Basic"
msgstr "基本"
#: Source/Core/DolphinWX/ConfigMain.cpp:578
msgid "Basic Settings"
msgstr "基本设置"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Bass"
msgstr "低音"
#: Source/Core/Core/HW/GCMemcard.cpp:143
msgid "Block Allocation Table checksum failed"
msgstr "区块分配表校验失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:651
msgid "Blocks"
msgstr "区块"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Blue"
msgstr "蓝"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Blue Left"
msgstr "蓝 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Blue Right"
msgstr "蓝 右"
#: Source/Core/DolphinWX/ConfigMain.cpp:293
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130
msgid "Bottom"
msgstr "底部"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:264
#, c-format
msgid "Bound Controls: %lu"
msgstr "绑定控制器: %lu"
#: Source/Core/DolphinWX/ISOProperties.cpp:426
msgid "Broken"
msgstr "损坏"
#: Source/Core/DolphinWX/FrameTools.cpp:514
msgid "Browse"
msgstr "浏览"
#: Source/Core/DolphinWX/GameListCtrl.cpp:268
msgid "Browse for a directory to add"
msgstr "浏览要添加的目录"
#: Source/Core/DolphinWX/FrameTools.cpp:514
msgid "Browse for an ISO directory..."
msgstr "浏览镜像目录..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1098
msgid "Browse for output directory"
msgstr "浏览输出目录"
#: Source/Core/DolphinWX/NetWindow.cpp:378
msgid "Buffer:"
msgstr "缓冲区:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:30
#: Source/Core/DolphinWX/TASInputDlg.cpp:129
#: Source/Core/Core/HW/GCPadEmu.cpp:58
msgid "Buttons"
msgstr "按键"
#: Source/Core/DolphinWX/ISOProperties.cpp:399
msgid ""
"Bypass the clearing of the data cache by the DCBZ instruction. Usually leave "
"this option disabled."
msgstr "绕过DCBZ指令对数据缓存的清除。通常不会启用此项。"
#: Source/Core/DolphinWX/TASInputDlg.cpp:86
msgid "C Stick"
msgstr "C 摇杆"
#: Source/Core/Core/HW/GCPadEmu.cpp:64
msgid "C-Stick"
msgstr "C-摇杆"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:807
#, fuzzy
msgid "CP register "
msgstr "BP 寄存器"
#: Source/Core/DolphinWX/ConfigMain.cpp:571
msgid "CPU Emulator Engine"
msgstr "CPU 模拟引擎"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:114
msgid ""
"Calculate lighting of 3D graphics per-pixel rather than per vertex.\n"
"Decreases emulation speed by some percent (depending on your GPU).\n"
"This usually is a safe enhancement, but might cause issues sometimes.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"逐个像素而非逐个顶点地计算 3D 图像的照明。\n"
"在一定程度上降低模拟速度 (取决于您的 GPU) 。\n"
"该增强通常是安全的,但偶尔也会造成问题。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:1860
#, c-format
msgid "Can't find WiiMote by connection handle %02x"
msgstr "不能按照连接句柄 %02x 找到 Wii 控制器"
#: Source/Core/Core/HW/DVDInterface.cpp:753
#: Source/Core/Core/HW/DVDInterface.cpp:1057
msgid "Can't read from DVD_Plugin - DVD-Interface: Fatal Error"
msgstr "不能从DVD插件(DVD_Plugin) - DVD接口(DVD_Interface)读取数据: 严重错误"
#: Source/Core/DolphinWX/CheatsWindow.cpp:146
#: Source/Core/DolphinWX/WXInputBase.cpp:33
msgid "Cancel"
msgstr "取消"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:139
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:234
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:296
#, c-format
msgid "Cannot open %s"
msgstr "无法打开 %s"
#: Source/Core/Core/CoreTiming.cpp:110
msgid "Cannot unregister events with events pending"
msgstr "事件未决时不能反注册事件"
#: Source/Core/DolphinWX/ConfigMain.cpp:1069
#, c-format
msgid ""
"Cannot use that file as a memory card.\n"
"%s\n"
"is not a valid gamecube memory card file"
msgstr ""
"无法将该文件用作存储卡。\n"
"%s\n"
"不是有效的Gamecube存储卡文件"
#: Source/Core/DolphinWX/ConfigMain.cpp:1105
msgid ""
"Cannot use that file as a memory card.\n"
"Are you trying to use the same file in both slots?"
msgstr ""
"无法将该文件用作存储卡。\n"
"您是否试图在两个插槽中使用相同的文件?"
#: Source/Core/DolphinWX/WXInputBase.cpp:44
msgid "Caps Lock"
msgstr "Caps Lock"
#: Source/Core/DolphinWX/ConfigMain.cpp:311
msgid "Catalan"
msgstr "加泰罗尼亚语"
#: Source/Core/InputCommon/ControllerEmu.cpp:215
msgid "Center"
msgstr "中心"
#: Source/Core/DolphinWX/NetWindow.cpp:641
msgid "Change"
msgstr "切换"
#: Source/Core/DolphinWX/FrameTools.cpp:377
msgid "Change &Disc..."
msgstr "切换光盘(&D)..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:208
msgid "Change Disc"
msgstr "切换光盘"
#: Source/Core/DolphinWX/NetWindow.cpp:633
msgid "Change Game"
msgstr "切换游戏"
#: Source/Core/DolphinWX/ConfigMain.cpp:522
msgid ""
"Change the language of the user interface.\n"
"Requires restart."
msgstr ""
"改变用户界面的语言。\n"
"需要重启。"
#: Source/Core/DolphinWX/PHackSettings.cpp:65
msgid "Changes sign to zFar Parameter (after correction)"
msgstr "改变“远裁切平面”参数的符号 (修正后)"
#: Source/Core/DolphinWX/PHackSettings.cpp:60
msgid "Changes sign to zNear Parameter (after correction)"
msgstr "改变“近裁切平面”参数的符号 (修正后)"
#: Source/Core/DolphinWX/ConfigMain.cpp:526
msgid "Changing this will have no effect while the emulator is running!"
msgstr "模拟器正在运行时改动将不会生效!"
#: Source/Core/DolphinWX/NetWindow.cpp:347
msgid "Chat"
msgstr "聊天"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:57
msgid "Cheat Code"
msgstr "金手指"
#: Source/Core/DolphinWX/CheatsWindow.cpp:140
msgid "Cheat Search"
msgstr "金手指搜索"
#: Source/Core/DolphinWX/CheatsWindow.cpp:287
msgid "Cheats Manager"
msgstr "金手指管理"
#: Source/Core/DolphinWX/ISOProperties.cpp:723
msgid "Check Partition Integrity"
msgstr "检查分区完整性"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
msgid "Checking integrity..."
msgstr "正在检查完整性..."
#: Source/Core/DolphinWX/ConfigMain.cpp:312
msgid "Chinese (Simplified)"
msgstr "简体中文"
#: Source/Core/DolphinWX/ConfigMain.cpp:313
msgid "Chinese (Traditional)"
msgstr "繁体中文"
#: Source/Core/DolphinWX/ConfigMain.cpp:814
msgid "Choose a DVD root directory:"
msgstr "选择一个DVD根目录:"
#: Source/Core/DolphinWX/ConfigMain.cpp:818
msgid "Choose a NAND root directory:"
msgstr "选择一个NAND根目录:"
#: Source/Core/DolphinWX/ConfigMain.cpp:811
msgid "Choose a default ISO:"
msgstr "选择一个默认镜像:"
#: Source/Core/DolphinWX/ConfigMain.cpp:1228
msgid "Choose a directory to add"
msgstr "选择一个要添加的目录"
#: Source/Core/DolphinWX/ConfigMain.cpp:1056
msgid "Choose a file to open"
msgstr "选择要打开的文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:230
msgid "Choose a memory card:"
msgstr "选择一个存储卡:"
#: Source/Core/DolphinWX/ConfigMain.cpp:815
msgid ""
"Choose file to use as apploader: (applies to discs constructed from "
"directories only)"
msgstr "选择要作为应用加载器的文件: (仅适用于由文件夹构成的光盘)"
#: Source/Core/DolphinWX/ISOProperties.cpp:866
#: Source/Core/DolphinWX/ISOProperties.cpp:905
msgid "Choose the folder to extract to"
msgstr "选择提取目标文件夹"
#: Source/Core/InputCommon/ControllerEmu.cpp:201
msgid "Circle Stick"
msgstr "圆形杆"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:55
msgid "Classic"
msgstr "传统控制器"
#: Source/Core/DolphinWX/LogWindow.cpp:155
#: Source/Core/DolphinWX/WXInputBase.cpp:35
#: Source/Core/DolphinWX/InputConfigDiag.cpp:570
#: Source/Core/DolphinWX/InputConfigDiag.cpp:979
msgid "Clear"
msgstr "清除"
#: Source/Core/Core/NetPlayServer.cpp:245
msgid ""
"Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game."
msgstr "游戏运行期间客户端断开连接!网络对战已禁用。您必须手动停止游戏。"
#: Source/Core/DolphinWX/ISOProperties.cpp:637
#: Source/Core/DolphinWX/MemcardManager.cpp:260
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:599
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:311
msgid "Close"
msgstr "关闭"
#: Source/Core/DolphinWX/FrameTools.cpp:216
msgid "Co&nfigure..."
msgstr "程序设置(&N)..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:95
msgid "Code Info"
msgstr "代码信息"
#: Source/Core/DolphinWX/CheatsWindow.cpp:598
msgid "Code: "
msgstr "代码:"
#: Source/Core/DolphinWX/WXInputBase.cpp:40
msgid "Command"
msgstr "命令"
#: Source/Core/DolphinWX/MemcardManager.cpp:649
msgid "Comment"
msgstr "注释"
#: Source/Core/DolphinWX/ISOProperties.cpp:559
msgid "Comment:"
msgstr "注释:"
#: Source/Core/DolphinWX/GameListCtrl.cpp:903
msgid "Compress ISO..."
msgstr "压缩镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:918
msgid "Compress selected ISOs..."
msgstr "压缩所选镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1107
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "Compressing ISO"
msgstr "正在压缩镜像"
#: Source/Core/DolphinWX/ISOProperties.cpp:533
msgid "Compute"
msgstr ""
#: Source/Core/DolphinWX/ISOProperties.cpp:1218
#: Source/Core/DolphinWX/ISOProperties.cpp:1231
msgid "Computing MD5 checksum"
msgstr ""
#: Source/Core/DolphinWX/FrameTools.cpp:521
msgid "Config"
msgstr "设置"
#: Source/Core/DolphinWX/InputConfigDiag.h:136
#: Source/Core/DolphinWX/InputConfigDiag.h:155
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:63
msgid "Configure"
msgstr "设置"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:145
msgid "Configure Control"
msgstr "设置面板"
#: Source/Core/DolphinWX/NetWindow.cpp:358
#: Source/Core/DolphinWX/NetWindow.cpp:660
msgid "Configure Pads"
msgstr "设置手柄"
#: Source/Core/DolphinWX/FrameTools.cpp:521
msgid "Configure..."
msgstr "设置..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1138
#: Source/Core/DolphinWX/GameListCtrl.cpp:1166
#: Source/Core/DolphinWX/GameListCtrl.cpp:1236
msgid "Confirm File Overwrite"
msgstr "确认文件覆盖"
#: Source/Core/DolphinWX/ConfigMain.cpp:598
msgid "Confirm on Stop"
msgstr "停止游戏时确认"
#: Source/Core/DolphinWX/NetWindow.cpp:108
#: Source/Core/DolphinWX/NetWindow.cpp:128
msgid "Connect"
msgstr "连接"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:229
#: Source/Core/DolphinWX/FrameTools.cpp:430
msgid "Connect Balance Board"
msgstr "连接平衡板"
#: Source/Core/DolphinWX/ConfigMain.cpp:779
msgid "Connect USB Keyboard"
msgstr "连接 USB 键盘"
#: Source/Core/DolphinWX/FrameTools.cpp:426
#, c-format
msgid "Connect Wiimote %i"
msgstr "连接 Wii 控制器 %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:225
msgid "Connect Wiimote 1"
msgstr "连接 Wii 控制器 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:226
msgid "Connect Wiimote 2"
msgstr "连接 Wii 控制器 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:227
msgid "Connect Wiimote 3"
msgstr "连接 Wii 控制器 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:228
msgid "Connect Wiimote 4"
msgstr "连接 Wii 控制器 4"
#: Source/Core/DolphinWX/FrameTools.cpp:1498
#, fuzzy
msgid "Connected"
msgstr "连接"
#: Source/Core/DolphinWX/Main.cpp:667
msgid "Connecting..."
msgstr "正在连接..."
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:114
msgid "Continuous Scanning"
msgstr "持续扫描"
#: Source/Core/DolphinWX/WXInputBase.cpp:38
msgid "Control"
msgstr "控制"
#: Source/Core/DolphinWX/MemcardManager.cpp:202
msgid "Convert to GCI"
msgstr "转换到 GCI"
#: Source/Core/Core/CoreParameter.cpp:384
msgid "Copy failed"
msgstr "复制失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:815
#, c-format
msgid "Copy to Memcard %c"
msgstr "复制到存储卡 %c"
#: Source/Core/DolphinWX/ISOProperties.cpp:436
msgid "Core"
msgstr "核心"
#: Source/Core/AudioCommon/AudioCommon.cpp:84
#, c-format
msgid "Could not initialize backend %s."
msgstr "无法初始化后端 %s。"
#: Source/Core/Core/CoreParameter.cpp:141
#, c-format
msgid ""
"Could not read \"%s\". There is no disc in the drive, or it is not a GC/Wii "
"backup. Please note that original Gamecube and Wii discs cannot be read by "
"most PC DVD drives."
msgstr ""
"无法读取\"%s\"。驱动器里没有光盘或不是 GC/Wii 备份。请注意多数 PC DVD 驱动器"
"不能读取原始的 Gamecube 与 Wii 光盘。"
#: Source/Core/Core/CoreParameter.cpp:298
#, c-format
msgid "Could not recognize ISO file %s"
msgstr "无法识别镜像文件 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:657
#, c-format
msgid "Could not save %s"
msgstr "无法保存 %s"
#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:133
#, c-format
msgid ""
"Could not write memory card file %s.\n"
"\n"
"Are you running Dolphin from a CD/DVD, or is the save file maybe write "
"protected?\n"
"\n"
"Are you receiving this after moving the emulator directory?\n"
"If so, then you may need to re-specify your memory card location in the "
"options."
msgstr ""
"无法写入存储卡文件 %s。\n"
"\n"
"您是否正在从 CD/DVD 上运行 Dolphin或者存档文件是否写保护?\n"
"\n"
"您是否是在移动模拟器目录后收到这个消息?\n"
"如果是这样,您可能需要在选项中重新指定您的存储卡位置。"
#: Source/Core/DolphinWX/ISOProperties.cpp:1180
msgid "Couldn't find open command for extension 'ini'!"
msgstr "找不到扩展名 'ini' 的打开命令!"
#: Source/Core/Core/BootManager.cpp:239
msgid ""
"Couldn't init the core.\n"
"Check your configuration."
msgstr ""
"无法初始化核心。\n"
"请检查您的配置。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:192
#: Source/Core/DolphinWX/CheatsWindow.cpp:542
msgid "Count:"
msgstr "数量:"
#: Source/Core/DolphinWX/ISOProperties.cpp:521
msgid "Country:"
msgstr "国家:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:195
#: Source/Core/DolphinWX/CheatsWindow.cpp:592
msgid "Create AR Code"
msgstr "创建 AR 代码"
#: Source/Core/DolphinWX/FrameAui.cpp:531
#: Source/Core/DolphinWX/FrameAui.cpp:602
msgid "Create new perspective"
msgstr "创建新布局"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:39
msgid "Creator: "
msgstr "创建者:"
#: Source/Core/Common/MsgHandler.cpp:56
msgid "Critical"
msgstr "错误"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:572
msgid "Crop"
msgstr "裁切"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:145
msgid ""
"Crop the picture from 4:3 to 5:4 or from 16:9 to 16:10.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将图像由 4:3 裁切为 5:4 或由 16:9 裁切为 16:10。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:51
msgid "Crossfade"
msgstr "淡入淡出"
#: Source/Core/DolphinWX/FrameTools.cpp:685
#, c-format
msgid "Current directory changed from %s to %s after wxFileSelector!"
msgstr "经过 wxFileSelector 之后当前目录从 %s 改变为 %s!"
#: Source/Core/DolphinWX/ISOProperties.cpp:418
msgid "Custom Projection Hack"
msgstr "自定义投影修正"
#: Source/Core/DolphinWX/PHackSettings.h:26
msgid "Custom Projection Hack Settings"
msgstr "自定义投影修正设置"
#: Source/Core/DolphinWX/ISOProperties.cpp:421
msgid "Customize some Orthographic Projection parameters."
msgstr "自定义一些正交投影参数。"
#: Source/Core/DolphinWX/ConfigMain.cpp:314
msgid "Czech"
msgstr "捷克语"
#: Source/Core/Core/HW/GCPadEmu.cpp:76
msgid "D-Pad"
msgstr "方向键"
#: Source/Core/DolphinWX/FrameTools.cpp:523
msgid "DSP"
msgstr "DSP音频"
#: Source/Core/DolphinWX/ConfigMain.cpp:655
msgid "DSP Emulator Engine"
msgstr "音频模拟引擎"
#: Source/Core/DolphinWX/ISOProperties.cpp:407
#: Source/Core/DolphinWX/ConfigMain.cpp:277
msgid "DSP HLE emulation (fast)"
msgstr "音频 HLE 模拟 (很快)"
#: Source/Core/DolphinWX/ConfigMain.cpp:279
msgid "DSP LLE interpreter (slow)"
msgstr "音频 LLE 解释 (很慢)"
#: Source/Core/DolphinWX/ConfigMain.cpp:278
msgid "DSP LLE recompiler"
msgstr "音频 LLE 重编译器"
#: Source/Core/DolphinWX/FrameTools.cpp:523
msgid "DSP settings"
msgstr "音频设置"
#: Source/Core/DolphinWX/ConfigMain.cpp:656
msgid "DSPLLE on Separate Thread"
msgstr "独立音频 LLE 线程"
#: Source/Core/DolphinWX/ConfigMain.cpp:834
msgid "DVD Root:"
msgstr "DVD 根目录:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:226
msgid "DVDLowRead - Fatal Error: failed to read from volume"
msgstr "DVDLowRead - 致命错误: 读取卷失败"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:319
msgid "DVDLowUnencryptedRead - Fatal Error: failed to read from volume"
msgstr "DVDLowUnencryptedRead - 致命错误: 读取卷失败"
#: Source/Core/DolphinWX/ConfigMain.cpp:113
msgid "Dance Mat"
msgstr "跳舞毯"
#: Source/Core/DolphinWX/CheatsWindow.cpp:185
msgid "Data Size"
msgstr "数据大小"
#: Source/Core/DolphinWX/ISOProperties.cpp:527
msgid "Date:"
msgstr "日期:"
#: Source/Core/DolphinWX/MemcardManager.cpp:544
#: Source/Core/DolphinWX/MemcardManager.cpp:583
msgid "Datel MaxDrive/Pro files(*.sav)"
msgstr "Datel MaxDrive/Pro 文件(*.sav)"
#: Source/Core/InputCommon/ControllerEmu.cpp:146
#: Source/Core/InputCommon/ControllerEmu.cpp:163
#: Source/Core/InputCommon/ControllerEmu.cpp:171
#: Source/Core/InputCommon/ControllerEmu.cpp:185
#: Source/Core/InputCommon/ControllerEmu.cpp:200
msgid "Dead Zone"
msgstr "死区"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:55
msgid "Debug"
msgstr "调试"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:544
msgid "Debugging"
msgstr "调试"
#: Source/Core/DolphinWX/WXInputBase.cpp:71
msgid "Decimal"
msgstr "小数点"
#: Source/Core/DolphinWX/GameListCtrl.cpp:900
msgid "Decompress ISO..."
