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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 23:59:54 -06:00

Since Dolphin can do NUS downloads over plain HTTP, we really don't want people to be able to silently disable signature verification indefinitely. Removing the setting shouldn't have any significant negative impact now that signature verification always is disabled when installing WAD files.
112 lines
4.6 KiB
C++
112 lines
4.6 KiB
C++
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Config/Config.h"
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namespace PowerPC
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{
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enum class CPUCore;
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}
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namespace Config
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{
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// Main.Core
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extern const ConfigInfo<bool> MAIN_SKIP_IPL;
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extern const ConfigInfo<bool> MAIN_LOAD_IPL_DUMP;
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extern const ConfigInfo<PowerPC::CPUCore> MAIN_CPU_CORE;
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extern const ConfigInfo<bool> MAIN_JIT_FOLLOW_BRANCH;
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extern const ConfigInfo<bool> MAIN_FASTMEM;
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// Should really be in the DSP section, but we're kind of stuck with bad decisions made in the past.
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extern const ConfigInfo<bool> MAIN_DSP_HLE;
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extern const ConfigInfo<int> MAIN_TIMING_VARIANCE;
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extern const ConfigInfo<bool> MAIN_CPU_THREAD;
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extern const ConfigInfo<bool> MAIN_SYNC_ON_SKIP_IDLE;
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extern const ConfigInfo<std::string> MAIN_DEFAULT_ISO;
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extern const ConfigInfo<bool> MAIN_ENABLE_CHEATS;
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extern const ConfigInfo<int> MAIN_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_OVERRIDE_GC_LANGUAGE;
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extern const ConfigInfo<bool> MAIN_DPL2_DECODER;
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extern const ConfigInfo<int> MAIN_AUDIO_LATENCY;
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extern const ConfigInfo<bool> MAIN_AUDIO_STRETCH;
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extern const ConfigInfo<int> MAIN_AUDIO_STRETCH_LATENCY;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_A_PATH;
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extern const ConfigInfo<std::string> MAIN_MEMCARD_B_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_A_PATH;
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extern const ConfigInfo<std::string> MAIN_AGP_CART_B_PATH;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_A_PATH_OVERRIDE;
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extern const ConfigInfo<std::string> MAIN_GCI_FOLDER_B_PATH_OVERRIDE;
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extern const ConfigInfo<bool> MAIN_CODE_SYNC_OVERRIDE;
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extern const ConfigInfo<bool> MAIN_GCI_FOLDER_CURRENT_GAME_ONLY;
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extern const ConfigInfo<int> MAIN_SLOT_A;
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extern const ConfigInfo<int> MAIN_SLOT_B;
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extern const ConfigInfo<int> MAIN_SERIAL_PORT_1;
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extern const ConfigInfo<std::string> MAIN_BBA_MAC;
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ConfigInfo<u32> GetInfoForSIDevice(u32 channel);
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ConfigInfo<bool> GetInfoForAdapterRumble(u32 channel);
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ConfigInfo<bool> GetInfoForSimulateKonga(u32 channel);
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extern const ConfigInfo<bool> MAIN_WII_SD_CARD;
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extern const ConfigInfo<bool> MAIN_WII_SD_CARD_WRITABLE;
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extern const ConfigInfo<bool> MAIN_WII_KEYBOARD;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_CONTINUOUS_SCANNING;
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extern const ConfigInfo<bool> MAIN_WIIMOTE_ENABLE_SPEAKER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_SERVER;
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extern const ConfigInfo<bool> MAIN_RUN_COMPARE_CLIENT;
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extern const ConfigInfo<bool> MAIN_MMU;
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extern const ConfigInfo<int> MAIN_BB_DUMP_PORT;
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extern const ConfigInfo<bool> MAIN_SYNC_GPU;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MAX_DISTANCE;
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extern const ConfigInfo<int> MAIN_SYNC_GPU_MIN_DISTANCE;
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extern const ConfigInfo<float> MAIN_SYNC_GPU_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_FAST_DISC_SPEED;
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extern const ConfigInfo<bool> MAIN_LOW_DCBZ_HACK;
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extern const ConfigInfo<bool> MAIN_FPRF;
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extern const ConfigInfo<bool> MAIN_ACCURATE_NANS;
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extern const ConfigInfo<float> MAIN_EMULATION_SPEED;
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extern const ConfigInfo<float> MAIN_OVERCLOCK;
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extern const ConfigInfo<bool> MAIN_OVERCLOCK_ENABLE;
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// Should really be part of System::GFX, but again, we're stuck with past mistakes.
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extern const ConfigInfo<std::string> MAIN_GFX_BACKEND;
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extern const ConfigInfo<std::string> MAIN_GPU_DETERMINISM_MODE;
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extern const ConfigInfo<std::string> MAIN_PERF_MAP_DIR;
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extern const ConfigInfo<bool> MAIN_CUSTOM_RTC_ENABLE;
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extern const ConfigInfo<u32> MAIN_CUSTOM_RTC_VALUE;
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extern const ConfigInfo<bool> MAIN_REDUCE_POLLING_RATE;
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extern const ConfigInfo<bool> MAIN_AUTO_DISC_CHANGE;
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// Main.DSP
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extern const ConfigInfo<bool> MAIN_DSP_CAPTURE_LOG;
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extern const ConfigInfo<bool> MAIN_DSP_JIT;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO;
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extern const ConfigInfo<bool> MAIN_DUMP_AUDIO_SILENT;
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extern const ConfigInfo<bool> MAIN_DUMP_UCODE;
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extern const ConfigInfo<std::string> MAIN_AUDIO_BACKEND;
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extern const ConfigInfo<int> MAIN_AUDIO_VOLUME;
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// Main.Display
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extern const ConfigInfo<std::string> MAIN_FULLSCREEN_DISPLAY_RES;
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extern const ConfigInfo<bool> MAIN_FULLSCREEN;
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extern const ConfigInfo<bool> MAIN_RENDER_TO_MAIN;
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extern const ConfigInfo<int> MAIN_RENDER_WINDOW_XPOS;
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extern const ConfigInfo<int> MAIN_RENDER_WINDOW_YPOS;
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extern const ConfigInfo<int> MAIN_RENDER_WINDOW_WIDTH;
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extern const ConfigInfo<int> MAIN_RENDER_WINDOW_HEIGHT;
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extern const ConfigInfo<bool> MAIN_RENDER_WINDOW_AUTOSIZE;
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extern const ConfigInfo<bool> MAIN_KEEP_WINDOW_ON_TOP;
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extern const ConfigInfo<bool> MAIN_DISABLE_SCREENSAVER;
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// Main.General
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extern const ConfigInfo<std::string> MAIN_DUMP_PATH;
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extern const ConfigInfo<std::string> MAIN_FS_PATH;
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extern const ConfigInfo<std::string> MAIN_SD_PATH;
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} // namespace Config
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