msgstr "解压缩镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:919
msgid "Decompress selected ISOs..."
msgstr "解压缩所选镜像..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1107
#: Source/Core/DolphinWX/GameListCtrl.cpp:1243
msgid "Decompressing ISO"
msgstr "正在解压缩镜像"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:237
msgid "Decrease Frame limit"
msgstr "减少帧数限制"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:978
msgid "Default"
msgstr "默认"
#: Source/Core/DolphinWX/ConfigMain.cpp:831
msgid "Default ISO:"
msgstr "默认镜像:"
#: Source/Core/DolphinWX/LogWindow.cpp:125
msgid "Default font"
msgstr "默认字体"
#: Source/Core/DolphinWX/WXInputBase.cpp:24
#: Source/Core/DolphinWX/InputConfigDiag.cpp:992
msgid "Delete"
msgstr "删除"
#: Source/Core/DolphinWX/MemcardManager.cpp:816
msgid "Delete Save"
msgstr "删除存档"
#: Source/Core/VideoCommon/AVIDump.cpp:64
#, c-format
msgid "Delete the existing file '%s'?"
msgstr "删除已经存在的文件 '%s' 么?"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:692
msgid "Description"
msgstr "说明"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:568
msgid "Detect"
msgstr "检测"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:220
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:314
msgid ""
"Detected attempt to read more data from the DVD than fit inside the out "
"buffer. Clamp."
msgstr "检测到尝试从DVD读取比合适的输出缓冲区内更多的数据。堆存。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:161
#: Source/Core/DolphinWX/InputConfigDiag.cpp:964
msgid "Device"
msgstr "设备"
#: Source/Core/DolphinWX/ConfigMain.cpp:740
#: Source/Core/DolphinWX/ConfigMain.cpp:794
msgid "Device Settings"
msgstr "设备设置"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:273
#, fuzzy
msgid "Device not found"
msgstr "游戏没有找到!"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:48
msgid "Dial"
msgstr "拨号"
#: Source/Core/VideoBackends/D3D/main.cpp:143
msgid "Direct3D"
msgstr "Direct3D 11"
#: Source/Core/Core/HW/GCMemcard.cpp:124
msgid ""
"Directory checksum failed\n"
" and Directory backup checksum failed"
msgstr ""
"目录校检失败\n"
"和目录备份校检失败"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:459
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:501
msgid "Disable"
msgstr "禁用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:515
msgid "Disable Destination Alpha"
msgstr "禁用目标 Alpha"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:428
msgid "Disable Fog"
msgstr "禁用雾化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:134
msgid ""
"Disable any XFB emulation.\n"
"Speeds up emulation a lot but causes heavy glitches in many games which rely "
"on them (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"禁用任何 XFB 模拟。\n"
"显著提高模拟速度,但在模拟许多需要 XFB 的游戏\n"
"(尤其是自制应用) 时会造成严重故障。\n"
"\n"
"如果不确定,请勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:121
msgid ""
"Disable emulation of EFB copies.\n"
"These are often used for post-processing or render-to-texture effects, so "
"while checking this setting gives a great speedup it almost always also "
"causes issues.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"禁用对 EFB 副本的模拟。\n"
"后期处理或渲染到纹理效果经常会使用到这些副本,\n"
"因此勾选此项虽然会带来很大的提速但几乎总是会\n"
"造成问题。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:127
msgid ""
"Disables emulation of a hardware feature called destination alpha, which is "
"used in many games for various graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"禁用对名为目标 Alpha 的硬件功能的模拟,许多游戏\n"
"使用该功能产生多种图像效果。\n"
"\n"
"如果不能确定,请不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:627
msgid "Disc"
msgstr "光盘"
#: Source/Core/DiscIO/DriveBlob.cpp:108 Source/Core/DiscIO/DriveBlob.cpp:127
msgid "Disc Read Error"
msgstr "光盘读取错误"
#: Source/Core/DolphinWX/FrameTools.cpp:1498
#, fuzzy
msgid "Disconnected"
msgstr "未连接"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:341
msgid "Display"
msgstr "显示"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:130
msgid ""
"Display the inputs read by the emulator.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示模拟器读取到的输入值。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/WXInputBase.cpp:72
msgid "Divide"
msgstr "除号"
#: Source/Core/DolphinWX/FrameTools.cpp:1097
msgid "Do you want to stop the current emulation?"
msgstr "您确定是否停止当前模拟?"
#: Source/Core/DolphinWX/ConfigMain.cpp:658
msgid "Dolby Pro Logic II decoder"
msgstr "杜比定向逻辑II解码器"
#: Source/Core/DolphinWX/FrameTools.cpp:959
msgid "Dolphin"
msgstr "Dolphin"
#: Source/Core/DolphinWX/AboutDolphin.cpp:34
#, c-format
msgid ""
"Dolphin %s\n"
"Copyright (c) 2003-2013+ Dolphin Team\n"
"\n"
"Branch: %s\n"
"Revision: %s\n"
"Compiled: %s @ %s\n"
"\n"
"Dolphin is a Gamecube/Wii emulator, which was\n"
"originally written by F|RES and ector.\n"
"Today Dolphin is an open source project with many\n"
"contributors, too many to list.\n"
"If interested, just go check out the project page at\n"
"http://code.google.com/p/dolphin-emu/ .\n"
"\n"
"Special thanks to Bushing, Costis, CrowTRobo,\n"
"Marcan, Segher, Titanik, or9 and Hotquik for their\n"
"reverse engineering and docs/demos.\n"
"\n"
"Big thanks to Gilles Mouchard whose Microlib PPC\n"
"emulator gave our development a kickstart.\n"
"\n"
"Thanks to Frank Wille for his PowerPC disassembler,\n"
"which or9 and we modified to include Gekko specifics.\n"
"\n"
"Thanks to hcs/destop for their GC ADPCM decoder.\n"
"\n"
"We are not affiliated with Nintendo in any way.\n"
"Gamecube and Wii are trademarks of Nintendo.\n"
"The emulator should not be used to play games\n"
"you do not legally own."
msgstr ""
"Dolphin %s 版权 (c) 2003-2013+ Dolphin 团队\n"
"\n"
"版本: %s\n"
"修订号: %s\n"
"编译: %s @ %s\n"
"\n"
"Dolphin 是一款 Gamecube/Wii 模拟器,其原作者为 F|RES 和 ector。\n"
"现在 Dolphin 是一个开源项目,贡献者之多列举不完。\n"
"如果对本项目感兴趣,欢迎到我们的项目页面了解详情 http://code.google.com/p/"
"dolphin-emu/ .\n"
"\n"
"特别感谢 Bushing, Costis, CrowTRobo, Marcan, Segher, Titanik, or9 和 Hotquik "
"所做的反向工程与文档/演示。\n"
"\n"
"非常感谢 Gilles Mouchard其 Microlib PPC 模拟器为我们的开发\n"
"提供了最初推动力。\n"
"\n"
"感谢 Frank Wille 的 PowerPC 反汇编程序or9 与我们将其修改加入了 Gekko 特"
"性。\n"
"\n"
"感谢 hcs/destop 的 GC ADPCM 解码器。\n"
"\n"
"我们与任天堂没有任何形式的关系。Gamecube 和 Wii 是任天堂的商标。\n"
"本模拟器不得用于运行您非法拥有的游戏。\n"
"\n"
"界面汉化: Sentret_C <sentret_c@sina.cn>, thegfw <thegfw@gmail.com>, "
"lxfly2000 <836013039@qq.com>"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:212
#, c-format
msgid "Dolphin %s Graphics Configuration"
msgstr "Dolphin %s 图形设置"
#: Source/Core/DolphinWX/FrameTools.cpp:352
msgid "Dolphin &Web Site"
msgstr "Dolphin 网站(&W)"
#: Source/Core/DolphinWX/ConfigMain.h:49
msgid "Dolphin Configuration"
msgstr "Dolphin 配置"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:233
msgid "Dolphin Emulated Wiimote Configuration"
msgstr "Dolphin 模拟 Wii 控制器配置"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:409
msgid "Dolphin FIFO"
msgstr "Dolphin FIFO"
#: Source/Core/DolphinWX/FrameTools.cpp:1263
msgid "Dolphin GCPad Configuration"
msgstr "Dolphin GC 手柄设置"
#: Source/Core/DolphinWX/FrameTools.cpp:779
#: Source/Core/DolphinWX/FrameTools.cpp:1198
msgid "Dolphin TAS Movies (*.dtm)"
msgstr "Dolphin TAS 电影 (*.dtm)"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:34
msgid "Dolphin Wiimote Configuration"
msgstr "Dolphin Wii 控制器配置"
#: Source/Core/DolphinWX/FrameTools.cpp:354
msgid "Dolphin at &Google Code"
msgstr "&Google Code 上的 Dolphin"
#: Source/Core/DolphinWX/GameListCtrl.cpp:378
msgid ""
"Dolphin could not find any GC/Wii ISOs. Doubleclick here to browse for "
"files..."
msgstr "Dolphin 不能找到任何 GC/Wii 镜像。双击这里浏览文件..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:382
msgid ""
"Dolphin is currently set to hide all games. Doubleclick here to show all "
"games..."
msgstr "Dolphin 当前设置为隐藏所有游戏。双击这里显示所有游戏..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1178
#: Source/Core/DolphinWX/GameListCtrl.cpp:1264
msgid "Dolphin was unable to complete the requested action."
msgstr "Dolphin未能完成请求的操作。"
#: Source/Core/DolphinWX/ISOProperties.cpp:401
msgid ""
"Doubles the emulated GPU clock rate. May speed up some games (ON = Fast, OFF "
"= Compatible)"
msgstr "加倍模拟GPU的时钟频率。将会提高一些游戏的速度 (开 = 快速,关 = 兼容)"
#: Source/Core/DolphinWX/WXInputBase.cpp:50
#: Source/Core/InputCommon/ControllerEmu.cpp:179
msgid "Down"
msgstr "下"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:66
msgid "Download Codes (WiiRD Database)"
msgstr "下载代码 (WiiRD 数据库)"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:303
#, c-format
msgid "Downloaded %lu codes. (added %lu)"
msgstr "已下载 %lu 代码(已添加 %lu)"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:34
msgid "Drums"
msgstr "鼓 (太鼓达人)"
#: Source/Core/DolphinWX/ConfigMain.cpp:109
msgid "Dummy"
msgstr "虚拟"
#: Source/Core/DolphinWX/ConfigMain.cpp:657
msgid "Dump Audio"
msgstr "转储音频"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:555
msgid "Dump EFB Target"
msgstr "转储 EFB 目标"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:556
msgid "Dump Frames"
msgstr "转储帧"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:553
msgid "Dump Textures"
msgstr "转储材质"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:140
msgid ""
"Dump all rendered frames to an AVI file in User/Dump/Frames/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将所有渲染的帧转储至 <User>/Dump/Frames/\n"
"目录中的一个或多个 AVI 文件。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:137
msgid ""
"Dump decoded game textures to User/Dump/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将解码的游戏材质转储到\n"
"<User>/Dump/Textures/<游戏 ID>/ 目录中。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:139
msgid ""
"Dump the contents of EFB copies to User/Dump/Textures/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将 EFB 副本的内容转储到\n"
"<User>/Dump/Textures/ 目录中。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:541
#: Source/Core/DolphinWX/ConfigMain.cpp:288
#: Source/Core/DolphinWX/ConfigMain.cpp:315
msgid "Dutch"
msgstr "荷兰语"
#: Source/Core/DolphinWX/FrameTools.cpp:151
msgid "E&xit"
msgstr "退出模拟(&X)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:457
msgid "EFB Copies"
msgstr "EFB 副本"
#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:209
#, c-format
msgid ""
"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
"version %d.%d -- If you recently upgraded your Dolphin distribution, a "
"reboot is probably required at this point to get Windows to see the new "
"driver."
msgstr ""
"错误: 此版本的Dolphin需要%d.%d或更高版本的TAP-Win32驱动——如果您刚刚升级您的"
"Dolphin或许您现在需要重新启动您的计算机以使Windows加载新驱动。"
#: Source/Core/DolphinWX/ISOProperties.cpp:206
msgid "EUROPE"
msgstr "欧版"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:170
msgid "Early Memory Updates"
msgstr "内存提前更新"
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Edit"
msgstr "编辑"
#: Source/Core/DolphinWX/ARCodeAddEdit.h:26
msgid "Edit ActionReplay Code"
msgstr "编辑 ActionReplay 代码"
#: Source/Core/DolphinWX/ISOProperties.cpp:369
msgid "Edit Config"
msgstr "编辑设置"
#: Source/Core/DolphinWX/PatchAddEdit.h:30
msgid "Edit Patch"
msgstr "编辑补丁"
#: Source/Core/DolphinWX/FrameTools.cpp:539
msgid "Edit current perspective"
msgstr "编辑当前布局"
#: Source/Core/DolphinWX/ISOProperties.cpp:479
#: Source/Core/DolphinWX/ISOProperties.cpp:500
msgid "Edit..."
msgstr "编辑..."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:47
msgid "Effect"
msgstr "效果"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:454
msgid "Embedded Frame Buffer"
msgstr "嵌入式帧缓冲 (EFB)"
#: Source/Core/Core/Core.cpp:195
msgid "Emu Thread already running"
msgstr "模拟线程已经在运行"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:136
msgid ""
"Emulate XFBs accurately.\n"
"Slows down emulation a lot and prohibits high-resolution rendering but is "
"necessary to emulate a number of games properly.\n"
"\n"
"If unsure, check virtual XFB emulation instead."
msgstr ""
"精确地模拟 XFB。\n"
"这会严重降低模拟速度并会禁用高分辨率渲染,但\n"
"对于正确模拟一些游戏来说是必要的。\n"
"\n"
"如果不确定,请选择虚拟 XFB 模拟。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:135
msgid ""
"Emulate XFBs using GPU texture objects.\n"
"Fixes many games which don't work without XFB emulation while not being as "
"slow as real XFB emulation. However, it may still fail for a lot of other "
"games (especially homebrew applications).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"使用 GPU 材质对象模拟 XFB。\n"
"修正许多不使用 XFB 模拟将会出现错误的游戏,同时\n"
"不像真实 XFB 模拟那样慢。但在模拟其余很多游戏\n"
"(尤其是自制应用) 时仍然会产生错误。\n"
"\n"
"如果不确定,请选择此项。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Emulated Wiimote"
msgstr "模拟 Wii 控制器"
#: Source/Core/DolphinWX/ISOProperties.cpp:424
msgid "Emulation State: "
msgstr "模拟器状态: "
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:29
msgid "Enable"
msgstr "启用"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:117
msgid ""
"Enable 3D effects via stereoscopy using Nvidia 3D Vision technology if it's "
"supported by your GPU.\n"
"Possibly causes issues.\n"
"Requires fullscreen to work.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"借助英伟达 3D 视觉技术(如果您的 GPU 支持)\n"
"实现 3D 效果。\n"
"有可能造成错误。\n"
"需要启用全屏以生效。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:120
msgid "Enable AR Logging"
msgstr "启用AR记录"
#: Source/Core/DolphinWX/ISOProperties.cpp:406
msgid "Enable Block Merging"
msgstr "启用区块合并"
#: Source/Core/DolphinWX/ISOProperties.cpp:413
msgid "Enable Bounding Box Calculation"
msgstr "启用边界框计算"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:462
msgid "Enable Cache"
msgstr "启用缓存"
#: Source/Core/DolphinWX/ConfigMain.cpp:567
msgid "Enable Cheats"
msgstr "启用金手指"
#: Source/Core/DolphinWX/ISOProperties.cpp:392
msgid "Enable Dual Core"
msgstr "启用双核心"
#: Source/Core/DolphinWX/ConfigMain.cpp:565
msgid "Enable Dual Core (speedup)"
msgstr "启用双核心 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:393
msgid "Enable Idle Skipping"
msgstr "启用空闲步进"
#: Source/Core/DolphinWX/ConfigMain.cpp:566
msgid "Enable Idle Skipping (speedup)"
msgstr "启用空闲步进 (加速)"
#: Source/Core/DolphinWX/ISOProperties.cpp:394
msgid "Enable MMU"
msgstr "启用 MMU"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:576
msgid "Enable Progressive Scan"
msgstr "启用逐行扫描"
#: Source/Core/DolphinWX/ConfigMain.cpp:772
msgid "Enable Screen Saver"
msgstr "允许屏幕保护程序"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:118
msgid "Enable Speaker Data"
msgstr "启用扬声器"
#: Source/Core/DolphinWX/ISOProperties.cpp:410
msgid "Enable WideScreen"
msgstr "启用宽屏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:539
msgid "Enable Wireframe"
msgstr "启用线框"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:111
msgid ""
"Enable anisotropic filtering.\n"
"Enhances visual quality of textures that are at oblique viewing angles.\n"
"Might cause issues in a small number of games.\n"
"\n"
"If unsure, select 1x."
msgstr ""
"启用各向异性过滤。\n"
"增强倾斜视角下纹理的视觉质量。\n"
"在少部分游戏中可能造成问题。\n"
"\n"
"如果不确定请选择“1x”。"
#: Source/Core/DolphinWX/ISOProperties.cpp:405
msgid ""
"Enable fast disc access. Needed for a few games. (ON = Fast, OFF = "
"Compatible)"
msgstr "启用快速光盘访问。部分游戏需要。(开 = 快速,关 = 兼容)"
#: Source/Core/DolphinWX/MemcardManager.cpp:829
msgid "Enable pages"
msgstr "启用页面"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:102
msgid ""
"Enable this if you want the whole screen to be used for rendering.\n"
"If this is disabled, a render window will be created instead.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用整个屏幕渲染画面。\n"
"如果此项被禁用,画面将在一个窗口中渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:106
msgid ""
"Enable this if you want to use the main Dolphin window for rendering rather "
"than a separate render window.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用此项以使用 Dolphin 主窗口而非单独的渲染窗口\n"
"进行渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:419
msgid "Enables Custom Projection Hack"
msgstr "启用自定义投影修正"
#: Source/Core/DolphinWX/ConfigMain.cpp:535
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. Not available on "
"OSX."
msgstr "启用杜比定向逻辑II模拟5.1环绕声。不适用于OSX。"
#: Source/Core/DolphinWX/ConfigMain.cpp:537
msgid ""
"Enables Dolby Pro Logic II emulation using 5.1 surround. OpenAL backend only."
msgstr "启用杜比定向逻辑II模拟5.1环绕声。仅适用于OpenAL后端。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:107
msgid ""
"Enables progressive scan if supported by the emulated software.\n"
"Most games don't care about this.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"启用逐行扫描 (如果被模拟的软件支持)。\n"
"启用与否对多数游戏没有影响。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ISOProperties.cpp:395
msgid ""
"Enables the Memory Management Unit, needed for some games. (ON = Compatible, "
"OFF = Fast)"
msgstr "启用内存管理单元。一些游戏需要 (开 = 兼容,关 = 快速)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:142
msgid ""
"Encode frame dumps using the FFV1 codec.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"使用FFV1编解码器编码转储的帧。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/WXInputBase.cpp:45
msgid "End"
msgstr "End"
#: Source/Core/DolphinWX/ISOProperties.cpp:536
#: Source/Core/DolphinWX/ConfigMain.cpp:283
#: Source/Core/DolphinWX/ConfigMain.cpp:316
msgid "English"
msgstr "英语"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:358
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:436
msgid "Enhancements"
msgstr "增强"
#: Source/Core/DolphinWX/FrameAui.cpp:601
msgid "Enter a name for the new perspective:"
msgstr "为新布局输入一个名字:"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:202
#, c-format
msgid "Entry %d/%d"
msgstr "条目 %d/%d"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:96
#, c-format
msgid "Entry 1/%d"
msgstr "条目 1/%d"
#: Source/Core/DolphinWX/CheatsWindow.cpp:226
msgid "Equal"
msgstr "等于"
#: Source/Core/DolphinWX/ConfigMain.cpp:1235
#: Source/Core/DolphinWX/LogConfigWindow.cpp:52
msgid "Error"
msgstr "错误"
#: Source/Core/DolphinWX/Main.cpp:431
msgid "Error loading selected language. Falling back to system default."
msgstr "加载选定语言错误。正在退回系统默认。"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:421
msgid "Error saving file"
msgstr ""
#: Source/Core/Common/ChunkFile.h:272
#, c-format
msgid ""
"Error: After \"%s\", found %d (0x%X) instead of save marker %d (0x%X). "
"Aborting savestate load..."
msgstr ""
"错误: 在\"%s\"之后,发现了%d (0x%X)而非存档标记%d (0x%X)。正在中止读取即时存"
"档..."
#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:326
#, c-format
msgid ""
"Error: Trying to access %s fonts but they are not loaded. Games may not show "
"fonts correctly, or crash."
msgstr ""
"错误:正在试图访问字体%s但它们没有加载。游戏可能无法正确显示字体或者崩溃。"
#: Source/Core/DolphinWX/WXInputBase.cpp:22
msgid "Escape"
msgstr "Escape"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:29
msgid "Euphoria"
msgstr "欢快"
#: Source/Core/Core/ArmMemTools.cpp:65
#, c-format
msgid "Exception handler - access below memory space. %08llx%08llx"
msgstr "异常处理程序 - 访问下面的存储空间。 %08llx%08llx"
#: Source/Core/DolphinWX/WXInputBase.cpp:53
msgid "Execute"
msgstr "执行"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:223
#: Source/Core/DolphinWX/FrameTools.cpp:419
msgid "Exit"
msgstr "退出"
#: Source/Core/DolphinWX/FrameTools.cpp:234
msgid "Export All Wii Saves"
msgstr "导出所有 Wii 存档"
#: Source/Core/DolphinWX/MemcardManager.cpp:472
msgid "Export Failed"
msgstr "导出失败"
#: Source/Core/DolphinWX/ISOProperties.cpp:736
msgid "Export File"
msgstr "导出文件"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:218
msgid "Export Recording"
msgstr "导出录制"
#: Source/Core/DolphinWX/FrameTools.cpp:406
msgid "Export Recording..."
msgstr "导出录制..."
#: Source/Core/DolphinWX/MemcardManager.cpp:818
msgid "Export Save"
msgstr "导出存档"
#: Source/Core/DolphinWX/GameListCtrl.cpp:884
msgid "Export Wii save (Experimental)"
msgstr "导出 Wii 存档 (实验性)"
#: Source/Core/DolphinWX/MemcardManager.cpp:819
msgid "Export all saves"
msgstr "导出所有存档"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:128
msgid "Export failed"
msgstr "导出失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:578
msgid "Export save as..."
msgstr "导出存档为..."
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:288
msgid "Extension"
msgstr "扩展"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:499
msgid "External Frame Buffer"
msgstr "外部帧缓冲 (XFB)"
#: Source/Core/DolphinWX/ISOProperties.cpp:708
msgid "Extract All Files..."
msgstr "提取所有文件..."
#: Source/Core/DolphinWX/ISOProperties.cpp:715
msgid "Extract Apploader..."
msgstr "提取应用加载器..."
#: Source/Core/DolphinWX/ISOProperties.cpp:716
msgid "Extract DOL..."
msgstr "提取 DOL..."
#: Source/Core/DolphinWX/ISOProperties.cpp:701
msgid "Extract Directory..."
msgstr "提取目录..."
#: Source/Core/DolphinWX/ISOProperties.cpp:705
msgid "Extract File..."
msgstr "提取文件..."
#: Source/Core/DolphinWX/ISOProperties.cpp:697
msgid "Extract Partition..."
msgstr "提取分区..."
#: Source/Core/DolphinWX/ISOProperties.cpp:824
#, c-format
msgid "Extracting %s"
msgstr "正在提取 %s"
#: Source/Core/DolphinWX/ISOProperties.cpp:807
msgid "Extracting All Files"
msgstr "正在提取所有文件"
#: Source/Core/DolphinWX/ISOProperties.cpp:807
msgid "Extracting Directory"
msgstr "正在提取目录"
#: Source/Core/DolphinWX/ISOProperties.cpp:810
msgid "Extracting..."
msgstr "正在提取..."
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:942
msgid "FIFO Byte"
msgstr "FIFO 字节"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:59
msgid "FIFO Player"
msgstr "FIFO 回放器"
#: Source/Core/DolphinWX/ISOProperties.cpp:209
msgid "FRANCE"
msgstr "法国"
#: Source/Core/DolphinWX/ISOProperties.cpp:529
msgid "FST Size:"
msgstr "FST 大小:"
#: Source/Core/Core/NetPlayClient.cpp:125
msgid "Failed to Connect!"
msgstr "连接失败!"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:316
msgid "Failed to download codes."
msgstr "下载代码失败。"
#: Source/Core/DolphinWX/ISOProperties.cpp:942
#, c-format
msgid "Failed to extract to %s!"
msgstr "提取到 %s 失败!"
#: Source/Core/DolphinWX/NetWindow.cpp:287
msgid "Failed to listen. Is another instance of the NetPlay server running?"
msgstr "监听失败。另一方的网络对战服务器是否在运行?"
#: Source/Core/Core/DSP/DSPCore.cpp:66
#, c-format
msgid ""
"Failed to load DSP ROM:\t%s\n"
"\n"
"This file is required to use DSP LLE.\n"
"It is not included with Dolphin as it contains copyrighted data.\n"
"Use DSPSpy to dump the file from your physical console.\n"
"\n"
"You may use the DSP HLE engine which does not require ROM dumps.\n"
"(Choose it from the \"Audio\" tab of the configuration dialog.)"
msgstr ""
"无法载入 DSP ROM:\t%s\n"
"\n"
"使用 DSP LLE 需要此文件。\n"
"该文件由于包含受版权保护的数据因而未包含在 Dolphin 中。\n"
"请使用 DSPSpy 从您的真实主机中转储此文件。\n"
"\n"
"您可以使用不需要 ROM 转储的 DSP HLE 引擎。\n"
"(在设置对话框的“音频”选项卡中进行选择。)"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:108
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:131
msgid ""
"Failed to load bthprops.cpl! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"载入 bthprops.cpl 失败! 将无法连接真实 Wii 控制器并且 Dolphin 可能出乎意料地"
"崩溃!"
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:90
#: Source/Core/Core/HW/WiimoteReal/IOWin.cpp:101
msgid ""
"Failed to load hid.dll! Connecting real Wiimotes won't work and Dolphin "
"might crash unexpectedly!"
msgstr ""
"载入 hid.dll 失败! 将无法连接真实 Wii 控制器并且 Dolphin 可能出乎意料地崩溃!"
#: Source/Core/Core/Movie.cpp:790
#, c-format
msgid "Failed to read %s"
msgstr "读取 %s 失败"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:204
msgid "Failed to read banner.bin"
msgstr "读取 banner.bin 失败"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:241
msgid "Failed to read bk header"
msgstr "读取bk头失败"
#: Source/Core/Core/HW/GCMemcard.cpp:180
#, c-format
msgid ""
"Failed to read block %d of the save data\n"
"Memcard may be truncated\n"
"FilePosition:%<PRIx64>"
msgstr ""
"读取存档中的区块 %d 失败\n"
"记忆卡可能被截断\n"
"文件位置:%<PRIx64>"
#: Source/Core/Core/HW/GCMemcard.cpp:105
msgid ""
"Failed to read block allocation table backup correctly\n"
"(0x8000-0x9FFF)"
msgstr ""
"无法正确读取区块分配表备份\n"
"(0x8000-0x9FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:99
msgid ""
"Failed to read block allocation table correctly\n"
"(0x6000-0x7FFF)"
msgstr ""
"无法正确读取区块分配表\n"
"(0x6000-0x7FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:343
#, c-format
msgid "Failed to read data from file %d"
msgstr "从文件 %d 读取数据失败"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:435
#, c-format
msgid "Failed to read data from file: %s"
msgstr "从文件读取数据失败: %s"
#: Source/Core/Core/HW/GCMemcard.cpp:93
msgid ""
"Failed to read directory backup correctly\n"
"(0x4000-0x5FFF)"
msgstr ""
"无法正确读取目录备份\n"
"(0x4000-0x5FFF)"
#: Source/Core/Core/HW/GCMemcard.cpp:87
msgid ""
"Failed to read directory correctly\n"
"(0x2000-0x3FFF)"
msgstr ""
"无法正确地读取目录\n"
"(0x2000-0x3FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:145
msgid "Failed to read header"
msgstr "读取头部失败"
#: Source/Core/Core/HW/GCMemcard.cpp:76
msgid ""
"Failed to read header correctly\n"
"(0x0000-0x1FFF)"
msgstr ""
"无法正确地读取标头\n"
"(0x0000-0x1FFF)"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:314
#, c-format
msgid "Failed to read header for file %d"
msgstr "无法读取 %d 的文件头"
#: Source/Core/DiscIO/VolumeGC.cpp:53
msgid "Failed to read unique ID from disc image"
msgstr "无法从光盘镜像读取独立 ID"
#: Source/Core/DolphinWX/ConfigMain.cpp:1201
#, fuzzy
msgid "Failed to update country code in SYSCONF"
msgstr "无法将 BT.DINF 写入 SYSCONF"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:87
msgid "Failed to write BT.DINF to SYSCONF"
msgstr "无法将 BT.DINF 写入 SYSCONF"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:284
msgid "Failed to write bkhdr"
msgstr "无法写入 bkhdr"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:443
#, c-format
msgid "Failed to write data to file: %s"
msgstr "无法向文件 %s 写入数据"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:220
#, c-format
msgid "Failed to write header for %s"
msgstr "写入文件头到 %s 失败"
#: Source/Core/DolphinWX/ConfigMain.cpp:317
msgid "Farsi"
msgstr "波斯语"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:493
msgid "Fast"
msgstr "快速"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:517
msgid "Fast Depth Calculation"
msgstr "快速深度计算"
#: Source/Core/DolphinWX/ISOProperties.cpp:397
msgid "Fast version of the MMU. Does not work for every game."
msgstr "MMU快速版本。不是对所有游戏都有效。"
#: Source/Core/Core/Movie.cpp:1047
#, c-format
msgid ""
"Fatal desync. Aborting playback. (Error in PlayWiimote: %u != %u, byte %u.)%s"
msgstr ""
"致命的不同步。回放中止。(在PlayWiimote中发生错误: %u != %u, byte %u.)%s"
#: Source/Core/DolphinWX/FrameTools.cpp:242
msgid "Fifo Player"
msgstr "Fifo 回放器"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:113
msgid "File Info"
msgstr "文件信息"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:311
msgid "File contained no codes."
msgstr "文件未包含代码。"
#: Source/Core/DolphinWX/MemcardManager.cpp:426
msgid "File converted to .gci"
msgstr "文件已转换到 .cgi"
#: Source/Core/DolphinWX/MemcardManager.cpp:441
msgid ""
"File could not be opened\n"
"or does not have a valid extension"
msgstr ""
"文件无法打开\n"
"或没有有效的扩展名"
#: Source/Core/Core/HW/GCMemcard.cpp:41
#, c-format
msgid ""
"File has the extension \"%s\"\n"
"valid extensions are (.raw/.gcp)"
msgstr ""
"文件扩展名为 \"%s\"\n"
"有效扩展名为 (.raw/.gcp)"
#: Source/Core/DolphinWX/MemcardManager.cpp:438
msgid "File is not recognized as a memcard"
msgstr "文件不能识别为存储卡"
#: Source/Core/DiscIO/CompressedBlob.cpp:285
msgid "File not compressed"
msgstr "文件未压缩"
#: Source/Core/DolphinWX/FrameTools.cpp:334
#, fuzzy
msgid "File size"
msgstr "文件系统"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_FileIO.cpp:143
#, c-format
msgid "FileIO: Unknown open mode : 0x%02x"
msgstr "FileIO: 未知打开模式 : 0x%02x"
#: Source/Core/DolphinWX/ISOProperties.cpp:616
msgid "Filesystem"
msgstr "文件系统"
#: Source/Core/DolphinWX/ISOProperties.cpp:1173
msgid "Filetype 'ini' is unknown! Will not open!"
msgstr "文件类型 'ini' 未知! 不能打开!"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:280
msgid "Find next"
msgstr "查找下一个"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:281
msgid "Find previous"
msgstr "查找上一个"
#: Source/Core/DolphinWX/MemcardManager.cpp:652
msgid "First Block"
msgstr "第一个区块"
#: Source/Core/DolphinWX/MemcardManager.cpp:825
msgid "Fix Checksums"
msgstr "修正校验和"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Force 16:9"
msgstr "强制 16:9"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Force 4:3"
msgstr "强制 4:3"
#: Source/Core/DolphinWX/ConfigMain.cpp:572
msgid "Force Console as NTSC-J"
msgstr "强制使用 NTSC-J"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:425
msgid "Force Texture Filtering"
msgstr "强制纹理过滤"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:116
msgid ""
"Force texture filtering even if the emulated game explicitly disabled it.\n"
"Improves texture quality slightly but causes glitches in some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"强制使用纹理过滤 (即使被模拟游戏明确禁用它)。\n"
"略微提高纹理质量但在一些游戏中会造成故障。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:109
msgid ""
"Force the game to output graphics for widescreen resolutions.\n"
"Causes graphical glitches is some games.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"强制游戏输出宽屏幕分辨率的图像。\n"
"在一些游戏中会导致图像故障。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ConfigMain.cpp:515
msgid ""
"Forces NTSC-J mode for using the Japanese ROM font.\n"
"Left unchecked, dolphin defaults to NTSC-U and automatically enables this "
"setting when playing Japanese games."
msgstr ""
"启用NTSC-J模式后任何语言的游戏都将会使用日版中的字体。\n"
"建议不要勾选此项Dolphin默认使用NTSC-U模式当运行日版游戏时这个设置会自动开"
"启。"
#: Source/Core/Core/HW/GCMemcard.cpp:31
msgid ""
"Format as ascii (NTSC\\PAL)?\n"
"Choose no for sjis (NTSC-J)"
msgstr ""
"使用ASCII格式 (NTSC\\PAL)?\n"
"选择“否”将使用Shift- (NTSC-J)"
#: Source/Core/InputCommon/ControllerEmu.cpp:182
msgid "Forward"
msgstr "前"
#: Source/Core/DolphinWX/NetWindow.cpp:183
msgid "Forward port (UPnP)"
msgstr "转发端口(UPnP)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:528
#, fuzzy, c-format
msgid "Found %u results for '"
msgstr "找到了 '的%d个结果"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:80
#, c-format
msgid "Found %x save files"
msgstr "找到 %x 存档文件"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:907
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:975
msgid "Frame"
msgstr "帧"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:917
msgid "Frame "
msgstr "帧"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:214
msgid "Frame Advance"
msgstr "帧数步进"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:559
msgid "Frame Dumps use FFV1"
msgstr "使用FFV1转储帧"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:242
msgid "Frame Info"
msgstr "帧信息"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:130
msgid "Frame Range"
msgstr "帧范围"
#: Source/Core/DolphinWX/FrameTools.cpp:177
msgid "Frame S&kipping"
msgstr "帧数跳跃(&K)"
#: Source/Core/DolphinWX/ConfigMain.cpp:576
msgid "Framelimit:"
msgstr "帧数限制:"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:218
msgid "Frames To Record"
msgstr "录制帧数"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:557
msgid "Free Look"
msgstr "自由视点"
#: Source/Core/DolphinWX/ISOProperties.cpp:538
#: Source/Core/DolphinWX/ConfigMain.cpp:285
#: Source/Core/DolphinWX/ConfigMain.cpp:318
msgid "French"
msgstr "法语"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:41
msgid "Frets"
msgstr "品丝"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:132
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:151
msgid "From"
msgstr "从"
#: Source/Core/DolphinWX/FrameTools.cpp:518
msgid "FullScr"
msgstr "全屏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:284
msgid "Fullscreen resolution:"
msgstr "全屏分辨率:"
#: Source/Core/DolphinWX/MemcardManager.cpp:550
msgid "GCI File(*.gci)"
msgstr "GCI 文件(*.gci)"
#: Source/Core/DolphinWX/FrameTools.cpp:524
msgid "GCPad"
msgstr "GC手柄"
#: Source/Core/DolphinWX/FrameTools.cpp:330
#, fuzzy
msgid "Game ID"
msgstr "游戏 ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:519
msgid "Game ID:"
msgstr "游戏 ID:"
#: Source/Core/Core/NetPlayClient.cpp:475
msgid "Game is already running!"
msgstr "游戏已经运行!"
#: Source/Core/Core/NetPlayClient.cpp:746
msgid "Game isn't running!"
msgstr "游戏没有运行!"
#: Source/Core/DolphinWX/NetWindow.cpp:456
msgid "Game not found!"
msgstr "游戏没有找到!"
#: Source/Core/DolphinWX/ISOProperties.cpp:462
msgid "Game-Specific Settings"
msgstr "特定游戏设置"
#: Source/Core/DolphinWX/ISOProperties.cpp:378
msgid "GameConfig"
msgstr "游戏配置"
#: Source/Core/DolphinWX/MemcardManager.cpp:541
msgid "GameCube Savegame files(*.gci;*.gcs;*.sav)"
msgstr "GameCube存档文件(*.gci;*.gcs;*.sav)"
#: Source/Core/DolphinWX/ConfigMain.cpp:559
msgid "Gamecube"
msgstr "Gamecube"
#: Source/Core/DolphinWX/FrameTools.cpp:220
msgid "Gamecube &Pad Settings"
msgstr "Gamecube 手柄设置(&P)"
#: Source/Core/DolphinWX/MemcardManager.cpp:231
#: Source/Core/DolphinWX/ConfigMain.cpp:1060
msgid "Gamecube Memory Cards (*.raw,*.gcp)"
msgstr "Gamecube 存储卡 (*.raw,*.gcp)"
#: Source/Core/DolphinWX/FrameTools.cpp:524
msgid "Gamecube Pad settings"
msgstr "Gamecube 手柄设置"
#: Source/Core/DolphinWX/ISOProperties.cpp:384
#: Source/Core/DolphinWX/CheatsWindow.cpp:139
msgid "Gecko Codes"
msgstr "Gecko 代码"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:225
#: Source/Core/DolphinWX/ConfigMain.cpp:556
#: Source/Core/DolphinWX/HotkeyDlg.cpp:201
msgid "General"
msgstr "常规"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:189
msgid "General Settings"
msgstr "常规设置"
#: Source/Core/DolphinWX/ISOProperties.cpp:537
#: Source/Core/DolphinWX/ConfigMain.cpp:284
#: Source/Core/DolphinWX/ConfigMain.cpp:319
msgid "German"
msgstr "德语"
#: Source/Core/Core/ActionReplay.cpp:439
#, c-format
msgid "GetARCode: Index is greater than ar code list size %lu"
msgstr "GetARCode: 索引大于 AR 码列表大小 %lu"
#: Source/Core/DolphinWX/FrameTools.cpp:522
msgid "Graphics"
msgstr "图形"
#: Source/Core/DolphinWX/FrameTools.cpp:522
msgid "Graphics settings"
msgstr "图形设置"
#: Source/Core/DolphinWX/CheatsWindow.cpp:227
msgid "Greater Than"
msgstr "大于"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:113
msgid ""
"Greatly increases quality of textures generated using render to texture "
"effects.\n"
"Raising the internal resolution will improve the effect of this setting.\n"
"Slightly decreases performance and possibly causes issues (although "
"unlikely).\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"显著提高渲染到纹理效果所生成纹理的质量。\n"
"提高内部分辨率将增强此选项的效果。\n"
"轻微降低性能并有可能产生问题 (虽然可能性不大)。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/DolphinWX/ConfigMain.cpp:320
msgid "Greek"
msgstr "希腊语"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Green"
msgstr "绿"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Green Left"
msgstr "绿 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Green Right"
msgstr "绿 右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:38
msgid "Guitar"
msgstr "吉他 (吉他英雄)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:450
msgid "Hacks"
msgstr "修正"
#: Source/Core/Core/HW/GCMemcard.cpp:115
msgid "Header checksum failed"
msgstr "头部校检失败"
#: Source/Core/DolphinWX/ConfigMain.cpp:321
msgid "Hebrew"
msgstr "希伯来语"
#: Source/Core/InputCommon/ControllerEmu.cpp:217
msgid "Height"
msgstr "高度"
#: Source/Core/DolphinWX/WXInputBase.cpp:56
msgid "Help"
msgstr "帮助"
#: Source/Core/DolphinWX/Main.cpp:258
msgid ""
"Hi,\n"
"\n"
"Dolphin requires Mac OS X 10.7 or greater.\n"
"Unfortunately you're running an old version of OS X.\n"
"The last Dolphin version to support OS X 10.6 is Dolphin 3.5\n"
"Please upgrade to 10.7 or greater to use the newest Dolphin version.\n"
"\n"
"Sayonara!\n"
msgstr ""
"对不起,\n"
"\n"
"Dolphin 需要 Mac OS X 10.7 或更高版本。\n"
"但是你运行的是较早版本的系统。\n"
"支持 OS X 10.6 的 Dolphin 最新版本为 3.5\n"
"请升级至 10.7 或更高来使用最新版 Dolphin。\n"
"\n"
"感谢您的使用!\n"
#: Source/Core/DolphinWX/Main.cpp:249
msgid ""
"Hi,\n"
"\n"
"Dolphin requires that your CPU has support for SSE2 extensions.\n"
"Unfortunately your CPU does not support them, so Dolphin will not run.\n"
"\n"
"Sayonara!\n"
msgstr ""
"对不起,\n"
"\n"
"Dolphin 需要您的 CPU 支持 SSE2 指令集。\n"
"但是好像您的 CPU 并不支持,因此 Dolphin 将不能运行。\n"
"\n"
"感谢您的使用!\n"
#: Source/Core/InputCommon/ControllerEmu.cpp:213
msgid "Hide"
msgstr "隐藏"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:328
msgid "Hide Mouse Cursor"
msgstr "隐藏鼠标光标"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:105
msgid ""
"Hides the mouse cursor if it's on top of the emulation window.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"当鼠标光标位于模拟窗口前方时将其隐藏。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/DolphinWX/WXInputBase.cpp:46
msgid "Home"
msgstr "Home"
#: Source/Core/DolphinWX/NetWindow.cpp:110
#: Source/Core/DolphinWX/NetWindow.cpp:171
msgid "Host"
msgstr "主机"
#: Source/Core/DolphinWX/HotkeyDlg.h:32
msgid "Hotkey Configuration"
msgstr "热键设置"
#: Source/Core/DolphinWX/ConfigMain.cpp:596
#: Source/Core/DolphinWX/HotkeyDlg.cpp:329
msgid "Hotkeys"
msgstr "热键"
#: Source/Core/DolphinWX/ConfigMain.cpp:322
msgid "Hungarian"
msgstr "匈牙利语"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Hybrid Wiimote"
msgstr "混合 Wii 控制器"
#: Source/Core/DolphinWX/GameListCtrl.cpp:322
#, fuzzy
msgid "ID"
msgstr "D"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:679
#, c-format
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
msgstr "IOCTL_ES_GETVIEWS: 试图从一个未知的ticket标签获取数据: %08x/%08x"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:946
#, c-format
msgid ""
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
"NAND dump\n"
"TitleID %016<PRIx64>.\n"
" Dolphin will likely hang now."
msgstr ""
"IOCTL_ES_LAUNCH: 游戏试图重新加载一个在 NAND 转储中无效的标题。\n"
"标题ID %016<PRIx64>。\n"
"Dolphin 现在可能会中止。"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:430
msgid "IOCTL_ES_READCONTENT - bad destination"
msgstr "IOCTL_ES_READCONTENT - 损坏的目标"
#: Source/Core/DolphinWX/ConfigMain.cpp:738
msgid "IPL Settings"
msgstr "IPL 设置"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:273
msgid "IR"
msgstr "红外线"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:32
msgid "IR Pointer"
msgstr "红外线指针"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:137
msgid "IR Sensitivity:"
msgstr "红外灵敏度:"
#: Source/Core/DolphinWX/ISOProperties.cpp:588
msgid "ISO Details"
msgstr "镜像详细信息"
#: Source/Core/DolphinWX/ConfigMain.cpp:826
msgid "ISO Directories"
msgstr "镜像目录"
#: Source/Core/DolphinWX/ISOProperties.cpp:212
msgid "ITALY"
msgstr "意大利"
#: Source/Core/DolphinWX/MemcardManager.cpp:650
msgid "Icon"
msgstr "图标"
#: Source/Core/DolphinWX/ISOProperties.cpp:414
msgid ""
"If checked, the bounding box registers will be updated. Used by the Paper "
"Mario games."
msgstr "如果选择此项,边框寄存器将会更新。该设置用于纸片马里奥。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:471
msgid "Ignore Format Changes"
msgstr "忽略格式变化"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:120
msgid ""
"Ignore any changes to the EFB format.\n"
"Improves performance in many games without any negative effect. Causes "
"graphical defects in a small number of other games though.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"忽略 EFB 格式的任何变化。\n"
"在许多游戏中会提高性能且无负面作用。但在其余\n"
"一小部分游戏中也会导致图像瑕疵。\n"
"\n"
"如果没有把握,请勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:119
msgid ""
"Ignore any requests of the CPU to read from or write to the EFB.\n"
"Improves performance in some games, but might disable some gameplay-related "
"features or graphical effects.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"忽略 CPU 对 EFB 的任何读写请求。\n"
"在一些游戏中可提高性能,但可能禁用一些游戏相关\n"
"特性或图像效果。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/MemcardManager.cpp:817
msgid "Import Save"
msgstr "导入存档"
#: Source/Core/DolphinWX/FrameTools.cpp:233
msgid "Import Wii Save"
msgstr "导入 Wii 存档"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:108
msgid "Import failed"
msgstr "导入失败"
#: Source/Core/DolphinWX/MemcardManager.cpp:467
msgid ""
"Imported file has gsc extension\n"
"but does not have a correct header"
msgstr ""
"导入的文件有一个 gcs 扩展名\n"
"但是它没有正确的文件头"
#: Source/Core/DolphinWX/MemcardManager.cpp:455
msgid "Imported file has invalid length"
msgstr "导入的文件长度不正确"
#: Source/Core/DolphinWX/MemcardManager.cpp:464
msgid ""
"Imported file has sav extension\n"
"but does not have a correct header"
msgstr ""
"导入的文件有一个 sav 扩展名\n"
"但是它没有正确的文件头"
#: Source/Core/DolphinWX/ISOProperties.cpp:428
msgid "In Game"
msgstr "进游戏"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:236
msgid "Increase Frame limit"
msgstr "增加帧数限制"
#: Source/Core/DolphinWX/ISOProperties.cpp:386
#: Source/Core/DolphinWX/LogConfigWindow.cpp:54
msgid "Info"
msgstr "信息"
#: Source/Core/Common/MsgHandler.cpp:53
msgid "Information"
msgstr "信息"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:561
msgid "Input"
msgstr "输入"
#: Source/Core/DolphinWX/WXInputBase.cpp:55
msgid "Insert"
msgstr "Insert"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:189
msgid "Insert Encrypted or Decrypted code here..."
msgstr "在这里插入加密的或者解密的代码..."
#: Source/Core/DolphinWX/ConfigMain.cpp:778
msgid "Insert SD Card"
msgstr "插入 SD 卡"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:44
msgid "Insert name here.."
msgstr "在这里插入名称..."
#: Source/Core/DolphinWX/FrameTools.cpp:239
msgid "Install WAD"
msgstr "安装 WAD"
#: Source/Core/DolphinWX/GameListCtrl.cpp:907
msgid "Install to Wii Menu"
msgstr "安装到 Wii 菜单"
#: Source/Core/Core/x64MemTools.cpp:252 Source/Core/Core/x64MemTools.cpp:303
msgid ""
"InstallExceptionHandler called, but this platform does not yet support it."
msgstr "安装异常处理程序已经呼叫,但是这个平台上还不支持。"
#: Source/Core/DolphinWX/FrameTools.cpp:1440
msgid "Installing WAD..."
msgstr "正在安装 WAD..."
#: Source/Core/DolphinWX/ISOProperties.cpp:1000
msgid "Integrity Check Error"
msgstr "完整性校验失败"
#: Source/Core/DolphinWX/ISOProperties.cpp:1006
msgid "Integrity check completed"
msgstr "完整性校验完成"
#: Source/Core/DolphinWX/ISOProperties.cpp:1005
msgid "Integrity check completed. No errors have been found."
msgstr "完整性校验完成。没有发现错误。"
#: Source/Core/DolphinWX/ISOProperties.cpp:997
#, c-format
msgid ""
"Integrity check for partition %d failed. Your dump is most likely corrupted "
"or has been patched incorrectly."
msgstr "分区 %d 完整性校验失败。您所转储的文件很可能已损坏或打了错误的补丁。"
#: Source/Core/DolphinWX/ConfigMain.cpp:557
msgid "Interface"
msgstr "界面"
#: Source/Core/DolphinWX/ConfigMain.cpp:643
msgid "Interface Settings"
msgstr "界面设置"
#: Source/Core/Core/State.cpp:278
msgid "Internal LZO Error - compression failed"
msgstr "内部 LZO 错误 - 压缩失败"
#: Source/Core/Core/State.cpp:401
#, c-format
msgid ""
"Internal LZO Error - decompression failed (%d) (%li, %li) \n"
"Try loading the state again"
msgstr ""
"内部 LZO 错误 - 解压失败 (%d) (%li, %li) \n"
"请尝试重新加载状态"
#: Source/Core/Core/State.cpp:522
msgid "Internal LZO Error - lzo_init() failed"
msgstr "内部 LZO 错误 - lzo_init() 失败"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:373
msgid "Internal Resolution:"
msgstr "内部分辨率:"
#: Source/Core/DolphinWX/ConfigMain.cpp:64
msgid "Interpreter (VERY slow)"
msgstr "解释器 (非常慢)"
#: Source/Core/DolphinWX/ISOProperties.cpp:427
msgid "Intro"
msgstr "片头"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:250
#, c-format
msgid "Invalid Size(%x) or Magic word (%x)"
msgstr "无效大小(%x) 或 魔字(%x)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:643
msgid "Invalid Value!"
msgstr "无效值!"
#: Source/Core/DolphinWX/MemcardManager.cpp:475
msgid "Invalid bat.map or dir entry"
msgstr "无效 bat.map 或 目录项目"
#: Source/Core/Core/CoreTiming.cpp:469
#, c-format
msgid "Invalid event type %i"
msgstr "无效事件类型 %i"
#: Source/Core/Core/HW/DVDInterface.cpp:328
msgid "Invalid file"
msgstr "无效文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:574
#, fuzzy
msgid "Invalid index"
msgstr "无效文件"
#: Source/Core/DiscIO/BannerLoaderGC.cpp:33
#, c-format
msgid ""
"Invalid opening.bnr found in gcm:\n"
"%s\n"
" You may need to redump this game."
msgstr ""
"在此 gcm 中发现了无效 opening.bnr:\n"
"%s\n"
"您可能需要重新转储此游戏。"
#: Source/Core/Core/Movie.cpp:733
msgid "Invalid recording file"
msgstr "无效录制文件"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:498
msgid "Invalid search parameters (no object selected)"
msgstr "无效的搜索参数 (没有选择对象)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:481
msgid "Invalid search string (couldn't convert to number)"
msgstr "无效的搜索字串 (无法转换成数字)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:469
msgid "Invalid search string (only even string lengths supported)"
msgstr "无效的搜索字符串(仅支持相等长度的字符串)"
#: Source/Core/Core/Core.cpp:540
msgid "Invalid state"
msgstr "无效状态"
#: Source/Core/DolphinWX/ISOProperties.cpp:540
#: Source/Core/DolphinWX/ConfigMain.cpp:287
#: Source/Core/DolphinWX/ConfigMain.cpp:323
msgid "Italian"
msgstr "意大利语"
#: Source/Core/DolphinWX/ISOProperties.cpp:227
msgid "JAPAN"
msgstr "日本"
#: Source/Core/DolphinWX/ConfigMain.cpp:69
msgid "JIT Recompiler (recommended)"
msgstr "JIT 重编译器 (推荐)"
#: Source/Core/DolphinWX/ConfigMain.cpp:70
#, fuzzy
msgid "JITIL Recompiler (slower, experimental)"
msgstr "JIT 重编译器 (推荐)"
#: Source/Core/DolphinWX/ISOProperties.cpp:230
#: Source/Core/DolphinWX/ISOProperties.cpp:545
#: Source/Core/DolphinWX/ConfigMain.cpp:302
#: Source/Core/DolphinWX/ConfigMain.cpp:324
msgid "Japanese"
msgstr "日语"
#: Source/Core/DolphinWX/ISOProperties.cpp:236
msgid "KOREA"
msgstr "韩国"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:104
msgid ""
"Keep the game window on top of all other windows.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将游戏窗口保持在所有其他窗口前端。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:327
msgid "Keep window on top"
msgstr "前端显示"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:299
msgid "Key"
msgstr "按键"
#: Source/Core/DolphinWX/ISOProperties.cpp:548
#: Source/Core/DolphinWX/ConfigMain.cpp:305
#: Source/Core/DolphinWX/ConfigMain.cpp:325
msgid "Korean"
msgstr "韩语"
#. i18n: Left
#: Source/Core/Core/HW/GCPadEmu.cpp:44
msgid "L"
msgstr "L"
#: Source/Core/DolphinWX/WXInputBase.cpp:31
msgid "L Button"
msgstr "左键"
#. i18n: Left-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:48
msgid "L-Analog"
msgstr "L-模拟"
#: Source/Core/DolphinWX/ConfigMain.cpp:603
msgid "Language:"
msgstr "语言:"
#: Source/Core/DolphinWX/FrameTools.cpp:471
#, c-format
msgid "Last %i"
msgstr "最近 %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:687
msgid "Latency:"
msgstr "延迟:"
#: Source/Core/DolphinWX/WXInputBase.cpp:47
#: Source/Core/InputCommon/ControllerEmu.cpp:180
msgid "Left"
msgstr "左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:63
msgid "Left Stick"
msgstr "左摇杆"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:314
msgid ""
"Left click to detect hotkeys.\n"
"Enter space to clear."
msgstr ""
"左键单击检测热键。\n"
"按空格清除。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:765
msgid ""
"Left-click to detect input.\n"
"Middle-click to clear.\n"
"Right-click for more options."
msgstr ""
"左键单击检测输入。\n"
"中键单击清除。\n"
"右键单击得到更多选项。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:770
msgid ""
"Left/Right-click for more options.\n"
"Middle-click to clear."
msgstr ""
"左/右单击得到更多选项。\n"
"中键单击清除。"
#: Source/Core/DolphinWX/CheatsWindow.cpp:228
msgid "Less Than"
msgstr "小于"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:990
msgid "Load"
msgstr "载入"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:554
msgid "Load Custom Textures"
msgstr "加载自定义纹理"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:274
msgid "Load State"
msgstr "载入状态"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:261
msgid "Load State Last 1"
msgstr "载入最近状态 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:262
msgid "Load State Last 2"
msgstr "载入最近状态 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:263
msgid "Load State Last 3"
msgstr "载入最近状态 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:264
msgid "Load State Last 4"
msgstr "载入最近状态 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:265
msgid "Load State Last 5"
msgstr "载入最近状态 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:266
msgid "Load State Last 6"
msgstr "载入最近状态 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:267
msgid "Load State Last 7"
msgstr "载入最近状态 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:268
msgid "Load State Last 8"
msgstr "载入最近状态 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:239
msgid "Load State Slot 1"
msgstr "载入状态 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:248
msgid "Load State Slot 10"
msgstr "载入状态 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:240
msgid "Load State Slot 2"
msgstr "载入状态 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:241
msgid "Load State Slot 3"
msgstr "载入状态 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:242
msgid "Load State Slot 4"
msgstr "载入状态 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:243
msgid "Load State Slot 5"
msgstr "载入状态 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:244
msgid "Load State Slot 6"
msgstr "载入状态 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:245
msgid "Load State Slot 7"
msgstr "载入状态 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:246
msgid "Load State Slot 8"
msgstr "载入状态 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:247
msgid "Load State Slot 9"
msgstr "载入状态 9"
#: Source/Core/DolphinWX/FrameTools.cpp:475
msgid "Load State..."
msgstr "载入状态..."
#: Source/Core/DolphinWX/FrameTools.cpp:1475
msgid "Load Wii System Menu"
msgstr "加载 Wii 系统菜单"
#: Source/Core/DolphinWX/FrameTools.cpp:1470
#, c-format
msgid "Load Wii System Menu %d%c"
msgstr "加载 Wii 系统菜单 %d%c"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:138
msgid ""
"Load custom textures from User/Load/Textures/<game_id>/\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"加载 <User>/Load/Textures/<游戏 ID>/ 目录中的\n"
"自定义材质。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/PHackSettings.cpp:55
msgid "Load preset values from hack patterns available."
msgstr "从可用的修正模式加载预设值。"
#: Source/Core/DolphinWX/LogWindow.h:51
msgid "Log"
msgstr "日志"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:33
msgid "Log Configuration"
msgstr "记录设置"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:325
msgid "Log FPS to file"
msgstr "记录 FPS 到文件"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:102
msgid "Log Types"
msgstr "记录类型"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:129
msgid ""
"Log the number of frames rendered per second to User/Logs/fps.txt. Use this "
"feature when you want to measure the performance of Dolphin.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将每秒渲染的帧数记录于 <User>/Logs/fps.txt。当您想要\n"
"衡量 Dolphin 的性能时可启用此功能。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:87
msgid "Logger Outputs"
msgstr "记录输出"
#: Source/Core/DolphinWX/Frame.cpp:362
#: Source/Core/DolphinWX/CheatsWindow.cpp:141
msgid "Logging"
msgstr "记录中"
#: Source/Core/Core/NetPlayClient.cpp:356
msgid "Lost connection to server!"
msgstr "丢失服务器连接!"
#: Source/Core/DolphinWX/WXInputBase.cpp:34
msgid "M Button"
msgstr "中键"
#: Source/Core/DolphinWX/ISOProperties.cpp:531
#, fuzzy
msgid "MD5 Checksum:"
msgstr "修正校验和"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:170
#, c-format
msgid ""
"MD5 mismatch\n"
" %016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
msgstr ""
"MD5 不匹配\n"
"%016<PRIx64>%016<PRIx64> != %016<PRIx64>%016<PRIx64>"
#: Source/Core/DolphinWX/ISOProperties.cpp:396
msgid "MMU Speed Hack"
msgstr "MMU 破解加速"
#: Source/Core/DolphinWX/MemcardManager.cpp:543
#: Source/Core/DolphinWX/MemcardManager.cpp:582
msgid "MadCatz Gameshark files(*.gcs)"
msgstr "MadCatz Gameshark 文件(*.gcs)"
#: Source/Core/DolphinWX/TASInputDlg.cpp:59
#: Source/Core/Core/HW/GCPadEmu.cpp:63
msgid "Main Stick"
msgstr "主摇杆"
#: Source/Core/DolphinWX/ISOProperties.cpp:523
msgid "Maker ID:"
msgstr "制作者ID:"
#: Source/Core/DolphinWX/ISOProperties.cpp:557
msgid "Maker:"
msgstr "制作者:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:126
msgid ""
"Makes distant objects more visible by removing fog, thus increasing the "
"overall detail.\n"
"Disabling fog will break some games which rely on proper fog emulation.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通过移除雾提升远处对象的可见性,进而增加整体\n"
"细节。\n"
"有些游戏依靠正确的雾模拟,禁用雾将破坏其游戏\n"
"性。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:139
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:142
msgid "Max"
msgstr "最大"
#: Source/Core/DolphinWX/MemcardManager.cpp:461
msgid "Memcard already has a save for this title"
msgstr "存储卡中已经有了该游戏的存档"
#: Source/Core/DolphinWX/MemcardManager.cpp:304
msgid "Memcard already opened"
msgstr "存储卡已经打开"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:962
msgid "Memory Byte"
msgstr "内存字节"
#: Source/Core/DolphinWX/MemcardManager.cpp:238
#: Source/Core/DolphinWX/ConfigMain.cpp:118
msgid "Memory Card"
msgstr "存储卡"
#: Source/Core/DolphinWX/MemcardManager.h:31
msgid ""
"Memory Card Manager WARNING-Make backups before using, should be fixed but "
"could mangle stuff!"
msgstr "存储卡管理器 【注意】使用前先备份,进行过修复但仍有可能损坏数据!"
#: Source/Core/Core/CoreParameter.cpp:376
#, c-format
msgid ""
"Memory Card filename in Slot %c is incorrect\n"
"Region not specified\n"
"\n"
"Slot %c path was changed to\n"
"%s\n"
"Would you like to copy the old file to this new location?\n"
msgstr ""
"插槽 %c 中的存储卡文件名不正确\n"
"没有指定区域\n"
"\n"
"插槽 %c 路径被修改成\n"
"%s\n"
"你想复制旧文件到这个新位置吗?\n"
#: Source/Core/Core/HW/GCMemcard.cpp:81
msgid "Memorycard filesize does not match the header size"
msgstr "存储卡文件大小与文件头大小不匹配"
#: Source/Core/DolphinWX/WXInputBase.cpp:42
msgid "Menu"
msgstr "菜单"
#: Source/Core/DolphinWX/ConfigMain.cpp:119
msgid "Mic"
msgstr "麦克"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:138
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:141
msgid "Min"
msgstr "最小"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:589
msgid "Misc"
msgstr "其它"
#: Source/Core/DolphinWX/ConfigMain.cpp:791
msgid "Misc Settings"
msgstr "其它设置"
#: Source/Core/InputCommon/ControllerEmu.cpp:143
#: Source/Core/InputCommon/ControllerEmu.cpp:198
msgid "Modifier"
msgstr "修改者"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:132
msgid ""
"Modify textures to show the format they're encoded in. Needs an emulation "
"reset in most cases.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"修改纹理以显示以其编码格式。通常需要重置模拟。\n"
"\n"
"如果不确定,不要勾选此项。"
#: Source/Core/DolphinWX/LogWindow.cpp:126
msgid "Monospaced font"
msgstr "等宽字体"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:296
msgid "Motion Plus"
msgstr "动感强化器"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:300
#: Source/Core/Core/HW/GCPadEmu.cpp:73
msgid "Motor"
msgstr "马达"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:675
msgid ""
"Move the mouse pointer over an option to display a detailed description.\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
msgstr ""
"将鼠标指针移至某一选项上以显示详细说明。\n"
"\n"
"\n"
"\n"
"\n"
"\n"
"\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:67
msgid "Multiply"
msgstr "乘号"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:664
msgid "NOTE: Stream size doesn't match actual data length\n"
msgstr "注意: 流大小与真实数据长度不匹配\n"
#: Source/Core/DolphinWX/WXInputBase.cpp:121
msgid "NP Add"
msgstr "小键盘加"
#: Source/Core/DolphinWX/WXInputBase.cpp:116
msgid "NP Begin"
msgstr "小键盘 Begin"
#: Source/Core/DolphinWX/WXInputBase.cpp:124
msgid "NP Decimal"
msgstr "小键盘点"
#: Source/Core/DolphinWX/WXInputBase.cpp:118
msgid "NP Delete"
msgstr "小键盘 Delete"
#: Source/Core/DolphinWX/WXInputBase.cpp:125
msgid "NP Divide"
msgstr "小键盘除"
#: Source/Core/DolphinWX/WXInputBase.cpp:112
msgid "NP Down"
msgstr "小键盘下"
#: Source/Core/DolphinWX/WXInputBase.cpp:115
msgid "NP End"
msgstr "小键盘 End"
#: Source/Core/DolphinWX/WXInputBase.cpp:103
msgid "NP Enter"
msgstr "小键盘 Enter"
#: Source/Core/DolphinWX/WXInputBase.cpp:119
msgid "NP Equal"
msgstr "小键盘等号"
#: Source/Core/DolphinWX/WXInputBase.cpp:108
msgid "NP Home"
msgstr "小键盘 Home"
#: Source/Core/DolphinWX/WXInputBase.cpp:117
msgid "NP Insert"
msgstr "小键盘 Insert"
#: Source/Core/DolphinWX/WXInputBase.cpp:109
msgid "NP Left"
msgstr "小键盘左"
#: Source/Core/DolphinWX/WXInputBase.cpp:120
msgid "NP Multiply"
msgstr "小键盘乘"
#: Source/Core/DolphinWX/WXInputBase.cpp:114
msgid "NP Page Down"
msgstr "小键盘 Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:113
msgid "NP Page Up"
msgstr "小键盘 Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:111
msgid "NP Right"
msgstr "小键盘右"
#: Source/Core/DolphinWX/WXInputBase.cpp:122
msgid "NP Separator"
msgstr "小键盘 Separator"
#: Source/Core/DolphinWX/WXInputBase.cpp:101
msgid "NP Space"
msgstr "小键盘空格"
#: Source/Core/DolphinWX/WXInputBase.cpp:123
msgid "NP Subtract"
msgstr "小键盘减"
#: Source/Core/DolphinWX/WXInputBase.cpp:102
msgid "NP Tab"
msgstr "小键盘 Tab"
#: Source/Core/DolphinWX/WXInputBase.cpp:110
msgid "NP Up"
msgstr "小键盘上"
#: Source/Core/DolphinWX/ISOProperties.cpp:517
#: Source/Core/DolphinWX/PatchAddEdit.cpp:70
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:60
msgid "Name:"
msgstr "名称:"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:37
#: Source/Core/DolphinWX/CheatsWindow.cpp:94
#: Source/Core/DolphinWX/CheatsWindow.cpp:334
#: Source/Core/DolphinWX/CheatsWindow.cpp:595
msgid "Name: "
msgstr "名称:"
#: Source/Core/DolphinWX/MemcardManager.cpp:542
#: Source/Core/DolphinWX/MemcardManager.cpp:581
msgid "Native GCI files(*.gci)"
msgstr "内部 GCI 文件(*.gci)"
#: Source/Core/DolphinWX/CheatsWindow.cpp:170
msgid "New Scan"
msgstr "新建扫描"
#: Source/Core/DolphinWX/MemcardManager.cpp:219
#: Source/Core/DolphinWX/MemcardManager.cpp:827
msgid "Next Page"
msgstr "下一页"
#: Source/Core/DolphinWX/CheatsWindow.cpp:174
msgid "Next Scan"
msgstr "下一扫描"
#: Source/Core/DolphinWX/NetWindow.cpp:94
msgid "Nickname :"
msgstr "昵称 :"
#: Source/Core/DolphinWX/ISOProperties.cpp:248
msgid "No Country (SDK)"
msgstr "无国家 (SDK)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:384
msgid "No ISOs or WADS found"
msgstr "未找到镜像或者WAD"
#: Source/Core/Core/ConfigManager.h:16
msgid "No audio output"
msgstr "无音频输出"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:571
#, c-format
msgid "No banner file found for title %s"
msgstr "没有找到标题为 %s 的标志文件"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:801
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:815
msgid "No description available"
msgstr "没有可用的说明"
#: Source/Core/DolphinWX/FrameAui.cpp:498
msgid "No docking"
msgstr "禁用停靠"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:909
msgid "No file loaded"
msgstr "未加载文件"
#: Source/Core/DolphinWX/MemcardManager.cpp:452
msgid "No free dir index entries"
msgstr "没有空闲目录索引项目"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:945
msgid "No recorded file"
msgstr "没有已录制文件"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:564
#, c-format
msgid "No save folder found for title %s"
msgstr "没有找到名称为 %s 的存档文件夹"
#: Source/Core/DolphinWX/NetWindow.cpp:669
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:49
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90
#: Source/Core/VideoBackends/OGL/main.cpp:155
#: Source/Core/VideoBackends/D3D/main.cpp:116
msgid "None"
msgstr "无"
#: Source/Core/DolphinWX/ConfigMain.cpp:326
msgid "Norwegian Bokmaal"
msgstr "书面挪威语"
#: Source/Core/DolphinWX/CheatsWindow.cpp:225
msgid "Not Equal"
msgstr "不等于"
#: Source/Core/DolphinWX/ISOProperties.cpp:425
#: Source/Core/DolphinWX/GameListCtrl.cpp:813
msgid "Not Set"
msgstr "未设置"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:156
#, c-format
msgid "Not a Wii save or read failure for file header size %x"
msgstr "不是 Wii 存档或因为文件标头大小 %x 无法读取"
#: Source/Core/DolphinWX/Main.cpp:666
msgid "Not connected"
msgstr "未连接"
#: Source/Core/DolphinWX/GameListCtrl.cpp:321
#: Source/Core/DolphinWX/FrameTools.cpp:328
msgid "Notes"
msgstr "说明"
#: Source/Core/DolphinWX/GeckoCodeDiag.cpp:38
msgid "Notes: "
msgstr "说明: "
#: Source/Core/DolphinWX/FrameAui.cpp:86 Source/Core/DolphinWX/FrameAui.cpp:91
#: Source/Core/DolphinWX/FrameAui.cpp:574
#: Source/Core/DolphinWX/FrameAui.cpp:620
#: Source/Core/DolphinWX/FrameAui.cpp:628
#: Source/Core/DolphinWX/LogConfigWindow.cpp:51
msgid "Notice"
msgstr "提示"
#: Source/Core/DolphinWX/WXInputBase.cpp:97
msgid "Num Lock"
msgstr "Num Lock"
#: Source/Core/DolphinWX/CheatsWindow.cpp:97
msgid "Number Of Codes: "
msgstr "代码数量: "
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:33
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Nunchuk.cpp:35
msgid "Nunchuk"
msgstr "双节棍控制器"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:34
msgid "Nunchuk Acceleration"
msgstr "双节棍加速度"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:927
msgid "Object"
msgstr "对象"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:149
msgid "Object Range"
msgstr "对象范围"
#: Source/Core/DolphinWX/ConfigMain.cpp:266
msgid "Off"
msgstr "关闭"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:73
msgid "Offset:"
msgstr "偏移量:"
#: Source/Core/DolphinWX/ConfigMain.cpp:600
msgid "On-Screen Display Messages"
msgstr "屏幕显示消息"
#: Source/Core/DolphinWX/FrameTools.cpp:353
msgid "Online &Documentation"
msgstr "在线文档(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:449
#, c-format
msgid "Only %d blocks available"
msgstr "只有 %d 区块有效"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:207
#: Source/Core/DolphinWX/FrameTools.cpp:512
msgid "Open"
msgstr "打开"
#: Source/Core/DolphinWX/GameListCtrl.cpp:886
msgid "Open &containing folder"
msgstr "打开包含文件夹(&C)"
#: Source/Core/DolphinWX/GameListCtrl.cpp:883
msgid "Open Wii &save folder"
msgstr "打开 Wii 存档目录(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:512
msgid "Open file..."
msgstr "打开文件..."
#: Source/Core/AudioCommon/OpenALStream.cpp:47
#, c-format
msgid "OpenAL: can't create context for device %s"
msgstr "OpenAL: 不能创建设备 %s 上下文"
#: Source/Core/AudioCommon/OpenALStream.cpp:57
msgid "OpenAL: can't find sound devices"
msgstr "OpenAL: 不能找到音频设备"
#: Source/Core/AudioCommon/OpenALStream.cpp:52
#, c-format
msgid "OpenAL: can't open device %s"
msgstr "OpenAL: 不能打开设备 %s"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:516
msgid "OpenMP Texture Decoder"
msgstr "OpenMP 纹理解码器"
#: Source/Core/DolphinWX/ISOProperties.cpp:373
msgid ""
"Opens the default (read-only) configuration for this game in an external "
"text editor."
msgstr "在外部文本编辑器中打开本游戏的默认 (只读) 设置。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:308
#: Source/Core/Core/HW/GCPadEmu.cpp:81
msgid "Options"
msgstr "选项"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:25
msgid "Orange"
msgstr "橙"
#: Source/Core/DolphinWX/MemcardManager.cpp:481
msgid ""
"Order of files in the File Directory do not match the block order\n"
"Right click and export all of the saves,\n"
"and import the saves to a new memcard\n"
msgstr ""
"文件目录中文件的顺序与区块顺序不匹配\n"
"右键单击并导出所有存档,\n"
"之后将存档导入一个新的记忆卡\n"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:345
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:519
msgid "Other"
msgstr "其他"
#: Source/Core/Core/NetPlayClient.cpp:292
msgid ""
"Other client disconnected while game is running!! NetPlay is disabled. You "
"manually stop the game."
msgstr "游戏运行期间其他客户端断开连接!网络对战已禁用。您需要手动停止游戏。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:561
msgid "Output"
msgstr "输出"
#: Source/Core/DolphinWX/FrameTools.cpp:403
msgid "P&lay Recording..."
msgstr "播放录制(&L)..."
#: Source/Core/Core/HW/GCPad.cpp:18
msgid "Pad"
msgstr "手柄"
#: Source/Core/DolphinWX/NetWindow.cpp:676
msgid "Pad "
msgstr "手柄"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:37
msgid "Pads"
msgstr "手柄"
#: Source/Core/DolphinWX/WXInputBase.cpp:100
msgid "Page Down"
msgstr "Page Down"
#: Source/Core/DolphinWX/WXInputBase.cpp:99
msgid "Page Up"
msgstr "Page Up"
#: Source/Core/DolphinWX/WXInputBase.cpp:27
msgid "Paragraph"
msgstr "段落"
#: Source/Core/DolphinWX/PHackSettings.cpp:67
msgid "Parameters"
msgstr "参数"
#: Source/Core/DolphinWX/ISOProperties.cpp:290
#, c-format
msgid "Partition %i"
msgstr "分区 %i"
#: Source/Core/DolphinWX/ISOProperties.cpp:922
#, fuzzy, c-format
msgid "Partition doesn't exist: %d"
msgstr "分区不存在: %u"
#: Source/Core/DolphinWX/ISOProperties.cpp:380
msgid "Patches"
msgstr "补丁"
#: Source/Core/DolphinWX/ConfigMain.cpp:561
msgid "Paths"
msgstr "路径"
#: Source/Core/DolphinWX/FrameTools.cpp:1702
#: Source/Core/DolphinWX/FrameTools.cpp:1703
#: Source/Core/DolphinWX/WXInputBase.cpp:43
msgid "Pause"
msgstr "暂停"
#: Source/Core/DolphinWX/FrameTools.cpp:167
msgid "Pause at end of movie"
msgstr "在影片末尾暂停"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:424
msgid "Per-Pixel Lighting"
msgstr "逐像素照明"
#: Source/Core/DolphinWX/ISOProperties.cpp:430
msgid "Perfect"
msgstr "完美"
#: Source/Core/DolphinWX/FrameAui.cpp:603
#, c-format
msgid "Perspective %d"
msgstr "布局 %d"
#: Source/Core/DolphinWX/FrameTools.cpp:324
#, fuzzy
msgid "Platform"
msgstr "显示平台"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:179
#: Source/Core/DolphinWX/FrameTools.cpp:516
#: Source/Core/DolphinWX/FrameTools.cpp:1711
#: Source/Core/DolphinWX/FrameTools.cpp:1712
msgid "Play"
msgstr "开始"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:217
msgid "Play Recording"
msgstr "播放录制"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:211
msgid "Play/Pause"
msgstr "开始/暂停"
#: Source/Core/DolphinWX/ISOProperties.cpp:429
msgid "Playable"
msgstr "尚可"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:168
msgid "Playback Options"
msgstr "回放选项"
#: Source/Core/DolphinWX/NetWindow.cpp:353
msgid "Players"
msgstr "玩家"
#: Source/Core/DolphinWX/FrameTools.cpp:1098
msgid "Please confirm..."
msgstr "请确认..."
#: Source/Core/DolphinWX/FrameAui.cpp:573
msgid "Please create a perspective before saving"
msgstr "存储前请先创建一个布局"
#: Source/Core/DolphinWX/WXInputBase.cpp:28
msgid "Plus-Minus"
msgstr "加-减"
#: Source/Core/DolphinWX/ConfigMain.cpp:327
msgid "Polish"
msgstr "波兰语"
#: Source/Core/DolphinWX/ConfigMain.cpp:722
msgid "Port 1"
msgstr "端口 1"
#: Source/Core/DolphinWX/ConfigMain.cpp:723
msgid "Port 2"
msgstr "端口 2"
#: Source/Core/DolphinWX/ConfigMain.cpp:724
msgid "Port 3"
msgstr "端口 3"
#: Source/Core/DolphinWX/ConfigMain.cpp:725
msgid "Port 4"
msgstr "端口 4"
#: Source/Core/DolphinWX/NetWindow.cpp:121
#: Source/Core/DolphinWX/NetWindow.cpp:164
msgid "Port :"
msgstr "端口 :"
#: Source/Core/DolphinWX/ConfigMain.cpp:328
msgid "Portuguese"
msgstr "葡萄牙语"
#: Source/Core/DolphinWX/ConfigMain.cpp:329
msgid "Portuguese (Brazilian)"
msgstr "葡萄牙语(巴西)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:418
msgid "Post-Processing Effect:"
msgstr "后处理效果:"
#: Source/Core/Core/Movie.cpp:937
#, c-format
msgid "Premature movie end in PlayController. %u + 8 > %u"
msgstr "在PlayController中提前结束影片。%u + 8 > %u"
#: Source/Core/Core/Movie.cpp:1057
#, c-format
msgid "Premature movie end in PlayWiimote. %u + %d > %u"
msgstr "在 PlayWiimote 中提前结束影片。%u + %d > %u"
#: Source/Core/Core/Movie.cpp:1033
#, c-format
msgid "Premature movie end in PlayWiimote. %u > %u"
msgstr "在PlayWiimote 中提前结束影片。%u > %u"
#: Source/Core/DolphinWX/PHackSettings.cpp:53
msgid "Presets: "
msgstr "预置: "
#: Source/Core/DolphinWX/MemcardManager.cpp:218
msgid "Prev Page"
msgstr "上一页"
#: Source/Core/DolphinWX/MemcardManager.cpp:826
msgid "Previous Page"
msgstr "上一页"
#: Source/Core/DolphinWX/CheatsWindow.cpp:205
msgid "Previous Value"
msgstr "上一个值"
#: Source/Core/DolphinWX/WXInputBase.cpp:52
msgid "Print"
msgstr "打印"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:960
msgid "Profile"
msgstr "预设"
#: Source/Core/DolphinWX/ISOProperties.h:49
msgid "Properties"
msgstr "属性"
#: Source/Core/DolphinWX/FrameTools.cpp:320
msgid "Purge Cache"
msgstr "清除缓存"
#: Source/Core/Common/MsgHandler.cpp:54
msgid "Question"
msgstr "询问"
#: Source/Core/DolphinWX/NetWindow.cpp:196
#: Source/Core/DolphinWX/NetWindow.cpp:368
msgid "Quit"
msgstr "退出"
#. i18n: Right
#: Source/Core/Core/HW/GCPadEmu.cpp:46
msgid "R"
msgstr "R"
#: Source/Core/DolphinWX/WXInputBase.cpp:32
msgid "R Button"
msgstr "右键"
#. i18n: Right-Analog
#: Source/Core/Core/HW/GCPadEmu.cpp:50
msgid "R-Analog"
msgstr "R-模拟"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:461
msgid "RAM"
msgstr "内存"
#: Source/Core/DolphinWX/ISOProperties.cpp:215
msgid "RUSSIA"
msgstr "俄罗斯"
#: Source/Core/InputCommon/ControllerEmu.cpp:145
msgid "Radius"
msgstr "半径"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:610
msgid "Range"
msgstr "范围"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:219
msgid "Read-only mode"
msgstr "只读模式"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:503
msgid "Real"
msgstr "真实"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:90
msgid "Real Balance Board"
msgstr "真实平衡板"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:50
msgid "Real Wiimote"
msgstr "真实 Wii 控制器"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:106
msgid "Real Wiimotes"
msgstr "真实 Wii 控制器"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:207
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:232
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:437
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:839
msgid "Record"
msgstr "录制"
#: Source/Core/DolphinWX/NetWindow.cpp:388
msgid "Record input"
msgstr "录制输入"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:188
msgid "Recording Info"
msgstr "录制信息"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:216
msgid "Recording Options"
msgstr "录制选项"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Red"
msgstr "红"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:27
msgid "Red Left"
msgstr "红 左"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:28
msgid "Red Right"
msgstr "红 右"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:112
msgid ""
"Reduces the amount of aliasing caused by rasterizing 3D graphics.\n"
"This makes the rendered picture look less blocky.\n"
"Heavily decreases emulation speed and sometimes causes issues.\n"
"\n"
"If unsure, select None."
msgstr ""
"减轻栅格化 3D 图像产生的锯齿。\n"
"这将减小渲染出的图像看起来是一个个方块的感觉。\n"
"严重降低模拟速度且有时产生问题。\n"
"\n"
"如果没有把握,选择“无”。"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:103
#: Source/Core/DolphinWX/FrameTools.cpp:513
#: Source/Core/DolphinWX/InputConfigDiag.cpp:969
msgid "Refresh"
msgstr "刷新"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:209
msgid "Refresh List"
msgstr "刷新列表"
#: Source/Core/DolphinWX/FrameTools.cpp:513
msgid "Refresh game list"
msgstr "刷新游戏列表"
#: Source/Core/DolphinWX/FrameTools.cpp:332
#, fuzzy
msgid "Region"
msgstr "显示国家"
#: Source/Core/DolphinWX/ISOProperties.cpp:481
#: Source/Core/DolphinWX/ISOProperties.cpp:502
#: Source/Core/DolphinWX/ConfigMain.cpp:808
#: Source/Core/DolphinWX/PatchAddEdit.cpp:88
msgid "Remove"
msgstr "移除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:125
msgid ""
"Render the scene as a wireframe.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"将场景以线框样式渲染。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:329
msgid "Render to Main Window"
msgstr "渲染到主窗口"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:213
#: Source/Core/DolphinWX/InputConfigDiag.cpp:981
msgid "Reset"
msgstr "重置"
#: Source/Core/DolphinWX/CheatsWindow.cpp:199
msgid "Results"
msgstr "结果"
#: Source/Core/DolphinWX/WXInputBase.cpp:21
msgid "Return"
msgstr "回车"
#: Source/Core/DolphinWX/ISOProperties.cpp:525
msgid "Revision:"
msgstr "修订版:"
#: Source/Core/DolphinWX/WXInputBase.cpp:49
#: Source/Core/InputCommon/ControllerEmu.cpp:181
msgid "Right"
msgstr "右"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Classic.cpp:64
msgid "Right Stick"
msgstr "右摇杆"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:299
#: Source/Core/Core/HW/GCPadEmu.cpp:72
msgid "Rumble"
msgstr "震动"
#: Source/Core/DolphinWX/ConfigMain.cpp:525
msgid ""
"Run DSP LLE on a dedicated thread (not recommended: might cause freezes)."
msgstr "在专用的线程中运行DSP LLE (不推荐: 可能导致卡死)。"
#: Source/Core/DolphinWX/ConfigMain.cpp:330
msgid "Russian"
msgstr "俄语"
#: Source/Core/DolphinWX/FrameTools.cpp:190
msgid "Sa&ve State"
msgstr "保存状态(&V)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:491
msgid "Safe"
msgstr "安全"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:210
#: Source/Core/DolphinWX/FrameTools.cpp:538
#: Source/Core/DolphinWX/InputConfigDiag.cpp:991
msgid "Save"
msgstr "保存"
#: Source/Core/DolphinWX/MemcardManager.cpp:548
msgid "Save GCI as..."
msgstr "保存GCI为..."
#: Source/Core/DolphinWX/HotkeyDlg.cpp:270
#: Source/Core/DolphinWX/FrameTools.cpp:478
msgid "Save Oldest State"
msgstr "保存最早状态"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:273
msgid "Save State"
msgstr "保存状态"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:250
msgid "Save State Slot 1"
msgstr "保存状态 1"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:259
msgid "Save State Slot 10"
msgstr "保存状态 10"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:251
msgid "Save State Slot 2"
msgstr "保存状态 2"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:252
msgid "Save State Slot 3"
msgstr "保存状态 3"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:253
msgid "Save State Slot 4"
msgstr "保存状态 4"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:254
msgid "Save State Slot 5"
msgstr "保存状态 5"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:255
msgid "Save State Slot 6"
msgstr "保存状态 6"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:256
msgid "Save State Slot 7"
msgstr "保存状态 7"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:257
msgid "Save State Slot 8"
msgstr "保存状态 8"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:258
msgid "Save State Slot 9"
msgstr "保存状态 9"
#: Source/Core/DolphinWX/FrameTools.cpp:460
msgid "Save State..."
msgstr "保存状态..."
#: Source/Core/DolphinWX/ISOProperties.cpp:670
#: Source/Core/DolphinWX/ISOProperties.cpp:680
msgid "Save as..."
msgstr "另存为..."
#: Source/Core/DolphinWX/GameListCtrl.cpp:1222
msgid "Save compressed GCM/ISO"
msgstr "保存压缩的GCM/镜像"
#: Source/Core/DolphinWX/FrameTools.cpp:538
msgid "Save current perspective"
msgstr "保存当前布局"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1211
msgid "Save decompressed GCM/ISO"
msgstr "保存解压缩的GCM/镜像"
#: Source/Core/Core/Movie.cpp:799
#, c-format
msgid "Savestate movie %s is corrupted, movie recording stopping..."
msgstr "即时存档影片 %s 被破坏, 影片录制停止..."
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:423
msgid "Scaled EFB Copy"
msgstr "缩放 EFB 副本"
#: Source/Core/DolphinWX/GameListCtrl.cpp:567
#, c-format
msgid "Scanning %s"
msgstr "正在扫描%s"
#: Source/Core/DolphinWX/GameListCtrl.cpp:550
msgid "Scanning for ISOs"
msgstr "正在扫描镜像"
#: Source/Core/DolphinWX/GameListCtrl.cpp:551
msgid "Scanning..."
msgstr "正在扫描..."
#: Source/Core/DolphinWX/FrameTools.cpp:519
msgid "ScrShot"
msgstr "截图"
#: Source/Core/DolphinWX/WXInputBase.cpp:98
msgid "Scroll Lock"
msgstr "Scroll Lock"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:279
msgid "Search"
msgstr "搜索"
#: Source/Core/DolphinWX/CheatsWindow.cpp:236
msgid "Search Filter"
msgstr "搜索过滤"
#: Source/Core/DolphinWX/ConfigMain.cpp:806
msgid "Search Subfolders"
msgstr "搜索子目录"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
msgid "Search current Object"
msgstr "搜索当前对象"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:269
msgid "Search for hex Value:"
msgstr "搜索十六进制值:"
#: Source/Core/Common/SysConf.h:94 Source/Core/Common/SysConf.h:117
#: Source/Core/Common/SysConf.h:137 Source/Core/Common/SysConf.h:158
#, c-format
msgid "Section %s not found in SYSCONF"
msgstr "未在SYSCONF中找到部分%s"
#: Source/Core/DolphinWX/WXInputBase.cpp:51
#: Source/Core/DolphinWX/InputConfigDiag.cpp:572
msgid "Select"
msgstr "选择"
#: Source/Core/DolphinWX/FrameTools.cpp:323
#, fuzzy
msgid "Select Columns"
msgstr "所选字体"
#: Source/Core/DolphinWX/FrameTools.cpp:777
#: Source/Core/DolphinWX/FrameTools.cpp:1196
msgid "Select The Recording File"
msgstr "选择录制文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1428
msgid "Select a Wii WAD file to install"
msgstr "选择要安装的 Wii WAD 文件"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:100
msgid ""
"Select a hardware adapter to use.\n"
"\n"
"If unsure, use the first one."
msgstr ""
"选择要使用的硬件适配器。\n"
"\n"
"如果没有把握,请使用第一个。"
#: Source/Core/DolphinWX/MemcardManager.cpp:536
msgid "Select a save file to import"
msgstr "选择要导入的存档"
#: Source/Core/DolphinWX/FrameAui.cpp:331
msgid "Select floating windows"
msgstr "选择浮动窗口"
#: Source/Core/DolphinWX/FrameTools.cpp:670
msgid "Select the file to load"
msgstr "选择要载入的文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1386
msgid "Select the save file"
msgstr "选择一个存档文件"
#: Source/Core/DolphinWX/FrameTools.cpp:1531
msgid "Select the state to load"
msgstr "选择要载入的状态"
#: Source/Core/DolphinWX/FrameTools.cpp:1545
msgid "Select the state to save"
msgstr "选择要保存的状态"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:108
msgid ""
"Select what aspect ratio to use when rendering:\n"
"Auto: Use the native aspect ratio\n"
"Force 16:9: Stretch the picture to an aspect ratio of 16:9.\n"
"Force 4:3: Stretch the picture to an aspect ratio of 4:3.\n"
"Stretch to Window: Stretch the picture to the window size.\n"
"\n"
"If unsure, select Auto."
msgstr ""
"选择渲染时使用哪种宽高比:\n"
"【自动】使用原生宽高比。\n"
"【强制 16:9】将图像拉伸至 16:9 宽高比。\n"
"【强制 4:3】将图像拉伸至 4:3 宽高比。\n"
"【拉伸到窗口】将图像拉伸至窗口大小。\n"
"\n"
"如果不确定,请选择【自动】。"
#: Source/Core/InputCommon/InputConfig.cpp:52
msgid "Selected controller profile does not exist"
msgstr "所选控制器预设不存在"
#: Source/Core/DolphinWX/LogWindow.cpp:127
msgid "Selected font"
msgstr "所选字体"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:101
msgid ""
"Selects the display resolution used in fullscreen mode.\n"
"This should always be bigger than or equal to the internal resolution. "
"Performance impact is negligible.\n"
"\n"
"If unsure, use your desktop resolution.\n"
"If still unsure, use the highest resolution which works for you."
msgstr ""
"选择全屏模式所使用的显示分辨率。\n"
"该数值应始终大于或等于内部分辨率。对性能的影响\n"
"可以忽略。\n"
"\n"
"如果没有把握,请使用您的桌面分辨率。\n"
"如果仍然不能确定,使用最高的有效分辨率。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:98
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so unless you have a "
"reason to use it you'll want to select OpenGL here.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"选择在内部使用的图形 API。\n"
"软件渲染器仅用于调试,如果你没有特定目的请不\n"
"要选它。\n"
"\n"
"如果不确定,请选择 OpenGL。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:96
msgid ""
"Selects what graphics API to use internally.\n"
"The software renderer is only used for debugging, so you'll want to use "
"either Direct3D or OpenGL. Different games will behave differently on each "
"backend, so for best emulation experience it's recommended to try both and "
"chose the one that fits your requirements best.\n"
"Note that the Direct3D backend is not available on old Windows versions.\n"
"\n"
"If unsure, use OpenGL."
msgstr ""
"选择在内部使用的图形 API。\n"
"软件渲染器仅用于调试,如果你没有特定目的请不\n"
"要选它。不同游戏在不同的图形引擎上表现是不同\n"
"的,所以为了更好的模拟效果推荐你这两个分别试\n"
"一下,然后选择效果比较好的一个。\n"
"注Direct3D 11 不能用于 Windows XP 系统。\n"
"\n"
"如果不确定,请选择 OpenGL。"
#: Source/Core/DolphinWX/NetWindow.cpp:340
msgid "Send"
msgstr "发送"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:136
msgid "Sensor Bar Position:"
msgstr "感应条位置:"
#: Source/Core/DolphinWX/WXInputBase.cpp:69
msgid "Separator"
msgstr "Separator"
#: Source/Core/DolphinWX/ConfigMain.cpp:331
msgid "Serbian"
msgstr "塞尔维亚语"
#: Source/Core/DolphinWX/ConfigMain.cpp:529
msgid ""
"Serial Port 1 - This is the port which devices such as the net adapter use"
msgstr "串行端口 1 - 这是网络适配器等设备使用的端口"
#: Source/Core/DolphinWX/GameListCtrl.cpp:887
msgid "Set as &default ISO"
msgstr "设置为默认镜像(&D)"
#: Source/Core/DolphinWX/MemcardManager.cpp:828
#, c-format
msgid "Set as default Memcard %c"
msgstr "设置为默认存储卡 %c"
#: Source/Core/Core/ActionReplay.cpp:450
#, c-format
msgid "SetARCode_IsActive: Index is greater than ar code list size %lu"
msgstr "SetARCode_IsActive: 索引大于 AR 码列表大小 %lu"
#: Source/Core/DolphinWX/ConfigMain.cpp:540
msgid ""
"Sets the latency (in ms). Higher values may reduce audio crackling. OpenAL "
"backend only."
msgstr "设置延迟 (以毫秒计) 。较高的值或将减少音频噼啪声。仅适用于OpenAL后端。"
#: Source/Core/DolphinWX/ISOProperties.cpp:420
msgid "Settings..."
msgstr "设置..."
#: Source/Core/Core/Boot/Boot_BS2Emu.cpp:227
#, fuzzy
msgid "SetupWiiMemory: Cant create setting.txt file"
msgstr "安装Wii内存无法创建设置文件"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:282
msgid "Shake"
msgstr "震动"
#: Source/Core/DolphinWX/ISOProperties.cpp:555
msgid "Short Name:"
msgstr "短名称:"
#: Source/Core/DolphinWX/TASInputDlg.cpp:113
msgid "Shoulder Buttons"
msgstr "肩部按钮"
#: Source/Core/DolphinWX/FrameTools.cpp:259
msgid "Show &Log"
msgstr "显示日志(&L)"
#: Source/Core/DolphinWX/FrameTools.cpp:256
msgid "Show &Statusbar"
msgstr "显示状态栏(&S)"
#: Source/Core/DolphinWX/FrameTools.cpp:254
msgid "Show &Toolbar"
msgstr "显示工具栏(&T)"
#: Source/Core/DolphinWX/ISOProperties.cpp:372
msgid "Show Defaults"
msgstr "显示默认值"
#: Source/Core/DolphinWX/FrameTools.cpp:318
msgid "Show Drives"
msgstr "显示驱动器"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:540
msgid "Show EFB Copy Regions"
msgstr "显示 EFB 复制范围"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:324
msgid "Show FPS"
msgstr "显示 FPS"
#: Source/Core/DolphinWX/FrameTools.cpp:308
msgid "Show France"
msgstr "显示法国"
#: Source/Core/DolphinWX/FrameTools.cpp:294
msgid "Show GameCube"
msgstr "显示 GameCube"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:571
msgid "Show Input Display"
msgstr "显示输入回显"
#: Source/Core/DolphinWX/FrameTools.cpp:310
msgid "Show Italy"
msgstr "显示意大利"
#: Source/Core/DolphinWX/FrameTools.cpp:301
msgid "Show JAP"
msgstr "显示日本"
#: Source/Core/DolphinWX/FrameTools.cpp:312
msgid "Show Korea"
msgstr "显示韩国"
#: Source/Core/DolphinWX/ISOProperties.cpp:535
msgid "Show Language:"
msgstr "显示语言:"
#: Source/Core/DolphinWX/FrameTools.cpp:260
msgid "Show Log &Configuration"
msgstr "显示日志设置(&C)"
#: Source/Core/DolphinWX/FrameTools.cpp:303
msgid "Show PAL"
msgstr "显示PAL"
#: Source/Core/DolphinWX/FrameTools.cpp:291
msgid "Show Platforms"
msgstr "显示平台"
#: Source/Core/DolphinWX/FrameTools.cpp:300
msgid "Show Regions"
msgstr "显示国家"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:541
msgid "Show Statistics"
msgstr "显示统计数据"
#: Source/Core/DolphinWX/FrameTools.cpp:314
msgid "Show Taiwan"
msgstr "显示台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:305
msgid "Show USA"
msgstr "显示美国"
#: Source/Core/DolphinWX/FrameTools.cpp:296
msgid "Show Wad"
msgstr "显示 Wad"
#: Source/Core/DolphinWX/FrameTools.cpp:292
msgid "Show Wii"
msgstr "显示 Wii"
#: Source/Core/DolphinWX/ConfigMain.cpp:518
msgid "Show a confirmation box before stopping a game."
msgstr "停止游戏时显示确认对话框"
#: Source/Core/DolphinWX/ConfigMain.cpp:519
msgid ""
"Show a message box when a potentially serious error has occurred.\n"
"Disabling this may avoid annoying and non-fatal messages, but it may also "
"mean that Dolphin suddenly crashes without any explanation at all."
msgstr ""
"当潜在的严重错误发生时显示对话框。\n"
"禁用此项可避免恼人的及非致命的消息但也意味着Dolphin可能在没有任何说明的情况"
"下突然崩溃。"
#: Source/Core/DolphinWX/MemcardManager.cpp:842
msgid "Show first block"
msgstr "显示第一区块"
#: Source/Core/DolphinWX/FrameTools.cpp:169
msgid "Show lag counter"
msgstr "显示掉帧计数器"
#: Source/Core/DolphinWX/ConfigMain.cpp:520
msgid ""
"Show messages on the emulation screen area.\n"
"These messages include memory card writes, video backend and CPU "
"information, and JIT cache clearing."
msgstr ""
"在模拟屏幕区域显示消息。\n"
"这些消息包括记忆卡写入视频后端和CPU信息以及JIT缓存清除。"
#: Source/Core/DolphinWX/MemcardManager.cpp:841
msgid "Show save blocks"
msgstr "显示存档区块"
#: Source/Core/DolphinWX/MemcardManager.cpp:839
msgid "Show save comment"
msgstr "显示存档注释"
#: Source/Core/DolphinWX/MemcardManager.cpp:840
msgid "Show save icon"
msgstr "显示存档图标"
#: Source/Core/DolphinWX/MemcardManager.cpp:838
msgid "Show save title"
msgstr "显示存档标题"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:128
msgid ""
"Show the number of frames rendered per second as a measure of emulation "
"speed.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示每秒渲染的帧数以衡量模拟速度。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/FrameTools.cpp:316
msgid "Show unknown"
msgstr "显示未知"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:131
msgid ""
"Show various statistics.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"显示各种统计数据。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:310
msgid "Sideways Wiimote"
msgstr "横置 Wii 控制器"
#: Source/Core/DolphinWX/ISOProperties.cpp:546
#: Source/Core/DolphinWX/ConfigMain.cpp:303
msgid "Simplified Chinese"
msgstr "简体中文"
#: Source/Core/DolphinWX/GameListCtrl.cpp:324
msgid "Size"
msgstr "大小"
#: Source/Core/DolphinWX/ConfigMain.cpp:705
msgid "Skip BIOS"
msgstr "跳过 BIOS"
#: Source/Core/DolphinWX/ISOProperties.cpp:398
msgid "Skip DCBZ clearing"
msgstr "跳过 DCBZ 清除"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:470
msgid "Skip EFB Access from CPU"
msgstr "跳过 EFB 访问"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:148
msgid ""
"Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\n"
"Sometimes also increases visual quality.\n"
"If you're experiencing any issues, try raising texture cache accuracy or "
"disable this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"以牺牲模拟准确性为代价略微提高缓存 EFB 到\n"
"内存的速度。\n"
"有时也会提高视觉质量。\n"
"如果遇到任何问题,请尝试提高纹理缓存精确度或\n"
"禁用此项。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/FrameTools.cpp:442
#: Source/Core/DolphinWX/FrameTools.cpp:456
#, c-format
msgid "Slot %i"
msgstr "插槽 %i"
#: Source/Core/DolphinWX/ConfigMain.cpp:709
msgid "Slot A"
msgstr "插槽 A"
#: Source/Core/DolphinWX/ConfigMain.cpp:710
msgid "Slot B"
msgstr "插槽 B"
#: Source/Core/DolphinWX/WXInputBase.cpp:54
msgid "Snapshot"
msgstr "截图"
#: Source/Core/VideoBackends/Software/SWmain.cpp:62
msgid "Software Renderer"
msgstr "软件渲染器"
#: Source/Core/DolphinWX/VideoConfigDiag.h:91
msgid ""
"Software rendering is an order of magnitude slower than using the other "
"backends.\n"
"It's only useful for debugging purposes.\n"
"Do you really want to enable software rendering? If unsure, select 'No'."
msgstr ""
"软件渲染比其他后端慢一个数量级。\n"
"该渲染器仅适用于调试目的。\n"
"您真的想要启用软件渲染吗? 如果不确定,请选择“否”。"
#: Source/Core/DolphinWX/ConfigMain.cpp:674
msgid "Sound Settings"
msgstr "声音设置"
#: Source/Core/AudioCommon/AudioCommon.cpp:87
#, c-format
msgid "Sound backend %s is not valid."
msgstr "声音后端 %s 无效."
#: Source/Core/AudioCommon/DSoundStream.cpp:61
#, c-format
msgid "Sound buffer creation failed: %08x"
msgstr "声音缓冲区创建失败: %08x"
#: Source/Core/DolphinWX/WXInputBase.cpp:23
msgid "Space"
msgstr "空格"
#: Source/Core/DolphinWX/ISOProperties.cpp:539
#: Source/Core/DolphinWX/ConfigMain.cpp:286
#: Source/Core/DolphinWX/ConfigMain.cpp:332
msgid "Spanish"
msgstr "西班牙语"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:140
msgid "Speaker Volume:"
msgstr "扬声器音量:"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:118
msgid ""
"Specifies the resolution used to render at. A high resolution will improve "
"visual quality a lot but is also quite heavy on performance and might cause "
"glitches in certain games.\n"
"\"Multiple of 640x528\" is a bit slower than \"Window Size\" but yields less "
"issues. Generally speaking, the lower the internal resolution is, the better "
"your performance will be.\n"
"\n"
"If unsure, select 640x528."
msgstr ""
"指定渲染使用的分辨率。选择较高的分辨率将显著\n"
"提高图像质量,但也将严重影响性能且可能在一些\n"
"游戏中引起故障。\n"
"“640x528 的倍数”比“窗口大小”略慢,但产生更少\n"
"问题。一般而言,内部分辨率越低,性能将越高。\n"
"\n"
"如果没有把握,请选择 640x528。"
#: Source/Core/DolphinWX/ISOProperties.cpp:404
msgid "Speed up Disc Transfer Rate"
msgstr "提升光盘传输率"
#: Source/Core/InputCommon/ControllerEmu.cpp:147
msgid "Square Stick"
msgstr "方块键"
#: Source/Core/DolphinWX/ConfigMain.cpp:111
msgid "Standard Controller"
msgstr "标准控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:374
#: Source/Core/DolphinWX/WXInputBase.cpp:30
#: Source/Core/Core/HW/GCPadEmu.cpp:37
msgid "Start"
msgstr "开始"
#: Source/Core/DolphinWX/FrameTools.cpp:237
msgid "Start &NetPlay"
msgstr "开始网络对战(&N)"
#: Source/Core/DolphinWX/FrameTools.cpp:400
msgid "Start Re&cording"
msgstr "开始录制(&C)"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:216
msgid "Start Recording"
msgstr "开始录制"
#: Source/Core/DolphinWX/GameListCtrl.cpp:325
#: Source/Core/DolphinWX/FrameTools.cpp:336
msgid "State"
msgstr "状态"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:202
msgid "State Saves"
msgstr "状态存档"
#: Source/Core/DolphinWX/ConfigMain.cpp:112
msgid "Steering Wheel"
msgstr "方向盘"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:56
msgid "Stick"
msgstr "摇杆"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:212
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:445
#: Source/Core/DolphinWX/FrameTools.cpp:517
msgid "Stop"
msgstr "停止"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:122
msgid ""
"Store EFB copies in GPU texture objects.\n"
"This is not so accurate, but it works well enough for most games and gives a "
"great speedup over EFB to RAM.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"在 GPU 材质对象中存储 EFB 副本。\n"
"这并不十分精确,但对多数游戏来说效果足够好且与\n"
"缓冲 EFB 到 RAM 相比有显著提速。\n"
"\n"
"如果不确定,请选择此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:304
msgid "Stretch to Window"
msgstr "拉伸到窗口大小"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:46
msgid "Strum"
msgstr "弹拨"
#: Source/Core/DolphinWX/WXInputBase.cpp:70
msgid "Subtract"
msgstr "减号"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:124
#, c-format
msgid "Successfully exported file to %s"
msgstr "成功导出文件到 %s"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:104
msgid "Successfully imported save files"
msgstr "成功导入存档文件"
#: Source/Core/DolphinWX/ConfigMain.cpp:333
msgid "Swedish"
msgstr "瑞典语"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:276
msgid "Swing"
msgstr "挥舞"
#: Source/Core/DolphinWX/ISOProperties.cpp:402
msgid "Synchronize GPU thread"
msgstr "同步 GPU 线程"
#: Source/Core/DolphinWX/ISOProperties.cpp:403
msgid ""
"Synchronizes the GPU and CPU threads to help prevent random freezes in Dual "
"Core mode. (ON = Compatible, OFF = Fast)"
msgstr ""
"同步 GPU 与 CPU 线程以帮助防止双核模式下的偶发卡死。 (开=兼容,关=快速)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:270
msgid "Syntax error"
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:734
#: Source/Core/DolphinWX/ConfigMain.cpp:788
msgid "System Language:"
msgstr "系统语言:"
#: Source/Core/DolphinWX/ISOProperties.cpp:239
#: Source/Core/DolphinWX/ISOProperties.cpp:242
msgid "TAIWAN"
msgstr "台湾"
#: Source/Core/DolphinWX/FrameTools.cpp:166
#: Source/Core/DolphinWX/TASInputDlg.h:31
msgid "TAS Input"
msgstr "TAS 输入"
#: Source/Core/DolphinWX/WXInputBase.cpp:20
msgid "Tab"
msgstr "Tab"
#: Source/Core/DolphinWX/FrameAui.cpp:495
msgid "Tab split"
msgstr "Tab split标签分割"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:40
msgid "Table Left"
msgstr "左唱盘"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:41
msgid "Table Right"
msgstr "右唱盘"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:222
#: Source/Core/DolphinWX/FrameTools.cpp:416
#: Source/Core/DolphinWX/FrameTools.cpp:519
msgid "Take Screenshot"
msgstr "屏幕截图"
#: Source/Core/DolphinWX/ConfigMain.cpp:114
msgid "TaruKonga (Bongos)"
msgstr "TaruKonga (森喜刚鼓)"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:568
msgid "Test"
msgstr "测试"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:460
msgid "Texture"
msgstr "材质"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:477
msgid "Texture Cache"
msgstr "纹理缓存"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:542
msgid "Texture Format Overlay"
msgstr "纹理格式覆盖"
#: Source/Core/Core/CoreParameter.cpp:231
msgid "The WAD has been installed successfully"
msgstr "WAD 安装成功"
#: Source/Core/Core/ActionReplay.cpp:186
msgid "The address is invalid"
msgstr "地址无效"
#: Source/Core/DolphinWX/MemcardManager.cpp:522
msgid "The checksum was successfully fixed"
msgstr "校检和成功修复"
#: Source/Core/DolphinWX/ConfigMain.cpp:1235
msgid "The chosen directory is already in the list"
msgstr "选择的目录已经存在于列表"
#: Source/Core/DolphinWX/GameListCtrl.cpp:1136
#: Source/Core/DolphinWX/GameListCtrl.cpp:1164
#: Source/Core/DolphinWX/GameListCtrl.cpp:1235
#, c-format
msgid ""
"The file %s already exists.\n"
"Do you wish to replace it?"
msgstr ""
"文件 %s 已经存在。\n"
"是否替换?"
#: Source/Core/AudioCommon/WaveFile.cpp:41
#, c-format
msgid ""
"The file %s could not be opened for writing. Please check if it's already "
"opened by another program."
msgstr "文件%s无法以写入形式打开。请检查该文件是否已经被另一程序打开。"
#: Source/Core/AudioCommon/WaveFile.cpp:34
#, c-format
msgid "The file %s was already open, the file header will not be written."
msgstr "文件 %s 已经打开,文件头不会被写入。"
#: Source/Core/Core/Boot/Boot.cpp:317
#, c-format
msgid "The file you specified (%s) does not exist"
msgstr "您指定的文件 %s 不存在"
#: Source/Core/DolphinWX/FrameAui.cpp:627
msgid "The name can not be empty"
msgstr "名称不能为空"
#: Source/Core/DolphinWX/FrameAui.cpp:619
msgid "The name can not contain the character ','"
msgstr "名称不能包含字符 ','"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:152
msgid "The resulting decrypted AR code doesn't contain any lines."
msgstr "产生的已解密 AR 代码不包含任何行。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:124
msgid ""
"The safer you adjust this, the less likely the emulator will be missing any "
"texture updates from RAM.\n"
"\n"
"If unsure, use the rightmost value."
msgstr ""
"越往“安全”方向调节,模拟器丢失内存中纹理更\n"
"新的机率越小。\n"
"\n"
"如果不确定,请将滑块拖动至最右端。"
#: Source/Core/DolphinWX/MemcardManager.cpp:458
msgid "The save you are trying to copy has an invalid file size"
msgstr "您正在试图复制的存档文件大小无效"
#: Source/Core/DolphinWX/Main.cpp:438
msgid ""
"The selected language is not supported by your system. Falling back to "
"system default."
msgstr "您的系统不支持选定的语言。正在退回系统默认。"
#: Source/Core/Core/NetPlayClient.cpp:90
msgid "The server and client's NetPlay versions are incompatible!"
msgstr "服务器与客户端的网络对战版本不兼容!"
#: Source/Core/Core/NetPlayClient.cpp:87
msgid "The server is full!"
msgstr "服务器已满!"
#: Source/Core/Core/NetPlayClient.cpp:93
msgid "The server responded: the game is currently running!"
msgstr "服务器回应: 游戏正在运行!"
#: Source/Core/Core/NetPlayClient.cpp:96
msgid "The server sent an unknown error message!"
msgstr "服务器发送了一个未知错误消息!"
#: Source/Core/Core/CoreParameter.cpp:123
#, c-format
msgid "The specified file \"%s\" does not exist"
msgstr "指定的文件 \"%s\" 不存在"
#: Source/Core/Core/ActionReplay.cpp:187
msgid "The value is invalid"
msgstr "这个值无效"
#: Source/Core/DolphinWX/ConfigMain.cpp:639
msgid "Theme:"
msgstr "主题:"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:611
msgid ""
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
"incomplete."
msgstr "必须有一个标签给 00000001/00000002。你的NAND转储可能不完整。"
#: Source/Core/DolphinWX/ISOProperties.cpp:389
msgid ""
"These settings override core Dolphin settings.\n"
"Undetermined means the game uses Dolphin's setting."
msgstr ""
"这些设置将覆盖核心 Dolphin 设置。\n"
"未决设置将使用 Dolphin 的设置。"
#: Source/Core/Core/ActionReplay.cpp:345
msgid ""
"This action replay simulator does not support codes that modify Action "
"Replay itself."
msgstr "此Action Replay模拟器不支持修改Action Replay本身的代码。"
#: Source/Core/DolphinWX/ConfigMain.cpp:532
msgid "This could cause slow down in Wii Menu and some games."
msgstr "这会导致 Wii 菜单和一些游戏减速。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
msgid ""
"This feature allows you to change the game's camera.\n"
"Move the mouse while holding the right mouse button to pan and while holding "
"the middle button to move.\n"
"Hold SHIFT and press one of the WASD keys to move the camera by a certain "
"step distance (SHIFT+0 to move faster and SHIFT+9 to move slower). Press "
"SHIFT+R to reset the camera.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"此功能使您能够改变游戏的摄影机。\n"
"按住鼠标右键移动鼠标以摇动镜头,按住鼠标中键\n"
"移动鼠标以移动。\n"
"按住 SHIFT 并按下 WASD 中的一个将以固定步长\n"
"移动摄影机 (SHIFT+0 加速SHIFT+9 减速)。\n"
"按 SHIFT+R 以重置摄影机。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/ConfigMain.cpp:512
msgid ""
"This limits the game speed to the specified number of frames per second "
"(full speed is 60 for NTSC and 50 for PAL). Alternatively, use Audio to "
"throttle using the DSP (might fix audio clicks but can also cause constant "
"noise depending on the game)."
msgstr ""
"该选项将游戏速度限制为制定的帧率 (NTSC全速为60PAL全速为50) 。也可以选择音频"
"以使用DSP限制速度 (可能修正咔嗒声但也可能导致持续的噪音,因游戏而异) 。"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:615
msgid "This save will likely require homebrew tools to copy to a real Wii."
msgstr ""
#: Source/Core/DolphinWX/ConfigMain.cpp:511
msgid ""
"This splits the Video and CPU threads, so they can be run on separate "
"cores.\n"
"Causes major speed improvements on PCs with more than one core, but can also "
"cause occasional crashes/glitches."
msgstr ""
"这将分离视频与 CPU 线程,以便于在不同的核心中运行。\n"
"在有多于一个核心的 PC 中将带来大幅提速,但可能导致偶发性的崩溃或故障。"
#: Source/Core/DolphinWX/ISOProperties.cpp:370
msgid "This will let you Manually Edit the INI config file"
msgstr "这将允许你手动编辑 INI 配置文件"
#: Source/Core/InputCommon/ControllerEmu.cpp:153
#: Source/Core/InputCommon/ControllerEmu.cpp:158
msgid "Threshold"
msgstr "阈值"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:279
msgid "Tilt"
msgstr "倾斜"
#: Source/Core/DolphinWX/MemcardManager.cpp:648
#: Source/Core/DolphinWX/GameListCtrl.cpp:316
msgid "Title"
msgstr "标题"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:139
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:158
msgid "To"
msgstr "至"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:78
msgid "Toggle All Log Types"
msgstr "切换所有日志类型"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:232
msgid "Toggle Aspect Ratio"
msgstr "切换宽高比"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:233
msgid "Toggle EFB Copies"
msgstr "切换 EFB 副本"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:234
msgid "Toggle Fog"
msgstr "切换雾"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:235
#, fuzzy
msgid "Toggle Frame limit"
msgstr "帧数限制:"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:221
#: Source/Core/DolphinWX/FrameTools.cpp:518
msgid "Toggle Fullscreen"
msgstr "切换全屏"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:231
msgid "Toggle IR"
msgstr "切换内部分辨率"
#: Source/Core/DolphinWX/ConfigMain.cpp:294
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:130
msgid "Top"
msgstr "顶部"
#: Source/Core/DolphinWX/ISOProperties.cpp:547
#: Source/Core/DolphinWX/ConfigMain.cpp:304
msgid "Traditional Chinese"
msgstr "繁体中文"
#: Source/Core/Core/Boot/Boot.cpp:411
msgid "Tried to load an unknown file type."
msgstr "已经尝试载入未知文件类型."
#: Source/Core/Core/HW/GCPadEmu.cpp:67
msgid "Triggers"
msgstr "扳机"
#: Source/Core/Common/SysConf.h:82 Source/Core/Common/SysConf.h:105
msgid "Trying to read from invalid SYSCONF"
msgstr "正在尝试从无效的 SYSCONF 中读取"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb.cpp:44
msgid ""
"Trying to read from invalid SYSCONF\n"
"Wiimote bt ids are not available"
msgstr ""
"正在尝试从无效的 SYSCONF 中读取\n"
"Wiimote bt ids 不可用"
#: Source/Core/DolphinWX/ConfigMain.cpp:334
msgid "Turkish"
msgstr "土耳其语"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:32
msgid "Turntable"
msgstr "转盘 (DJ 英雄)"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:82
msgid "Type"
msgstr "类型"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:37
msgid "UDP Port:"
msgstr "UDP 端口:"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:19
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:270
msgid "UDP Wiimote"
msgstr "UDP Wii 控制器"
#: Source/Core/DolphinWX/ISOProperties.cpp:251
msgid "UNKNOWN"
msgstr "未知"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:797
#, c-format
msgid "UNKNOWN_%02X"
msgstr "UNKNOWN_%02X"
#: Source/Core/DolphinWX/ISOProperties.cpp:218
msgid "USA"
msgstr "美国"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:238
msgid ""
"Unable to create patch from given values.\n"
"Entry not modified."
msgstr ""
"无法从给出的值中创建补丁。\n"
"项目未修正。"
#: Source/Core/DolphinWX/ARCodeAddEdit.cpp:134
#, c-format
msgid ""
"Unable to parse line %u of the entered AR code as a valid encrypted or "
"decrypted code. Make sure you typed it correctly.\n"
"Would you like to ignore this line and continue parsing?"
msgstr ""
"不能将输入的动作回放代码的第 %u 行作为加密或解密的代码分析。请检查是否输入正"
"确。\n"
"是否忽略此行继续分析?"
#: Source/Core/DolphinWX/FrameTools.cpp:483
#, c-format
msgid "Undefined %i"
msgstr "未定义的 %i"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:271
#: Source/Core/DolphinWX/FrameTools.cpp:479
msgid "Undo Load State"
msgstr "撤销载入状态"
#: Source/Core/DolphinWX/HotkeyDlg.cpp:272
#: Source/Core/DolphinWX/FrameTools.cpp:480
msgid "Undo Save State"
msgstr "撤销保存状态"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:755
msgid "Unexpected 0x80 call? Aborting..."
msgstr "意外的 0x80 呼叫? 正在中止..."
#: Source/Core/DolphinWX/CheatsWindow.cpp:224
msgid "Unknown"
msgstr "未知"
#: Source/Core/Core/HW/DVDInterface.cpp:1039
#, c-format
msgid "Unknown DVD command %08x - fatal error"
msgstr "未知 DVD 命令 %08x - 致命错误"
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_DI.cpp:442
#, c-format
msgid "Unknown command 0x%08x"
msgstr "未知指令 0x%08x"
#: Source/Core/Common/SysConf.cpp:140
#, c-format
msgid "Unknown entry type %i in SYSCONF (%s@%x)!"
msgstr "未知的项目类型 %i 在 SYSCONF (%s@%x)!"
#: Source/Core/Core/NetPlayClient.cpp:329
#, c-format
msgid "Unknown message received with id : %d"
msgstr "收到未知的消息ID %d"
#: Source/Core/Core/NetPlayServer.cpp:496
#, c-format
msgid "Unknown message with id:%d received from player:%d Kicking player!"
msgstr "收到未知的消息ID%d 来自玩家:%d 剔除玩家!"
#: Source/Core/DolphinWX/WXInputBase.cpp:48
#: Source/Core/InputCommon/ControllerEmu.cpp:178
msgid "Up"
msgstr "上"
#: Source/Core/DolphinWX/UDPConfigDiag.cpp:24
#: Source/Core/DolphinWX/CheatsWindow.cpp:117
msgid "Update"
msgstr "更新"
#: Source/Core/Core/HW/WiimoteEmu/WiimoteEmu.cpp:311
msgid "Upright Wiimote"
msgstr "直握 Wii 控制器"
#: Source/Core/DolphinWX/ConfigMain.cpp:773
msgid "Use EuRGB60 Mode (PAL60)"
msgstr "使用 EuRGB60 模式 (PAL60)"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:315
msgid "Use Fullscreen"
msgstr "全屏显示"
#: Source/Core/DolphinWX/CheatsWindow.cpp:605
msgid "Use Hex"
msgstr "使用十六进制"
#: Source/Core/DolphinWX/ConfigMain.cpp:599
msgid "Use Panic Handlers"
msgstr "使用警告程序"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:115
msgid ""
"Use a less accurate algorithm to calculate depth values.\n"
"Causes issues in a few games but might give a decent speedup.\n"
"\n"
"If unsure, leave this checked."
msgstr ""
"使用精确度较低的算法计算深度值。\n"
"在一些游戏中将导致问题但可能带来可观的提速。\n"
"\n"
"如果不能确定,请勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:146
msgid ""
"Use multiple threads to decode textures.\n"
"Might result in a speedup (especially on CPUs with more than two cores).\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"使用多个线程解码纹理。\n"
"可能带来提速 (尤其在含有多于两个核心的 CPU 上)。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:149
msgid ""
"Usually if shader compilation fails, an error message is displayed.\n"
"However, one may skip the popups to allow interruption free gameplay by "
"checking this option.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"通常情况下如果着色器编译失败将显示错误消息。\n"
"您可以勾选此项以跳过弹窗进而保证游戏不被打扰。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:562
msgid "Utility"
msgstr "实用扩展"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:314
msgid "V-Sync"
msgstr "垂直同步"
#: Source/Core/DolphinWX/ISOProperties.cpp:400
msgid "VBeam Speed Hack"
msgstr "VBeam 破解加速"
#: Source/Core/DolphinWX/CheatsWindow.cpp:218
msgid "Value"
msgstr "值"
#: Source/Core/DolphinWX/PatchAddEdit.cpp:84
msgid "Value:"
msgstr "值:"
#: Source/Core/DolphinWX/CheatsWindow.cpp:602
msgid "Value: "
msgstr "值: "
#: Source/Core/DolphinWX/LogConfigWindow.cpp:58
msgid "Verbosity"
msgstr "详细"
#: Source/Core/DolphinWX/ISOProperties.cpp:456
msgid "Video"
msgstr "视频"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:502
msgid "Virtual"
msgstr "虚拟"
#: Source/Core/DolphinWX/ConfigMain.cpp:680
msgid "Volume"
msgstr "音量"
#: Source/Core/DiscIO/NANDContentLoader.cpp:482
#: Source/Core/DiscIO/NANDContentLoader.cpp:511
#, c-format
msgid "WAD installation failed: error creating %s"
msgstr "WAD 安装失败: 创建 %s 错误"
#: Source/Core/DiscIO/NANDContentLoader.cpp:531
msgid "WAD installation failed: error creating ticket"
msgstr "WAD 安装失败:创建标签错误"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:110
msgid ""
"Wait for vertical blanks in order to reduce tearing.\n"
"Decreases performance if emulation speed is below 100%.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"等待场消隐期以减少撕裂。\n"
"模拟速度低于 100% 时会降低性能。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/VideoConfigDiag.h:92
#: Source/Core/DolphinWX/LogConfigWindow.cpp:53
#: Source/Core/Common/MsgHandler.cpp:55
msgid "Warning"
msgstr "警告"
#: Source/Core/Core/Boot/Boot.cpp:276
msgid "Warning - starting DOL in wrong console mode!"
msgstr "警告 - 正在错误的终端模式下开始 DOL"
#: Source/Core/Core/Boot/Boot.cpp:326
msgid "Warning - starting ELF in wrong console mode!"
msgstr "警告 - 正在错误的终端模式下开始 ELF"
#: Source/Core/Core/Boot/Boot.cpp:210
msgid "Warning - starting ISO in wrong console mode!"
msgstr "警告 - 正在错误的终端模式下开始 ISO"
#: Source/Core/DolphinWX/MemoryCards/WiiSaveCrypted.cpp:584
#, c-format
msgid ""
"Warning! it is advised to backup all files in the folder:\n"
"%s\n"
"Do you wish to continue?"
msgstr ""
"警告! 我们建议您备份以下文件夹中的所有文件:\n"
"%s\n"
"现在继续吗?"
#: Source/Core/Core/Core.cpp:384
msgid ""
"Warning: Netplay/movies will desync because your CPU does not support DAZ "
"and Dolphin does not emulate it anymore."
msgstr ""
"警告:由于你的 CPU 不支持 DAZ网络对战/影片会不同步Dolphin 将不再模拟。"
#: Source/Core/DolphinWX/MemcardManager.cpp:604
#, c-format
msgid ""
"Warning: This will overwrite any existing saves that are in the folder:\n"
"%s\n"
"and have the same name as a file on your memcard\n"
"Continue?"
msgstr ""
"警告: 这会覆盖以下文件夹中与您的存储卡里文件同名的任何已有存档:\n"
"%s\n"
"要继续吗?"
#: Source/Core/Core/Movie.cpp:842
#, c-format
msgid ""
"Warning: You loaded a save that's after the end of the current movie. (byte "
"%u > %u) (frame %u > %u). You should load another save before continuing, or "
"load this state with read-only mode off."
msgstr ""
"警告: 您读取的存档在当前影片结束之后。 (字节%u > %u) (帧%u > %u) 。您需要读取"
"另一个存档方可继续,或关闭只读模式再读取此状态存档。"
#: Source/Core/Core/Movie.cpp:859
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on byte %d (0x%X). You "
"should load another save before continuing, or load this state with read-"
"only mode off. Otherwise you'll probably get a desync."
msgstr ""
"警告: 您读取的存档在 %d (0x%X) 字节处与影片不匹配。您需要读取另一个存档方可继"
"续,或关闭只读模式再读取此状态存档。否则将可能发生不同步。"
#: Source/Core/Core/Movie.cpp:869
#, c-format
msgid ""
"Warning: You loaded a save whose movie mismatches on frame %d. You should "
"load another save before continuing, or load this state with read-only mode "
"off. Otherwise you'll probably get a desync.\n"
"\n"
"More information: The current movie is %d frames long and the savestate's "
"movie is %d frames long.\n"
"\n"
"On frame %d, the current movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"On frame %d, the savestate's movie presses:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
msgstr ""
"警告: 您所读取存档的第%d帧与影片不匹配。您需要读取另一个存档方可继续或关闭"
"只读模式再读取此状态存档。否则将可能发生不同步。\n"
"\n"
"更多信息: 当前影片长度为%d帧而状态存档的影片长度为%d帧。\n"
"\n"
"在第%d帧当前影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d\n"
"\n"
"在第%d帧状态存档的影片按下了:\n"
"Start=%d, A=%d, B=%d, X=%d, Y=%d, Z=%d, DUp=%d, DDown=%d, DLeft=%d, DRight="
"%d, L=%d, R=%d, LT=%d, RT=%d, AnalogX=%d, AnalogY=%d, CX=%d, CY=%d"
#: Source/Core/AudioCommon/WaveFile.cpp:98
#: Source/Core/AudioCommon/WaveFile.cpp:121
msgid "WaveFileWriter - file not open."
msgstr "波形文件写入器 - 文件未打开."
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Guitar.cpp:59
msgid "Whammy"
msgstr "颤音"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:427
msgid "Widescreen Hack"
msgstr "宽屏修正"
#: Source/Core/InputCommon/ControllerEmu.cpp:216
msgid "Width"
msgstr "宽度"
#: Source/Core/DolphinWX/ConfigMain.cpp:560
msgid "Wii"
msgstr "Wii"
#: Source/Core/DolphinWX/ISOProperties.cpp:448
msgid "Wii Console"
msgstr "Wii 控制台"
#: Source/Core/DolphinWX/ConfigMain.cpp:840
msgid "Wii NAND Root:"
msgstr "Wii NAND 根目录:"
#: Source/Core/DolphinWX/FrameTools.cpp:1388
msgid "Wii save files (*.bin)|*.bin"
msgstr "Wii 存档文件 (*.bin)|*.bin"
#: Source/Core/DiscIO/WiiWad.cpp:71
msgid "WiiWAD: Could not read from file"
msgstr "WiiWAD: 不能从文件读取"
#: Source/Core/DolphinWX/FrameTools.cpp:525 Source/Core/Core/HW/Wiimote.cpp:19
msgid "Wiimote"
msgstr "Wii控制器"
#: Source/Core/DolphinWX/NetWindow.cpp:697
msgid "Wiimote "
msgstr "Wii 控制器"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:47
#, c-format
msgid "Wiimote %i"
msgstr "Wii 控制器 %i"
#: Source/Core/DolphinWX/FrameTools.cpp:1497
#, fuzzy, c-format
msgid "Wiimote %i %s"
msgstr "Wii 控制器 %i"
#: Source/Core/DolphinWX/Main.cpp:668
msgid "Wiimote Connected"
msgstr "Wii 控制器已连接"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:134
msgid "Wiimote Motor"
msgstr "Wii 控制器马达"
#: Source/Core/DolphinWX/FrameTools.cpp:525
msgid "Wiimote settings"
msgstr "Wii 控制器设置"
#: Source/Core/DolphinWX/WiimoteConfigDiag.cpp:74
msgid "Wiimotes"
msgstr "Wii 控制器"
#: Source/Core/DolphinWX/WXInputBase.cpp:126
msgid "Windows Left"
msgstr "左 Windows"
#: Source/Core/DolphinWX/WXInputBase.cpp:128
msgid "Windows Menu"
msgstr "菜单键"
#: Source/Core/DolphinWX/WXInputBase.cpp:127
msgid "Windows Right"
msgstr "右 Windows"
#: Source/Core/DolphinWX/LogWindow.cpp:142
msgid "Word Wrap"
msgstr "自动换行"
#: Source/Core/DolphinWX/ISOProperties.cpp:979
#: Source/Core/DolphinWX/ISOProperties.cpp:1219
#: Source/Core/DolphinWX/GameListCtrl.cpp:1108
#: Source/Core/DolphinWX/GameListCtrl.cpp:1244
#: Source/Core/DolphinWX/FrameTools.cpp:1441
msgid "Working..."
msgstr "工作中..."
#: Source/Core/DolphinWX/NetWindow.cpp:384
msgid "Write memcards (GC)"
msgstr "写入存储卡 (GC)"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:65
msgid "Write to Console"
msgstr "写入到控制台"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:73
msgid "Write to Debugger"
msgstr "写入到调试器"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:63
msgid "Write to File"
msgstr "写入到文件"
#: Source/Core/DolphinWX/LogConfigWindow.cpp:67
msgid "Write to Window"
msgstr "写入到窗口"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:81
#, c-format
msgid "XAudio2 CreateSourceVoice failed: %#X"
msgstr "XAudio2 CreateSourceVoice failed: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:181
#, c-format
msgid "XAudio2 init failed: %#X"
msgstr "XAudio2 加载失败: %#X"
#: Source/Core/AudioCommon/XAudio2Stream.cpp:191
#, c-format
msgid "XAudio2 master voice creation failed: %#X"
msgstr "XAudio2 主声音创建失败: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:94
#, c-format
msgid "XAudio2_7 CreateSourceVoice failed: %#X"
msgstr "XAudio2_7 创建源声音失败: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:182
#, c-format
msgid "XAudio2_7 init failed: %#X"
msgstr "XAudio2_7 初始化失败: %#X"
#: Source/Core/AudioCommon/XAudio2_7Stream.cpp:192
#, c-format
msgid "XAudio2_7 master voice creation failed: %#X"
msgstr "XAudio2_7 创建主声音失败: %#X"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:811
#, fuzzy
msgid "XF register "
msgstr "BP 寄存器"
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Drums.cpp:24
msgid "Yellow"
msgstr "黄"
#: Source/Core/DolphinWX/FrameAui.cpp:90
msgid "You can't close panes that have pages in them."
msgstr "你不能关闭含有页面的面板。"
#: Source/Core/DolphinWX/NetWindow.cpp:266
msgid "You must choose a game!!"
msgstr "您必须选择一个游戏!!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:635
msgid "You must enter a name!"
msgstr "您必须输入一个名称!"
#: Source/Core/DolphinWX/CheatsWindow.cpp:485
msgid "You must enter a valid decimal, hexadecimal or octal value."
msgstr "您必须输入一个有效的十进制、十六进制或八进制值。"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:688
msgid "You must enter a valid profile name."
msgstr "您必须输入一个有效的预设名称。"
#: Source/Core/DolphinWX/ConfigMain.cpp:929
msgid "You must restart Dolphin in order for the change to take effect."
msgstr "您必须重新启动 Dolphin 以使改动生效。"
#: Source/Core/Core/DSP/DSPCore.cpp:109
msgid ""
"Your DSP ROMs have incorrect hashes.\n"
"Would you like to stop now to fix the problem?\n"
"If you select \"No\", audio might be garbled."
msgstr ""
"您的DSP ROM校检不正确。\n"
"是否要现在停止以处理这个问题?\n"
"如果选择“否”,声音可能会出现混乱。"
#: Source/Core/Core/CoreParameter.cpp:180
msgid ""
"Your GCM/ISO file seems to be invalid (invalid country).\n"
"Continue with PAL region?"
msgstr ""
"您的 GCM/ISO 文件似乎是无效的 (无效的国家)。\n"
"是否要使用 PAL 地区继续?"
#: Source/Core/Common/SysConf.cpp:52
#, c-format
msgid ""
"Your SYSCONF file is the wrong size.\n"
"It should be 0x%04x (but is 0x%04<PRIx64>)\n"
"Do you want to generate a new one?"
msgstr ""
"您的 SYSCONF 文件大小不正确。\n"
"正确的大小为 0x%04x (但您的是 0x%04<PRIx64>)\n"
"是否要生成一个新的?"
#: Source/Core/Core/ActionReplay.cpp:377
msgid "Zero 3 code not supported"
msgstr "Zero 3 代码不支持"
#: Source/Core/Core/ActionReplay.cpp:398
#, c-format
msgid "Zero code unknown to dolphin: %08x"
msgstr "Dophin 未知的 Zero 代码: %08x"
#: Source/Core/DolphinWX/InputConfigDiag.cpp:513
#: Source/Core/DolphinWX/InputConfigDiag.cpp:537
msgid "[ waiting ]"
msgstr "[ 等待中 ]"
#: Source/Core/DolphinWX/VideoConfigDiag.cpp:133
msgid ""
"[BROKEN]\n"
"Highlight regions the EFB was copied from.\n"
"\n"
"If unsure, leave this unchecked."
msgstr ""
"[故障中]\n"
"高亮显示 EFB 所复制的区域。\n"
"\n"
"如果没有把握,请不要勾选此项。"
#: Source/Core/DolphinWX/PHackSettings.cpp:93
msgid "[Custom]"
msgstr "[自定义]"
#: Source/Core/DolphinWX/ConfigMain.cpp:816
msgid "apploader (.img)"
msgstr "应用程序载入器 (.img)"
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:985
msgid "s"
msgstr "s"
#: Source/Core/Core/x64MemTools.cpp:212
#, c-format
msgid "unknown flavor %d (expected %d)"
msgstr "未知的类型 %d (预期为 %d)"
#: Source/Core/Core/x64MemTools.cpp:206
msgid "unknown message received"
msgstr "接收到未知消息"
#: Source/Core/DolphinWX/ISOProperties.cpp:1183
msgid "wxExecute returned -1 on application run!"
msgstr "wxExecute returned -1 on application run!"
#: Source/Core/DolphinWX/PHackSettings.cpp:61
msgid "zFar Correction: "
msgstr "远剪裁平面修正: "
#: Source/Core/DolphinWX/PHackSettings.cpp:56
msgid "zNear Correction: "
msgstr "近剪裁平面修正: "
#: Source/Core/DolphinWX/InputConfigDiag.cpp:578
msgid "| OR"
msgstr "| 或"
#~ msgid "%08X: "
#~ msgstr "%08X: "
#~ msgid "'"
#~ msgstr "'"
#~ msgid "0x44"
#~ msgstr "0x44"
#~ msgid "A"
#~ msgstr "A"
#~ msgid "B"
#~ msgstr "B"
#~ msgid "C"
#~ msgstr "C"
#~ msgid "CP reg"
#~ msgstr "CP 注册"
#~ msgid "Cache Display Lists"
#~ msgstr "缓存显示列表"
#~ msgid "Console"
#~ msgstr "控制台"
#~ msgid "Extra Parameter"
#~ msgstr "外部参数"
#~ msgid "Extra Parameter useful in ''Metroid: Other M'' only."
#~ msgstr "仅用于《银河战士另一个M》的额外参数。"
#~ msgid "GX_CMD_INVL_VC"
#~ msgstr "GX_CMD_INVL_VC"
#~ msgid "JITIL experimental recompiler"
#~ msgstr "JITIL 实验性重编译器"
#~ msgid "Limit by FPS"
#~ msgstr "依据 FPS 限速"
#~ msgid "NOP"
#~ msgstr "NOP"
#~ msgid "Show &Console"
#~ msgstr "显示控制台(&C)"
#~ msgid "XF reg"
#~ msgstr "XF 注册"
#~ msgid ""
#~ "[EXPERIMENTAL]\n"
#~ "Speeds up emulation a bit by caching display lists.\n"
#~ "Possibly causes issues though.\n"
#~ "\n"
#~ "If unsure, leave this unchecked."
#~ msgstr ""
#~ "[实验性]\n"
#~ "通过缓存显示列表略微提高模拟速度。\n"
#~ "另一方面也可能产生问题。\n"
#~ "\n"
#~ "如果没有把握,请不要勾选此项。"